diff options
author | Thomas Herzog <thomas.herzog@mail.com> | 2017-07-24 04:51:34 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-07-24 04:51:34 +0200 |
commit | b31973b64de038a1d2dfaa1fcea0c72ee5ce012b (patch) | |
tree | 0d299c22cbffc2a353c126372a44f067914b71d0 /modules/gdnative | |
parent | 85aa0adeef6ab89e98105fdaa49f441e5763d970 (diff) | |
parent | 534d62d2f4ea1ff4be11b50bc79684b5780e4615 (diff) |
Merge pull request #9804 from karroffel/gdnative-rewrite
[GDNative] new GDNative API
Diffstat (limited to 'modules/gdnative')
-rw-r--r-- | modules/gdnative/api_generator.cpp | 444 | ||||
-rw-r--r-- | modules/gdnative/api_generator.h | 38 | ||||
-rw-r--r-- | modules/gdnative/gdnative.cpp | 1362 | ||||
-rw-r--r-- | modules/gdnative/gdnative.h | 396 | ||||
-rw-r--r-- | modules/gdnative/godot/array.cpp (renamed from modules/gdnative/godot/godot_array.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/array.h (renamed from modules/gdnative/godot/godot_array.h) | 15 | ||||
-rw-r--r-- | modules/gdnative/godot/basis.cpp (renamed from modules/gdnative/godot/godot_basis.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/basis.h (renamed from modules/gdnative/godot/godot_basis.h) | 13 | ||||
-rw-r--r-- | modules/gdnative/godot/color.cpp (renamed from modules/gdnative/godot/godot_color.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/color.h (renamed from modules/gdnative/godot/godot_color.h) | 12 | ||||
-rw-r--r-- | modules/gdnative/godot/dictionary.cpp (renamed from modules/gdnative/godot/godot_dictionary.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/dictionary.h (renamed from modules/gdnative/godot/godot_dictionary.h) | 14 | ||||
-rw-r--r-- | modules/gdnative/godot/gdnative.cpp (renamed from modules/gdnative/godot.cpp) | 70 | ||||
-rw-r--r-- | modules/gdnative/godot/gdnative.h (renamed from modules/gdnative/godot.h) | 208 | ||||
-rw-r--r-- | modules/gdnative/godot/icon.png.import | 23 | ||||
-rw-r--r-- | modules/gdnative/godot/node_path.cpp (renamed from modules/gdnative/godot/godot_node_path.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/node_path.h (renamed from modules/gdnative/godot/godot_node_path.h) | 12 | ||||
-rw-r--r-- | modules/gdnative/godot/plane.cpp (renamed from modules/gdnative/godot/godot_plane.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/plane.h (renamed from modules/gdnative/godot/godot_plane.h) | 12 | ||||
-rw-r--r-- | modules/gdnative/godot/pool_arrays.cpp (renamed from modules/gdnative/godot/godot_pool_arrays.cpp) | 10 | ||||
-rw-r--r-- | modules/gdnative/godot/pool_arrays.h (renamed from modules/gdnative/godot/godot_pool_arrays.h) | 61 | ||||
-rw-r--r-- | modules/gdnative/godot/quat.cpp (renamed from modules/gdnative/godot/godot_quat.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/quat.h (renamed from modules/gdnative/godot/godot_quat.h) | 12 | ||||
-rw-r--r-- | modules/gdnative/godot/rect2.cpp (renamed from modules/gdnative/godot/godot_rect2.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/rect2.h (renamed from modules/gdnative/godot/godot_rect2.h) | 6 | ||||
-rw-r--r-- | modules/gdnative/godot/rect3.cpp (renamed from modules/gdnative/godot/godot_rect3.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/rect3.h (renamed from modules/gdnative/godot/godot_rect3.h) | 14 | ||||
-rw-r--r-- | modules/gdnative/godot/rid.cpp (renamed from modules/gdnative/godot/godot_rid.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/rid.h (renamed from modules/gdnative/godot/godot_rid.h) | 10 | ||||
-rw-r--r-- | modules/gdnative/godot/string.cpp (renamed from modules/gdnative/godot/godot_string.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/string.h (renamed from modules/gdnative/godot/godot_string.h) | 11 | ||||
-rw-r--r-- | modules/gdnative/godot/transform.cpp (renamed from modules/gdnative/godot/godot_transform.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/transform.h (renamed from modules/gdnative/godot/godot_transform.h) | 16 | ||||
-rw-r--r-- | modules/gdnative/godot/transform2d.cpp (renamed from modules/gdnative/godot/godot_transform2d.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/transform2d.h (renamed from modules/gdnative/godot/godot_transform2d.h) | 14 | ||||
-rw-r--r-- | modules/gdnative/godot/variant.cpp (renamed from modules/gdnative/godot/godot_variant.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/variant.h (renamed from modules/gdnative/godot/godot_variant.h) | 47 | ||||
-rw-r--r-- | modules/gdnative/godot/vector2.cpp (renamed from modules/gdnative/godot/godot_vector2.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/vector2.h (renamed from modules/gdnative/godot/godot_vector2.h) | 10 | ||||
-rw-r--r-- | modules/gdnative/godot/vector3.cpp (renamed from modules/gdnative/godot/godot_vector3.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/vector3.h (renamed from modules/gdnative/godot/godot_vector3.h) | 12 | ||||
-rw-r--r-- | modules/gdnative/register_types.cpp | 54 |
42 files changed, 536 insertions, 2424 deletions
diff --git a/modules/gdnative/api_generator.cpp b/modules/gdnative/api_generator.cpp deleted file mode 100644 index 47162bfc49..0000000000 --- a/modules/gdnative/api_generator.cpp +++ /dev/null @@ -1,444 +0,0 @@ -/*************************************************************************/ -/* api_generator.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "api_generator.h" - -#ifdef TOOLS_ENABLED - -#include "class_db.h" -#include "core/global_constants.h" -#include "core/project_settings.h" -#include "os/file_access.h" - -// helper stuff - -static Error save_file(const String &p_path, const List<String> &p_content) { - - FileAccessRef file = FileAccess::open(p_path, FileAccess::WRITE); - - ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE); - - for (const List<String>::Element *e = p_content.front(); e != NULL; e = e->next()) { - file->store_string(e->get()); - } - - file->close(); - - return OK; -} - -// helper stuff end - -struct MethodAPI { - String method_name; - String return_type; - - List<String> argument_types; - List<String> argument_names; - - Map<int, Variant> default_arguments; - - int argument_count; - bool has_varargs; - bool is_editor; - bool is_noscript; - bool is_const; - bool is_reverse; - bool is_virtual; - bool is_from_script; -}; - -struct PropertyAPI { - String name; - String getter; - String setter; - String type; -}; - -struct ConstantAPI { - String constant_name; - int constant_value; -}; - -struct SignalAPI { - String name; - List<String> argument_types; - List<String> argument_names; - Map<int, Variant> default_arguments; -}; - -struct ClassAPI { - String class_name; - String super_class_name; - - ClassDB::APIType api_type; - - bool is_singleton; - bool is_instanciable; - // @Unclear - bool is_creatable; - bool is_reference; - - List<MethodAPI> methods; - List<PropertyAPI> properties; - List<ConstantAPI> constants; - List<SignalAPI> signals_; -}; - -/* - * Reads the entire Godot API to a list - */ -List<ClassAPI> generate_c_api_classes() { - - List<ClassAPI> api; - - List<StringName> classes; - ClassDB::get_class_list(&classes); - - // Register global constants as a fake GlobalConstants singleton class - { - ClassAPI global_constants_api; - global_constants_api.class_name = L"GlobalConstants"; - global_constants_api.api_type = ClassDB::API_CORE; - global_constants_api.is_singleton = true; - global_constants_api.is_instanciable = false; - const int constants_count = GlobalConstants::get_global_constant_count(); - for (int i = 0; i < constants_count; ++i) { - ConstantAPI constant_api; - constant_api.constant_name = GlobalConstants::get_global_constant_name(i); - constant_api.constant_value = GlobalConstants::get_global_constant_value(i); - global_constants_api.constants.push_back(constant_api); - } - api.push_back(global_constants_api); - } - - for (List<StringName>::Element *e = classes.front(); e != NULL; e = e->next()) { - StringName class_name = e->get(); - - ClassAPI class_api; - class_api.api_type = ClassDB::get_api_type(e->get()); - class_api.class_name = class_name; - class_api.super_class_name = ClassDB::get_parent_class(class_name); - { - String name = class_name; - if (name.begins_with("_")) { - name.remove(0); - } - class_api.is_singleton = ProjectSettings::get_singleton()->has_singleton(name); - } - class_api.is_instanciable = !class_api.is_singleton && ClassDB::can_instance(class_name); - - { - bool is_reference = false; - List<StringName> inheriters; - ClassDB::get_inheriters_from_class("Reference", &inheriters); - is_reference = !!inheriters.find(class_name); - // @Unclear - class_api.is_reference = !class_api.is_singleton && is_reference; - } - - // constants - { - List<String> constant; - ClassDB::get_integer_constant_list(class_name, &constant, true); - for (List<String>::Element *c = constant.front(); c != NULL; c = c->next()) { - ConstantAPI constant_api; - constant_api.constant_name = c->get(); - constant_api.constant_value = ClassDB::get_integer_constant(class_name, c->get()); - - class_api.constants.push_back(constant_api); - } - } - - // signals - { - List<MethodInfo> signals_; - ClassDB::get_signal_list(class_name, &signals_, true); - - for (int i = 0; i < signals_.size(); i++) { - SignalAPI signal; - - MethodInfo method_info = signals_[i]; - signal.name = method_info.name; - - for (int j = 0; j < method_info.arguments.size(); j++) { - PropertyInfo argument = method_info.arguments[j]; - String type; - String name = argument.name; - - if (argument.name.find(":") != -1) { - type = argument.name.get_slice(":", 1); - name = argument.name.get_slice(":", 0); - } else if (argument.hint == PROPERTY_HINT_RESOURCE_TYPE) { - type = argument.hint_string; - } else if (argument.type == Variant::NIL) { - type = "Variant"; - } else { - type = Variant::get_type_name(argument.type); - } - - signal.argument_names.push_back(name); - signal.argument_types.push_back(type); - } - - Vector<Variant> default_arguments = method_info.default_arguments; - - int default_start = signal.argument_names.size() - default_arguments.size(); - - for (int j = 0; j < default_arguments.size(); j++) { - signal.default_arguments[default_start + j] = default_arguments[j]; - } - - class_api.signals_.push_back(signal); - } - } - - //properties - { - List<PropertyInfo> properties; - ClassDB::get_property_list(class_name, &properties, true); - - for (List<PropertyInfo>::Element *p = properties.front(); p != NULL; p = p->next()) { - PropertyAPI property_api; - - property_api.name = p->get().name; - property_api.getter = ClassDB::get_property_getter(class_name, p->get().name); - property_api.setter = ClassDB::get_property_setter(class_name, p->get().name); - - if (p->get().name.find(":") != -1) { - property_api.type = p->get().name.get_slice(":", 1); - property_api.name = p->get().name.get_slice(":", 0); - } else if (p->get().hint == PROPERTY_HINT_RESOURCE_TYPE) { - property_api.type = p->get().hint_string; - } else if (p->get().type == Variant::NIL) { - property_api.type = "Variant"; - } else { - property_api.type = Variant::get_type_name(p->get().type); - } - - if (!property_api.setter.empty() || !property_api.getter.empty()) { - class_api.properties.push_back(property_api); - } - } - } - - //methods - { - List<MethodInfo> methods; - ClassDB::get_method_list(class_name, &methods, true); - - for (List<MethodInfo>::Element *m = methods.front(); m != NULL; m = m->next()) { - MethodAPI method_api; - MethodBind *method_bind = ClassDB::get_method(class_name, m->get().name); - MethodInfo &method_info = m->get(); - - //method name - method_api.method_name = m->get().name; - //method return type - if (method_bind && method_bind->get_return_type() != StringName()) { - method_api.return_type = method_bind->get_return_type(); - } else if (method_api.method_name.find(":") != -1) { - method_api.return_type = method_api.method_name.get_slice(":", 1); - method_api.method_name = method_api.method_name.get_slice(":", 0); - } else if (m->get().return_val.type != Variant::NIL) { - method_api.return_type = m->get().return_val.hint == PROPERTY_HINT_RESOURCE_TYPE ? m->get().return_val.hint_string : Variant::get_type_name(m->get().return_val.type); - } else if (m->get().return_val.name != "") { - method_api.return_type = m->get().return_val.name; - } else { - method_api.return_type = "void"; - } - - method_api.argument_count = method_info.arguments.size(); - method_api.has_varargs = method_bind && method_bind->is_vararg(); - - // Method flags - if (method_info.flags) { - const uint32_t flags = method_info.flags; - method_api.is_editor = flags & METHOD_FLAG_EDITOR; - method_api.is_noscript = flags & METHOD_FLAG_NOSCRIPT; - method_api.is_const = flags & METHOD_FLAG_CONST; - method_api.is_reverse = flags & METHOD_FLAG_REVERSE; - method_api.is_virtual = flags & METHOD_FLAG_VIRTUAL; - method_api.is_from_script = flags & METHOD_FLAG_FROM_SCRIPT; - } - - method_api.is_virtual = method_api.is_virtual || method_api.method_name[0] == '_'; - - // method argument name and type - - for (int i = 0; i < method_api.argument_count; i++) { - String arg_name; - String arg_type; - PropertyInfo arg_info = method_info.arguments[i]; - - arg_name = arg_info.name; - - if (arg_info.name.find(":") != -1) { - arg_type = arg_info.name.get_slice(":", 1); - arg_name = arg_info.name.get_slice(":", 0); - } else if (arg_info.hint == PROPERTY_HINT_RESOURCE_TYPE) { - arg_type = arg_info.hint_string; - } else if (arg_info.type == Variant::NIL) { - arg_type = "Variant"; - } else { - arg_type = Variant::get_type_name(arg_info.type); - } - - method_api.argument_names.push_back(arg_name); - method_api.argument_types.push_back(arg_type); - - if (method_bind && method_bind->has_default_argument(i)) { - method_api.default_arguments[i] = method_bind->get_default_argument(i); - } - } - - class_api.methods.push_back(method_api); - } - } - - api.push_back(class_api); - } - - return api; -} - -/* - * Generates the JSON source from the API in p_api - */ -static List<String> generate_c_api_json(const List<ClassAPI> &p_api) { - - // I'm sorry for the \t mess - - List<String> source; - - source.push_back("[\n"); - - for (const List<ClassAPI>::Element *c = p_api.front(); c != NULL; c = c->next()) { - ClassAPI api = c->get(); - - source.push_back("\t{\n"); - - source.push_back("\t\t\"name\": \"" + api.class_name + "\",\n"); - source.push_back("\t\t\"base_class\": \"" + api.super_class_name + "\",\n"); - source.push_back(String("\t\t\"api_type\": \"") + (api.api_type == ClassDB::API_CORE ? "core" : (api.api_type == ClassDB::API_EDITOR ? "tools" : "none")) + "\",\n"); - source.push_back(String("\t\t\"singleton\": ") + (api.is_singleton ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\"instanciable\": ") + (api.is_instanciable ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\"is_reference\": ") + (api.is_reference ? "true" : "false") + ",\n"); - // @Unclear - // source.push_back(String("\t\t\"createable\": ") + (api.is_creatable ? "true" : "false") + ",\n"); - - source.push_back("\t\t\"constants\": {\n"); - for (List<ConstantAPI>::Element *e = api.constants.front(); e; e = e->next()) { - source.push_back("\t\t\t\"" + e->get().constant_name + "\": " + String::num_int64(e->get().constant_value) + (e->next() ? "," : "") + "\n"); - } - source.push_back("\t\t},\n"); - - source.push_back("\t\t\"properties\": [\n"); - for (List<PropertyAPI>::Element *e = api.properties.front(); e; e = e->next()) { - source.push_back("\t\t\t{\n"); - source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n"); - source.push_back("\t\t\t\t\"type\": \"" + e->get().type + "\",\n"); - source.push_back("\t\t\t\t\"getter\": \"" + e->get().getter + "\",\n"); - source.push_back("\t\t\t\t\"setter\": \"" + e->get().setter + "\"\n"); - source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n"); - } - source.push_back("\t\t],\n"); - - source.push_back("\t\t\"signals\": [\n"); - for (List<SignalAPI>::Element *e = api.signals_.front(); e; e = e->next()) { - source.push_back("\t\t\t{\n"); - source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n"); - source.push_back("\t\t\t\t\"arguments\": [\n"); - for (int i = 0; i < e->get().argument_names.size(); i++) { - source.push_back("\t\t\t\t\t{\n"); - source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n"); - source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n"); - source.push_back("\t\t\t\t\t\t\"default_value\": \"" + (e->get().default_arguments.has(i) ? (String)e->get().default_arguments[i] : "") + "\"\n"); - source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n"); - } - source.push_back("\t\t\t\t]\n"); - source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n"); - } - source.push_back("\t\t],\n"); - - source.push_back("\t\t\"methods\": [\n"); - for (List<MethodAPI>::Element *e = api.methods.front(); e; e = e->next()) { - source.push_back("\t\t\t{\n"); - source.push_back("\t\t\t\t\"name\": \"" + e->get().method_name + "\",\n"); - source.push_back("\t\t\t\t\"return_type\": \"" + e->get().return_type + "\",\n"); - source.push_back(String("\t\t\t\t\"is_editor\": ") + (e->get().is_editor ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\t\t\"is_noscript\": ") + (e->get().is_noscript ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\t\t\"is_const\": ") + (e->get().is_const ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\t\t\"is_reverse\": ") + (e->get().is_reverse ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\t\t\"is_virtual\": ") + (e->get().is_virtual ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\t\t\"has_varargs\": ") + (e->get().has_varargs ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\t\t\"is_from_script\": ") + (e->get().is_from_script ? "true" : "false") + ",\n"); - source.push_back("\t\t\t\t\"arguments\": [\n"); - for (int i = 0; i < e->get().argument_names.size(); i++) { - source.push_back("\t\t\t\t\t{\n"); - source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n"); - source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n"); - source.push_back(String("\t\t\t\t\t\t\"has_default_value\": ") + (e->get().default_arguments.has(i) ? "true" : "false") + ",\n"); - source.push_back("\t\t\t\t\t\t\"default_value\": \"" + (e->get().default_arguments.has(i) ? (String)e->get().default_arguments[i] : "") + "\"\n"); - source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n"); - } - source.push_back("\t\t\t\t]\n"); - source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n"); - } - source.push_back("\t\t]\n"); - - source.push_back(String("\t}") + (c->next() ? "," : "") + "\n"); - } - - source.push_back("]"); - - return source; -} - -// - -#endif - -/* - * Saves the whole Godot API to a JSON file located at - * p_path - */ -Error generate_c_api(const String &p_path) { - -#ifndef TOOLS_ENABLED - return ERR_BUG; -#else - - List<ClassAPI> api = generate_c_api_classes(); - - List<String> json_source = generate_c_api_json(api); - - return save_file(p_path, json_source); -#endif -} diff --git a/modules/gdnative/api_generator.h b/modules/gdnative/api_generator.h deleted file mode 100644 index a108d7a7b6..0000000000 --- a/modules/gdnative/api_generator.h +++ /dev/null @@ -1,38 +0,0 @@ -/*************************************************************************/ -/* api_generator.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef API_GENERATOR_H -#define API_GENERATOR_H - -#include "core/ustring.h" -#include "typedefs.h" - -Error generate_c_api(const String &p_path); - -#endif // API_GENERATOR_H diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index 214164ef89..65bfbb0ff7 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -36,725 +36,54 @@ #include "project_settings.h" #include "scene/main/scene_tree.h" -#include "scene/resources/scene_format_text.h" -#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) -#include "api_generator.h" -#endif +const String init_symbol = "godot_gdnative_init"; +const String terminate_symbol = "godot_gdnative_terminate"; -#ifdef TOOLS_ENABLED -#include "editor/editor_node.h" -#endif +String GDNativeLibrary::platform_names[NUM_PLATFORMS] = { + "X11_32bit", + "X11_64bit", + "Windows_32bit", + "Windows_64bit", + "OSX", -Error NativeLibrary::initialize(NativeLibrary *&p_native_lib, const StringName p_path) { + "Android", + "iOS", - if (GDNativeScriptLanguage::get_singleton()->initialized_libraries.has(p_path)) { - p_native_lib = GDNativeScriptLanguage::get_singleton()->initialized_libraries[p_path]; - return OK; - } - - NativeLibrary *lib = memnew(NativeLibrary); - lib->path = p_path; - - p_native_lib = lib; - - // Open the file - - Error error; - error = OS::get_singleton()->open_dynamic_library(p_path, lib->handle); - if (error) return error; - ERR_FAIL_COND_V(!lib->handle, ERR_BUG); - - // Get the method - - void *library_init; - error = OS::get_singleton()->get_dynamic_library_symbol_handle(lib->handle, GDNativeScriptLanguage::get_init_symbol_name(), library_init); - if (error) return error; - ERR_FAIL_COND_V(!library_init, ERR_BUG); - - void (*library_init_fpointer)(godot_native_init_options *) = (void (*)(godot_native_init_options *))library_init; - - godot_native_init_options options; - - options.in_editor = SceneTree::get_singleton()->is_editor_hint(); - options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE); - options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR); - options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE); - - library_init_fpointer(&options); // Catch errors? - - GDNativeScriptLanguage::get_singleton()->initialized_libraries[p_path] = lib; - - return OK; -} - -Error NativeLibrary::terminate(NativeLibrary *&p_native_lib) { - - if (!GDNativeScriptLanguage::get_singleton()->initialized_libraries.has(p_native_lib->path)) { - OS::get_singleton()->close_dynamic_library(p_native_lib->handle); - p_native_lib->handle = 0; - return OK; - } - - Error error = OK; - void *library_terminate; - error = OS::get_singleton()->get_dynamic_library_symbol_handle(p_native_lib->handle, GDNativeScriptLanguage::get_terminate_symbol_name(), library_terminate); - if (!error) { - - void (*library_terminate_pointer)(godot_native_terminate_options *) = (void (*)(godot_native_terminate_options *))library_terminate; - - godot_native_terminate_options options; - options.in_editor = SceneTree::get_singleton()->is_editor_hint(); - - library_terminate_pointer(&options); - } - - GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path); - - OS::get_singleton()->close_dynamic_library(p_native_lib->handle); - p_native_lib->handle = 0; - - return OK; -} - -// Script -#ifdef TOOLS_ENABLED - -void GDNativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) { - ERR_FAIL_COND(!script_data); - - List<PropertyInfo> pinfo; - Map<StringName, Variant> values; - - for (Map<StringName, GDNativeScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) { - PropertyInfo p = E->get().info; - p.name = String(E->key()); - pinfo.push_back(p); - values[p.name] = E->get().default_value; - } - - p_placeholder->update(pinfo, values); -} - -void GDNativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) { - - placeholders.erase(p_placeholder); -} - -#endif - -bool GDNativeScript::can_instance() const { -#ifdef TOOLS_ENABLED - return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled()); -#else - // allow defaultlibrary without editor features - if (!library.is_valid()) { - String path = GLOBAL_GET("gdnative/default_gdnativelibrary"); - - RES lib = ResourceLoader::load(path); - - if (lib.is_valid() && lib->cast_to<GDNativeLibrary>()) { - return true; - } - } - - return script_data; -#endif - //return script_data || (!tool && !ScriptServer::is_scripting_enabled()); - // change to true enable in editor stuff. -} - -Ref<Script> GDNativeScript::get_base_script() const { - Ref<GDNativeScript> base_script; - base_script->library = library; - base_script->script_data = script_data; - base_script->script_name = script_data->base; - return base_script; -} - -StringName GDNativeScript::get_instance_base_type() const { - return script_data->base_native_type; -} - -ScriptInstance *GDNativeScript::instance_create(Object *p_this) { - -#ifdef TOOLS_ENABLED - - // find a good way to initialize stuff in the editor - if (!ScriptServer::is_scripting_enabled() && !is_tool()) { - // placeholder, for nodes. But for tools we want the real thing - - PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(GDNativeScriptLanguage::singleton, Ref<Script>((Script *)this), p_this)); - placeholders.insert(sins); - - if (!library.is_valid()) - return sins; - - if (!library->native_library) { - Error err = library->_initialize(); - if (err != OK) { - return sins; - } - } - - if (!script_data) { - script_data = library->get_script_data(script_name); - } - if (script_data && script_data->create_func.create_func) { - script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); - } - - _update_placeholder(sins); - - return sins; - } - -#endif - - if (!library.is_valid()) { - String path = GLOBAL_GET("gdnative/default_gdnativelibrary"); - - RES lib = ResourceLoader::load(path); - - if (lib.is_valid() && lib->cast_to<GDNativeLibrary>()) { - set_library(lib); - } - } - - GDNativeInstance *new_instance = memnew(GDNativeInstance); - - new_instance->owner = p_this; - new_instance->script = Ref<GDNativeScript>(this); - -#ifndef TOOLS_ENABLED - if (!ScriptServer::is_scripting_enabled()) { - new_instance->userdata = 0; - } else { - new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); - } -#else - new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); -#endif - - instances.insert(p_this); - return new_instance; -} - -bool GDNativeScript::instance_has(const Object *p_this) const { - return instances.has((Object *)p_this); // TODO -} - -bool GDNativeScript::has_source_code() const { - return false; -} - -String GDNativeScript::get_source_code() const { - return ""; -} - -Error GDNativeScript::reload(bool p_keep_state) { - return FAILED; -} - -bool GDNativeScript::has_method(const StringName &p_method) const { - if (!script_data) - return false; - GDNativeScriptData *data = script_data; - - while (data) { - if (data->methods.has(p_method)) - return true; - - data = data->base_data; - } - - return false; -} - -MethodInfo GDNativeScript::get_method_info(const StringName &p_method) const { - if (!script_data) - return MethodInfo(); - GDNativeScriptData *data = script_data; - - while (data) { - if (data->methods.has(p_method)) - return data->methods[p_method].info; - - data = data->base_data; - } - - ERR_FAIL_COND_V(!script_data->methods.has(p_method), MethodInfo()); - return MethodInfo(); -} - -void GDNativeScript::get_script_method_list(List<MethodInfo> *p_list) const { - if (!script_data) return; - - Set<MethodInfo> methods; - GDNativeScriptData *data = script_data; - - while (data) { - for (Map<StringName, GDNativeScriptData::Method>::Element *E = data->methods.front(); E; E = E->next()) { - methods.insert(E->get().info); - } - data = data->base_data; - } - - for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) { - p_list->push_back(E->get()); - } -} - -void GDNativeScript::get_script_property_list(List<PropertyInfo> *p_list) const { - if (!script_data) return; - - Set<PropertyInfo> properties; - GDNativeScriptData *data = script_data; - - while (data) { - for (Map<StringName, GDNativeScriptData::Property>::Element *E = data->properties.front(); E; E = E->next()) { - properties.insert(E->get().info); - } - data = data->base_data; - } - - for (Set<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) { - p_list->push_back(E->get()); - } -} - -bool GDNativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const { - if (!script_data) return false; - - GDNativeScriptData *data = script_data; - - while (data) { - if (data->properties.has(p_property)) { - r_value = data->properties[p_property].default_value; - return true; - } - - data = data->base_data; - } - - return false; -} - -bool GDNativeScript::is_tool() const { - ERR_FAIL_COND_V(!script_data, false); - return script_data->is_tool; -} - -String GDNativeScript::get_node_type() const { - return ""; // ? -} - -ScriptLanguage *GDNativeScript::get_language() const { - return GDNativeScriptLanguage::singleton; -} - -bool GDNativeScript::has_script_signal(const StringName &p_signal) const { - if (!script_data) - return false; - - GDNativeScriptData *data = script_data; - - while (data) { - if (data->signals_.has(p_signal)) { - return true; - } - - data = data->base_data; - } - - return false; -} - -void GDNativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const { - if (!script_data) - return; - - Set<MethodInfo> signals_; - GDNativeScriptData *data = script_data; - - while (data) { - - for (Map<StringName, GDNativeScriptData::Signal>::Element *S = data->signals_.front(); S; S = S->next()) { - signals_.insert(S->get().signal); - } - - data = data->base_data; - } - - for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) { - r_signals->push_back(E->get()); - } -} - -Variant GDNativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { - - /* STEP 1, CREATE */ - - if (!library.is_valid() || ((String)script_name).empty() || !script_data) { - r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; - return Variant(); - } - - r_error.error = Variant::CallError::CALL_OK; - REF ref; - Object *owner = NULL; - - GDNativeScriptData *_baseptr = script_data; - while (_baseptr->base_data) { - _baseptr = _baseptr->base_data; - } - - if (!(_baseptr->base_native_type == "")) { - owner = ClassDB::instance(_baseptr->base_native_type); - } else { - owner = memnew(Reference); //by default, no base means use reference - } - - Reference *r = owner->cast_to<Reference>(); - if (r) { - ref = REF(r); - } - - // GDScript does it like this: _create_instance(p_args, p_argcount, owner, r != NULL, r_error); - // @Todo support varargs for constructors. - GDNativeInstance *instance = (GDNativeInstance *)instance_create(owner); - - owner->set_script_instance(instance); - if (!instance) { - if (ref.is_null()) { - memdelete(owner); //no owner, sorry - } - return Variant(); - } - - if (ref.is_valid()) { - return ref; - } else { - return owner; - } -} - -Ref<GDNativeLibrary> GDNativeScript::get_library() const { - return library; -} - -void GDNativeScript::set_library(Ref<GDNativeLibrary> p_library) { - library = p_library; - -#ifdef TOOLS_ENABLED - if (!ScriptServer::is_scripting_enabled()) - return; -#endif - if (library.is_valid()) { - Error initalize_status = library->_initialize(); - ERR_FAIL_COND(initalize_status != OK); - if (script_name) { - script_data = library->native_library->scripts[script_name]; - ERR_FAIL_COND(!script_data); - } - } -} - -StringName GDNativeScript::get_script_name() const { - return script_name; -} - -void GDNativeScript::set_script_name(StringName p_script_name) { - script_name = p_script_name; - - if (library.is_valid()) { -#ifdef TOOLS_ENABLED - if (!library->native_library) { - library->_initialize(); - } -#endif - if (library->native_library) { - script_data = library->get_script_data(script_name); - ERR_FAIL_COND(!script_data); - } - } -} - -void GDNativeScript::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_library:GDNativeLibrary"), &GDNativeScript::get_library); - ClassDB::bind_method(D_METHOD("set_library", "library:GDNativeLibrary"), &GDNativeScript::set_library); - ClassDB::bind_method(D_METHOD("get_script_name"), &GDNativeScript::get_script_name); - ClassDB::bind_method(D_METHOD("set_script_name", "script_name"), &GDNativeScript::set_script_name); - - ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDNativeScript::_new, MethodInfo(Variant::OBJECT, "new")); - - ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library"); - ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "script_name"), "set_script_name", "get_script_name"); -} - -GDNativeScript::GDNativeScript() { - script_data = NULL; - GDNativeScriptLanguage::get_singleton()->script_list.insert(this); -} - -GDNativeScript::~GDNativeScript() { - //hmm - GDNativeScriptLanguage::get_singleton()->script_list.erase(this); -} - -// Library - -GDNativeLibrary *GDNativeLibrary::currently_initialized_library = NULL; - -GDNativeLibrary *GDNativeLibrary::get_currently_initialized_library() { - return currently_initialized_library; -} - -static const char *_dl_platforms_info[] = { - "|unix|so|Unix", - "unix|x11|so|X11", - "unix|server|so|Server", - "unix|android|so|Android", - "unix|haiku|so|Haiku", // Right? - "|mac|dylib|Mac", - "mac|ios|dylib|iOS", - "mac|osx|dylib|OSX", - "|html5|js|HTML5", - "|windows|dll|Windows", - "windows|uwp|dll|UWP", - NULL // Finishing condition + "WebAssembly" }; +String GDNativeLibrary::platform_lib_ext[NUM_PLATFORMS] = { + "so", + "so", + "dll", + "dll", + "dylib", -void GDNativeLibrary::set_platform_file(StringName p_platform, String p_file) { - if (p_file.empty()) { - platform_files.erase(p_platform); - } else { - platform_files[p_platform] = p_file; - } -} - -String GDNativeLibrary::get_platform_file(StringName p_platform) const { - if (platform_files.has(p_platform)) { - return platform_files[p_platform]; - } else { - return ""; - } -} - -Error GDNativeLibrary::_initialize() { - _THREAD_SAFE_METHOD_ - - // Get the file - - const String platform_name = OS::get_singleton()->get_name(); - String platform_file(""); - char **platform_info = (char **)_dl_platforms_info; - - if (platform_files.has(platform_name.to_lower())) { - platform_file = platform_files[platform_name.to_lower()]; - } - - while (*platform_info) { - String platform_info_string(*platform_info); - - if (platform_name == platform_info_string.get_slicec('|', 3)) { - String platform_key = platform_info_string.get_slicec('|', 1); - String fallback_platform_key = platform_info_string.get_slicec('|', 0); - - if (platform_files.has(platform_key)) { - platform_file = platform_files[platform_key]; - } else if (!fallback_platform_key.empty() && platform_files.has(fallback_platform_key)) { - platform_file = platform_files[fallback_platform_key]; - } else { - return ERR_UNAVAILABLE; - } - } - platform_info++; - } - ERR_FAIL_COND_V(platform_file == "", ERR_DOES_NOT_EXIST); - - StringName path = ProjectSettings::get_singleton()->globalize_path(platform_file); - - GDNativeLibrary::currently_initialized_library = this; - - Error ret = NativeLibrary::initialize(native_library, path); - native_library->dllib = this; - - GDNativeLibrary::currently_initialized_library = NULL; + "so", + "dylib", - return ret; -} - -Error GDNativeLibrary::_terminate() { - ERR_FAIL_COND_V(!native_library, ERR_BUG); - ERR_FAIL_COND_V(!native_library->handle, ERR_BUG); - - // de-init stuff - - for (Map<StringName, GDNativeScriptData *>::Element *E = native_library->scripts.front(); E; E = E->next()) { - for (Map<StringName, GDNativeScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) { - if (M->get().method.free_func) { - M->get().method.free_func(M->get().method.method_data); - } - } - if (E->get()->create_func.free_func) { - E->get()->create_func.free_func(E->get()->create_func.method_data); - } - if (E->get()->destroy_func.free_func) { - E->get()->destroy_func.free_func(E->get()->destroy_func.method_data); - } - - for (Set<GDNativeScript *>::Element *S = GDNativeScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) { - if (S->get()->script_data == E->get()) { - S->get()->script_data = NULL; - } - } - - memdelete(E->get()); - } - - Error ret = NativeLibrary::terminate(native_library); - native_library->scripts.clear(); - - return ret; -} - -void GDNativeLibrary::_register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(native_library->scripts.has(p_name)); - - GDNativeScriptData *s = memnew(GDNativeScriptData); - s->base = p_base; - s->create_func = p_instance_func; - s->destroy_func = p_destroy_func; - Map<StringName, GDNativeScriptData *>::Element *E = native_library->scripts.find(p_base); - if (E) { - s->base_data = E->get(); - s->base_native_type = s->base_data->base_native_type; - } else { - if (!ClassDB::class_exists(p_base)) { - memdelete(s); - ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'"); - ERR_FAIL(); - } - s->base_native_type = p_base; - } - - native_library->scripts.insert(p_name, s); -} - -void GDNativeLibrary::_register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(native_library->scripts.has(p_name)); - - GDNativeScriptData *s = memnew(GDNativeScriptData); - s->base = p_base; - s->create_func = p_instance_func; - s->destroy_func = p_destroy_func; - s->is_tool = true; - Map<StringName, GDNativeScriptData *>::Element *E = native_library->scripts.find(p_base); - if (E) { - s->base_data = E->get(); - s->base_native_type = s->base_data->base_native_type; - } else { - if (!ClassDB::class_exists(p_base)) { - memdelete(s); - ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'"); - ERR_FAIL(); - } - s->base_native_type = p_base; - } - - native_library->scripts.insert(p_name, s); -} - -void GDNativeLibrary::_register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(!native_library->scripts.has(p_name)); - - p_info.name = p_method; - GDNativeScriptData::Method method; - - method = GDNativeScriptData::Method(p_func, p_info, p_attr.rpc_type); - - native_library->scripts[p_name]->methods.insert(p_method, method); -} - -void GDNativeLibrary::_register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(!native_library->scripts.has(p_name)); - - GDNativeScriptData::Property p; - - PropertyInfo pi; - pi.name = p_path; - - if (p_attr != NULL) { - pi = PropertyInfo((Variant::Type)p_attr->type, p_path, (PropertyHint)p_attr->hint, *(String *)&p_attr->hint_string, p_attr->usage); + "wasm" +}; - p = GDNativeScriptData::Property(p_setter, p_getter, pi, *(Variant *)&p_attr->default_value, p_attr->rset_type); - } +// TODO(karroffel): make this actually do something lol. +GDNativeLibrary::Platform GDNativeLibrary::current_platform = X11_64BIT; - native_library->scripts[p_name]->properties.insert(p_path, p); +GDNativeLibrary::GDNativeLibrary() + : library_paths() { } -void GDNativeLibrary::_register_script_signal(const StringName p_name, const godot_signal *p_signal) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(!native_library->scripts.has(p_name)); - ERR_FAIL_COND(!p_signal); - - GDNativeScriptData::Signal signal; - - signal.signal.name = *(String *)&p_signal->name; - - { - List<PropertyInfo> arguments; - for (int i = 0; i < p_signal->num_args; i++) { - PropertyInfo info; - godot_signal_argument attrib = p_signal->args[i]; - - String *name = (String *)&attrib.name; - info.name = *name; - info.type = (Variant::Type)attrib.type; - info.hint = (PropertyHint)attrib.hint; - info.hint_string = *(String *)&attrib.hint_string; - info.usage = attrib.usage; - - arguments.push_back(info); - } - - signal.signal.arguments = arguments; - } - - { - Vector<Variant> default_arguments; - for (int i = 0; i < p_signal->num_default_args; i++) { - Variant *v; - godot_signal_argument attrib = p_signal->args[i]; - - v = (Variant *)&attrib.default_value; - - default_arguments.push_back(*v); - } - - signal.signal.default_arguments = default_arguments; - } - - native_library->scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal); +GDNativeLibrary::~GDNativeLibrary() { } -GDNativeScriptData *GDNativeLibrary::get_script_data(const StringName p_name) { - ERR_FAIL_COND_V(!native_library, NULL); - - ERR_FAIL_COND_V(!native_library->scripts.has(p_name), NULL); - - return native_library->scripts[p_name]; +void GDNativeLibrary::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_library_path", "platform", "path"), &GDNativeLibrary::set_library_path); + ClassDB::bind_method(D_METHOD("get_library_path", "platform"), &GDNativeLibrary::get_library_path); } bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name.begins_with("platform/")) { - set_platform_file(name.get_slice("/", 1), p_value); + set_library_path(name.get_slice("/", 1), p_value); return true; } return false; @@ -763,582 +92,231 @@ bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_value) { bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; if (name.begins_with("platform/")) { - r_ret = get_platform_file(name.get_slice("/", 1)); + r_ret = get_library_path(name.get_slice("/", 1)); return true; } return false; } void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const { - char **platform_info = (char **)_dl_platforms_info; - - Set<String> registered_platform_names; - { - List<StringName> ep; - // ep.push_back("X11"); - // EditorImportExport::get_singleton()->get_export_platforms(&ep); - - // @Todo - // get export platforms with the new export system somehow. - for (List<StringName>::Element *E = ep.front(); E; E = E->next()) { - registered_platform_names.insert(String(E->get()).to_lower()); - } - } - - while (*platform_info) { - String platform_info_string(*platform_info); - String fallback_platform_key = platform_info_string.get_slicec('|', 0); - String platform_key = platform_info_string.get_slicec('|', 1); - String platform_extension = platform_info_string.get_slicec('|', 2); - String platform_name = platform_info_string.get_slicec('|', 3); - - registered_platform_names.erase(platform_name); - - if (fallback_platform_key.empty()) { - p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension)); - - } else { - if (platform_files.has(platform_key)) { - p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED)); - } else { - p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE)); - } - } - platform_info++; - } - - while (registered_platform_names.size()) { - const String platform_name = registered_platform_names.front()->get(); - registered_platform_names.erase(platform_name); - p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_name.to_lower(), PROPERTY_HINT_FILE, "*")); - } -} - -void GDNativeLibrary::_notification(int what) { - // TODO -} - -void GDNativeLibrary::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_platform_file", "platform", "file"), &GDNativeLibrary::set_platform_file); - ClassDB::bind_method(D_METHOD("get_platform_file", "platform"), &GDNativeLibrary::get_platform_file); -} - -GDNativeLibrary::GDNativeLibrary() { - native_library = NULL; -} - -GDNativeLibrary::~GDNativeLibrary() { - - if (!native_library) { - return; - } - - if (native_library->handle) { - _terminate(); + for (int i = 0; i < NUM_PLATFORMS; i++) { + p_list->push_back(PropertyInfo(Variant::STRING, + "platform/" + platform_names[i], + PROPERTY_HINT_FILE, + "*." + platform_lib_ext[i])); } } -// Instance - -bool GDNativeInstance::set(const StringName &p_name, const Variant &p_value) { - if (!script->script_data) - return false; - if (script->script_data->properties.has(p_name)) { - script->script_data->properties[p_name].setter.set_func((godot_object *)owner, script->script_data->properties[p_name].setter.method_data, userdata, *(godot_variant *)&p_value); - return true; +void GDNativeLibrary::set_library_path(StringName p_platform, String p_path) { + int i; + for (i = 0; i <= NUM_PLATFORMS; i++) { + if (i == NUM_PLATFORMS) break; + if (platform_names[i] == p_platform) { + break; + } } - Map<StringName, GDNativeScriptData::Method>::Element *E = script->script_data->methods.find("_set"); - if (E) { - Variant name = p_name; - const Variant *args[2] = { &name, &p_value }; - - E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, 2, (godot_variant **)args); - return true; + if (i == NUM_PLATFORMS) { + ERR_EXPLAIN(String("No such platform: ") + p_platform); + ERR_FAIL(); } - return false; + library_paths[i] = p_path; } -bool GDNativeInstance::get(const StringName &p_name, Variant &r_ret) const { - if (!script->script_data) - return false; - if (script->script_data->properties.has(p_name)) { - godot_variant value = script->script_data->properties[p_name].getter.get_func((godot_object *)owner, script->script_data->properties[p_name].getter.method_data, userdata); - r_ret = *(Variant *)&value; - godot_variant_destroy(&value); - return true; - } - - Map<StringName, GDNativeScriptData::Method>::Element *E = script->script_data->methods.find("_get"); - if (E) { - Variant name = p_name; - const Variant *args[1] = { &name }; - - godot_variant result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, 1, (godot_variant **)args); - if (((Variant *)&result)->get_type() != Variant::NIL) { - r_ret = *(Variant *)&result; - godot_variant_destroy(&result); - return true; +String GDNativeLibrary::get_library_path(StringName p_platform) const { + int i; + for (i = 0; i <= NUM_PLATFORMS; i++) { + if (i == NUM_PLATFORMS) break; + if (platform_names[i] == p_platform) { + break; } - godot_variant_destroy(&result); } - return false; -} - -void GDNativeInstance::get_property_list(List<PropertyInfo> *p_properties) const { - script->get_script_property_list(p_properties); - // TODO: dynamic properties - - Map<StringName, GDNativeScriptData::Method>::Element *E = script->script_data->methods.find("_get_property_list"); - if (E) { - godot_variant result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, 0, NULL); - Variant ret = *(Variant *)&result; - godot_variant_destroy(&result); - - if (ret.get_type() != Variant::ARRAY) { - ERR_EXPLAIN("Wrong type for _get_property_list, must be an array of dictionaries."); - ERR_FAIL(); - } - - Array arr = ret; - for (int i = 0; i < arr.size(); i++) { - Dictionary d = arr[i]; - ERR_CONTINUE(!d.has("name")) - ERR_CONTINUE(!d.has("type")) - - PropertyInfo pinfo; - - pinfo.type = Variant::Type(d["type"].operator int()); - ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX); - - pinfo.name = d["name"]; - ERR_CONTINUE(pinfo.name == ""); - - if (d.has("hint")) { - pinfo.hint = PropertyHint(d["hint"].operator int()); - } - if (d.has("hint_string")) { - pinfo.hint_string = d["hint_string"]; - } - if (d.has("usage")) { - pinfo.usage = d["usage"]; - } - - p_properties->push_back(pinfo); - } + if (i == NUM_PLATFORMS) { + ERR_EXPLAIN(String("No such platform: ") + p_platform); + ERR_FAIL_V(""); } -} -Variant::Type GDNativeInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const { - if (script->script_data->properties.has(p_name)) { - *r_is_valid = true; - return script->script_data->properties[p_name].info.type; - } - *r_is_valid = false; - return Variant::NIL; + return library_paths[i]; } -void GDNativeInstance::get_method_list(List<MethodInfo> *p_list) const { - script->get_script_method_list(p_list); +String GDNativeLibrary::get_active_library_path() const { + return library_paths[GDNativeLibrary::current_platform]; } -bool GDNativeInstance::has_method(const StringName &p_method) const { - return script->has_method(p_method); +GDNative::GDNative() { + initialized = false; + native_handle = NULL; } -Variant GDNativeInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { - // TODO: validated methods & errors - - GDNativeScriptData *data_ptr = script->script_data; - while (data_ptr) { - Map<StringName, GDNativeScriptData::Method>::Element *E = data_ptr->methods.find(p_method); - if (E) { - godot_variant result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args); - return *(Variant *)&result; - } - data_ptr = data_ptr->base_data; - } - r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; - return Variant(); +GDNative::~GDNative() { + // TODO(karroffel): implement ALL the things! } -void GDNativeInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) { - // TODO: validated methods & errors +extern "C" void _api_anchor(); - GDNativeScriptData *data_ptr = script->script_data; - while (data_ptr) { - Map<StringName, GDNativeScriptData::Method>::Element *E = data_ptr->methods.find(p_method); - if (E) { - E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args); - } - data_ptr = data_ptr->base_data; - } +void GDNative::_compile_dummy_for_api() { + _api_anchor(); } -void GDNativeInstance::_ml_call_reversed(GDNativeScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount) { - // TODO: validated methods & errors +void GDNative::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_library", "library:GDNativeLibrary"), &GDNative::set_library); + ClassDB::bind_method(D_METHOD("get_library:GDNativeLibrary"), &GDNative::get_library); - if (data_ptr->base_data) - _ml_call_reversed(data_ptr->base_data, p_method, p_args, p_argcount); + ClassDB::bind_method(D_METHOD("initialize"), &GDNative::initialize); + ClassDB::bind_method(D_METHOD("terminate"), &GDNative::terminate); - // Variant::CallError ce; + // TODO(karroffel): get_native_(raw_)call_types binding? - Map<StringName, GDNativeScriptData::Method>::Element *E = data_ptr->methods.find(p_method); - if (E) { - E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args); - } -} - -void GDNativeInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) { - if (script.ptr() && script->script_data) { - _ml_call_reversed(script->script_data, p_method, p_args, p_argcount); - } -} + // TODO(karroffel): make this a varargs function? + ClassDB::bind_method(D_METHOD("call_native:Variant", "procedure_name", "arguments:Array"), &GDNative::call_native); -void GDNativeInstance::notification(int p_notification) { - Variant value = p_notification; - const Variant *args[1] = { &value }; - call_multilevel(GDNativeScriptLanguage::singleton->strings._notification, args, 1); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library"); } -Ref<Script> GDNativeInstance::get_script() const { - return script; +void GDNative::set_library(Ref<GDNativeLibrary> p_library) { + library = p_library; } -ScriptLanguage *GDNativeInstance::get_language() { - return GDNativeScriptLanguage::singleton; +Ref<GDNativeLibrary> GDNative::get_library() { + return library; } -ScriptInstance::RPCMode GDNativeInstance::get_rpc_mode(const StringName &p_method) const { - GDNativeScriptData::Method m = script->script_data->methods[p_method]; - switch (m.rpc_mode) { - case GODOT_METHOD_RPC_MODE_DISABLED: - return RPC_MODE_DISABLED; - case GODOT_METHOD_RPC_MODE_REMOTE: - return RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_SYNC: - return RPC_MODE_SYNC; - case GODOT_METHOD_RPC_MODE_MASTER: - return RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_SLAVE: - return RPC_MODE_SLAVE; - default: - return RPC_MODE_DISABLED; +bool GDNative::initialize() { + if (library.is_null()) { + ERR_PRINT("No library set, can't initialize GDNative object"); + return false; } -} -ScriptInstance::RPCMode GDNativeInstance::get_rset_mode(const StringName &p_variable) const { - GDNativeScriptData::Property p = script->script_data->properties[p_variable]; - switch (p.rset_mode) { - case GODOT_METHOD_RPC_MODE_DISABLED: - return RPC_MODE_DISABLED; - case GODOT_METHOD_RPC_MODE_REMOTE: - return RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_SYNC: - return RPC_MODE_SYNC; - case GODOT_METHOD_RPC_MODE_MASTER: - return RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_SLAVE: - return RPC_MODE_SLAVE; - default: - return RPC_MODE_DISABLED; + String lib_path = library->get_active_library_path(); + if (lib_path.empty()) { + ERR_PRINT("No library set for this platform"); + return false; } -} -GDNativeInstance::GDNativeInstance() { - owner = NULL; - userdata = NULL; -} - -GDNativeInstance::~GDNativeInstance() { - if (script.is_valid()) { - if (owner) { - script->instances.erase(owner); - } - if (!script->script_data) - return; - script->script_data->destroy_func.destroy_func((godot_object *)owner, script->script_data->destroy_func.method_data, userdata); - if (script->script_data->destroy_func.free_func) - script->script_data->destroy_func.free_func(script->script_data->destroy_func.method_data); - if (script->script_data->create_func.free_func) - script->script_data->create_func.free_func(script->script_data->create_func.method_data); + String path = ProjectSettings::get_singleton()->globalize_path(lib_path); + Error err = OS::get_singleton()->open_dynamic_library(path, native_handle); + if (err != OK) { + return false; } -} - -// Language - -GDNativeScriptLanguage *GDNativeScriptLanguage::singleton = NULL; - -String GDNativeScriptLanguage::get_name() const { - return "Native"; -} - -void _add_reload_node() { -#ifdef TOOLS_ENABLED - GDNativeReloadNode *rn = memnew(GDNativeReloadNode); - EditorNode::get_singleton()->add_child(rn); -#endif -} - -void GDNativeScriptLanguage::init() { - // TODO: Expose globals - GLOBAL_DEF("gdnative/default_gdnativelibrary", ""); - PropertyInfo prop_info(Variant::STRING, "gdnative/default_gdnativelibrary", PROPERTY_HINT_FILE, "tres,res,dllib"); - ProjectSettings::get_singleton()->set_custom_property_info("gdnative/default_gdnativelibrary", prop_info); - -// generate bindings -#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) - - List<String> args = OS::get_singleton()->get_cmdline_args(); - List<String>::Element *E = args.find("--gdnative-generate-json-api"); + void *library_init; + err = OS::get_singleton()->get_dynamic_library_symbol_handle( + native_handle, + init_symbol, + library_init); - if (E && E->next()) { - if (generate_c_api(E->next()->get()) != OK) { - ERR_PRINT("Failed to generate C API\n"); - } + if (err || !library_init) { + return false; } -#endif -#ifdef TOOLS_ENABLED - // if (SceneTree::get_singleton()->is_editor_hint()) { - EditorNode::add_init_callback(&_add_reload_node); -// } -#endif -} - -String GDNativeScriptLanguage::get_type() const { - return "Native"; -} - -String GDNativeScriptLanguage::get_extension() const { - return "gdn"; -} - -Error GDNativeScriptLanguage::execute_file(const String &p_path) { - return OK; // ?? -} - -void GDNativeScriptLanguage::finish() { - // cleanup is for noobs -} - -// scons doesn't want to link in the api source so we need to call a dummy function to cause it to link -extern "C" void _api_anchor(); - -void GDNativeScriptLanguage::_compile_dummy_for_the_api() { - _api_anchor(); -} + godot_gdnative_init_fn library_init_fpointer; + library_init_fpointer = (godot_gdnative_init_fn)library_init; -Ref<Script> GDNativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { - GDNativeScript *src = memnew(GDNativeScript); - src->set_script_name(p_class_name); - return Ref<GDNativeScript>(src); -} + godot_gdnative_init_options options; -bool GDNativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const { - return false; // TODO -} + options.in_editor = SceneTree::get_singleton()->is_editor_hint(); + options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE); + options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR); + options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE); -Script *GDNativeScriptLanguage::create_script() const { - GDNativeScript *scr = memnew(GDNativeScript); - return scr; -} + library_init_fpointer(&options); -bool GDNativeScriptLanguage::has_named_classes() const { return true; } -int GDNativeScriptLanguage::find_function(const String &p_function, const String &p_code) const { - return -1; // No source code! -} - -String GDNativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const { - return ""; // No source code! -} - -void GDNativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) { - // TODO TODO TODO -} - -// TODO: Any debugging? (research) -String GDNativeScriptLanguage::debug_get_error() const { - return ""; -} - -int GDNativeScriptLanguage::debug_get_stack_level_count() const { - return 1; // ? -} - -int GDNativeScriptLanguage::debug_get_stack_level_line(int p_level) const { - return -1; -} - -String GDNativeScriptLanguage::debug_get_stack_level_function(int p_level) const { - return "[native code]"; // ? -} - -String GDNativeScriptLanguage::debug_get_stack_level_source(int p_level) const { - return ""; -} - -void GDNativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {} +bool GDNative::terminate() { -void GDNativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {} - -String GDNativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { - return ""; // ?? -} - -void GDNativeScriptLanguage::reload_all_scripts() { - // @Todo -} + if (native_handle == NULL) { + ERR_PRINT("No valid library handle, can't terminate GDNative object"); + return false; + } -void GDNativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) { - // @Todo - OS::get_singleton()->print("reload tool scripts\n"); -} + Error error = OK; + void *library_terminate; + error = OS::get_singleton()->get_dynamic_library_symbol_handle( + native_handle, + terminate_symbol, + library_terminate); + if (error) { + OS::get_singleton()->close_dynamic_library(native_handle); + native_handle = NULL; + return true; + } -void GDNativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("gdn"); // Container file format -} + godot_gdnative_terminate_fn library_terminate_pointer; + library_terminate_pointer = (godot_gdnative_terminate_fn)library_terminate; -void GDNativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const { -} + // TODO(karroffel): remove this? Should be part of NativeScript, not + // GDNative IMO + godot_gdnative_terminate_options options; + options.in_editor = SceneTree::get_singleton()->is_editor_hint(); -void GDNativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const { -} + library_terminate_pointer(&options); -// TODO: all profilling -void GDNativeScriptLanguage::profiling_start() { -} + // GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path); -void GDNativeScriptLanguage::profiling_stop() { -} + OS::get_singleton()->close_dynamic_library(native_handle); + native_handle = NULL; -int GDNativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) { - return 0; + return false; } -int GDNativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) { - return 0; +void GDNativeCallRegistry::register_native_call_type(StringName p_call_type, native_call_cb p_callback) { + native_calls.insert(p_call_type, p_callback); } -void GDNativeScriptLanguage::frame() { +void GDNativeCallRegistry::register_native_raw_call_type(StringName p_raw_call_type, native_raw_call_cb p_callback) { + native_raw_calls.insert(p_raw_call_type, p_callback); } -String GDNativeScriptLanguage::get_init_symbol_name() { - return "godot_native_init"; // TODO: Maybe make some internal function which would do the actual stuff -} +Vector<StringName> GDNativeCallRegistry::get_native_call_types() { + Vector<StringName> call_types; + call_types.resize(native_calls.size()); -String GDNativeScriptLanguage::get_terminate_symbol_name() { - return "godot_native_terminate"; -} + size_t idx = 0; + for (Map<StringName, native_call_cb>::Element *E = native_calls.front(); E; E = E->next(), idx++) { + call_types[idx] = E->key(); + } -GDNativeScriptLanguage::GDNativeScriptLanguage() { - ERR_FAIL_COND(singleton); - strings._notification = StringName("_notification"); - singleton = this; - initialized_libraries = Map<StringName, NativeLibrary *>(); + return call_types; } -GDNativeScriptLanguage::~GDNativeScriptLanguage() { - singleton = NULL; -} +Vector<StringName> GDNativeCallRegistry::get_native_raw_call_types() { + Vector<StringName> call_types; + call_types.resize(native_raw_calls.size()); -// DLReloadNode + size_t idx = 0; + for (Map<StringName, native_raw_call_cb>::Element *E = native_raw_calls.front(); E; E = E->next(), idx++) { + call_types[idx] = E->key(); + } -void GDNativeReloadNode::_bind_methods() { - ClassDB::bind_method("_notification", &GDNativeReloadNode::_notification); + return call_types; } -void GDNativeReloadNode::_notification(int p_what) { -#ifdef TOOLS_ENABLED - - switch (p_what) { - case MainLoop::NOTIFICATION_WM_FOCUS_IN: { - - Set<NativeLibrary *> libs_to_reload; - - for (Map<StringName, NativeLibrary *>::Element *L = GDNativeScriptLanguage::get_singleton()->initialized_libraries.front(); L; L = L->next()) { - // check if file got modified at all - // @Todo - - libs_to_reload.insert(L->get()); - } - - for (Set<NativeLibrary *>::Element *L = libs_to_reload.front(); L; L = L->next()) { - - GDNativeLibrary *lib = L->get()->dllib; - - lib->_terminate(); - lib->_initialize(); - - // update placeholders (if any) - - Set<GDNativeScript *> scripts; - - for (Set<GDNativeScript *>::Element *S = GDNativeScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) { +Variant GDNative::call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments) { - if (lib->native_library->scripts.has(S->get()->get_script_name())) { - GDNativeScript *script = S->get(); - script->script_data = lib->get_script_data(script->get_script_name()); - scripts.insert(script); - } - } - - for (Set<GDNativeScript *>::Element *S = scripts.front(); S; S = S->next()) { - GDNativeScript *script = S->get(); - if (script->placeholders.size() == 0) - continue; - - for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) { - PlaceHolderScriptInstance *p = P->get(); - script->_update_placeholder(p); - } - } - } - - } break; - default: { - }; + Map<StringName, native_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_calls.find(p_native_call_type); + if (!E) { + ERR_PRINT((String("No handler for native call type \"" + p_native_call_type) + "\" found").utf8().get_data()); + return Variant(); } -#endif -} - -// Resource loader/saver - -RES ResourceFormatLoaderGDNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error) { - ResourceFormatLoaderText rsflt; - return rsflt.load(p_path, p_original_path, r_error); -} -void ResourceFormatLoaderGDNativeScript::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("gdn"); -} -bool ResourceFormatLoaderGDNativeScript::handles_type(const String &p_type) const { - return (p_type == "Script" || p_type == "Native"); -} -String ResourceFormatLoaderGDNativeScript::get_resource_type(const String &p_path) const { - String el = p_path.get_extension().to_lower(); - if (el == "gdn") - return "Native"; - return ""; -} + String procedure_name = p_procedure_name; + godot_variant result = E->get()(native_handle, (godot_string *)&procedure_name, (godot_array *)&p_arguments); -Error ResourceFormatSaverGDNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { - ResourceFormatSaverText rfst; - return rfst.save(p_path, p_resource, p_flags); + return *(Variant *)&result; } -bool ResourceFormatSaverGDNativeScript::recognize(const RES &p_resource) const { - return p_resource->cast_to<GDNativeScript>() != NULL; -} +void GDNative::call_native_raw(StringName p_raw_call_type, StringName p_procedure_name, void *data, int num_args, void **args, void *r_return) { -void ResourceFormatSaverGDNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { - if (p_resource->cast_to<GDNativeScript>()) { - p_extensions->push_back("gdn"); + Map<StringName, native_raw_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_raw_calls.find(p_raw_call_type); + if (!E) { + ERR_PRINT((String("No handler for native raw call type \"" + p_raw_call_type) + "\" found").utf8().get_data()); + return; } + + String procedure_name = p_procedure_name; + E->get()(native_handle, (godot_string *)&procedure_name, data, num_args, args, r_return); } diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h index 650f999192..dd845cab7a 100644 --- a/modules/gdnative/gdnative.h +++ b/modules/gdnative/gdnative.h @@ -34,382 +34,112 @@ #include "io/resource_saver.h" #include "os/thread_safe.h" #include "resource.h" -#include "scene/main/node.h" -#include "script_language.h" -#include "self_list.h" -#include "godot.h" +#include "godot/gdnative.h" -struct GDNativeScriptData; -class GDNativeLibrary; - -struct NativeLibrary { - StringName path; - void *handle; - - GDNativeLibrary *dllib; - - Map<StringName, GDNativeScriptData *> scripts; - - static Error initialize(NativeLibrary *&p_native_lib, const StringName p_path); - static Error terminate(NativeLibrary *&p_native_lib); -}; - -struct GDNativeScriptData { - /* typedef void* (InstanceFunc)(godot_object* instance); - typedef void (DestroyFunc)(godot_object* instance,void* userdata); - typedef godot_variant (MethodFunc)(godot_object *instance, void *userdata, void *method_data, int arg_count,godot_variant **args); - typedef void (MethodDataFreeFunc)(void *method_data); - typedef void (SetterFunc)(godot_object* instance,void* userdata,godot_variant value); - typedef godot_variant (GetterFunc)(godot_object* instance,void* userdata);*/ - - struct Method { - godot_instance_method method; - MethodInfo info; - int rpc_mode; - - Method() { - } - Method(godot_instance_method p_method, MethodInfo p_info, int p_rpc_mode) { - method = p_method; - info = p_info; - rpc_mode = p_rpc_mode; - } - }; - struct Property { - godot_property_set_func setter; - godot_property_get_func getter; - PropertyInfo info; - Variant default_value; - int rset_mode; - - Property() { - } - Property(godot_property_set_func p_setter, godot_property_get_func p_getter) { - setter = p_setter; - getter = p_getter; - } - Property(godot_property_set_func p_setter, godot_property_get_func p_getter, PropertyInfo p_info, Variant p_default_value, int p_rset_mode) { - setter = p_setter; - getter = p_getter; - info = p_info; - default_value = p_default_value; - rset_mode = p_rset_mode; - } - }; - - struct Signal { - MethodInfo signal; - }; - - Map<StringName, Method> methods; - Map<StringName, Property> properties; - Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals - StringName base; - StringName base_native_type; - GDNativeScriptData *base_data; - godot_instance_create_func create_func; - godot_instance_destroy_func destroy_func; - - bool is_tool; - - GDNativeScriptData() { - base = StringName(); - base_data = NULL; - is_tool = false; - } - GDNativeScriptData(StringName p_base, godot_instance_create_func p_instance, godot_instance_destroy_func p_free) { - base = p_base; - base_data = NULL; - create_func = p_instance; - destroy_func = p_free; - is_tool = false; - } -}; - -class GDNativeScript : public Script { - GDCLASS(GDNativeScript, Script); - - Ref<GDNativeLibrary> library; - StringName script_name; - StringName base_native_type; - Set<Object *> instances; - GDNativeScriptData *script_data; - -#ifdef TOOLS_ENABLED - Set<PlaceHolderScriptInstance *> placeholders; - void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); - virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); -#endif - - friend class GDNativeInstance; - friend class GDNativeScriptLanguage; - friend class GDNativeReloadNode; - friend class GDNativeLibrary; - -protected: - static void _bind_methods(); - -public: - virtual bool can_instance() const; - - virtual Ref<Script> get_base_script() const; //for script inheritance - - virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so - virtual ScriptInstance *instance_create(Object *p_this); - virtual bool instance_has(const Object *p_this) const; - - virtual bool has_source_code() const; - virtual String get_source_code() const; - virtual void set_source_code(const String &p_code) {} - virtual Error reload(bool p_keep_state = false); - - virtual bool has_method(const StringName &p_method) const; - virtual MethodInfo get_method_info(const StringName &p_method) const; - - virtual bool is_tool() const; - - virtual String get_node_type() const; +class GDNativeLibrary : public Resource { + GDCLASS(GDNativeLibrary, Resource) - virtual ScriptLanguage *get_language() const; + enum Platform { + X11_32BIT, + X11_64BIT, + WINDOWS_32BIT, + WINDOWS_64BIT, + // NOTE(karroffel): I heard OSX 32 bit is dead, so 64 only + OSX, - virtual bool has_script_signal(const StringName &p_signal) const; - virtual void get_script_signal_list(List<MethodInfo> *r_signals) const; + // TODO(karroffel): all different android versions and archs + ANDROID, - virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const; + // TODO(karroffe): all different iOS versions and archs + IOS, - virtual void update_exports() {} //editor tool - virtual void get_script_method_list(List<MethodInfo> *p_list) const; - virtual void get_script_property_list(List<PropertyInfo> *p_list) const; + // TODO(karroffel): figure out how to deal with web stuff at all... + WASM, - Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error); + // TODO(karroffel): does UWP have different libs?? + // UWP, - Ref<GDNativeLibrary> get_library() const; - void set_library(Ref<GDNativeLibrary> p_library); + NUM_PLATFORMS - StringName get_script_name() const; - void set_script_name(StringName p_script_name); + }; - GDNativeScript(); - ~GDNativeScript(); -}; + static String platform_names[NUM_PLATFORMS]; + static String platform_lib_ext[NUM_PLATFORMS]; -class GDNativeLibrary : public Resource { - _THREAD_SAFE_CLASS_ + // TODO(karroffel): make this actually do something lol. + static Platform current_platform; - GDCLASS(GDNativeLibrary, Resource); - OBJ_SAVE_TYPE(GDNativeLibrary); - - Map<StringName, String> platform_files; - NativeLibrary *native_library; - static GDNativeLibrary *currently_initialized_library; + String library_paths[NUM_PLATFORMS]; protected: - friend class GDNativeScript; - friend struct NativeLibrary; - friend class GDNativeReloadNode; - - GDNativeScriptData *get_script_data(const StringName p_name); - bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; - void _notification(int p_what); - static void _bind_methods(); public: - Error _initialize(); - Error _terminate(); - - static GDNativeLibrary *get_currently_initialized_library(); - - void _register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func); - void _register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func); - void _register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info); - void _register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter); - void _register_script_signal(const StringName p_name, const godot_signal *p_signal); - - void set_platform_file(StringName p_platform, String p_file); - String get_platform_file(StringName p_platform) const; - GDNativeLibrary(); ~GDNativeLibrary(); -}; - -class GDNativeInstance : public ScriptInstance { - friend class GDNativeScript; - Object *owner; - Ref<GDNativeScript> script; - void *userdata; - - void _ml_call_reversed(GDNativeScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount); - -public: - _FORCE_INLINE_ Object *get_owner() { return owner; } - - _FORCE_INLINE_ void *get_userdata() { return userdata; } - - virtual bool set(const StringName &p_name, const Variant &p_value); - virtual bool get(const StringName &p_name, Variant &r_ret) const; - virtual void get_property_list(List<PropertyInfo> *p_properties) const; - virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const; - - virtual void get_method_list(List<MethodInfo> *p_list) const; - virtual bool has_method(const StringName &p_method) const; - virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); - virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); - virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount); - - Variant debug_get_member_by_index(int p_idx) const { return Variant(); } - - virtual void notification(int p_notification); - - virtual Ref<Script> get_script() const; - - virtual ScriptLanguage *get_language(); - - void set_path(const String &p_path); - - void reload_members(); + static void _bind_methods(); - virtual RPCMode get_rpc_mode(const StringName &p_method) const; - virtual RPCMode get_rset_mode(const StringName &p_variable) const; + void set_library_path(StringName p_platform, String p_path); + String get_library_path(StringName p_platform) const; - GDNativeInstance(); - ~GDNativeInstance(); + String get_active_library_path() const; }; -class GDNativeReloadNode; +typedef godot_variant (*native_call_cb)(void *, godot_string *, godot_array *); +typedef void (*native_raw_call_cb)(void *, godot_string *, void *, int, void **, void *); -class GDNativeScriptLanguage : public ScriptLanguage { - friend class GDNativeScript; - friend class GDNativeInstance; - friend class GDNativeReloadNode; - friend class GDNativeLibrary; +struct GDNativeCallRegistry { + static GDNativeCallRegistry *singleton; - static GDNativeScriptLanguage *singleton; + inline GDNativeCallRegistry *get_singleton() { + return singleton; + } - Variant *_global_array; // @Unused necessary? - Vector<Variant> global_array; // @Unused necessary? - Map<StringName, int> globals; // @Unused necessary? + inline GDNativeCallRegistry() + : native_calls(), + native_raw_calls() {} - // @Unused necessary? - void _add_global(const StringName &p_name, const Variant &p_value); + Map<StringName, native_call_cb> native_calls; + Map<StringName, native_raw_call_cb> native_raw_calls; - Mutex *lock; + void register_native_call_type(StringName p_call_type, native_call_cb p_callback); + void register_native_raw_call_type(StringName p_raw_call_type, native_raw_call_cb p_callback); - Set<GDNativeScript *> script_list; + Vector<StringName> get_native_call_types(); + Vector<StringName> get_native_raw_call_types(); +}; - bool profiling; - uint64_t script_frame_time; +class GDNative : public Reference { + GDCLASS(GDNative, Reference) - struct { + Ref<GDNativeLibrary> library; + bool initialized; - StringName _notification; + // TODO(karroffel): different platforms? WASM???? + void *native_handle; - } strings; + void _compile_dummy_for_api(); public: - Map<StringName, NativeLibrary *> initialized_libraries; - - _FORCE_INLINE_ static GDNativeScriptLanguage *get_singleton() { return singleton; } - - virtual String get_name() const; - - /* LANGUAGE FUNCTIONS */ - virtual void init(); - virtual String get_type() const; - virtual String get_extension() const; - virtual Error execute_file(const String &p_path); - virtual void finish(); - - /* EDITOR FUNCTIONS */ - - virtual void get_reserved_words(List<String> *p_words) const {}; - virtual void get_comment_delimiters(List<String> *p_delimiters) const {}; - virtual void get_string_delimiters(List<String> *p_delimiters) const {}; - virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; - virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const; - virtual Script *create_script() const; - virtual bool has_named_classes() const; - virtual int find_function(const String &p_function, const String &p_code) const; - virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; - virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; } - virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; } - - virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; } + GDNative(); + ~GDNative(); - virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {}; - virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); - - /* MULTITHREAD FUNCTIONS */ - - //some VMs need to be notified of thread creation/exiting to allocate a stack - virtual void thread_enter() {} - virtual void thread_exit() {} - - /* DEBUGGER FUNCTIONS */ - - virtual String debug_get_error() const; - virtual int debug_get_stack_level_count() const; - virtual int debug_get_stack_level_line(int p_level) const; - virtual String debug_get_stack_level_function(int p_level) const; - virtual String debug_get_stack_level_source(int p_level) const; - virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1){}; - virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1); - - virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); } - - virtual void reload_all_scripts(); - virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); - /* LOADER FUNCTIONS */ - - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual void get_public_functions(List<MethodInfo> *p_functions) const; - virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const; - - /* PROFILLER FUNCTIONS */ - - virtual void profiling_start(); - virtual void profiling_stop(); - - virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); - virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); - - virtual void frame(); - - static String get_init_symbol_name(); - static String get_terminate_symbol_name(); - - /* HACKER FUNCTIONS */ - void _compile_dummy_for_the_api(); + static void _bind_methods(); - GDNativeScriptLanguage(); - ~GDNativeScriptLanguage(); -}; + void set_library(Ref<GDNativeLibrary> p_library); + Ref<GDNativeLibrary> get_library(); -class GDNativeReloadNode : public Node { - GDCLASS(GDNativeReloadNode, Node) -public: - static void _bind_methods(); - void _notification(int p_what); -}; + bool is_initialized(); -class ResourceFormatLoaderGDNativeScript : public ResourceFormatLoader { -public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual bool handles_type(const String &p_type) const; - virtual String get_resource_type(const String &p_path) const; -}; + bool initialize(); + bool terminate(); -class ResourceFormatSaverGDNativeScript : public ResourceFormatSaver { - virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); - virtual bool recognize(const RES &p_resource) const; - virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const; + Variant call_native(StringName p_call_type, StringName p_procedure_name, Array p_arguments = Array()); + void call_native_raw(StringName p_raw_call_type, StringName p_procedure_name, void *data, int num_args, void **args, void *r_return); }; #endif // GDNATIVE_H diff --git a/modules/gdnative/godot/godot_array.cpp b/modules/gdnative/godot/array.cpp index 5497dde520..c068eecf8f 100644 --- a/modules/gdnative/godot/godot_array.cpp +++ b/modules/gdnative/godot/array.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_array.cpp */ +/* array.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_array.h" +#include "array.h" #include "core/array.h" #include "core/os/memory.h" diff --git a/modules/gdnative/godot/godot_array.h b/modules/gdnative/godot/array.h index bf8bc61977..cbdbfbdde3 100644 --- a/modules/gdnative/godot/godot_array.h +++ b/modules/gdnative/godot/array.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_array.h */ +/* array.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -37,16 +37,19 @@ extern "C" { #include <stdint.h> +#define GODOT_ARRAY_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED -typedef struct godot_array { - uint8_t _dont_touch_that[8]; +#define GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_ARRAY_SIZE]; } godot_array; #endif -#include "godot_pool_arrays.h" -#include "godot_variant.h" +#include "pool_arrays.h" +#include "variant.h" -#include "../godot.h" +#include "gdnative.h" void GDAPI godot_array_new(godot_array *r_dest); void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src); diff --git a/modules/gdnative/godot/godot_basis.cpp b/modules/gdnative/godot/basis.cpp index 46464932c5..7188215d04 100644 --- a/modules/gdnative/godot/godot_basis.cpp +++ b/modules/gdnative/godot/basis.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_basis.cpp */ +/* basis.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_basis.h" +#include "basis.h" #include "core/variant.h" #include "core/math/matrix3.h" diff --git a/modules/gdnative/godot/godot_basis.h b/modules/gdnative/godot/basis.h index a096a8cc08..79b2b45fdd 100644 --- a/modules/gdnative/godot/godot_basis.h +++ b/modules/gdnative/godot/basis.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_basis.h */ +/* basis.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,15 +36,18 @@ extern "C" { #include <stdint.h> +#define GODOT_BASIS_SIZE 36 + #ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED #define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED -typedef struct godot_basis { - uint8_t _dont_touch_that[36]; +typedef struct { + uint8_t _dont_touch_that[GODOT_BASIS_SIZE]; } godot_basis; #endif -#include "../godot.h" -#include "godot_vector3.h" +#include "gdnative.h" +#include "quat.h" +#include "vector3.h" void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis); void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi); diff --git a/modules/gdnative/godot/godot_color.cpp b/modules/gdnative/godot/color.cpp index 6dedf2ab10..eac966ca1f 100644 --- a/modules/gdnative/godot/godot_color.cpp +++ b/modules/gdnative/godot/color.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_color.cpp */ +/* color.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_color.h" +#include "color.h" #include "core/variant.h" #include "core/color.h" diff --git a/modules/gdnative/godot/godot_color.h b/modules/gdnative/godot/color.h index 10dc228b1c..77e709fbe3 100644 --- a/modules/gdnative/godot/godot_color.h +++ b/modules/gdnative/godot/color.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_color.h */ +/* color.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,15 +36,17 @@ extern "C" { #include <stdint.h> +#define GODOT_COLOR_SIZE 16 + #ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED #define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED -typedef struct godot_color { - uint8_t _dont_touch_that[16]; +typedef struct { + uint8_t _dont_touch_that[GODOT_COLOR_SIZE]; } godot_color; #endif -#include "../godot.h" -#include "godot_string.h" +#include "gdnative.h" +#include "string.h" void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a); void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b); diff --git a/modules/gdnative/godot/godot_dictionary.cpp b/modules/gdnative/godot/dictionary.cpp index a14a86248b..1c0761edfd 100644 --- a/modules/gdnative/godot/godot_dictionary.cpp +++ b/modules/gdnative/godot/dictionary.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_dictionary.cpp */ +/* dictionary.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_dictionary.h" +#include "dictionary.h" #include "core/variant.h" #include "core/dictionary.h" diff --git a/modules/gdnative/godot/godot_dictionary.h b/modules/gdnative/godot/dictionary.h index 4ded0d38da..a08deb27df 100644 --- a/modules/gdnative/godot/godot_dictionary.h +++ b/modules/gdnative/godot/dictionary.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_dictionary.h */ +/* dictionary.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,16 +36,18 @@ extern "C" { #include <stdint.h> +#define GODOT_DICTIONARY_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED #define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED -typedef struct godot_dictionary { - uint8_t _dont_touch_that[8]; +typedef struct { + uint8_t _dont_touch_that[GODOT_DICTIONARY_SIZE]; } godot_dictionary; #endif -#include "../godot.h" -#include "godot_array.h" -#include "godot_variant.h" +#include "array.h" +#include "gdnative.h" +#include "variant.h" void GDAPI godot_dictionary_new(godot_dictionary *r_dest); void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src); diff --git a/modules/gdnative/godot.cpp b/modules/gdnative/godot/gdnative.cpp index 764ce7c3ea..7b94b75a52 100644 --- a/modules/gdnative/godot.cpp +++ b/modules/gdnative/godot/gdnative.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot.cpp */ +/* gdnative.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot.h" +#include "gdnative.h" #include "class_db.h" #include "error_macros.h" @@ -79,13 +79,6 @@ void _api_anchor() { _variant_api_anchor(); } -extern "C++" { -template <class a, class b> -_FORCE_INLINE_ a memcast(b v) { - return *((a *)&v); -} -} - void GDAPI godot_object_destroy(godot_object *p_o) { memdelete((Object *)p_o); } @@ -142,65 +135,6 @@ void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind) } */ -// Script API - -void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { - GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library(); - if (!library) { - ERR_EXPLAIN("Attempt to register script after initializing library!"); - ERR_FAIL(); - } - library->_register_script(p_name, p_base, p_create_func, p_destroy_func); -} - -void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { - GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library(); - if (!library) { - ERR_EXPLAIN("Attempt to register script after initializing library!"); - ERR_FAIL(); - } - library->_register_tool_script(p_name, p_base, p_create_func, p_destroy_func); -} - -void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) { - GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library(); - if (!library) { - ERR_EXPLAIN("Attempt to register script after initializing library!"); - ERR_FAIL(); - } - library->_register_script_method(p_name, p_function_name, p_attr, p_method, MethodInfo()); -} - -void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) { - GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library(); - if (!library) { - ERR_EXPLAIN("Attempt to register script after initializing library!"); - ERR_FAIL(); - } - - library->_register_script_property(p_name, p_path, p_attr, p_set_func, p_get_func); -} - -void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal) { - GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library(); - if (!library) { - ERR_EXPLAIN("Attempt to register script after initializing library!"); - ERR_FAIL(); - } - - library->_register_script_signal(p_name, p_signal); -} - -void GDAPI *godot_native_get_userdata(godot_object *p_instance) { - Object *instance = (Object *)p_instance; - if (!instance) - return NULL; - if (instance->get_script_instance() && instance->get_script_instance()->get_language() == GDNativeScriptLanguage::get_singleton()) { - return ((GDNativeInstance *)instance->get_script_instance())->get_userdata(); - } - return NULL; -} - godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname) { ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname)); if (class_info) diff --git a/modules/gdnative/godot.h b/modules/gdnative/godot/gdnative.h index 1d86998291..4b79706b52 100644 --- a/modules/gdnative/godot.h +++ b/modules/gdnative/godot/gdnative.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot.h */ +/* gdnative.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,8 +27,8 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GODOT_C_H -#define GODOT_C_H +#ifndef GODOT_GDNATIVE_H +#define GODOT_GDNATIVE_H #ifdef __cplusplus extern "C" { @@ -74,7 +74,7 @@ extern "C" { ////// Error -typedef enum godot_error { +typedef enum { GODOT_OK, GODOT_FAILED, ///< Generic fail error GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable @@ -147,6 +147,7 @@ typedef float godot_real; typedef void godot_object; /////// Brute force forward declarations for the rest +/* typedef struct godot_variant godot_variant; typedef struct godot_string godot_string; typedef struct godot_vector2 godot_vector2; @@ -170,75 +171,75 @@ typedef struct godot_pool_string_array godot_pool_string_array; typedef struct godot_pool_vector2_array godot_pool_vector2_array; typedef struct godot_pool_vector3_array godot_pool_vector3_array; typedef struct godot_pool_color_array godot_pool_color_array; - +*/ /////// String -#include "godot/godot_string.h" +#include "string.h" ////// Vector2 -#include "godot/godot_vector2.h" +#include "vector2.h" ////// Rect2 -#include "godot/godot_rect2.h" +#include "rect2.h" ////// Vector3 -#include "godot/godot_vector3.h" +#include "vector3.h" ////// Transform2D -#include "godot/godot_transform2d.h" +#include "transform2d.h" /////// Plane -#include "godot/godot_plane.h" +#include "plane.h" /////// Quat -#include "godot/godot_quat.h" +#include "quat.h" /////// Rect3 -#include "godot/godot_rect3.h" +#include "rect3.h" /////// Basis -#include "godot/godot_basis.h" +#include "basis.h" /////// Transform -#include "godot/godot_transform.h" +#include "transform.h" /////// Color -#include "godot/godot_color.h" +#include "color.h" /////// NodePath -#include "godot/godot_node_path.h" +#include "node_path.h" /////// RID -#include "godot/godot_rid.h" +#include "rid.h" /////// Dictionary -#include "godot/godot_dictionary.h" +#include "dictionary.h" /////// Array -#include "godot/godot_array.h" +#include "array.h" // single API file for Pool*Array -#include "godot/godot_pool_arrays.h" +#include "pool_arrays.h" void GDAPI godot_object_destroy(godot_object *p_o); ////// Variant -#include "godot/godot_variant.h" +#include "variant.h" ////// Singleton API @@ -246,7 +247,7 @@ godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn' ////// MethodBind API -typedef struct godot_method_bind { +typedef struct { uint8_t _dont_touch_that[1]; // TODO } godot_method_bind; @@ -255,164 +256,16 @@ void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_obj godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error); ////// Script API -typedef struct godot_native_init_options { +typedef struct { godot_bool in_editor; uint64_t core_api_hash; uint64_t editor_api_hash; uint64_t no_api_hash; -} godot_native_init_options; +} godot_gdnative_init_options; -typedef struct godot_native_terminate_options { +typedef struct { godot_bool in_editor; -} godot_native_terminate_options; - -typedef enum godot_method_rpc_mode { - GODOT_METHOD_RPC_MODE_DISABLED, - GODOT_METHOD_RPC_MODE_REMOTE, - GODOT_METHOD_RPC_MODE_SYNC, - GODOT_METHOD_RPC_MODE_MASTER, - GODOT_METHOD_RPC_MODE_SLAVE, -} godot_method_rpc_mode; - -typedef struct godot_method_attributes { - godot_method_rpc_mode rpc_type; -} godot_method_attributes; - -typedef enum godot_property_hint { - GODOT_PROPERTY_HINT_NONE, ///< no hint provided. - GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional" - GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit - GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc" - GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease) - GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer) - GODOT_PROPERTY_HINT_SPRITE_FRAME, - GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer) - GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags) - GODOT_PROPERTY_HINT_LAYERS_2D_RENDER, - GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS, - GODOT_PROPERTY_HINT_LAYERS_3D_RENDER, - GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS, - GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," - GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed - GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," - GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed - GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type - GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines - GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color - GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY, - GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS, - GODOT_PROPERTY_HINT_OBJECT_ID, - GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose - GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts) - GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type - GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type - GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance - GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base - GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type - GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type - GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance - GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base - GODOT_PROPERTY_HINT_MAX, -} godot_property_hint; - -typedef enum godot_property_usage_flags { - - GODOT_PROPERTY_USAGE_STORAGE = 1, - GODOT_PROPERTY_USAGE_EDITOR = 2, - GODOT_PROPERTY_USAGE_NETWORK = 4, - GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8, - GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables - GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables - GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings - GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor - GODOT_PROPERTY_USAGE_CATEGORY = 256, - GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero - GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false - GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048, - GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096, - GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192, - GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384, - GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768, - GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536, - - GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK, - GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED, - GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK, -} godot_property_usage_flags; - -typedef struct godot_property_attributes { - godot_method_rpc_mode rset_type; - - godot_int type; - godot_property_hint hint; - godot_string hint_string; - godot_property_usage_flags usage; - godot_variant default_value; -} godot_property_attributes; - -typedef struct godot_instance_create_func { - // instance pointer, method_data - return user data - GDCALLINGCONV void *(*create_func)(godot_object *, void *); - void *method_data; - GDCALLINGCONV void (*free_func)(void *); -} godot_instance_create_func; - -typedef struct godot_instance_destroy_func { - // instance pointer, method data, user data - GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *); - void *method_data; - GDCALLINGCONV void (*free_func)(void *); -} godot_instance_destroy_func; - -void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); - -void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); - -typedef struct godot_instance_method { - // instance pointer, method data, user data, num args, args - return result as varaint - GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **); - void *method_data; - GDCALLINGCONV void (*free_func)(void *); -} godot_instance_method; - -void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method); - -typedef struct godot_property_set_func { - // instance pointer, method data, user data, value - GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant); - void *method_data; - GDCALLINGCONV void (*free_func)(void *); -} godot_property_set_func; - -typedef struct godot_property_get_func { - // instance pointer, method data, user data, value - GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *); - void *method_data; - GDCALLINGCONV void (*free_func)(void *); -} godot_property_get_func; - -void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func); - -typedef struct godot_signal_argument { - godot_string name; - godot_int type; - godot_property_hint hint; - godot_string hint_string; - godot_property_usage_flags usage; - godot_variant default_value; -} godot_signal_argument; - -typedef struct godot_signal { - godot_string name; - int num_args; - godot_signal_argument *args; - int num_default_args; - godot_variant *default_args; -} godot_signal; - -void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal); - -void GDAPI *godot_native_get_userdata(godot_object *p_instance); +} godot_gdnative_terminate_options; // Calling convention? typedef godot_object *(*godot_class_constructor)(); @@ -421,6 +274,11 @@ godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classnam godot_dictionary GDAPI godot_get_global_constants(); +////// GDNative procedure types +typedef void (*godot_gdnative_init_fn)(godot_gdnative_init_options *); +typedef void (*godot_gdnative_terminate_fn)(godot_gdnative_terminate_options *); +typedef godot_variant (*godot_gdnative_procedure_fn)(void *, godot_array *); + ////// System Functions //using these will help Godot track how much memory is in use in debug mode diff --git a/modules/gdnative/godot/icon.png.import b/modules/gdnative/godot/icon.png.import new file mode 100644 index 0000000000..27920124f9 --- /dev/null +++ b/modules/gdnative/godot/icon.png.import @@ -0,0 +1,23 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/icon.png-aa47d037a37fb38b3b7e7828e4eec407.stex" + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +stream=false +size_limit=0 +detect_3d=true diff --git a/modules/gdnative/godot/godot_node_path.cpp b/modules/gdnative/godot/node_path.cpp index c8eacd05af..a9edbc8352 100644 --- a/modules/gdnative/godot/godot_node_path.cpp +++ b/modules/gdnative/godot/node_path.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_node_path.cpp */ +/* node_path.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_node_path.h" +#include "node_path.h" #include "core/variant.h" #include "core/path_db.h" diff --git a/modules/gdnative/godot/godot_node_path.h b/modules/gdnative/godot/node_path.h index b0c9d44859..06955a052e 100644 --- a/modules/gdnative/godot/godot_node_path.h +++ b/modules/gdnative/godot/node_path.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_node_path.h */ +/* node_path.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,15 +36,17 @@ extern "C" { #include <stdint.h> +#define GODOT_NODE_PATH_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED #define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED -typedef struct godot_node_path { - uint8_t _dont_touch_that[8]; +typedef struct { + uint8_t _dont_touch_that[GODOT_NODE_PATH_SIZE]; } godot_node_path; #endif -#include "../godot.h" -#include "godot_string.h" +#include "gdnative.h" +#include "string.h" void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from); void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src); diff --git a/modules/gdnative/godot/godot_plane.cpp b/modules/gdnative/godot/plane.cpp index 68adbd4a98..e9e659e5da 100644 --- a/modules/gdnative/godot/godot_plane.cpp +++ b/modules/gdnative/godot/plane.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_plane.cpp */ +/* plane.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_plane.h" +#include "plane.h" #include "core/variant.h" #include "core/math/plane.h" diff --git a/modules/gdnative/godot/godot_plane.h b/modules/gdnative/godot/plane.h index cfc955f277..e9e3b71e03 100644 --- a/modules/gdnative/godot/godot_plane.h +++ b/modules/gdnative/godot/plane.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_plane.h */ +/* plane.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,15 +36,17 @@ extern "C" { #include <stdint.h> +#define GODOT_PLANE_SIZE 16 + #ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED #define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED -typedef struct godot_plane { - uint8_t _dont_touch_that[16]; +typedef struct { + uint8_t _dont_touch_that[GODOT_PLANE_SIZE]; } godot_plane; #endif -#include "../godot.h" -#include "godot_vector3.h" +#include "gdnative.h" +#include "vector3.h" void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d); void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3); diff --git a/modules/gdnative/godot/godot_pool_arrays.cpp b/modules/gdnative/godot/pool_arrays.cpp index ea9aceea81..6a6ee0f126 100644 --- a/modules/gdnative/godot/godot_pool_arrays.cpp +++ b/modules/gdnative/godot/pool_arrays.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_pool_arrays.cpp */ +/* pool_arrays.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,11 +27,15 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_pool_arrays.h" +#include "pool_arrays.h" #include "array.h" +#include "core/variant.h" #include "dvector.h" -#include "variant.h" + +#include "core/color.h" +#include "core/math/math_2d.h" +#include "core/math/vector3.h" #ifdef __cplusplus extern "C" { diff --git a/modules/gdnative/godot/godot_pool_arrays.h b/modules/gdnative/godot/pool_arrays.h index a794d03f01..1e2916cea9 100644 --- a/modules/gdnative/godot/godot_pool_arrays.h +++ b/modules/gdnative/godot/pool_arrays.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_pool_arrays.h */ +/* pool_arrays.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -38,66 +38,87 @@ extern "C" { /////// PoolByteArray +#define GODOT_POOL_BYTE_ARRAY_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED -typedef struct godot_pool_byte_array { - uint8_t _dont_touch_that[8]; +#define GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_BYTE_ARRAY_SIZE]; } godot_pool_byte_array; #endif /////// PoolIntArray +#define GODOT_POOL_INT_ARRAY_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED -typedef struct godot_pool_int_array { - uint8_t _dont_touch_that[8]; +#define GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_INT_ARRAY_SIZE]; } godot_pool_int_array; #endif /////// PoolRealArray +#define GODOT_POOL_REAL_ARRAY_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED -typedef struct godot_pool_real_array { - uint8_t _dont_touch_that[8]; +#define GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_REAL_ARRAY_SIZE]; } godot_pool_real_array; #endif /////// PoolStringArray +#define GODOT_POOL_STRING_ARRAY_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED -typedef struct godot_pool_string_array { - uint8_t _dont_touch_that[8]; +#define GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_STRING_ARRAY_SIZE]; } godot_pool_string_array; #endif /////// PoolVector2Array +#define GODOT_POOL_VECTOR2_ARRAY_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED -typedef struct godot_pool_vector2_array { - uint8_t _dont_touch_that[8]; +#define GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_VECTOR2_ARRAY_SIZE]; } godot_pool_vector2_array; #endif /////// PoolVector3Array +#define GODOT_POOL_VECTOR3_ARRAY_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED -typedef struct godot_pool_vector3_array { - uint8_t _dont_touch_that[8]; +#define GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_VECTOR3_ARRAY_SIZE]; } godot_pool_vector3_array; #endif /////// PoolColorArray +#define GODOT_POOL_COLOR_ARRAY_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED -typedef struct godot_pool_color_array { - uint8_t _dont_touch_that[8]; +#define GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_COLOR_ARRAY_SIZE]; } godot_pool_color_array; #endif -#include "godot_array.h" -#include "godot_color.h" -#include "godot_vector2.h" -#include "godot_vector3.h" +#include "array.h" +#include "color.h" +#include "vector2.h" +#include "vector3.h" -#include "../godot.h" +#include "gdnative.h" // byte diff --git a/modules/gdnative/godot/godot_quat.cpp b/modules/gdnative/godot/quat.cpp index 7235e4fcec..6800f7fc7e 100644 --- a/modules/gdnative/godot/godot_quat.cpp +++ b/modules/gdnative/godot/quat.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_quat.cpp */ +/* quat.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_quat.h" +#include "quat.h" #include "core/variant.h" #include "core/math/quat.h" diff --git a/modules/gdnative/godot/godot_quat.h b/modules/gdnative/godot/quat.h index 2289b6cbab..b86cbacc62 100644 --- a/modules/gdnative/godot/godot_quat.h +++ b/modules/gdnative/godot/quat.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_quat.h */ +/* quat.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,15 +36,17 @@ extern "C" { #include <stdint.h> +#define GODOT_QUAT_SIZE 16 + #ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED #define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED -typedef struct godot_quat { - uint8_t _dont_touch_that[16]; +typedef struct { + uint8_t _dont_touch_that[GODOT_QUAT_SIZE]; } godot_quat; #endif -#include "../godot.h" -#include "godot_vector3.h" +#include "gdnative.h" +#include "vector3.h" void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w); void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle); diff --git a/modules/gdnative/godot/godot_rect2.cpp b/modules/gdnative/godot/rect2.cpp index 0e456ea3ba..830d7bb496 100644 --- a/modules/gdnative/godot/godot_rect2.cpp +++ b/modules/gdnative/godot/rect2.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_rect2.cpp */ +/* rect2.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_rect2.h" +#include "rect2.h" #include "core/variant.h" #include "core/math/math_2d.h" diff --git a/modules/gdnative/godot/godot_rect2.h b/modules/gdnative/godot/rect2.h index 488a1204f7..7b6613d9dd 100644 --- a/modules/gdnative/godot/godot_rect2.h +++ b/modules/gdnative/godot/rect2.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_rect2.h */ +/* rect2.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -43,8 +43,8 @@ typedef struct godot_rect2 { } godot_rect2; #endif -#include "../godot.h" -#include "godot_vector2.h" +#include "gdnative.h" +#include "vector2.h" void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size); void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height); diff --git a/modules/gdnative/godot/godot_rect3.cpp b/modules/gdnative/godot/rect3.cpp index e524fa8463..0fabba5b7b 100644 --- a/modules/gdnative/godot/godot_rect3.cpp +++ b/modules/gdnative/godot/rect3.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_rect3.cpp */ +/* rect3.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_rect3.h" +#include "rect3.h" #include "core/variant.h" #include "core/math/rect3.h" diff --git a/modules/gdnative/godot/godot_rect3.h b/modules/gdnative/godot/rect3.h index 9e9a49ac27..638d89f76f 100644 --- a/modules/gdnative/godot/godot_rect3.h +++ b/modules/gdnative/godot/rect3.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_rect3.h */ +/* rect3.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,16 +36,18 @@ extern "C" { #include <stdint.h> +#define GODOT_RECT3_SIZE 24 + #ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED #define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED -typedef struct godot_rect3 { - uint8_t _dont_touch_that[24]; +typedef struct { + uint8_t _dont_touch_that[GODOT_RECT3_SIZE]; } godot_rect3; #endif -#include "../godot.h" -#include "godot_plane.h" -#include "godot_vector3.h" +#include "gdnative.h" +#include "plane.h" +#include "vector3.h" void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size); diff --git a/modules/gdnative/godot/godot_rid.cpp b/modules/gdnative/godot/rid.cpp index 343c004bff..2b724e554d 100644 --- a/modules/gdnative/godot/godot_rid.cpp +++ b/modules/gdnative/godot/rid.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_rid.cpp */ +/* rid.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_rid.h" +#include "rid.h" #include "core/variant.h" #include "core/resource.h" diff --git a/modules/gdnative/godot/godot_rid.h b/modules/gdnative/godot/rid.h index 25dc8d965e..92e101fd2e 100644 --- a/modules/gdnative/godot/godot_rid.h +++ b/modules/gdnative/godot/rid.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_rid.h */ +/* rid.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,14 +36,16 @@ extern "C" { #include <stdint.h> +#define GODOT_RID_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED #define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED -typedef struct godot_rid { - uint8_t _dont_touch_that[8]; +typedef struct { + uint8_t _dont_touch_that[GODOT_RID_SIZE]; } godot_rid; #endif -#include "../godot.h" +#include "gdnative.h" void GDAPI godot_rid_new(godot_rid *r_dest); diff --git a/modules/gdnative/godot/godot_string.cpp b/modules/gdnative/godot/string.cpp index 679011e715..e54ef3655f 100644 --- a/modules/gdnative/godot/godot_string.cpp +++ b/modules/gdnative/godot/string.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_string.cpp */ +/* string.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_string.h" +#include "string.h" #include "string_db.h" #include "ustring.h" diff --git a/modules/gdnative/godot/godot_string.h b/modules/gdnative/godot/string.h index df848abb76..d4d6d6c1d0 100644 --- a/modules/gdnative/godot/godot_string.h +++ b/modules/gdnative/godot/string.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_string.h */ +/* string.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -37,13 +37,16 @@ extern "C" { #include <stdint.h> #include <wchar.h> +#define GODOT_STRING_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED -typedef struct godot_string { - uint8_t _dont_touch_that[8]; +#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_STRING_SIZE]; } godot_string; #endif -#include "../godot.h" +#include "gdnative.h" void GDAPI godot_string_new(godot_string *r_dest); void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src); diff --git a/modules/gdnative/godot/godot_transform.cpp b/modules/gdnative/godot/transform.cpp index eb9e1e207b..e566ed0b6e 100644 --- a/modules/gdnative/godot/godot_transform.cpp +++ b/modules/gdnative/godot/transform.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_transform.cpp */ +/* transform.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_transform.h" +#include "transform.h" #include "core/variant.h" #include "core/math/transform.h" diff --git a/modules/gdnative/godot/godot_transform.h b/modules/gdnative/godot/transform.h index ee87e1d33f..d14190ec49 100644 --- a/modules/gdnative/godot/godot_transform.h +++ b/modules/gdnative/godot/transform.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_transform.h */ +/* transform.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,17 +36,19 @@ extern "C" { #include <stdint.h> +#define GODOT_TRANSFORM_SIZE 48 + #ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED #define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED -typedef struct godot_transform { - uint8_t _dont_touch_that[48]; +typedef struct { + uint8_t _dont_touch_that[GODOT_TRANSFORM_SIZE]; } godot_transform; #endif -#include "../godot.h" -#include "godot_basis.h" -#include "godot_variant.h" -#include "godot_vector3.h" +#include "basis.h" +#include "gdnative.h" +#include "variant.h" +#include "vector3.h" void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin); void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin); diff --git a/modules/gdnative/godot/godot_transform2d.cpp b/modules/gdnative/godot/transform2d.cpp index bdb5476f7d..01db3f7ae0 100644 --- a/modules/gdnative/godot/godot_transform2d.cpp +++ b/modules/gdnative/godot/transform2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_transform2d.cpp */ +/* transform2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_transform2d.h" +#include "transform2d.h" #include "core/variant.h" #include "core/math/math_2d.h" diff --git a/modules/gdnative/godot/godot_transform2d.h b/modules/gdnative/godot/transform2d.h index c375e90af7..7171e528f2 100644 --- a/modules/gdnative/godot/godot_transform2d.h +++ b/modules/gdnative/godot/transform2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_transform2d.h */ +/* transform2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,16 +36,18 @@ extern "C" { #include <stdint.h> +#define GODOT_TRANSFORM2D_SIZE 24 + #ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED #define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED -typedef struct godot_transform2d { - uint8_t _dont_touch_that[24]; +typedef struct { + uint8_t _dont_touch_that[GODOT_TRANSFORM2D_SIZE]; } godot_transform2d; #endif -#include "../godot.h" -#include "godot_variant.h" -#include "godot_vector2.h" +#include "gdnative.h" +#include "variant.h" +#include "vector2.h" void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos); void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin); diff --git a/modules/gdnative/godot/godot_variant.cpp b/modules/gdnative/godot/variant.cpp index c9607fb21a..3469058cfd 100644 --- a/modules/gdnative/godot/godot_variant.cpp +++ b/modules/gdnative/godot/variant.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_variant.cpp */ +/* variant.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_variant.h" +#include "variant.h" #include "core/variant.h" #ifdef __cplusplus diff --git a/modules/gdnative/godot/godot_variant.h b/modules/gdnative/godot/variant.h index 9b6d287249..b56d5824fa 100644 --- a/modules/gdnative/godot/godot_variant.h +++ b/modules/gdnative/godot/variant.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_variant.h */ +/* variant.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,9 +36,12 @@ extern "C" { #include <stdint.h> +#define GODOT_VARIANT_SIZE 24 + #ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED -typedef struct godot_variant { - uint8_t _dont_touch_that[24]; +#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_VARIANT_SIZE]; } godot_variant; #endif @@ -96,25 +99,25 @@ typedef struct godot_variant_call_error { godot_variant_type expected; } godot_variant_call_error; -#include "godot_array.h" -#include "godot_basis.h" -#include "godot_color.h" -#include "godot_dictionary.h" -#include "godot_node_path.h" -#include "godot_plane.h" -#include "godot_pool_arrays.h" -#include "godot_quat.h" -#include "godot_rect2.h" -#include "godot_rect3.h" -#include "godot_rid.h" -#include "godot_string.h" -#include "godot_transform.h" -#include "godot_transform2d.h" -#include "godot_variant.h" -#include "godot_vector2.h" -#include "godot_vector3.h" - -#include "../godot.h" +#include "array.h" +#include "basis.h" +#include "color.h" +#include "dictionary.h" +#include "node_path.h" +#include "plane.h" +#include "pool_arrays.h" +#include "quat.h" +#include "rect2.h" +#include "rect3.h" +#include "rid.h" +#include "string.h" +#include "transform.h" +#include "transform2d.h" +#include "variant.h" +#include "vector2.h" +#include "vector3.h" + +#include "gdnative.h" godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v); diff --git a/modules/gdnative/godot/godot_vector2.cpp b/modules/gdnative/godot/vector2.cpp index 0ced800872..6b40e31a89 100644 --- a/modules/gdnative/godot/godot_vector2.cpp +++ b/modules/gdnative/godot/vector2.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_vector2.cpp */ +/* vector2.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_vector2.h" +#include "vector2.h" #include "core/variant.h" #include "core/math/math_2d.h" diff --git a/modules/gdnative/godot/godot_vector2.h b/modules/gdnative/godot/vector2.h index 9c7590fedf..9934ddadbb 100644 --- a/modules/gdnative/godot/godot_vector2.h +++ b/modules/gdnative/godot/vector2.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_vector2.h */ +/* vector2.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,14 +36,16 @@ extern "C" { #include <stdint.h> +#define GODOT_VECTOR2_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED #define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED -typedef struct godot_vector2 { - uint8_t _dont_touch_that[8]; +typedef struct { + uint8_t _dont_touch_that[GODOT_VECTOR2_SIZE]; } godot_vector2; #endif -#include "../godot.h" +#include "gdnative.h" void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y); diff --git a/modules/gdnative/godot/godot_vector3.cpp b/modules/gdnative/godot/vector3.cpp index adca0d1e2a..904cdad9d0 100644 --- a/modules/gdnative/godot/godot_vector3.cpp +++ b/modules/gdnative/godot/vector3.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_vector3.cpp */ +/* vector3.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_vector3.h" +#include "vector3.h" #include "core/variant.h" #include "core/vector.h" diff --git a/modules/gdnative/godot/godot_vector3.h b/modules/gdnative/godot/vector3.h index 98d9ddf6ac..b5f8d0f49a 100644 --- a/modules/gdnative/godot/godot_vector3.h +++ b/modules/gdnative/godot/vector3.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_vector3.h */ +/* vector3.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,15 +36,17 @@ extern "C" { #include <stdint.h> +#define GODOT_VECTOR3_SIZE 12 + #ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED #define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED -typedef struct godot_vector3 { - uint8_t _dont_touch_that[12]; +typedef struct { + uint8_t _dont_touch_that[GODOT_VECTOR3_SIZE]; } godot_vector3; #endif -#include "../godot.h" -#include "godot_basis.h" +#include "basis.h" +#include "gdnative.h" typedef enum { GODOT_VECTOR3_AXIS_X, diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp index 8789c9a267..20ac1ecc0c 100644 --- a/modules/gdnative/register_types.cpp +++ b/modules/gdnative/register_types.cpp @@ -33,34 +33,46 @@ #include "io/resource_loader.h" #include "io/resource_saver.h" -GDNativeScriptLanguage *script_language_gdn = NULL; -ResourceFormatLoaderGDNativeScript *resource_loader_gdn = NULL; -ResourceFormatSaverGDNativeScript *resource_saver_gdn = NULL; -//ResourceFormatLoaderDLLibrary *resource_loader_dllib=NULL; +#include "core/os/os.h" -void register_gdnative_types() { +godot_variant cb_standard_varcall(void *handle, godot_string *p_procedure, godot_array *p_args) { + if (handle == NULL) { + ERR_PRINT("No valid library handle, can't call standard varcall procedure"); + godot_variant ret; + godot_variant_new_nil(&ret); + return ret; + } - ClassDB::register_class<GDNativeLibrary>(); - ClassDB::register_class<GDNativeScript>(); + void *library_proc; + Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( + handle, + *(String *)p_procedure, + library_proc); + if (err != OK) { + ERR_PRINT((String("GDNative procedure \"" + *(String *)p_procedure) + "\" does not exists and can't be called").utf8().get_data()); + godot_variant ret; + godot_variant_new_nil(&ret); + return ret; + } + + godot_gdnative_procedure_fn proc; + proc = (godot_gdnative_procedure_fn)library_proc; - script_language_gdn = memnew(GDNativeScriptLanguage); - ScriptServer::register_language(script_language_gdn); - resource_loader_gdn = memnew(ResourceFormatLoaderGDNativeScript); - ResourceLoader::add_resource_format_loader(resource_loader_gdn); - resource_saver_gdn = memnew(ResourceFormatSaverGDNativeScript); - ResourceSaver::add_resource_format_saver(resource_saver_gdn); + return proc(NULL, p_args); } -void unregister_gdnative_types() { +GDNativeCallRegistry *GDNativeCallRegistry::singleton; - ScriptServer::unregister_language(script_language_gdn); +void register_gdnative_types() { - if (script_language_gdn) - memdelete(script_language_gdn); + ClassDB::register_class<GDNativeLibrary>(); + ClassDB::register_class<GDNative>(); + + GDNativeCallRegistry::singleton = memnew(GDNativeCallRegistry); - if (resource_loader_gdn) - memdelete(resource_loader_gdn); + GDNativeCallRegistry::singleton->register_native_call_type("standard_varcall", cb_standard_varcall); +} - if (resource_saver_gdn) - memdelete(resource_saver_gdn); +void unregister_gdnative_types() { + memdelete(GDNativeCallRegistry::singleton); } |