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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-09-03 19:40:47 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-09-07 11:14:30 +0200
commitbf9aae09ba5eccde7ec355dac96b6a2088fb1a3f (patch)
tree4012cb4aa0f6d9bb548cf15c165dd11d77e09a16 /modules/gdnative/nativescript/nativescript.h
parentb0b30aaf41191ccbfdc8786cb79a76efb16d1459 (diff)
[Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
Diffstat (limited to 'modules/gdnative/nativescript/nativescript.h')
-rw-r--r--modules/gdnative/nativescript/nativescript.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index 777a878660..a7647e8c59 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -71,7 +71,7 @@ struct NativeScriptDesc {
};
Map<StringName, Method> methods;
- Vector<MultiplayerAPI::RPCConfig> rpc_methods;
+ Vector<Multiplayer::RPCConfig> rpc_methods;
OrderedHashMap<StringName, Property> properties;
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
StringName base;
@@ -175,7 +175,7 @@ public:
virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
String get_class_documentation() const;
String get_method_documentation(const StringName &p_method) const;
@@ -213,7 +213,7 @@ public:
String to_string(bool *r_valid);
virtual Ref<Script> get_script() const;
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
virtual ScriptLanguage *get_language();