diff options
| author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-12 17:01:17 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 10:01:56 +0200 |
| commit | 1f6f364a56319eabd02c050746fe7df3f55ffee3 (patch) | |
| tree | 8bebdce946466ce8e9476ccd46c9dba62c323938 /modules/gdnative/pluginscript | |
| parent | e7c9d818766a119089873e4941e4865fb36883ec (diff) | |
Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.
Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
Diffstat (limited to 'modules/gdnative/pluginscript')
| -rw-r--r-- | modules/gdnative/pluginscript/pluginscript_script.cpp | 5 | ||||
| -rw-r--r-- | modules/gdnative/pluginscript/pluginscript_script.h | 10 |
2 files changed, 5 insertions, 10 deletions
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index 6b303c8716..9b00d654d1 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -550,11 +550,6 @@ MultiplayerAPI::RPCMode PluginScript::get_rset_mode(const StringName &p_variable } PluginScript::PluginScript() : - _data(nullptr), - _desc(nullptr), - _language(nullptr), - _tool(false), - _valid(false), _script_list(this) { } diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h index 70b9ca980b..287f42bf7b 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.h +++ b/modules/gdnative/pluginscript/pluginscript_script.h @@ -45,11 +45,11 @@ class PluginScript : public Script { friend class PluginScriptLanguage; private: - godot_pluginscript_script_data *_data; - const godot_pluginscript_script_desc *_desc; - PluginScriptLanguage *_language; - bool _tool; - bool _valid; + godot_pluginscript_script_data *_data = nullptr; + const godot_pluginscript_script_desc *_desc = nullptr; + PluginScriptLanguage *_language = nullptr; + bool _tool = false; + bool _valid = false; Ref<Script> _ref_base_parent; StringName _native_parent; |