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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-02-01 17:09:14 +0100
committerGitHub <noreply@github.com>2020-02-01 17:09:14 +0100
commit739f583151ee5b66b2a3d60c8c206ccdba8fa7f9 (patch)
treef2d2a52306b0368e2e9ab9779683c834e7b59ca7 /modules/gdnative
parenta840b89b35ed2dead6cef9c13bd51f29ce42d3e0 (diff)
parent491a6411d95911aa1f6740c341a45f6fc40fb3ff (diff)
Merge pull request #35811 from touilleMan/remove-useless-pluginscript-get_rpc-rset_mode
Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode fields
Diffstat (limited to 'modules/gdnative')
-rw-r--r--modules/gdnative/include/pluginscript/godot_pluginscript.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
index 2c2528b8b9..e8822fc1ec 100644
--- a/modules/gdnative/include/pluginscript/godot_pluginscript.h
+++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h
@@ -57,9 +57,6 @@ typedef struct {
int p_argcount, godot_variant_call_error *r_error);
void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification);
- // TODO: could this rpc mode stuff be moved to the godot_pluginscript_script_manifest ?
- godot_method_rpc_mode (*get_rpc_mode)(godot_pluginscript_instance_data *p_data, const godot_string *p_method);
- godot_method_rpc_mode (*get_rset_mode)(godot_pluginscript_instance_data *p_data, const godot_string *p_variable);
//this is used by script languages that keep a reference counter of their own
//you can make make Ref<> not die when it reaches zero, so deleting the reference