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authorKarroffel <therzog@mail.de>2017-07-27 09:23:21 +0200
committerKarroffel <therzog@mail.de>2017-07-27 11:13:21 +0200
commit135c2112ad87265d35899dede34c3a7e06ec2f54 (patch)
tree87dc648f137a9d0d47766b281427766f621ad48f /modules/gdnative
parenta2795e95318f57747dbb86a2a12b3567838b8c7d (diff)
added an optional parameter to OS symbol lookup
When looking up a symbol from a library, previously an error was shown when the symbol did not exist. That caused confusion when the lookup was completely optional. This adds a new parameter to that method so that those errors can be handled manually if needed.
Diffstat (limited to 'modules/gdnative')
-rw-r--r--modules/gdnative/register_types.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index 20ac1ecc0c..d180d5aada 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -47,7 +47,8 @@ godot_variant cb_standard_varcall(void *handle, godot_string *p_procedure, godot
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
handle,
*(String *)p_procedure,
- library_proc);
+ library_proc,
+ true); // we roll our own message
if (err != OK) {
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_procedure) + "\" does not exists and can't be called").utf8().get_data());
godot_variant ret;