diff options
author | Emmanuel Leblond <emmanuel.leblond@gmail.com> | 2020-02-01 05:16:48 +0100 |
---|---|---|
committer | Emmanuel Leblond <emmanuel.leblond@gmail.com> | 2020-02-01 05:16:48 +0100 |
commit | af8905fdf321770f6067ffb3c90ec6fdea710897 (patch) | |
tree | 7f66c01f42a63e3b5ea261d1042de0425afaa363 /modules/gdnative/include | |
parent | 43f84445ba187ff5a913f99aa1c4fb8640ffb36b (diff) |
Use StringName in pluginscript's set/get_prop and add_global_constant
Diffstat (limited to 'modules/gdnative/include')
-rw-r--r-- | modules/gdnative/include/pluginscript/godot_pluginscript.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index 2c2528b8b9..ea48a1d971 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -44,13 +44,12 @@ typedef void godot_pluginscript_language_data; // --- Instance --- -// TODO: use godot_string_name for faster lookup ? typedef struct { godot_pluginscript_instance_data *(*init)(godot_pluginscript_script_data *p_data, godot_object *p_owner); void (*finish)(godot_pluginscript_instance_data *p_data); - godot_bool (*set_prop)(godot_pluginscript_instance_data *p_data, const godot_string *p_name, const godot_variant *p_value); - godot_bool (*get_prop)(godot_pluginscript_instance_data *p_data, const godot_string *p_name, godot_variant *r_ret); + godot_bool (*set_prop)(godot_pluginscript_instance_data *p_data, const godot_string_name *p_name, const godot_variant *p_value); + godot_bool (*get_prop)(godot_pluginscript_instance_data *p_data, const godot_string_name *p_name, godot_variant *r_ret); godot_variant (*call_method)(godot_pluginscript_instance_data *p_data, const godot_string_name *p_method, const godot_variant **p_args, @@ -139,7 +138,7 @@ typedef struct { godot_error (*complete_code)(godot_pluginscript_language_data *p_data, const godot_string *p_code, const godot_string *p_path, godot_object *p_owner, godot_array *r_options, godot_bool *r_force, godot_string *r_call_hint); void (*auto_indent_code)(godot_pluginscript_language_data *p_data, godot_string *p_code, int p_from_line, int p_to_line); - void (*add_global_constant)(godot_pluginscript_language_data *p_data, const godot_string *p_variable, const godot_variant *p_value); + void (*add_global_constant)(godot_pluginscript_language_data *p_data, const godot_string_name *p_variable, const godot_variant *p_value); godot_string (*debug_get_error)(godot_pluginscript_language_data *p_data); int (*debug_get_stack_level_count)(godot_pluginscript_language_data *p_data); int (*debug_get_stack_level_line)(godot_pluginscript_language_data *p_data, int p_level); |