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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-06-07 11:57:47 +0200
committerGitHub <noreply@github.com>2021-06-07 11:57:47 +0200
commitd567abd714f25afabf29673383697f1cf3b37329 (patch)
treec32470c634aa27ec1c7abf296ee5af22f8626ce9 /modules/gdnative
parent76ec21707ea39cc83537fc98250387972b432bb7 (diff)
parentc1c76850cb47c0f8451fce6353958006e95b2cda (diff)
Merge pull request #49382 from akien-mga/misc-cleanup
Style: Cleanup uses of double spaces between words
Diffstat (limited to 'modules/gdnative')
-rw-r--r--modules/gdnative/include/pluginscript/godot_pluginscript.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
index b76f89cc99..34ed4f097d 100644
--- a/modules/gdnative/include/pluginscript/godot_pluginscript.h
+++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h
@@ -61,7 +61,7 @@ typedef struct {
//this is used by script languages that keep a reference counter of their own
//you can make make Ref<> not die when it reaches zero, so deleting the reference
//depends entirely from the script.
- // Note: You can set those function pointer to nullptr if not needed.
+ // Note: You can set those function pointer to nullptr if not needed.
void (*refcount_incremented)(godot_pluginscript_instance_data *p_data);
bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die
} godot_pluginscript_instance_desc;
@@ -121,12 +121,12 @@ typedef struct {
const char *name;
const char *type;
const char *extension;
- const char **recognized_extensions; // nullptr terminated array
+ const char **recognized_extensions; // nullptr terminated array
godot_pluginscript_language_data *(*init)();
void (*finish)(godot_pluginscript_language_data *p_data);
- const char **reserved_words; // nullptr terminated array
- const char **comment_delimiters; // nullptr terminated array
- const char **string_delimiters; // nullptr terminated array
+ const char **reserved_words; // nullptr terminated array
+ const char **comment_delimiters; // nullptr terminated array
+ const char **string_delimiters; // nullptr terminated array
godot_bool has_named_classes;
godot_bool supports_builtin_mode;
godot_bool can_inherit_from_file;