diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 15:21:27 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 15:21:27 -0300 |
commit | a6f3bc7c696af03e3875f78e098d2476e409d15e (patch) | |
tree | fc1bb58e900436c48c03c52106eb57250442ae35 /modules/gdnative | |
parent | 307b1b3a5835ecdb477859785c673a07e248f904 (diff) |
Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
Diffstat (limited to 'modules/gdnative')
-rw-r--r-- | modules/gdnative/arvr/arvr_interface_gdnative.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.cpp b/modules/gdnative/arvr/arvr_interface_gdnative.cpp index 0f0c864df2..faa891e624 100644 --- a/modules/gdnative/arvr/arvr_interface_gdnative.cpp +++ b/modules/gdnative/arvr/arvr_interface_gdnative.cpp @@ -31,7 +31,7 @@ #include "arvr_interface_gdnative.h" #include "core/input/input_filter.h" #include "servers/arvr/arvr_positional_tracker.h" -#include "servers/visual/visual_server_globals.h" +#include "servers/rendering/rendering_server_globals.h" void ARVRInterfaceGDNative::_bind_methods() { ADD_PROPERTY_DEFAULT("interface_is_initialized", false); @@ -292,7 +292,7 @@ void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_re #warning this needs to be redone #endif #if 0 - VSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0); + RSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0); #endif } @@ -302,13 +302,13 @@ godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) { #if 0 RID *render_target = (RID *)p_render_target; - RID eye_texture = VSG::storage->render_target_get_texture(*render_target); + RID eye_texture = RSG::storage->render_target_get_texture(*render_target); #endif #ifndef _MSC_VER #warning need to obtain this ID again #endif - uint32_t texid = 0; //VS::get_singleton()->texture_get_texid(eye_texture); + uint32_t texid = 0; //RS::get_singleton()->texture_get_texid(eye_texture); return texid; } |