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author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-08-24 22:58:51 +0200 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-08-24 23:08:24 +0200 |
commit | cacced7e507f7603bacc03ae2616e58f0ede122a (patch) | |
tree | 7af89373e86cd1a7af6ea04e10280084cabb7144 /modules/gdnative | |
parent | 4aa2c18cb428ffde05c67987926736a9ca62703b (diff) |
Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
Diffstat (limited to 'modules/gdnative')
-rw-r--r-- | modules/gdnative/godot/rid.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdnative/godot/rid.cpp b/modules/gdnative/godot/rid.cpp index eb9538e692..09ce3a5979 100644 --- a/modules/gdnative/godot/rid.cpp +++ b/modules/gdnative/godot/rid.cpp @@ -50,7 +50,7 @@ godot_int GDAPI godot_rid_get_id(const godot_rid *p_self) { } void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from) { - const Resource *res_from = ((const Object *)p_from)->cast_to<Resource>(); + const Resource *res_from = Object::cast_to<Resource>((Object *)p_from); godot_rid_new(r_dest); if (res_from) { RID *dest = (RID *)r_dest; |