diff options
author | Emmanuel Leblond <emmanuel.leblond@gmail.com> | 2017-09-15 17:18:28 +0200 |
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committer | Emmanuel Leblond <emmanuel.leblond@gmail.com> | 2017-09-17 16:13:14 +0200 |
commit | e4c9f8895e9ae81ecd6983f008d6aca8df33d665 (patch) | |
tree | d4bb7a48b22b398c7d3028a4c4a5d2425fa6064d /modules/gdnative | |
parent | 6b729726e0c848e2a60eb72782315a883526c913 (diff) |
[GDnative] create godot_gdnative_api_struct and pass it to godot_gdnative_init_options
Diffstat (limited to 'modules/gdnative')
-rw-r--r-- | modules/gdnative/gdnative.cpp | 669 | ||||
-rw-r--r-- | modules/gdnative/gdnative.h | 3 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/gdnative.h | 3 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative_api_struct.h | 711 |
4 files changed, 1384 insertions, 2 deletions
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index 6da538844a..dacf4caa7c 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -39,6 +39,672 @@ const String init_symbol = "godot_gdnative_init"; const String terminate_symbol = "godot_gdnative_terminate"; +const godot_gdnative_api_struct api_struct = { + .godot_color_new_rgba = godot_color_new_rgba, + .godot_color_new_rgb = godot_color_new_rgb, + .godot_color_get_r = godot_color_get_r, + .godot_color_set_r = godot_color_set_r, + .godot_color_get_g = godot_color_get_g, + .godot_color_set_g = godot_color_set_g, + .godot_color_get_b = godot_color_get_b, + .godot_color_set_b = godot_color_set_b, + .godot_color_get_a = godot_color_get_a, + .godot_color_set_a = godot_color_set_a, + .godot_color_get_h = godot_color_get_h, + .godot_color_get_s = godot_color_get_s, + .godot_color_get_v = godot_color_get_v, + .godot_color_as_string = godot_color_as_string, + .godot_color_to_rgba32 = godot_color_to_rgba32, + .godot_color_to_argb32 = godot_color_to_argb32, + .godot_color_gray = godot_color_gray, + .godot_color_inverted = godot_color_inverted, + .godot_color_contrasted = godot_color_contrasted, + .godot_color_linear_interpolate = godot_color_linear_interpolate, + .godot_color_blend = godot_color_blend, + .godot_color_to_html = godot_color_to_html, + .godot_color_operator_equal = godot_color_operator_equal, + .godot_color_operator_less = godot_color_operator_less, + .godot_vector2_new = godot_vector2_new, + .godot_vector2_as_string = godot_vector2_as_string, + .godot_vector2_normalized = godot_vector2_normalized, + .godot_vector2_length = godot_vector2_length, + .godot_vector2_angle = godot_vector2_angle, + .godot_vector2_length_squared = godot_vector2_length_squared, + .godot_vector2_is_normalized = godot_vector2_is_normalized, + .godot_vector2_distance_to = godot_vector2_distance_to, + .godot_vector2_distance_squared_to = godot_vector2_distance_squared_to, + .godot_vector2_angle_to = godot_vector2_angle_to, + .godot_vector2_angle_to_point = godot_vector2_angle_to_point, + .godot_vector2_linear_interpolate = godot_vector2_linear_interpolate, + .godot_vector2_cubic_interpolate = godot_vector2_cubic_interpolate, + .godot_vector2_rotated = godot_vector2_rotated, + .godot_vector2_tangent = godot_vector2_tangent, + .godot_vector2_floor = godot_vector2_floor, + .godot_vector2_snapped = godot_vector2_snapped, + .godot_vector2_aspect = godot_vector2_aspect, + .godot_vector2_dot = godot_vector2_dot, + .godot_vector2_slide = godot_vector2_slide, + .godot_vector2_bounce = godot_vector2_bounce, + .godot_vector2_reflect = godot_vector2_reflect, + .godot_vector2_abs = godot_vector2_abs, + .godot_vector2_clamped = godot_vector2_clamped, + .godot_vector2_operator_add = godot_vector2_operator_add, + .godot_vector2_operator_substract = godot_vector2_operator_substract, + .godot_vector2_operator_multiply_vector = godot_vector2_operator_multiply_vector, + .godot_vector2_operator_multiply_scalar = godot_vector2_operator_multiply_scalar, + .godot_vector2_operator_divide_vector = godot_vector2_operator_divide_vector, + .godot_vector2_operator_divide_scalar = godot_vector2_operator_divide_scalar, + .godot_vector2_operator_equal = godot_vector2_operator_equal, + .godot_vector2_operator_less = godot_vector2_operator_less, + .godot_vector2_operator_neg = godot_vector2_operator_neg, + .godot_vector2_set_x = godot_vector2_set_x, + .godot_vector2_set_y = godot_vector2_set_y, + .godot_vector2_get_x = godot_vector2_get_x, + .godot_vector2_get_y = godot_vector2_get_y, + .godot_quat_new = godot_quat_new, + .godot_quat_new_with_axis_angle = godot_quat_new_with_axis_angle, + .godot_quat_get_x = godot_quat_get_x, + .godot_quat_set_x = godot_quat_set_x, + .godot_quat_get_y = godot_quat_get_y, + .godot_quat_set_y = godot_quat_set_y, + .godot_quat_get_z = godot_quat_get_z, + .godot_quat_set_z = godot_quat_set_z, + .godot_quat_get_w = godot_quat_get_w, + .godot_quat_set_w = godot_quat_set_w, + .godot_quat_as_string = godot_quat_as_string, + .godot_quat_length = godot_quat_length, + .godot_quat_length_squared = godot_quat_length_squared, + .godot_quat_normalized = godot_quat_normalized, + .godot_quat_is_normalized = godot_quat_is_normalized, + .godot_quat_inverse = godot_quat_inverse, + .godot_quat_dot = godot_quat_dot, + .godot_quat_xform = godot_quat_xform, + .godot_quat_slerp = godot_quat_slerp, + .godot_quat_slerpni = godot_quat_slerpni, + .godot_quat_cubic_slerp = godot_quat_cubic_slerp, + .godot_quat_operator_multiply = godot_quat_operator_multiply, + .godot_quat_operator_add = godot_quat_operator_add, + .godot_quat_operator_substract = godot_quat_operator_substract, + .godot_quat_operator_divide = godot_quat_operator_divide, + .godot_quat_operator_equal = godot_quat_operator_equal, + .godot_quat_operator_neg = godot_quat_operator_neg, + .godot_basis_new_with_rows = godot_basis_new_with_rows, + .godot_basis_new_with_axis_and_angle = godot_basis_new_with_axis_and_angle, + .godot_basis_new_with_euler = godot_basis_new_with_euler, + .godot_basis_as_string = godot_basis_as_string, + .godot_basis_inverse = godot_basis_inverse, + .godot_basis_transposed = godot_basis_transposed, + .godot_basis_orthonormalized = godot_basis_orthonormalized, + .godot_basis_determinant = godot_basis_determinant, + .godot_basis_rotated = godot_basis_rotated, + .godot_basis_scaled = godot_basis_scaled, + .godot_basis_get_scale = godot_basis_get_scale, + .godot_basis_get_euler = godot_basis_get_euler, + .godot_basis_tdotx = godot_basis_tdotx, + .godot_basis_tdoty = godot_basis_tdoty, + .godot_basis_tdotz = godot_basis_tdotz, + .godot_basis_xform = godot_basis_xform, + .godot_basis_xform_inv = godot_basis_xform_inv, + .godot_basis_get_orthogonal_index = godot_basis_get_orthogonal_index, + .godot_basis_new = godot_basis_new, + .godot_basis_new_with_euler_quat = godot_basis_new_with_euler_quat, + .godot_basis_get_elements = godot_basis_get_elements, + .godot_basis_get_axis = godot_basis_get_axis, + .godot_basis_set_axis = godot_basis_set_axis, + .godot_basis_get_row = godot_basis_get_row, + .godot_basis_set_row = godot_basis_set_row, + .godot_basis_operator_equal = godot_basis_operator_equal, + .godot_basis_operator_add = godot_basis_operator_add, + .godot_basis_operator_substract = godot_basis_operator_substract, + .godot_basis_operator_multiply_vector = godot_basis_operator_multiply_vector, + .godot_basis_operator_multiply_scalar = godot_basis_operator_multiply_scalar, + .godot_vector3_new = godot_vector3_new, + .godot_vector3_as_string = godot_vector3_as_string, + .godot_vector3_min_axis = godot_vector3_min_axis, + .godot_vector3_max_axis = godot_vector3_max_axis, + .godot_vector3_length = godot_vector3_length, + .godot_vector3_length_squared = godot_vector3_length_squared, + .godot_vector3_is_normalized = godot_vector3_is_normalized, + .godot_vector3_normalized = godot_vector3_normalized, + .godot_vector3_inverse = godot_vector3_inverse, + .godot_vector3_snapped = godot_vector3_snapped, + .godot_vector3_rotated = godot_vector3_rotated, + .godot_vector3_linear_interpolate = godot_vector3_linear_interpolate, + .godot_vector3_cubic_interpolate = godot_vector3_cubic_interpolate, + .godot_vector3_dot = godot_vector3_dot, + .godot_vector3_cross = godot_vector3_cross, + .godot_vector3_outer = godot_vector3_outer, + .godot_vector3_to_diagonal_matrix = godot_vector3_to_diagonal_matrix, + .godot_vector3_abs = godot_vector3_abs, + .godot_vector3_floor = godot_vector3_floor, + .godot_vector3_ceil = godot_vector3_ceil, + .godot_vector3_distance_to = godot_vector3_distance_to, + .godot_vector3_distance_squared_to = godot_vector3_distance_squared_to, + .godot_vector3_angle_to = godot_vector3_angle_to, + .godot_vector3_slide = godot_vector3_slide, + .godot_vector3_bounce = godot_vector3_bounce, + .godot_vector3_reflect = godot_vector3_reflect, + .godot_vector3_operator_add = godot_vector3_operator_add, + .godot_vector3_operator_substract = godot_vector3_operator_substract, + .godot_vector3_operator_multiply_vector = godot_vector3_operator_multiply_vector, + .godot_vector3_operator_multiply_scalar = godot_vector3_operator_multiply_scalar, + .godot_vector3_operator_divide_vector = godot_vector3_operator_divide_vector, + .godot_vector3_operator_divide_scalar = godot_vector3_operator_divide_scalar, + .godot_vector3_operator_equal = godot_vector3_operator_equal, + .godot_vector3_operator_less = godot_vector3_operator_less, + .godot_vector3_operator_neg = godot_vector3_operator_neg, + .godot_vector3_set_axis = godot_vector3_set_axis, + .godot_vector3_get_axis = godot_vector3_get_axis, + .godot_pool_byte_array_new = godot_pool_byte_array_new, + .godot_pool_byte_array_new_copy = godot_pool_byte_array_new_copy, + .godot_pool_byte_array_new_with_array = godot_pool_byte_array_new_with_array, + .godot_pool_byte_array_append = godot_pool_byte_array_append, + .godot_pool_byte_array_append_array = godot_pool_byte_array_append_array, + .godot_pool_byte_array_insert = godot_pool_byte_array_insert, + .godot_pool_byte_array_invert = godot_pool_byte_array_invert, + .godot_pool_byte_array_push_back = godot_pool_byte_array_push_back, + .godot_pool_byte_array_remove = godot_pool_byte_array_remove, + .godot_pool_byte_array_resize = godot_pool_byte_array_resize, + .godot_pool_byte_array_set = godot_pool_byte_array_set, + .godot_pool_byte_array_get = godot_pool_byte_array_get, + .godot_pool_byte_array_size = godot_pool_byte_array_size, + .godot_pool_byte_array_destroy = godot_pool_byte_array_destroy, + .godot_pool_int_array_new = godot_pool_int_array_new, + .godot_pool_int_array_new_copy = godot_pool_int_array_new_copy, + .godot_pool_int_array_new_with_array = godot_pool_int_array_new_with_array, + .godot_pool_int_array_append = godot_pool_int_array_append, + .godot_pool_int_array_append_array = godot_pool_int_array_append_array, + .godot_pool_int_array_insert = godot_pool_int_array_insert, + .godot_pool_int_array_invert = godot_pool_int_array_invert, + .godot_pool_int_array_push_back = godot_pool_int_array_push_back, + .godot_pool_int_array_remove = godot_pool_int_array_remove, + .godot_pool_int_array_resize = godot_pool_int_array_resize, + .godot_pool_int_array_set = godot_pool_int_array_set, + .godot_pool_int_array_get = godot_pool_int_array_get, + .godot_pool_int_array_size = godot_pool_int_array_size, + .godot_pool_int_array_destroy = godot_pool_int_array_destroy, + .godot_pool_real_array_new = godot_pool_real_array_new, + .godot_pool_real_array_new_copy = godot_pool_real_array_new_copy, + .godot_pool_real_array_new_with_array = godot_pool_real_array_new_with_array, + .godot_pool_real_array_append = godot_pool_real_array_append, + .godot_pool_real_array_append_array = godot_pool_real_array_append_array, + .godot_pool_real_array_insert = godot_pool_real_array_insert, + .godot_pool_real_array_invert = godot_pool_real_array_invert, + .godot_pool_real_array_push_back = godot_pool_real_array_push_back, + .godot_pool_real_array_remove = godot_pool_real_array_remove, + .godot_pool_real_array_resize = godot_pool_real_array_resize, + .godot_pool_real_array_set = godot_pool_real_array_set, + .godot_pool_real_array_get = godot_pool_real_array_get, + .godot_pool_real_array_size = godot_pool_real_array_size, + .godot_pool_real_array_destroy = godot_pool_real_array_destroy, + .godot_pool_string_array_new = godot_pool_string_array_new, + .godot_pool_string_array_new_copy = godot_pool_string_array_new_copy, + .godot_pool_string_array_new_with_array = godot_pool_string_array_new_with_array, + .godot_pool_string_array_append = godot_pool_string_array_append, + .godot_pool_string_array_append_array = godot_pool_string_array_append_array, + .godot_pool_string_array_insert = godot_pool_string_array_insert, + .godot_pool_string_array_invert = godot_pool_string_array_invert, + .godot_pool_string_array_push_back = godot_pool_string_array_push_back, + .godot_pool_string_array_remove = godot_pool_string_array_remove, + .godot_pool_string_array_resize = godot_pool_string_array_resize, + .godot_pool_string_array_set = godot_pool_string_array_set, + .godot_pool_string_array_get = godot_pool_string_array_get, + .godot_pool_string_array_size = godot_pool_string_array_size, + .godot_pool_string_array_destroy = godot_pool_string_array_destroy, + .godot_pool_vector2_array_new = godot_pool_vector2_array_new, + .godot_pool_vector2_array_new_copy = godot_pool_vector2_array_new_copy, + .godot_pool_vector2_array_new_with_array = godot_pool_vector2_array_new_with_array, + .godot_pool_vector2_array_append = godot_pool_vector2_array_append, + .godot_pool_vector2_array_append_array = godot_pool_vector2_array_append_array, + .godot_pool_vector2_array_insert = godot_pool_vector2_array_insert, + .godot_pool_vector2_array_invert = godot_pool_vector2_array_invert, + .godot_pool_vector2_array_push_back = godot_pool_vector2_array_push_back, + .godot_pool_vector2_array_remove = godot_pool_vector2_array_remove, + .godot_pool_vector2_array_resize = godot_pool_vector2_array_resize, + .godot_pool_vector2_array_set = godot_pool_vector2_array_set, + .godot_pool_vector2_array_get = godot_pool_vector2_array_get, + .godot_pool_vector2_array_size = godot_pool_vector2_array_size, + .godot_pool_vector2_array_destroy = godot_pool_vector2_array_destroy, + .godot_pool_vector3_array_new = godot_pool_vector3_array_new, + .godot_pool_vector3_array_new_copy = godot_pool_vector3_array_new_copy, + .godot_pool_vector3_array_new_with_array = godot_pool_vector3_array_new_with_array, + .godot_pool_vector3_array_append = godot_pool_vector3_array_append, + .godot_pool_vector3_array_append_array = godot_pool_vector3_array_append_array, + .godot_pool_vector3_array_insert = godot_pool_vector3_array_insert, + .godot_pool_vector3_array_invert = godot_pool_vector3_array_invert, + .godot_pool_vector3_array_push_back = godot_pool_vector3_array_push_back, + .godot_pool_vector3_array_remove = godot_pool_vector3_array_remove, + .godot_pool_vector3_array_resize = godot_pool_vector3_array_resize, + .godot_pool_vector3_array_set = godot_pool_vector3_array_set, + .godot_pool_vector3_array_get = godot_pool_vector3_array_get, + .godot_pool_vector3_array_size = godot_pool_vector3_array_size, + .godot_pool_vector3_array_destroy = godot_pool_vector3_array_destroy, + .godot_pool_color_array_new = godot_pool_color_array_new, + .godot_pool_color_array_new_copy = godot_pool_color_array_new_copy, + .godot_pool_color_array_new_with_array = godot_pool_color_array_new_with_array, + .godot_pool_color_array_append = godot_pool_color_array_append, + .godot_pool_color_array_append_array = godot_pool_color_array_append_array, + .godot_pool_color_array_insert = godot_pool_color_array_insert, + .godot_pool_color_array_invert = godot_pool_color_array_invert, + .godot_pool_color_array_push_back = godot_pool_color_array_push_back, + .godot_pool_color_array_remove = godot_pool_color_array_remove, + .godot_pool_color_array_resize = godot_pool_color_array_resize, + .godot_pool_color_array_set = godot_pool_color_array_set, + .godot_pool_color_array_get = godot_pool_color_array_get, + .godot_pool_color_array_size = godot_pool_color_array_size, + .godot_pool_color_array_destroy = godot_pool_color_array_destroy, + .godot_array_new = godot_array_new, + .godot_array_new_copy = godot_array_new_copy, + .godot_array_new_pool_color_array = godot_array_new_pool_color_array, + .godot_array_new_pool_vector3_array = godot_array_new_pool_vector3_array, + .godot_array_new_pool_vector2_array = godot_array_new_pool_vector2_array, + .godot_array_new_pool_string_array = godot_array_new_pool_string_array, + .godot_array_new_pool_real_array = godot_array_new_pool_real_array, + .godot_array_new_pool_int_array = godot_array_new_pool_int_array, + .godot_array_new_pool_byte_array = godot_array_new_pool_byte_array, + .godot_array_set = godot_array_set, + .godot_array_get = godot_array_get, + .godot_array_operator_index = godot_array_operator_index, + .godot_array_append = godot_array_append, + .godot_array_clear = godot_array_clear, + .godot_array_count = godot_array_count, + .godot_array_empty = godot_array_empty, + .godot_array_erase = godot_array_erase, + .godot_array_front = godot_array_front, + .godot_array_back = godot_array_back, + .godot_array_find = godot_array_find, + .godot_array_find_last = godot_array_find_last, + .godot_array_has = godot_array_has, + .godot_array_hash = godot_array_hash, + .godot_array_insert = godot_array_insert, + .godot_array_invert = godot_array_invert, + .godot_array_pop_back = godot_array_pop_back, + .godot_array_pop_front = godot_array_pop_front, + .godot_array_push_back = godot_array_push_back, + .godot_array_push_front = godot_array_push_front, + .godot_array_remove = godot_array_remove, + .godot_array_resize = godot_array_resize, + .godot_array_rfind = godot_array_rfind, + .godot_array_size = godot_array_size, + .godot_array_sort = godot_array_sort, + .godot_array_sort_custom = godot_array_sort_custom, + .godot_array_destroy = godot_array_destroy, + .godot_dictionary_new = godot_dictionary_new, + .godot_dictionary_new_copy = godot_dictionary_new_copy, + .godot_dictionary_destroy = godot_dictionary_destroy, + .godot_dictionary_size = godot_dictionary_size, + .godot_dictionary_empty = godot_dictionary_empty, + .godot_dictionary_clear = godot_dictionary_clear, + .godot_dictionary_has = godot_dictionary_has, + .godot_dictionary_has_all = godot_dictionary_has_all, + .godot_dictionary_erase = godot_dictionary_erase, + .godot_dictionary_hash = godot_dictionary_hash, + .godot_dictionary_keys = godot_dictionary_keys, + .godot_dictionary_values = godot_dictionary_values, + .godot_dictionary_get = godot_dictionary_get, + .godot_dictionary_set = godot_dictionary_set, + .godot_dictionary_operator_index = godot_dictionary_operator_index, + .godot_dictionary_next = godot_dictionary_next, + .godot_dictionary_operator_equal = godot_dictionary_operator_equal, + .godot_dictionary_to_json = godot_dictionary_to_json, + .godot_node_path_new = godot_node_path_new, + .godot_node_path_new_copy = godot_node_path_new_copy, + .godot_node_path_destroy = godot_node_path_destroy, + .godot_node_path_as_string = godot_node_path_as_string, + .godot_node_path_is_absolute = godot_node_path_is_absolute, + .godot_node_path_get_name_count = godot_node_path_get_name_count, + .godot_node_path_get_name = godot_node_path_get_name, + .godot_node_path_get_subname_count = godot_node_path_get_subname_count, + .godot_node_path_get_subname = godot_node_path_get_subname, + .godot_node_path_get_property = godot_node_path_get_property, + .godot_node_path_is_empty = godot_node_path_is_empty, + .godot_node_path_operator_equal = godot_node_path_operator_equal, + .godot_plane_new_with_reals = godot_plane_new_with_reals, + .godot_plane_new_with_vectors = godot_plane_new_with_vectors, + .godot_plane_new_with_normal = godot_plane_new_with_normal, + .godot_plane_as_string = godot_plane_as_string, + .godot_plane_normalized = godot_plane_normalized, + .godot_plane_center = godot_plane_center, + .godot_plane_get_any_point = godot_plane_get_any_point, + .godot_plane_is_point_over = godot_plane_is_point_over, + .godot_plane_distance_to = godot_plane_distance_to, + .godot_plane_has_point = godot_plane_has_point, + .godot_plane_project = godot_plane_project, + .godot_plane_intersect_3 = godot_plane_intersect_3, + .godot_plane_intersects_ray = godot_plane_intersects_ray, + .godot_plane_intersects_segment = godot_plane_intersects_segment, + .godot_plane_operator_neg = godot_plane_operator_neg, + .godot_plane_operator_equal = godot_plane_operator_equal, + .godot_plane_set_normal = godot_plane_set_normal, + .godot_plane_get_normal = godot_plane_get_normal, + .godot_plane_get_d = godot_plane_get_d, + .godot_plane_set_d = godot_plane_set_d, + .godot_rect2_new_with_position_and_size = godot_rect2_new_with_position_and_size, + .godot_rect2_new = godot_rect2_new, + .godot_rect2_as_string = godot_rect2_as_string, + .godot_rect2_get_area = godot_rect2_get_area, + .godot_rect2_intersects = godot_rect2_intersects, + .godot_rect2_encloses = godot_rect2_encloses, + .godot_rect2_has_no_area = godot_rect2_has_no_area, + .godot_rect2_clip = godot_rect2_clip, + .godot_rect2_merge = godot_rect2_merge, + .godot_rect2_has_point = godot_rect2_has_point, + .godot_rect2_grow = godot_rect2_grow, + .godot_rect2_expand = godot_rect2_expand, + .godot_rect2_operator_equal = godot_rect2_operator_equal, + .godot_rect2_get_position = godot_rect2_get_position, + .godot_rect2_get_size = godot_rect2_get_size, + .godot_rect2_set_position = godot_rect2_set_position, + .godot_rect2_set_size = godot_rect2_set_size, + .godot_rect3_new = godot_rect3_new, + .godot_rect3_get_position = godot_rect3_get_position, + .godot_rect3_set_position = godot_rect3_set_position, + .godot_rect3_get_size = godot_rect3_get_size, + .godot_rect3_set_size = godot_rect3_set_size, + .godot_rect3_as_string = godot_rect3_as_string, + .godot_rect3_get_area = godot_rect3_get_area, + .godot_rect3_has_no_area = godot_rect3_has_no_area, + .godot_rect3_has_no_surface = godot_rect3_has_no_surface, + .godot_rect3_intersects = godot_rect3_intersects, + .godot_rect3_encloses = godot_rect3_encloses, + .godot_rect3_merge = godot_rect3_merge, + .godot_rect3_intersection = godot_rect3_intersection, + .godot_rect3_intersects_plane = godot_rect3_intersects_plane, + .godot_rect3_intersects_segment = godot_rect3_intersects_segment, + .godot_rect3_has_point = godot_rect3_has_point, + .godot_rect3_get_support = godot_rect3_get_support, + .godot_rect3_get_longest_axis = godot_rect3_get_longest_axis, + .godot_rect3_get_longest_axis_index = godot_rect3_get_longest_axis_index, + .godot_rect3_get_longest_axis_size = godot_rect3_get_longest_axis_size, + .godot_rect3_get_shortest_axis = godot_rect3_get_shortest_axis, + .godot_rect3_get_shortest_axis_index = godot_rect3_get_shortest_axis_index, + .godot_rect3_get_shortest_axis_size = godot_rect3_get_shortest_axis_size, + .godot_rect3_expand = godot_rect3_expand, + .godot_rect3_grow = godot_rect3_grow, + .godot_rect3_get_endpoint = godot_rect3_get_endpoint, + .godot_rect3_operator_equal = godot_rect3_operator_equal, + .godot_rid_new = godot_rid_new, + .godot_rid_get_id = godot_rid_get_id, + .godot_rid_new_with_resource = godot_rid_new_with_resource, + .godot_rid_operator_equal = godot_rid_operator_equal, + .godot_rid_operator_less = godot_rid_operator_less, + .godot_transform_new_with_axis_origin = godot_transform_new_with_axis_origin, + .godot_transform_new = godot_transform_new, + .godot_transform_get_basis = godot_transform_get_basis, + .godot_transform_set_basis = godot_transform_set_basis, + .godot_transform_get_origin = godot_transform_get_origin, + .godot_transform_set_origin = godot_transform_set_origin, + .godot_transform_as_string = godot_transform_as_string, + .godot_transform_inverse = godot_transform_inverse, + .godot_transform_affine_inverse = godot_transform_affine_inverse, + .godot_transform_orthonormalized = godot_transform_orthonormalized, + .godot_transform_rotated = godot_transform_rotated, + .godot_transform_scaled = godot_transform_scaled, + .godot_transform_translated = godot_transform_translated, + .godot_transform_looking_at = godot_transform_looking_at, + .godot_transform_xform_plane = godot_transform_xform_plane, + .godot_transform_xform_inv_plane = godot_transform_xform_inv_plane, + .godot_transform_new_identity = godot_transform_new_identity, + .godot_transform_operator_equal = godot_transform_operator_equal, + .godot_transform_operator_multiply = godot_transform_operator_multiply, + .godot_transform_xform_vector3 = godot_transform_xform_vector3, + .godot_transform_xform_inv_vector3 = godot_transform_xform_inv_vector3, + .godot_transform_xform_rect3 = godot_transform_xform_rect3, + .godot_transform_xform_inv_rect3 = godot_transform_xform_inv_rect3, + .godot_transform2d_new = godot_transform2d_new, + .godot_transform2d_new_axis_origin = godot_transform2d_new_axis_origin, + .godot_transform2d_as_string = godot_transform2d_as_string, + .godot_transform2d_inverse = godot_transform2d_inverse, + .godot_transform2d_affine_inverse = godot_transform2d_affine_inverse, + .godot_transform2d_get_rotation = godot_transform2d_get_rotation, + .godot_transform2d_get_origin = godot_transform2d_get_origin, + .godot_transform2d_get_scale = godot_transform2d_get_scale, + .godot_transform2d_orthonormalized = godot_transform2d_orthonormalized, + .godot_transform2d_rotated = godot_transform2d_rotated, + .godot_transform2d_scaled = godot_transform2d_scaled, + .godot_transform2d_translated = godot_transform2d_translated, + .godot_transform2d_xform_vector2 = godot_transform2d_xform_vector2, + .godot_transform2d_xform_inv_vector2 = godot_transform2d_xform_inv_vector2, + .godot_transform2d_basis_xform_vector2 = godot_transform2d_basis_xform_vector2, + .godot_transform2d_basis_xform_inv_vector2 = godot_transform2d_basis_xform_inv_vector2, + .godot_transform2d_interpolate_with = godot_transform2d_interpolate_with, + .godot_transform2d_operator_equal = godot_transform2d_operator_equal, + .godot_transform2d_operator_multiply = godot_transform2d_operator_multiply, + .godot_transform2d_new_identity = godot_transform2d_new_identity, + .godot_transform2d_xform_rect2 = godot_transform2d_xform_rect2, + .godot_transform2d_xform_inv_rect2 = godot_transform2d_xform_inv_rect2, + .godot_variant_get_type = godot_variant_get_type, + .godot_variant_new_copy = godot_variant_new_copy, + .godot_variant_new_nil = godot_variant_new_nil, + .godot_variant_new_bool = godot_variant_new_bool, + .godot_variant_new_uint = godot_variant_new_uint, + .godot_variant_new_int = godot_variant_new_int, + .godot_variant_new_real = godot_variant_new_real, + .godot_variant_new_string = godot_variant_new_string, + .godot_variant_new_vector2 = godot_variant_new_vector2, + .godot_variant_new_rect2 = godot_variant_new_rect2, + .godot_variant_new_vector3 = godot_variant_new_vector3, + .godot_variant_new_transform2d = godot_variant_new_transform2d, + .godot_variant_new_plane = godot_variant_new_plane, + .godot_variant_new_quat = godot_variant_new_quat, + .godot_variant_new_rect3 = godot_variant_new_rect3, + .godot_variant_new_basis = godot_variant_new_basis, + .godot_variant_new_transform = godot_variant_new_transform, + .godot_variant_new_color = godot_variant_new_color, + .godot_variant_new_node_path = godot_variant_new_node_path, + .godot_variant_new_rid = godot_variant_new_rid, + .godot_variant_new_object = godot_variant_new_object, + .godot_variant_new_dictionary = godot_variant_new_dictionary, + .godot_variant_new_array = godot_variant_new_array, + .godot_variant_new_pool_byte_array = godot_variant_new_pool_byte_array, + .godot_variant_new_pool_int_array = godot_variant_new_pool_int_array, + .godot_variant_new_pool_real_array = godot_variant_new_pool_real_array, + .godot_variant_new_pool_string_array = godot_variant_new_pool_string_array, + .godot_variant_new_pool_vector2_array = godot_variant_new_pool_vector2_array, + .godot_variant_new_pool_vector3_array = godot_variant_new_pool_vector3_array, + .godot_variant_new_pool_color_array = godot_variant_new_pool_color_array, + .godot_variant_as_bool = godot_variant_as_bool, + .godot_variant_as_uint = godot_variant_as_uint, + .godot_variant_as_int = godot_variant_as_int, + .godot_variant_as_real = godot_variant_as_real, + .godot_variant_as_string = godot_variant_as_string, + .godot_variant_as_vector2 = godot_variant_as_vector2, + .godot_variant_as_rect2 = godot_variant_as_rect2, + .godot_variant_as_vector3 = godot_variant_as_vector3, + .godot_variant_as_transform2d = godot_variant_as_transform2d, + .godot_variant_as_plane = godot_variant_as_plane, + .godot_variant_as_quat = godot_variant_as_quat, + .godot_variant_as_rect3 = godot_variant_as_rect3, + .godot_variant_as_basis = godot_variant_as_basis, + .godot_variant_as_transform = godot_variant_as_transform, + .godot_variant_as_color = godot_variant_as_color, + .godot_variant_as_node_path = godot_variant_as_node_path, + .godot_variant_as_rid = godot_variant_as_rid, + .godot_variant_as_object = godot_variant_as_object, + .godot_variant_as_dictionary = godot_variant_as_dictionary, + .godot_variant_as_array = godot_variant_as_array, + .godot_variant_as_pool_byte_array = godot_variant_as_pool_byte_array, + .godot_variant_as_pool_int_array = godot_variant_as_pool_int_array, + .godot_variant_as_pool_real_array = godot_variant_as_pool_real_array, + .godot_variant_as_pool_string_array = godot_variant_as_pool_string_array, + .godot_variant_as_pool_vector2_array = godot_variant_as_pool_vector2_array, + .godot_variant_as_pool_vector3_array = godot_variant_as_pool_vector3_array, + .godot_variant_as_pool_color_array = godot_variant_as_pool_color_array, + .godot_variant_call = godot_variant_call, + .godot_variant_has_method = godot_variant_has_method, + .godot_variant_operator_equal = godot_variant_operator_equal, + .godot_variant_operator_less = godot_variant_operator_less, + .godot_variant_hash_compare = godot_variant_hash_compare, + .godot_variant_booleanize = godot_variant_booleanize, + .godot_variant_destroy = godot_variant_destroy, + .godot_string_new = godot_string_new, + .godot_string_new_copy = godot_string_new_copy, + .godot_string_new_data = godot_string_new_data, + .godot_string_new_unicode_data = godot_string_new_unicode_data, + .godot_string_get_data = godot_string_get_data, + .godot_string_operator_index = godot_string_operator_index, + .godot_string_c_str = godot_string_c_str, + .godot_string_unicode_str = godot_string_unicode_str, + .godot_string_operator_equal = godot_string_operator_equal, + .godot_string_operator_less = godot_string_operator_less, + .godot_string_operator_plus = godot_string_operator_plus, + .godot_string_length = godot_string_length, + .godot_string_begins_with = godot_string_begins_with, + .godot_string_begins_with_char_array = godot_string_begins_with_char_array, + .godot_string_bigrams = godot_string_bigrams, + .godot_string_chr = godot_string_chr, + .godot_string_ends_with = godot_string_ends_with, + .godot_string_find = godot_string_find, + .godot_string_find_from = godot_string_find_from, + .godot_string_findmk = godot_string_findmk, + .godot_string_findmk_from = godot_string_findmk_from, + .godot_string_findmk_from_in_place = godot_string_findmk_from_in_place, + .godot_string_findn = godot_string_findn, + .godot_string_findn_from = godot_string_findn_from, + .godot_string_find_last = godot_string_find_last, + .godot_string_format = godot_string_format, + .godot_string_format_with_custom_placeholder = godot_string_format_with_custom_placeholder, + .godot_string_hex_encode_buffer = godot_string_hex_encode_buffer, + .godot_string_hex_to_int = godot_string_hex_to_int, + .godot_string_hex_to_int_without_prefix = godot_string_hex_to_int_without_prefix, + .godot_string_insert = godot_string_insert, + .godot_string_is_numeric = godot_string_is_numeric, + .godot_string_is_subsequence_of = godot_string_is_subsequence_of, + .godot_string_is_subsequence_ofi = godot_string_is_subsequence_ofi, + .godot_string_lpad = godot_string_lpad, + .godot_string_lpad_with_custom_character = godot_string_lpad_with_custom_character, + .godot_string_match = godot_string_match, + .godot_string_matchn = godot_string_matchn, + .godot_string_md5 = godot_string_md5, + .godot_string_num = godot_string_num, + .godot_string_num_int64 = godot_string_num_int64, + .godot_string_num_int64_capitalized = godot_string_num_int64_capitalized, + .godot_string_num_real = godot_string_num_real, + .godot_string_num_scientific = godot_string_num_scientific, + .godot_string_num_with_decimals = godot_string_num_with_decimals, + .godot_string_pad_decimals = godot_string_pad_decimals, + .godot_string_pad_zeros = godot_string_pad_zeros, + .godot_string_replace_first = godot_string_replace_first, + .godot_string_replace = godot_string_replace, + .godot_string_replacen = godot_string_replacen, + .godot_string_rfind = godot_string_rfind, + .godot_string_rfindn = godot_string_rfindn, + .godot_string_rfind_from = godot_string_rfind_from, + .godot_string_rfindn_from = godot_string_rfindn_from, + .godot_string_rpad = godot_string_rpad, + .godot_string_rpad_with_custom_character = godot_string_rpad_with_custom_character, + .godot_string_similarity = godot_string_similarity, + .godot_string_sprintf = godot_string_sprintf, + .godot_string_substr = godot_string_substr, + .godot_string_to_double = godot_string_to_double, + .godot_string_to_float = godot_string_to_float, + .godot_string_to_int = godot_string_to_int, + .godot_string_camelcase_to_underscore = godot_string_camelcase_to_underscore, + .godot_string_camelcase_to_underscore_lowercased = godot_string_camelcase_to_underscore_lowercased, + .godot_string_capitalize = godot_string_capitalize, + .godot_string_char_to_double = godot_string_char_to_double, + .godot_string_char_to_int = godot_string_char_to_int, + .godot_string_wchar_to_int = godot_string_wchar_to_int, + .godot_string_char_to_int_with_len = godot_string_char_to_int_with_len, + .godot_string_char_to_int64_with_len = godot_string_char_to_int64_with_len, + .godot_string_hex_to_int64 = godot_string_hex_to_int64, + .godot_string_hex_to_int64_with_prefix = godot_string_hex_to_int64_with_prefix, + .godot_string_to_int64 = godot_string_to_int64, + .godot_string_unicode_char_to_double = godot_string_unicode_char_to_double, + .godot_string_get_slice_count = godot_string_get_slice_count, + .godot_string_get_slice = godot_string_get_slice, + .godot_string_get_slicec = godot_string_get_slicec, + .godot_string_split = godot_string_split, + .godot_string_split_allow_empty = godot_string_split_allow_empty, + .godot_string_split_floats = godot_string_split_floats, + .godot_string_split_floats_allows_empty = godot_string_split_floats_allows_empty, + .godot_string_split_floats_mk = godot_string_split_floats_mk, + .godot_string_split_floats_mk_allows_empty = godot_string_split_floats_mk_allows_empty, + .godot_string_split_ints = godot_string_split_ints, + .godot_string_split_ints_allows_empty = godot_string_split_ints_allows_empty, + .godot_string_split_ints_mk = godot_string_split_ints_mk, + .godot_string_split_ints_mk_allows_empty = godot_string_split_ints_mk_allows_empty, + .godot_string_split_spaces = godot_string_split_spaces, + .godot_string_char_lowercase = godot_string_char_lowercase, + .godot_string_char_uppercase = godot_string_char_uppercase, + .godot_string_to_lower = godot_string_to_lower, + .godot_string_to_upper = godot_string_to_upper, + .godot_string_get_basename = godot_string_get_basename, + .godot_string_get_extension = godot_string_get_extension, + .godot_string_left = godot_string_left, + .godot_string_ord_at = godot_string_ord_at, + .godot_string_plus_file = godot_string_plus_file, + .godot_string_right = godot_string_right, + .godot_string_strip_edges = godot_string_strip_edges, + .godot_string_strip_escapes = godot_string_strip_escapes, + .godot_string_erase = godot_string_erase, + .godot_string_ascii = godot_string_ascii, + .godot_string_ascii_extended = godot_string_ascii_extended, + .godot_string_utf8 = godot_string_utf8, + .godot_string_parse_utf8 = godot_string_parse_utf8, + .godot_string_parse_utf8_with_len = godot_string_parse_utf8_with_len, + .godot_string_chars_to_utf8 = godot_string_chars_to_utf8, + .godot_string_chars_to_utf8_with_len = godot_string_chars_to_utf8_with_len, + .godot_string_hash = godot_string_hash, + .godot_string_hash64 = godot_string_hash64, + .godot_string_hash_chars = godot_string_hash_chars, + .godot_string_hash_chars_with_len = godot_string_hash_chars_with_len, + .godot_string_hash_utf8_chars = godot_string_hash_utf8_chars, + .godot_string_hash_utf8_chars_with_len = godot_string_hash_utf8_chars_with_len, + .godot_string_md5_buffer = godot_string_md5_buffer, + .godot_string_md5_text = godot_string_md5_text, + .godot_string_sha256_buffer = godot_string_sha256_buffer, + .godot_string_sha256_text = godot_string_sha256_text, + .godot_string_empty = godot_string_empty, + .godot_string_get_base_dir = godot_string_get_base_dir, + .godot_string_get_file = godot_string_get_file, + .godot_string_humanize_size = godot_string_humanize_size, + .godot_string_is_abs_path = godot_string_is_abs_path, + .godot_string_is_rel_path = godot_string_is_rel_path, + .godot_string_is_resource_file = godot_string_is_resource_file, + .godot_string_path_to = godot_string_path_to, + .godot_string_path_to_file = godot_string_path_to_file, + .godot_string_simplify_path = godot_string_simplify_path, + .godot_string_c_escape = godot_string_c_escape, + .godot_string_c_escape_multiline = godot_string_c_escape_multiline, + .godot_string_c_unescape = godot_string_c_unescape, + .godot_string_http_escape = godot_string_http_escape, + .godot_string_http_unescape = godot_string_http_unescape, + .godot_string_json_escape = godot_string_json_escape, + .godot_string_word_wrap = godot_string_word_wrap, + .godot_string_xml_escape = godot_string_xml_escape, + .godot_string_xml_escape_with_quotes = godot_string_xml_escape_with_quotes, + .godot_string_xml_unescape = godot_string_xml_unescape, + .godot_string_percent_decode = godot_string_percent_decode, + .godot_string_percent_encode = godot_string_percent_encode, + .godot_string_is_valid_float = godot_string_is_valid_float, + .godot_string_is_valid_hex_number = godot_string_is_valid_hex_number, + .godot_string_is_valid_html_color = godot_string_is_valid_html_color, + .godot_string_is_valid_identifier = godot_string_is_valid_identifier, + .godot_string_is_valid_integer = godot_string_is_valid_integer, + .godot_string_is_valid_ip_address = godot_string_is_valid_ip_address, + .godot_string_destroy = godot_string_destroy, + .godot_object_destroy = godot_object_destroy, + .godot_global_get_singleton = godot_global_get_singleton, + .godot_get_stack_bottom = godot_get_stack_bottom, + .godot_method_bind_get_method = godot_method_bind_get_method, + .godot_method_bind_ptrcall = godot_method_bind_ptrcall, + .godot_method_bind_call = godot_method_bind_call, + .godot_get_class_constructor = godot_get_class_constructor, + .godot_get_global_constants = godot_get_global_constants, + .godot_alloc = godot_alloc, + .godot_realloc = godot_realloc, + .godot_free = godot_free, + .godot_print_error = godot_print_error, + .godot_print_warning = godot_print_warning, + .godot_print = godot_print, + .godot_nativescript_register_class = godot_nativescript_register_class, + .godot_nativescript_register_tool_class = godot_nativescript_register_tool_class, + .godot_nativescript_register_method = godot_nativescript_register_method, + .godot_nativescript_register_property = godot_nativescript_register_property, + .godot_nativescript_register_signal = godot_nativescript_register_signal, + .godot_nativescript_get_userdata = godot_nativescript_get_userdata, +}; String GDNativeLibrary::platform_names[NUM_PLATFORMS + 1] = { "X11_32bit", @@ -91,7 +757,7 @@ GDNativeLibrary::Platform GDNativeLibrary::current_platform = #endif GDNativeLibrary::GDNativeLibrary() - : library_paths() { + : library_paths(), singleton_gdnative(false) { } GDNativeLibrary::~GDNativeLibrary() { @@ -249,6 +915,7 @@ bool GDNative::initialize() { godot_gdnative_init_options options; + options.api_struct = &api_struct; options.in_editor = Engine::get_singleton()->is_editor_hint(); options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE); options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR); diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h index 4753c7efe5..29c6201641 100644 --- a/modules/gdnative/gdnative.h +++ b/modules/gdnative/gdnative.h @@ -36,6 +36,7 @@ #include "resource.h" #include "gdnative/gdnative.h" +#include "gdnative_api_struct.h" class GDNativeLibrary : public Resource { GDCLASS(GDNativeLibrary, Resource) @@ -77,7 +78,7 @@ class GDNativeLibrary : public Resource { String library_paths[NUM_PLATFORMS]; - bool singleton_gdnative = false; + bool singleton_gdnative; protected: bool _set(const StringName &p_name, const Variant &p_value); diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h index c574c56d5a..04dca6f56d 100644 --- a/modules/gdnative/include/gdnative/gdnative.h +++ b/modules/gdnative/include/gdnative/gdnative.h @@ -234,7 +234,10 @@ void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_obj godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error); ////// Script API +struct godot_gdnative_api_struct; // Forward declaration + typedef struct { + const struct godot_gdnative_api_struct *api_struct; godot_bool in_editor; uint64_t core_api_hash; uint64_t editor_api_hash; diff --git a/modules/gdnative/include/gdnative_api_struct.h b/modules/gdnative/include/gdnative_api_struct.h new file mode 100644 index 0000000000..624065b87e --- /dev/null +++ b/modules/gdnative/include/gdnative_api_struct.h @@ -0,0 +1,711 @@ +/*************************************************************************/ +/* gdnative_api_struct.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_GDNATIVE_API_STRUCT_H +#define GODOT_GDNATIVE_API_STRUCT_H + +#include <gdnative/gdnative.h> +#include <nativescript/godot_nativescript.h> + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct godot_gdnative_api_struct { + void (*godot_color_new_rgba)(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a); + void (*godot_color_new_rgb)(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b); + godot_real (*godot_color_get_r)(const godot_color *p_self); + void (*godot_color_set_r)(godot_color *p_self, const godot_real r); + godot_real (*godot_color_get_g)(const godot_color *p_self); + void (*godot_color_set_g)(godot_color *p_self, const godot_real g); + godot_real (*godot_color_get_b)(const godot_color *p_self); + void (*godot_color_set_b)(godot_color *p_self, const godot_real b); + godot_real (*godot_color_get_a)(const godot_color *p_self); + void (*godot_color_set_a)(godot_color *p_self, const godot_real a); + godot_real (*godot_color_get_h)(const godot_color *p_self); + godot_real (*godot_color_get_s)(const godot_color *p_self); + godot_real (*godot_color_get_v)(const godot_color *p_self); + godot_string (*godot_color_as_string)(const godot_color *p_self); + godot_int (*godot_color_to_rgba32)(const godot_color *p_self); + godot_int (*godot_color_to_argb32)(const godot_color *p_self); + godot_real (*godot_color_gray)(const godot_color *p_self); + godot_color (*godot_color_inverted)(const godot_color *p_self); + godot_color (*godot_color_contrasted)(const godot_color *p_self); + godot_color (*godot_color_linear_interpolate)(const godot_color *p_self, const godot_color *p_b, const godot_real p_t); + godot_color (*godot_color_blend)(const godot_color *p_self, const godot_color *p_over); + godot_string (*godot_color_to_html)(const godot_color *p_self, const godot_bool p_with_alpha); + godot_bool (*godot_color_operator_equal)(const godot_color *p_self, const godot_color *p_b); + godot_bool (*godot_color_operator_less)(const godot_color *p_self, const godot_color *p_b); + void (*godot_vector2_new)(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y); + godot_string (*godot_vector2_as_string)(const godot_vector2 *p_self); + godot_vector2 (*godot_vector2_normalized)(const godot_vector2 *p_self); + godot_real (*godot_vector2_length)(const godot_vector2 *p_self); + godot_real (*godot_vector2_angle)(const godot_vector2 *p_self); + godot_real (*godot_vector2_length_squared)(const godot_vector2 *p_self); + godot_bool (*godot_vector2_is_normalized)(const godot_vector2 *p_self); + godot_real (*godot_vector2_distance_to)(const godot_vector2 *p_self, const godot_vector2 *p_to); + godot_real (*godot_vector2_distance_squared_to)(const godot_vector2 *p_self, const godot_vector2 *p_to); + godot_real (*godot_vector2_angle_to)(const godot_vector2 *p_self, const godot_vector2 *p_to); + godot_real (*godot_vector2_angle_to_point)(const godot_vector2 *p_self, const godot_vector2 *p_to); + godot_vector2 (*godot_vector2_linear_interpolate)(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t); + godot_vector2 (*godot_vector2_cubic_interpolate)(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t); + godot_vector2 (*godot_vector2_rotated)(const godot_vector2 *p_self, const godot_real p_phi); + godot_vector2 (*godot_vector2_tangent)(const godot_vector2 *p_self); + godot_vector2 (*godot_vector2_floor)(const godot_vector2 *p_self); + godot_vector2 (*godot_vector2_snapped)(const godot_vector2 *p_self, const godot_vector2 *p_by); + godot_real (*godot_vector2_aspect)(const godot_vector2 *p_self); + godot_real (*godot_vector2_dot)(const godot_vector2 *p_self, const godot_vector2 *p_with); + godot_vector2 (*godot_vector2_slide)(const godot_vector2 *p_self, const godot_vector2 *p_n); + godot_vector2 (*godot_vector2_bounce)(const godot_vector2 *p_self, const godot_vector2 *p_n); + godot_vector2 (*godot_vector2_reflect)(const godot_vector2 *p_self, const godot_vector2 *p_n); + godot_vector2 (*godot_vector2_abs)(const godot_vector2 *p_self); + godot_vector2 (*godot_vector2_clamped)(const godot_vector2 *p_self, const godot_real p_length); + godot_vector2 (*godot_vector2_operator_add)(const godot_vector2 *p_self, const godot_vector2 *p_b); + godot_vector2 (*godot_vector2_operator_substract)(const godot_vector2 *p_self, const godot_vector2 *p_b); + godot_vector2 (*godot_vector2_operator_multiply_vector)(const godot_vector2 *p_self, const godot_vector2 *p_b); + godot_vector2 (*godot_vector2_operator_multiply_scalar)(const godot_vector2 *p_self, const godot_real p_b); + godot_vector2 (*godot_vector2_operator_divide_vector)(const godot_vector2 *p_self, const godot_vector2 *p_b); + godot_vector2 (*godot_vector2_operator_divide_scalar)(const godot_vector2 *p_self, const godot_real p_b); + godot_bool (*godot_vector2_operator_equal)(const godot_vector2 *p_self, const godot_vector2 *p_b); + godot_bool (*godot_vector2_operator_less)(const godot_vector2 *p_self, const godot_vector2 *p_b); + godot_vector2 (*godot_vector2_operator_neg)(const godot_vector2 *p_self); + void (*godot_vector2_set_x)(godot_vector2 *p_self, const godot_real p_x); + void (*godot_vector2_set_y)(godot_vector2 *p_self, const godot_real p_y); + godot_real (*godot_vector2_get_x)(const godot_vector2 *p_self); + godot_real (*godot_vector2_get_y)(const godot_vector2 *p_self); + void (*godot_quat_new)(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w); + void (*godot_quat_new_with_axis_angle)(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle); + godot_real (*godot_quat_get_x)(const godot_quat *p_self); + void (*godot_quat_set_x)(godot_quat *p_self, const godot_real val); + godot_real (*godot_quat_get_y)(const godot_quat *p_self); + void (*godot_quat_set_y)(godot_quat *p_self, const godot_real val); + godot_real (*godot_quat_get_z)(const godot_quat *p_self); + void (*godot_quat_set_z)(godot_quat *p_self, const godot_real val); + godot_real (*godot_quat_get_w)(const godot_quat *p_self); + void (*godot_quat_set_w)(godot_quat *p_self, const godot_real val); + godot_string (*godot_quat_as_string)(const godot_quat *p_self); + godot_real (*godot_quat_length)(const godot_quat *p_self); + godot_real (*godot_quat_length_squared)(const godot_quat *p_self); + godot_quat (*godot_quat_normalized)(const godot_quat *p_self); + godot_bool (*godot_quat_is_normalized)(const godot_quat *p_self); + godot_quat (*godot_quat_inverse)(const godot_quat *p_self); + godot_real (*godot_quat_dot)(const godot_quat *p_self, const godot_quat *p_b); + godot_vector3 (*godot_quat_xform)(const godot_quat *p_self, const godot_vector3 *p_v); + godot_quat (*godot_quat_slerp)(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t); + godot_quat (*godot_quat_slerpni)(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t); + godot_quat (*godot_quat_cubic_slerp)(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t); + godot_quat (*godot_quat_operator_multiply)(const godot_quat *p_self, const godot_real p_b); + godot_quat (*godot_quat_operator_add)(const godot_quat *p_self, const godot_quat *p_b); + godot_quat (*godot_quat_operator_substract)(const godot_quat *p_self, const godot_quat *p_b); + godot_quat (*godot_quat_operator_divide)(const godot_quat *p_self, const godot_real p_b); + godot_bool (*godot_quat_operator_equal)(const godot_quat *p_self, const godot_quat *p_b); + godot_quat (*godot_quat_operator_neg)(const godot_quat *p_self); + void (*godot_basis_new_with_rows)(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis); + void (*godot_basis_new_with_axis_and_angle)(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi); + void (*godot_basis_new_with_euler)(godot_basis *r_dest, const godot_vector3 *p_euler); + godot_string (*godot_basis_as_string)(const godot_basis *p_self); + godot_basis (*godot_basis_inverse)(const godot_basis *p_self); + godot_basis (*godot_basis_transposed)(const godot_basis *p_self); + godot_basis (*godot_basis_orthonormalized)(const godot_basis *p_self); + godot_real (*godot_basis_determinant)(const godot_basis *p_self); + godot_basis (*godot_basis_rotated)(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi); + godot_basis (*godot_basis_scaled)(const godot_basis *p_self, const godot_vector3 *p_scale); + godot_vector3 (*godot_basis_get_scale)(const godot_basis *p_self); + godot_vector3 (*godot_basis_get_euler)(const godot_basis *p_self); + godot_real (*godot_basis_tdotx)(const godot_basis *p_self, const godot_vector3 *p_with); + godot_real (*godot_basis_tdoty)(const godot_basis *p_self, const godot_vector3 *p_with); + godot_real (*godot_basis_tdotz)(const godot_basis *p_self, const godot_vector3 *p_with); + godot_vector3 (*godot_basis_xform)(const godot_basis *p_self, const godot_vector3 *p_v); + godot_vector3 (*godot_basis_xform_inv)(const godot_basis *p_self, const godot_vector3 *p_v); + godot_int (*godot_basis_get_orthogonal_index)(const godot_basis *p_self); + void (*godot_basis_new)(godot_basis *r_dest); + void (*godot_basis_new_with_euler_quat)(godot_basis *r_dest, const godot_quat *p_euler); + void (*godot_basis_get_elements)(godot_basis *p_self, godot_vector3 *p_elements); + godot_vector3 (*godot_basis_get_axis)(const godot_basis *p_self, const godot_int p_axis); + void (*godot_basis_set_axis)(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value); + godot_vector3 (*godot_basis_get_row)(const godot_basis *p_self, const godot_int p_row); + void (*godot_basis_set_row)(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value); + godot_bool (*godot_basis_operator_equal)(const godot_basis *p_self, const godot_basis *p_b); + godot_basis (*godot_basis_operator_add)(const godot_basis *p_self, const godot_basis *p_b); + godot_basis (*godot_basis_operator_substract)(const godot_basis *p_self, const godot_basis *p_b); + godot_basis (*godot_basis_operator_multiply_vector)(const godot_basis *p_self, const godot_basis *p_b); + godot_basis (*godot_basis_operator_multiply_scalar)(const godot_basis *p_self, const godot_real p_b); + void (*godot_vector3_new)(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z); + godot_string (*godot_vector3_as_string)(const godot_vector3 *p_self); + godot_int (*godot_vector3_min_axis)(const godot_vector3 *p_self); + godot_int (*godot_vector3_max_axis)(const godot_vector3 *p_self); + godot_real (*godot_vector3_length)(const godot_vector3 *p_self); + godot_real (*godot_vector3_length_squared)(const godot_vector3 *p_self); + godot_bool (*godot_vector3_is_normalized)(const godot_vector3 *p_self); + godot_vector3 (*godot_vector3_normalized)(const godot_vector3 *p_self); + godot_vector3 (*godot_vector3_inverse)(const godot_vector3 *p_self); + godot_vector3 (*godot_vector3_snapped)(const godot_vector3 *p_self, const godot_vector3 *p_by); + godot_vector3 (*godot_vector3_rotated)(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi); + godot_vector3 (*godot_vector3_linear_interpolate)(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t); + godot_vector3 (*godot_vector3_cubic_interpolate)(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t); + godot_real (*godot_vector3_dot)(const godot_vector3 *p_self, const godot_vector3 *p_b); + godot_vector3 (*godot_vector3_cross)(const godot_vector3 *p_self, const godot_vector3 *p_b); + godot_basis (*godot_vector3_outer)(const godot_vector3 *p_self, const godot_vector3 *p_b); + godot_basis (*godot_vector3_to_diagonal_matrix)(const godot_vector3 *p_self); + godot_vector3 (*godot_vector3_abs)(const godot_vector3 *p_self); + godot_vector3 (*godot_vector3_floor)(const godot_vector3 *p_self); + godot_vector3 (*godot_vector3_ceil)(const godot_vector3 *p_self); + godot_real (*godot_vector3_distance_to)(const godot_vector3 *p_self, const godot_vector3 *p_b); + godot_real (*godot_vector3_distance_squared_to)(const godot_vector3 *p_self, const godot_vector3 *p_b); + godot_real (*godot_vector3_angle_to)(const godot_vector3 *p_self, const godot_vector3 *p_to); + godot_vector3 (*godot_vector3_slide)(const godot_vector3 *p_self, const godot_vector3 *p_n); + godot_vector3 (*godot_vector3_bounce)(const godot_vector3 *p_self, const godot_vector3 *p_n); + godot_vector3 (*godot_vector3_reflect)(const godot_vector3 *p_self, const godot_vector3 *p_n); + godot_vector3 (*godot_vector3_operator_add)(const godot_vector3 *p_self, const godot_vector3 *p_b); + godot_vector3 (*godot_vector3_operator_substract)(const godot_vector3 *p_self, const godot_vector3 *p_b); + godot_vector3 (*godot_vector3_operator_multiply_vector)(const godot_vector3 *p_self, const godot_vector3 *p_b); + godot_vector3 (*godot_vector3_operator_multiply_scalar)(const godot_vector3 *p_self, const godot_real p_b); + godot_vector3 (*godot_vector3_operator_divide_vector)(const godot_vector3 *p_self, const godot_vector3 *p_b); + godot_vector3 (*godot_vector3_operator_divide_scalar)(const godot_vector3 *p_self, const godot_real p_b); + godot_bool (*godot_vector3_operator_equal)(const godot_vector3 *p_self, const godot_vector3 *p_b); + godot_bool (*godot_vector3_operator_less)(const godot_vector3 *p_self, const godot_vector3 *p_b); + godot_vector3 (*godot_vector3_operator_neg)(const godot_vector3 *p_self); + void (*godot_vector3_set_axis)(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val); + godot_real (*godot_vector3_get_axis)(const godot_vector3 *p_self, const godot_vector3_axis p_axis); + void (*godot_pool_byte_array_new)(godot_pool_byte_array *r_dest); + void (*godot_pool_byte_array_new_copy)(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src); + void (*godot_pool_byte_array_new_with_array)(godot_pool_byte_array *r_dest, const godot_array *p_a); + void (*godot_pool_byte_array_append)(godot_pool_byte_array *p_self, const uint8_t p_data); + void (*godot_pool_byte_array_append_array)(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array); + godot_error (*godot_pool_byte_array_insert)(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); + void (*godot_pool_byte_array_invert)(godot_pool_byte_array *p_self); + void (*godot_pool_byte_array_push_back)(godot_pool_byte_array *p_self, const uint8_t p_data); + void (*godot_pool_byte_array_remove)(godot_pool_byte_array *p_self, const godot_int p_idx); + void (*godot_pool_byte_array_resize)(godot_pool_byte_array *p_self, const godot_int p_size); + void (*godot_pool_byte_array_set)(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); + uint8_t (*godot_pool_byte_array_get)(const godot_pool_byte_array *p_self, const godot_int p_idx); + godot_int (*godot_pool_byte_array_size)(const godot_pool_byte_array *p_self); + void (*godot_pool_byte_array_destroy)(godot_pool_byte_array *p_self); + void (*godot_pool_int_array_new)(godot_pool_int_array *r_dest); + void (*godot_pool_int_array_new_copy)(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src); + void (*godot_pool_int_array_new_with_array)(godot_pool_int_array *r_dest, const godot_array *p_a); + void (*godot_pool_int_array_append)(godot_pool_int_array *p_self, const godot_int p_data); + void (*godot_pool_int_array_append_array)(godot_pool_int_array *p_self, const godot_pool_int_array *p_array); + godot_error (*godot_pool_int_array_insert)(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data); + void (*godot_pool_int_array_invert)(godot_pool_int_array *p_self); + void (*godot_pool_int_array_push_back)(godot_pool_int_array *p_self, const godot_int p_data); + void (*godot_pool_int_array_remove)(godot_pool_int_array *p_self, const godot_int p_idx); + void (*godot_pool_int_array_resize)(godot_pool_int_array *p_self, const godot_int p_size); + void (*godot_pool_int_array_set)(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data); + godot_int (*godot_pool_int_array_get)(const godot_pool_int_array *p_self, const godot_int p_idx); + godot_int (*godot_pool_int_array_size)(const godot_pool_int_array *p_self); + void (*godot_pool_int_array_destroy)(godot_pool_int_array *p_self); + void (*godot_pool_real_array_new)(godot_pool_real_array *r_dest); + void (*godot_pool_real_array_new_copy)(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src); + void (*godot_pool_real_array_new_with_array)(godot_pool_real_array *r_dest, const godot_array *p_a); + void (*godot_pool_real_array_append)(godot_pool_real_array *p_self, const godot_real p_data); + void (*godot_pool_real_array_append_array)(godot_pool_real_array *p_self, const godot_pool_real_array *p_array); + godot_error (*godot_pool_real_array_insert)(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data); + void (*godot_pool_real_array_invert)(godot_pool_real_array *p_self); + void (*godot_pool_real_array_push_back)(godot_pool_real_array *p_self, const godot_real p_data); + void (*godot_pool_real_array_remove)(godot_pool_real_array *p_self, const godot_int p_idx); + void (*godot_pool_real_array_resize)(godot_pool_real_array *p_self, const godot_int p_size); + void (*godot_pool_real_array_set)(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data); + godot_real (*godot_pool_real_array_get)(const godot_pool_real_array *p_self, const godot_int p_idx); + godot_int (*godot_pool_real_array_size)(const godot_pool_real_array *p_self); + void (*godot_pool_real_array_destroy)(godot_pool_real_array *p_self); + void (*godot_pool_string_array_new)(godot_pool_string_array *r_dest); + void (*godot_pool_string_array_new_copy)(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src); + void (*godot_pool_string_array_new_with_array)(godot_pool_string_array *r_dest, const godot_array *p_a); + void (*godot_pool_string_array_append)(godot_pool_string_array *p_self, const godot_string *p_data); + void (*godot_pool_string_array_append_array)(godot_pool_string_array *p_self, const godot_pool_string_array *p_array); + godot_error (*godot_pool_string_array_insert)(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data); + void (*godot_pool_string_array_invert)(godot_pool_string_array *p_self); + void (*godot_pool_string_array_push_back)(godot_pool_string_array *p_self, const godot_string *p_data); + void (*godot_pool_string_array_remove)(godot_pool_string_array *p_self, const godot_int p_idx); + void (*godot_pool_string_array_resize)(godot_pool_string_array *p_self, const godot_int p_size); + void (*godot_pool_string_array_set)(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data); + godot_string (*godot_pool_string_array_get)(const godot_pool_string_array *p_self, const godot_int p_idx); + godot_int (*godot_pool_string_array_size)(const godot_pool_string_array *p_self); + void (*godot_pool_string_array_destroy)(godot_pool_string_array *p_self); + void (*godot_pool_vector2_array_new)(godot_pool_vector2_array *r_dest); + void (*godot_pool_vector2_array_new_copy)(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src); + void (*godot_pool_vector2_array_new_with_array)(godot_pool_vector2_array *r_dest, const godot_array *p_a); + void (*godot_pool_vector2_array_append)(godot_pool_vector2_array *p_self, const godot_vector2 *p_data); + void (*godot_pool_vector2_array_append_array)(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array); + godot_error (*godot_pool_vector2_array_insert)(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); + void (*godot_pool_vector2_array_invert)(godot_pool_vector2_array *p_self); + void (*godot_pool_vector2_array_push_back)(godot_pool_vector2_array *p_self, const godot_vector2 *p_data); + void (*godot_pool_vector2_array_remove)(godot_pool_vector2_array *p_self, const godot_int p_idx); + void (*godot_pool_vector2_array_resize)(godot_pool_vector2_array *p_self, const godot_int p_size); + void (*godot_pool_vector2_array_set)(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); + godot_vector2 (*godot_pool_vector2_array_get)(const godot_pool_vector2_array *p_self, const godot_int p_idx); + godot_int (*godot_pool_vector2_array_size)(const godot_pool_vector2_array *p_self); + void (*godot_pool_vector2_array_destroy)(godot_pool_vector2_array *p_self); + void (*godot_pool_vector3_array_new)(godot_pool_vector3_array *r_dest); + void (*godot_pool_vector3_array_new_copy)(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src); + void (*godot_pool_vector3_array_new_with_array)(godot_pool_vector3_array *r_dest, const godot_array *p_a); + void (*godot_pool_vector3_array_append)(godot_pool_vector3_array *p_self, const godot_vector3 *p_data); + void (*godot_pool_vector3_array_append_array)(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array); + godot_error (*godot_pool_vector3_array_insert)(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); + void (*godot_pool_vector3_array_invert)(godot_pool_vector3_array *p_self); + void (*godot_pool_vector3_array_push_back)(godot_pool_vector3_array *p_self, const godot_vector3 *p_data); + void (*godot_pool_vector3_array_remove)(godot_pool_vector3_array *p_self, const godot_int p_idx); + void (*godot_pool_vector3_array_resize)(godot_pool_vector3_array *p_self, const godot_int p_size); + void (*godot_pool_vector3_array_set)(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); + godot_vector3 (*godot_pool_vector3_array_get)(const godot_pool_vector3_array *p_self, const godot_int p_idx); + godot_int (*godot_pool_vector3_array_size)(const godot_pool_vector3_array *p_self); + void (*godot_pool_vector3_array_destroy)(godot_pool_vector3_array *p_self); + void (*godot_pool_color_array_new)(godot_pool_color_array *r_dest); + void (*godot_pool_color_array_new_copy)(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src); + void (*godot_pool_color_array_new_with_array)(godot_pool_color_array *r_dest, const godot_array *p_a); + void (*godot_pool_color_array_append)(godot_pool_color_array *p_self, const godot_color *p_data); + void (*godot_pool_color_array_append_array)(godot_pool_color_array *p_self, const godot_pool_color_array *p_array); + godot_error (*godot_pool_color_array_insert)(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data); + void (*godot_pool_color_array_invert)(godot_pool_color_array *p_self); + void (*godot_pool_color_array_push_back)(godot_pool_color_array *p_self, const godot_color *p_data); + void (*godot_pool_color_array_remove)(godot_pool_color_array *p_self, const godot_int p_idx); + void (*godot_pool_color_array_resize)(godot_pool_color_array *p_self, const godot_int p_size); + void (*godot_pool_color_array_set)(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data); + godot_color (*godot_pool_color_array_get)(const godot_pool_color_array *p_self, const godot_int p_idx); + godot_int (*godot_pool_color_array_size)(const godot_pool_color_array *p_self); + void (*godot_pool_color_array_destroy)(godot_pool_color_array *p_self); + void (*godot_array_new)(godot_array *r_dest); + void (*godot_array_new_copy)(godot_array *r_dest, const godot_array *p_src); + void (*godot_array_new_pool_color_array)(godot_array *r_dest, const godot_pool_color_array *p_pca); + void (*godot_array_new_pool_vector3_array)(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a); + void (*godot_array_new_pool_vector2_array)(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a); + void (*godot_array_new_pool_string_array)(godot_array *r_dest, const godot_pool_string_array *p_psa); + void (*godot_array_new_pool_real_array)(godot_array *r_dest, const godot_pool_real_array *p_pra); + void (*godot_array_new_pool_int_array)(godot_array *r_dest, const godot_pool_int_array *p_pia); + void (*godot_array_new_pool_byte_array)(godot_array *r_dest, const godot_pool_byte_array *p_pba); + void (*godot_array_set)(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value); + godot_variant (*godot_array_get)(const godot_array *p_self, const godot_int p_idx); + godot_variant *(*godot_array_operator_index)(godot_array *p_self, const godot_int p_idx); + void (*godot_array_append)(godot_array *p_self, const godot_variant *p_value); + void (*godot_array_clear)(godot_array *p_self); + godot_int (*godot_array_count)(const godot_array *p_self, const godot_variant *p_value); + godot_bool (*godot_array_empty)(const godot_array *p_self); + void (*godot_array_erase)(godot_array *p_self, const godot_variant *p_value); + godot_variant (*godot_array_front)(const godot_array *p_self); + godot_variant (*godot_array_back)(const godot_array *p_self); + godot_int (*godot_array_find)(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from); + godot_int (*godot_array_find_last)(const godot_array *p_self, const godot_variant *p_what); + godot_bool (*godot_array_has)(const godot_array *p_self, const godot_variant *p_value); + godot_int (*godot_array_hash)(const godot_array *p_self); + void (*godot_array_insert)(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value); + void (*godot_array_invert)(godot_array *p_self); + godot_variant (*godot_array_pop_back)(godot_array *p_self); + godot_variant (*godot_array_pop_front)(godot_array *p_self); + void (*godot_array_push_back)(godot_array *p_self, const godot_variant *p_value); + void (*godot_array_push_front)(godot_array *p_self, const godot_variant *p_value); + void (*godot_array_remove)(godot_array *p_self, const godot_int p_idx); + void (*godot_array_resize)(godot_array *p_self, const godot_int p_size); + godot_int (*godot_array_rfind)(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from); + godot_int (*godot_array_size)(const godot_array *p_self); + void (*godot_array_sort)(godot_array *p_self); + void (*godot_array_sort_custom)(godot_array *p_self, godot_object *p_obj, const godot_string *p_func); + void (*godot_array_destroy)(godot_array *p_self); + void (*godot_dictionary_new)(godot_dictionary *r_dest); + void (*godot_dictionary_new_copy)(godot_dictionary *r_dest, const godot_dictionary *p_src); + void (*godot_dictionary_destroy)(godot_dictionary *p_self); + godot_int (*godot_dictionary_size)(const godot_dictionary *p_self); + godot_bool (*godot_dictionary_empty)(const godot_dictionary *p_self); + void (*godot_dictionary_clear)(godot_dictionary *p_self); + godot_bool (*godot_dictionary_has)(const godot_dictionary *p_self, const godot_variant *p_key); + godot_bool (*godot_dictionary_has_all)(const godot_dictionary *p_self, const godot_array *p_keys); + void (*godot_dictionary_erase)(godot_dictionary *p_self, const godot_variant *p_key); + godot_int (*godot_dictionary_hash)(const godot_dictionary *p_self); + godot_array (*godot_dictionary_keys)(const godot_dictionary *p_self); + godot_array (*godot_dictionary_values)(const godot_dictionary *p_self); + godot_variant (*godot_dictionary_get)(const godot_dictionary *p_self, const godot_variant *p_key); + void (*godot_dictionary_set)(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value); + godot_variant *(*godot_dictionary_operator_index)(godot_dictionary *p_self, const godot_variant *p_key); + godot_variant *(*godot_dictionary_next)(const godot_dictionary *p_self, const godot_variant *p_key); + godot_bool (*godot_dictionary_operator_equal)(const godot_dictionary *p_self, const godot_dictionary *p_b); + godot_string (*godot_dictionary_to_json)(const godot_dictionary *p_self); + void (*godot_node_path_new)(godot_node_path *r_dest, const godot_string *p_from); + void (*godot_node_path_new_copy)(godot_node_path *r_dest, const godot_node_path *p_src); + void (*godot_node_path_destroy)(godot_node_path *p_self); + godot_string (*godot_node_path_as_string)(const godot_node_path *p_self); + godot_bool (*godot_node_path_is_absolute)(const godot_node_path *p_self); + godot_int (*godot_node_path_get_name_count)(const godot_node_path *p_self); + godot_string (*godot_node_path_get_name)(const godot_node_path *p_self, const godot_int p_idx); + godot_int (*godot_node_path_get_subname_count)(const godot_node_path *p_self); + godot_string (*godot_node_path_get_subname)(const godot_node_path *p_self, const godot_int p_idx); + godot_string (*godot_node_path_get_property)(const godot_node_path *p_self); + godot_bool (*godot_node_path_is_empty)(const godot_node_path *p_self); + godot_bool (*godot_node_path_operator_equal)(const godot_node_path *p_self, const godot_node_path *p_b); + void (*godot_plane_new_with_reals)(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d); + void (*godot_plane_new_with_vectors)(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3); + void (*godot_plane_new_with_normal)(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d); + godot_string (*godot_plane_as_string)(const godot_plane *p_self); + godot_plane (*godot_plane_normalized)(const godot_plane *p_self); + godot_vector3 (*godot_plane_center)(const godot_plane *p_self); + godot_vector3 (*godot_plane_get_any_point)(const godot_plane *p_self); + godot_bool (*godot_plane_is_point_over)(const godot_plane *p_self, const godot_vector3 *p_point); + godot_real (*godot_plane_distance_to)(const godot_plane *p_self, const godot_vector3 *p_point); + godot_bool (*godot_plane_has_point)(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon); + godot_vector3 (*godot_plane_project)(const godot_plane *p_self, const godot_vector3 *p_point); + godot_bool (*godot_plane_intersect_3)(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c); + godot_bool (*godot_plane_intersects_ray)(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir); + godot_bool (*godot_plane_intersects_segment)(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end); + godot_plane (*godot_plane_operator_neg)(const godot_plane *p_self); + godot_bool (*godot_plane_operator_equal)(const godot_plane *p_self, const godot_plane *p_b); + void (*godot_plane_set_normal)(godot_plane *p_self, const godot_vector3 *p_normal); + godot_vector3 (*godot_plane_get_normal)(const godot_plane *p_self); + godot_real (*godot_plane_get_d)(const godot_plane *p_self); + void (*godot_plane_set_d)(godot_plane *p_self, const godot_real p_d); + void (*godot_rect2_new_with_position_and_size)(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size); + void (*godot_rect2_new)(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height); + godot_string (*godot_rect2_as_string)(const godot_rect2 *p_self); + godot_real (*godot_rect2_get_area)(const godot_rect2 *p_self); + godot_bool (*godot_rect2_intersects)(const godot_rect2 *p_self, const godot_rect2 *p_b); + godot_bool (*godot_rect2_encloses)(const godot_rect2 *p_self, const godot_rect2 *p_b); + godot_bool (*godot_rect2_has_no_area)(const godot_rect2 *p_self); + godot_rect2 (*godot_rect2_clip)(const godot_rect2 *p_self, const godot_rect2 *p_b); + godot_rect2 (*godot_rect2_merge)(const godot_rect2 *p_self, const godot_rect2 *p_b); + godot_bool (*godot_rect2_has_point)(const godot_rect2 *p_self, const godot_vector2 *p_point); + godot_rect2 (*godot_rect2_grow)(const godot_rect2 *p_self, const godot_real p_by); + godot_rect2 (*godot_rect2_expand)(const godot_rect2 *p_self, const godot_vector2 *p_to); + godot_bool (*godot_rect2_operator_equal)(const godot_rect2 *p_self, const godot_rect2 *p_b); + godot_vector2 (*godot_rect2_get_position)(const godot_rect2 *p_self); + godot_vector2 (*godot_rect2_get_size)(const godot_rect2 *p_self); + void (*godot_rect2_set_position)(godot_rect2 *p_self, const godot_vector2 *p_pos); + void (*godot_rect2_set_size)(godot_rect2 *p_self, const godot_vector2 *p_size); + void (*godot_rect3_new)(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size); + godot_vector3 (*godot_rect3_get_position)(const godot_rect3 *p_self); + void (*godot_rect3_set_position)(const godot_rect3 *p_self, const godot_vector3 *p_v); + godot_vector3 (*godot_rect3_get_size)(const godot_rect3 *p_self); + void (*godot_rect3_set_size)(const godot_rect3 *p_self, const godot_vector3 *p_v); + godot_string (*godot_rect3_as_string)(const godot_rect3 *p_self); + godot_real (*godot_rect3_get_area)(const godot_rect3 *p_self); + godot_bool (*godot_rect3_has_no_area)(const godot_rect3 *p_self); + godot_bool (*godot_rect3_has_no_surface)(const godot_rect3 *p_self); + godot_bool (*godot_rect3_intersects)(const godot_rect3 *p_self, const godot_rect3 *p_with); + godot_bool (*godot_rect3_encloses)(const godot_rect3 *p_self, const godot_rect3 *p_with); + godot_rect3 (*godot_rect3_merge)(const godot_rect3 *p_self, const godot_rect3 *p_with); + godot_rect3 (*godot_rect3_intersection)(const godot_rect3 *p_self, const godot_rect3 *p_with); + godot_bool (*godot_rect3_intersects_plane)(const godot_rect3 *p_self, const godot_plane *p_plane); + godot_bool (*godot_rect3_intersects_segment)(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to); + godot_bool (*godot_rect3_has_point)(const godot_rect3 *p_self, const godot_vector3 *p_point); + godot_vector3 (*godot_rect3_get_support)(const godot_rect3 *p_self, const godot_vector3 *p_dir); + godot_vector3 (*godot_rect3_get_longest_axis)(const godot_rect3 *p_self); + godot_int (*godot_rect3_get_longest_axis_index)(const godot_rect3 *p_self); + godot_real (*godot_rect3_get_longest_axis_size)(const godot_rect3 *p_self); + godot_vector3 (*godot_rect3_get_shortest_axis)(const godot_rect3 *p_self); + godot_int (*godot_rect3_get_shortest_axis_index)(const godot_rect3 *p_self); + godot_real (*godot_rect3_get_shortest_axis_size)(const godot_rect3 *p_self); + godot_rect3 (*godot_rect3_expand)(const godot_rect3 *p_self, const godot_vector3 *p_to_point); + godot_rect3 (*godot_rect3_grow)(const godot_rect3 *p_self, const godot_real p_by); + godot_vector3 (*godot_rect3_get_endpoint)(const godot_rect3 *p_self, const godot_int p_idx); + godot_bool (*godot_rect3_operator_equal)(const godot_rect3 *p_self, const godot_rect3 *p_b); + void (*godot_rid_new)(godot_rid *r_dest); + godot_int (*godot_rid_get_id)(const godot_rid *p_self); + void (*godot_rid_new_with_resource)(godot_rid *r_dest, const godot_object *p_from); + godot_bool (*godot_rid_operator_equal)(const godot_rid *p_self, const godot_rid *p_b); + godot_bool (*godot_rid_operator_less)(const godot_rid *p_self, const godot_rid *p_b); + void (*godot_transform_new_with_axis_origin)(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin); + void (*godot_transform_new)(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin); + godot_basis (*godot_transform_get_basis)(const godot_transform *p_self); + void (*godot_transform_set_basis)(godot_transform *p_self, godot_basis *p_v); + godot_vector3 (*godot_transform_get_origin)(const godot_transform *p_self); + void (*godot_transform_set_origin)(godot_transform *p_self, godot_vector3 *p_v); + godot_string (*godot_transform_as_string)(const godot_transform *p_self); + godot_transform (*godot_transform_inverse)(const godot_transform *p_self); + godot_transform (*godot_transform_affine_inverse)(const godot_transform *p_self); + godot_transform (*godot_transform_orthonormalized)(const godot_transform *p_self); + godot_transform (*godot_transform_rotated)(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi); + godot_transform (*godot_transform_scaled)(const godot_transform *p_self, const godot_vector3 *p_scale); + godot_transform (*godot_transform_translated)(const godot_transform *p_self, const godot_vector3 *p_ofs); + godot_transform (*godot_transform_looking_at)(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up); + godot_plane (*godot_transform_xform_plane)(const godot_transform *p_self, const godot_plane *p_v); + godot_plane (*godot_transform_xform_inv_plane)(const godot_transform *p_self, const godot_plane *p_v); + void (*godot_transform_new_identity)(godot_transform *r_dest); + godot_bool (*godot_transform_operator_equal)(const godot_transform *p_self, const godot_transform *p_b); + godot_transform (*godot_transform_operator_multiply)(const godot_transform *p_self, const godot_transform *p_b); + godot_vector3 (*godot_transform_xform_vector3)(const godot_transform *p_self, const godot_vector3 *p_v); + godot_vector3 (*godot_transform_xform_inv_vector3)(const godot_transform *p_self, const godot_vector3 *p_v); + godot_rect3 (*godot_transform_xform_rect3)(const godot_transform *p_self, const godot_rect3 *p_v); + godot_rect3 (*godot_transform_xform_inv_rect3)(const godot_transform *p_self, const godot_rect3 *p_v); + void (*godot_transform2d_new)(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos); + void (*godot_transform2d_new_axis_origin)(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin); + godot_string (*godot_transform2d_as_string)(const godot_transform2d *p_self); + godot_transform2d (*godot_transform2d_inverse)(const godot_transform2d *p_self); + godot_transform2d (*godot_transform2d_affine_inverse)(const godot_transform2d *p_self); + godot_real (*godot_transform2d_get_rotation)(const godot_transform2d *p_self); + godot_vector2 (*godot_transform2d_get_origin)(const godot_transform2d *p_self); + godot_vector2 (*godot_transform2d_get_scale)(const godot_transform2d *p_self); + godot_transform2d (*godot_transform2d_orthonormalized)(const godot_transform2d *p_self); + godot_transform2d (*godot_transform2d_rotated)(const godot_transform2d *p_self, const godot_real p_phi); + godot_transform2d (*godot_transform2d_scaled)(const godot_transform2d *p_self, const godot_vector2 *p_scale); + godot_transform2d (*godot_transform2d_translated)(const godot_transform2d *p_self, const godot_vector2 *p_offset); + godot_vector2 (*godot_transform2d_xform_vector2)(const godot_transform2d *p_self, const godot_vector2 *p_v); + godot_vector2 (*godot_transform2d_xform_inv_vector2)(const godot_transform2d *p_self, const godot_vector2 *p_v); + godot_vector2 (*godot_transform2d_basis_xform_vector2)(const godot_transform2d *p_self, const godot_vector2 *p_v); + godot_vector2 (*godot_transform2d_basis_xform_inv_vector2)(const godot_transform2d *p_self, const godot_vector2 *p_v); + godot_transform2d (*godot_transform2d_interpolate_with)(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c); + godot_bool (*godot_transform2d_operator_equal)(const godot_transform2d *p_self, const godot_transform2d *p_b); + godot_transform2d (*godot_transform2d_operator_multiply)(const godot_transform2d *p_self, const godot_transform2d *p_b); + void (*godot_transform2d_new_identity)(godot_transform2d *r_dest); + godot_rect2 (*godot_transform2d_xform_rect2)(const godot_transform2d *p_self, const godot_rect2 *p_v); + godot_rect2 (*godot_transform2d_xform_inv_rect2)(const godot_transform2d *p_self, const godot_rect2 *p_v); + godot_variant_type (*godot_variant_get_type)(const godot_variant *p_v); + void (*godot_variant_new_copy)(godot_variant *r_dest, const godot_variant *p_src); + void (*godot_variant_new_nil)(godot_variant *r_dest); + void (*godot_variant_new_bool)(godot_variant *p_v, const godot_bool p_b); + void (*godot_variant_new_uint)(godot_variant *r_dest, const uint64_t p_i); + void (*godot_variant_new_int)(godot_variant *r_dest, const int64_t p_i); + void (*godot_variant_new_real)(godot_variant *r_dest, const double p_r); + void (*godot_variant_new_string)(godot_variant *r_dest, const godot_string *p_s); + void (*godot_variant_new_vector2)(godot_variant *r_dest, const godot_vector2 *p_v2); + void (*godot_variant_new_rect2)(godot_variant *r_dest, const godot_rect2 *p_rect2); + void (*godot_variant_new_vector3)(godot_variant *r_dest, const godot_vector3 *p_v3); + void (*godot_variant_new_transform2d)(godot_variant *r_dest, const godot_transform2d *p_t2d); + void (*godot_variant_new_plane)(godot_variant *r_dest, const godot_plane *p_plane); + void (*godot_variant_new_quat)(godot_variant *r_dest, const godot_quat *p_quat); + void (*godot_variant_new_rect3)(godot_variant *r_dest, const godot_rect3 *p_rect3); + void (*godot_variant_new_basis)(godot_variant *r_dest, const godot_basis *p_basis); + void (*godot_variant_new_transform)(godot_variant *r_dest, const godot_transform *p_trans); + void (*godot_variant_new_color)(godot_variant *r_dest, const godot_color *p_color); + void (*godot_variant_new_node_path)(godot_variant *r_dest, const godot_node_path *p_np); + void (*godot_variant_new_rid)(godot_variant *r_dest, const godot_rid *p_rid); + void (*godot_variant_new_object)(godot_variant *r_dest, const godot_object *p_obj); + void (*godot_variant_new_dictionary)(godot_variant *r_dest, const godot_dictionary *p_dict); + void (*godot_variant_new_array)(godot_variant *r_dest, const godot_array *p_arr); + void (*godot_variant_new_pool_byte_array)(godot_variant *r_dest, const godot_pool_byte_array *p_pba); + void (*godot_variant_new_pool_int_array)(godot_variant *r_dest, const godot_pool_int_array *p_pia); + void (*godot_variant_new_pool_real_array)(godot_variant *r_dest, const godot_pool_real_array *p_pra); + void (*godot_variant_new_pool_string_array)(godot_variant *r_dest, const godot_pool_string_array *p_psa); + void (*godot_variant_new_pool_vector2_array)(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a); + void (*godot_variant_new_pool_vector3_array)(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a); + void (*godot_variant_new_pool_color_array)(godot_variant *r_dest, const godot_pool_color_array *p_pca); + godot_bool (*godot_variant_as_bool)(const godot_variant *p_self); + uint64_t (*godot_variant_as_uint)(const godot_variant *p_self); + int64_t (*godot_variant_as_int)(const godot_variant *p_self); + double (*godot_variant_as_real)(const godot_variant *p_self); + godot_string (*godot_variant_as_string)(const godot_variant *p_self); + godot_vector2 (*godot_variant_as_vector2)(const godot_variant *p_self); + godot_rect2 (*godot_variant_as_rect2)(const godot_variant *p_self); + godot_vector3 (*godot_variant_as_vector3)(const godot_variant *p_self); + godot_transform2d (*godot_variant_as_transform2d)(const godot_variant *p_self); + godot_plane (*godot_variant_as_plane)(const godot_variant *p_self); + godot_quat (*godot_variant_as_quat)(const godot_variant *p_self); + godot_rect3 (*godot_variant_as_rect3)(const godot_variant *p_self); + godot_basis (*godot_variant_as_basis)(const godot_variant *p_self); + godot_transform (*godot_variant_as_transform)(const godot_variant *p_self); + godot_color (*godot_variant_as_color)(const godot_variant *p_self); + godot_node_path (*godot_variant_as_node_path)(const godot_variant *p_self); + godot_rid (*godot_variant_as_rid)(const godot_variant *p_self); + godot_object *(*godot_variant_as_object)(const godot_variant *p_self); + godot_dictionary (*godot_variant_as_dictionary)(const godot_variant *p_self); + godot_array (*godot_variant_as_array)(const godot_variant *p_self); + godot_pool_byte_array (*godot_variant_as_pool_byte_array)(const godot_variant *p_self); + godot_pool_int_array (*godot_variant_as_pool_int_array)(const godot_variant *p_self); + godot_pool_real_array (*godot_variant_as_pool_real_array)(const godot_variant *p_self); + godot_pool_string_array (*godot_variant_as_pool_string_array)(const godot_variant *p_self); + godot_pool_vector2_array (*godot_variant_as_pool_vector2_array)(const godot_variant *p_self); + godot_pool_vector3_array (*godot_variant_as_pool_vector3_array)(const godot_variant *p_self); + godot_pool_color_array (*godot_variant_as_pool_color_array)(const godot_variant *p_self); + godot_variant (*godot_variant_call)(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error); + godot_bool (*godot_variant_has_method)(const godot_variant *p_self, const godot_string *p_method); + godot_bool (*godot_variant_operator_equal)(const godot_variant *p_self, const godot_variant *p_other); + godot_bool (*godot_variant_operator_less)(const godot_variant *p_self, const godot_variant *p_other); + godot_bool (*godot_variant_hash_compare)(const godot_variant *p_self, const godot_variant *p_other); + godot_bool (*godot_variant_booleanize)(const godot_variant *p_self, godot_bool *r_valid); + void (*godot_variant_destroy)(godot_variant *p_self); + void (*godot_string_new)(godot_string *r_dest); + void (*godot_string_new_copy)(godot_string *r_dest, const godot_string *p_src); + void (*godot_string_new_data)(godot_string *r_dest, const char *p_contents, const int p_size); + void (*godot_string_new_unicode_data)(godot_string *r_dest, const wchar_t *p_contents, const int p_size); + void (*godot_string_get_data)(const godot_string *p_self, char *p_dest, int *p_size); + wchar_t *(*godot_string_operator_index)(godot_string *p_self, const godot_int p_idx); + const char *(*godot_string_c_str)(const godot_string *p_self); + const wchar_t *(*godot_string_unicode_str)(const godot_string *p_self); + godot_bool (*godot_string_operator_equal)(const godot_string *p_self, const godot_string *p_b); + godot_bool (*godot_string_operator_less)(const godot_string *p_self, const godot_string *p_b); + godot_string (*godot_string_operator_plus)(const godot_string *p_self, const godot_string *p_b); + godot_int (*godot_string_length)(const godot_string *p_self); + godot_bool (*godot_string_begins_with)(const godot_string *p_self, const godot_string *p_string); + godot_bool (*godot_string_begins_with_char_array)(const godot_string *p_self, const char *p_char_array); + godot_array (*godot_string_bigrams)(const godot_string *p_self); + godot_string (*godot_string_chr)(wchar_t p_character); + godot_bool (*godot_string_ends_with)(const godot_string *p_self, const godot_string *p_string); + godot_int (*godot_string_find)(const godot_string *p_self, godot_string p_what); + godot_int (*godot_string_find_from)(const godot_string *p_self, godot_string p_what, godot_int p_from); + godot_int (*godot_string_findmk)(const godot_string *p_self, const godot_array *p_keys); + godot_int (*godot_string_findmk_from)(const godot_string *p_self, const godot_array *p_keys, godot_int p_from); + godot_int (*godot_string_findmk_from_in_place)(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key); + godot_int (*godot_string_findn)(const godot_string *p_self, godot_string p_what); + godot_int (*godot_string_findn_from)(const godot_string *p_self, godot_string p_what, godot_int p_from); + godot_int (*godot_string_find_last)(const godot_string *p_self, godot_string p_what); + godot_string (*godot_string_format)(const godot_string *p_self, const godot_variant *p_values); + godot_string (*godot_string_format_with_custom_placeholder)(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder); + godot_string (*godot_string_hex_encode_buffer)(const uint8_t *p_buffer, godot_int p_len); + godot_int (*godot_string_hex_to_int)(const godot_string *p_self); + godot_int (*godot_string_hex_to_int_without_prefix)(const godot_string *p_self); + godot_string (*godot_string_insert)(const godot_string *p_self, godot_int p_at_pos, godot_string p_string); + godot_bool (*godot_string_is_numeric)(const godot_string *p_self); + godot_bool (*godot_string_is_subsequence_of)(const godot_string *p_self, const godot_string *p_string); + godot_bool (*godot_string_is_subsequence_ofi)(const godot_string *p_self, const godot_string *p_string); + godot_string (*godot_string_lpad)(const godot_string *p_self, godot_int p_min_length); + godot_string (*godot_string_lpad_with_custom_character)(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character); + godot_bool (*godot_string_match)(const godot_string *p_self, const godot_string *p_wildcard); + godot_bool (*godot_string_matchn)(const godot_string *p_self, const godot_string *p_wildcard); + godot_string (*godot_string_md5)(const uint8_t *p_md5); + godot_string (*godot_string_num)(double p_num); + godot_string (*godot_string_num_int64)(int64_t p_num, godot_int p_base); + godot_string (*godot_string_num_int64_capitalized)(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex); + godot_string (*godot_string_num_real)(double p_num); + godot_string (*godot_string_num_scientific)(double p_num); + godot_string (*godot_string_num_with_decimals)(double p_num, godot_int p_decimals); + godot_string (*godot_string_pad_decimals)(const godot_string *p_self, godot_int p_digits); + godot_string (*godot_string_pad_zeros)(const godot_string *p_self, godot_int p_digits); + godot_string (*godot_string_replace_first)(const godot_string *p_self, godot_string p_key, godot_string p_with); + godot_string (*godot_string_replace)(const godot_string *p_self, godot_string p_key, godot_string p_with); + godot_string (*godot_string_replacen)(const godot_string *p_self, godot_string p_key, godot_string p_with); + godot_int (*godot_string_rfind)(const godot_string *p_self, godot_string p_what); + godot_int (*godot_string_rfindn)(const godot_string *p_self, godot_string p_what); + godot_int (*godot_string_rfind_from)(const godot_string *p_self, godot_string p_what, godot_int p_from); + godot_int (*godot_string_rfindn_from)(const godot_string *p_self, godot_string p_what, godot_int p_from); + godot_string (*godot_string_rpad)(const godot_string *p_self, godot_int p_min_length); + godot_string (*godot_string_rpad_with_custom_character)(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character); + godot_real (*godot_string_similarity)(const godot_string *p_self, const godot_string *p_string); + godot_string (*godot_string_sprintf)(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error); + godot_string (*godot_string_substr)(const godot_string *p_self, godot_int p_from, godot_int p_chars); + double (*godot_string_to_double)(const godot_string *p_self); + godot_real (*godot_string_to_float)(const godot_string *p_self); + godot_int (*godot_string_to_int)(const godot_string *p_self); + godot_string (*godot_string_camelcase_to_underscore)(const godot_string *p_self); + godot_string (*godot_string_camelcase_to_underscore_lowercased)(const godot_string *p_self); + godot_string (*godot_string_capitalize)(const godot_string *p_self); + double (*godot_string_char_to_double)(const char *p_what); + godot_int (*godot_string_char_to_int)(const char *p_what); + int64_t (*godot_string_wchar_to_int)(const wchar_t *p_str); + godot_int (*godot_string_char_to_int_with_len)(const char *p_what, godot_int p_len); + int64_t (*godot_string_char_to_int64_with_len)(const wchar_t *p_str, int p_len); + int64_t (*godot_string_hex_to_int64)(const godot_string *p_self); + int64_t (*godot_string_hex_to_int64_with_prefix)(const godot_string *p_self); + int64_t (*godot_string_to_int64)(const godot_string *p_self); + double (*godot_string_unicode_char_to_double)(const wchar_t *p_str, const wchar_t **r_end); + godot_int (*godot_string_get_slice_count)(const godot_string *p_self, godot_string p_splitter); + godot_string (*godot_string_get_slice)(const godot_string *p_self, godot_string p_splitter, godot_int p_slice); + godot_string (*godot_string_get_slicec)(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice); + godot_array (*godot_string_split)(const godot_string *p_self, const godot_string *p_splitter); + godot_array (*godot_string_split_allow_empty)(const godot_string *p_self, const godot_string *p_splitter); + godot_array (*godot_string_split_floats)(const godot_string *p_self, const godot_string *p_splitter); + godot_array (*godot_string_split_floats_allows_empty)(const godot_string *p_self, const godot_string *p_splitter); + godot_array (*godot_string_split_floats_mk)(const godot_string *p_self, const godot_array *p_splitters); + godot_array (*godot_string_split_floats_mk_allows_empty)(const godot_string *p_self, const godot_array *p_splitters); + godot_array (*godot_string_split_ints)(const godot_string *p_self, const godot_string *p_splitter); + godot_array (*godot_string_split_ints_allows_empty)(const godot_string *p_self, const godot_string *p_splitter); + godot_array (*godot_string_split_ints_mk)(const godot_string *p_self, const godot_array *p_splitters); + godot_array (*godot_string_split_ints_mk_allows_empty)(const godot_string *p_self, const godot_array *p_splitters); + godot_array (*godot_string_split_spaces)(const godot_string *p_self); + wchar_t (*godot_string_char_lowercase)(wchar_t p_char); + wchar_t (*godot_string_char_uppercase)(wchar_t p_char); + godot_string (*godot_string_to_lower)(const godot_string *p_self); + godot_string (*godot_string_to_upper)(const godot_string *p_self); + godot_string (*godot_string_get_basename)(const godot_string *p_self); + godot_string (*godot_string_get_extension)(const godot_string *p_self); + godot_string (*godot_string_left)(const godot_string *p_self, godot_int p_pos); + wchar_t (*godot_string_ord_at)(const godot_string *p_self, godot_int p_idx); + godot_string (*godot_string_plus_file)(const godot_string *p_self, const godot_string *p_file); + godot_string (*godot_string_right)(const godot_string *p_self, godot_int p_pos); + godot_string (*godot_string_strip_edges)(const godot_string *p_self, godot_bool p_left, godot_bool p_right); + godot_string (*godot_string_strip_escapes)(const godot_string *p_self); + void (*godot_string_erase)(godot_string *p_self, godot_int p_pos, godot_int p_chars); + void (*godot_string_ascii)(godot_string *p_self, char *result); + void (*godot_string_ascii_extended)(godot_string *p_self, char *result); + void (*godot_string_utf8)(godot_string *p_self, char *result); + godot_bool (*godot_string_parse_utf8)(godot_string *p_self, const char *p_utf8); + godot_bool (*godot_string_parse_utf8_with_len)(godot_string *p_self, const char *p_utf8, godot_int p_len); + godot_string (*godot_string_chars_to_utf8)(const char *p_utf8); + godot_string (*godot_string_chars_to_utf8_with_len)(const char *p_utf8, godot_int p_len); + uint32_t (*godot_string_hash)(const godot_string *p_self); + uint64_t (*godot_string_hash64)(const godot_string *p_self); + uint32_t (*godot_string_hash_chars)(const char *p_cstr); + uint32_t (*godot_string_hash_chars_with_len)(const char *p_cstr, godot_int p_len); + uint32_t (*godot_string_hash_utf8_chars)(const wchar_t *p_str); + uint32_t (*godot_string_hash_utf8_chars_with_len)(const wchar_t *p_str, godot_int p_len); + godot_pool_byte_array (*godot_string_md5_buffer)(const godot_string *p_self); + godot_string (*godot_string_md5_text)(const godot_string *p_self); + godot_pool_byte_array (*godot_string_sha256_buffer)(const godot_string *p_self); + godot_string (*godot_string_sha256_text)(const godot_string *p_self); + godot_bool (*godot_string_empty)(const godot_string *p_self); + godot_string (*godot_string_get_base_dir)(const godot_string *p_self); + godot_string (*godot_string_get_file)(const godot_string *p_self); + godot_string (*godot_string_humanize_size)(size_t p_size); + godot_bool (*godot_string_is_abs_path)(const godot_string *p_self); + godot_bool (*godot_string_is_rel_path)(const godot_string *p_self); + godot_bool (*godot_string_is_resource_file)(const godot_string *p_self); + godot_string (*godot_string_path_to)(const godot_string *p_self, const godot_string *p_path); + godot_string (*godot_string_path_to_file)(const godot_string *p_self, const godot_string *p_path); + godot_string (*godot_string_simplify_path)(const godot_string *p_self); + godot_string (*godot_string_c_escape)(const godot_string *p_self); + godot_string (*godot_string_c_escape_multiline)(const godot_string *p_self); + godot_string (*godot_string_c_unescape)(const godot_string *p_self); + godot_string (*godot_string_http_escape)(const godot_string *p_self); + godot_string (*godot_string_http_unescape)(const godot_string *p_self); + godot_string (*godot_string_json_escape)(const godot_string *p_self); + godot_string (*godot_string_word_wrap)(const godot_string *p_self, godot_int p_chars_per_line); + godot_string (*godot_string_xml_escape)(const godot_string *p_self); + godot_string (*godot_string_xml_escape_with_quotes)(const godot_string *p_self); + godot_string (*godot_string_xml_unescape)(const godot_string *p_self); + godot_string (*godot_string_percent_decode)(const godot_string *p_self); + godot_string (*godot_string_percent_encode)(const godot_string *p_self); + godot_bool (*godot_string_is_valid_float)(const godot_string *p_self); + godot_bool (*godot_string_is_valid_hex_number)(const godot_string *p_self, godot_bool p_with_prefix); + godot_bool (*godot_string_is_valid_html_color)(const godot_string *p_self); + godot_bool (*godot_string_is_valid_identifier)(const godot_string *p_self); + godot_bool (*godot_string_is_valid_integer)(const godot_string *p_self); + godot_bool (*godot_string_is_valid_ip_address)(const godot_string *p_self); + void (*godot_string_destroy)(godot_string *p_self); + void (*godot_object_destroy)(godot_object *p_o); + godot_object *(*godot_global_get_singleton)(char *p_name); + void *(*godot_get_stack_bottom)(); + godot_method_bind *(*godot_method_bind_get_method)(const char *p_classname, const char *p_methodname); + void (*godot_method_bind_ptrcall)(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret); + godot_variant (*godot_method_bind_call)(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error); + godot_class_constructor (*godot_get_class_constructor)(const char *p_classname); + godot_dictionary (*godot_get_global_constants)(); + void *(*godot_alloc)(int p_bytes); + void *(*godot_realloc)(void *p_ptr, int p_bytes); + void (*godot_free)(void *p_ptr); + void (*godot_print_error)(const char *p_description, const char *p_function, const char *p_file, int p_line); + void (*godot_print_warning)(const char *p_description, const char *p_function, const char *p_file, int p_line); + void (*godot_print)(const godot_string *p_message); + void (*godot_nativescript_register_class)(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); + void (*godot_nativescript_register_tool_class)(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); + void (*godot_nativescript_register_method)(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method); + void (*godot_nativescript_register_property)(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func); + void (*godot_nativescript_register_signal)(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal); + void *(*godot_nativescript_get_userdata)(godot_object *p_instance); +} godot_gdnative_api_struct; + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_GDNATIVE_API_STRUCT_H |