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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-05-29 11:47:52 +0200
committerGitHub <noreply@github.com>2018-05-29 11:47:52 +0200
commit4c69a495c948b1698a1634b506bf660bd49cdd76 (patch)
tree76f810cefb7542fc4e3040d52810899a5e4ea40c /modules/gdnative/nativescript/nativescript.cpp
parentd0b62ce1558766134ea2fc6bcf912e837d0ae40b (diff)
Revert "RPCMode refactor, more sync modes"
Diffstat (limited to 'modules/gdnative/nativescript/nativescript.cpp')
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp38
1 files changed, 16 insertions, 22 deletions
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index d6abbc1bcf..cf8977f3ea 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -747,7 +747,7 @@ Ref<Script> NativeScriptInstance::get_script() const {
return script;
}
-MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
+NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
@@ -757,33 +757,27 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_m
if (E) {
switch (E->get().rpc_mode) {
case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
+ return RPC_MODE_DISABLED;
case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
+ return RPC_MODE_REMOTE;
case GODOT_METHOD_RPC_MODE_SYNC:
- return MultiplayerAPI::RPC_MODE_SYNC;
+ return RPC_MODE_SYNC;
case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
+ return RPC_MODE_MASTER;
case GODOT_METHOD_RPC_MODE_SLAVE:
- return MultiplayerAPI::RPC_MODE_SLAVE;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_SLAVESYNC:
- return MultiplayerAPI::RPC_MODE_SLAVESYNC;
+ return RPC_MODE_SLAVE;
default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
+ return RPC_MODE_DISABLED;
}
}
script_data = script_data->base_data;
}
- return MultiplayerAPI::RPC_MODE_DISABLED;
+ return RPC_MODE_DISABLED;
}
-MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
+NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
@@ -793,24 +787,24 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_
if (E) {
switch (E.get().rset_mode) {
case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
+ return RPC_MODE_DISABLED;
case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
+ return RPC_MODE_REMOTE;
case GODOT_METHOD_RPC_MODE_SYNC:
- return MultiplayerAPI::RPC_MODE_SYNC;
+ return RPC_MODE_SYNC;
case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
+ return RPC_MODE_MASTER;
case GODOT_METHOD_RPC_MODE_SLAVE:
- return MultiplayerAPI::RPC_MODE_SLAVE;
+ return RPC_MODE_SLAVE;
default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
+ return RPC_MODE_DISABLED;
}
}
script_data = script_data->base_data;
}
- return MultiplayerAPI::RPC_MODE_DISABLED;
+ return RPC_MODE_DISABLED;
}
ScriptLanguage *NativeScriptInstance::get_language() {