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authorGeorge Marques <george@gmarqu.es>2020-11-07 15:00:28 -0300
committerGeorge Marques <george@gmarqu.es>2020-11-07 16:09:14 -0300
commit82576371efd101a2ad07284dd338b5e5813a5a45 (patch)
tree36c650fa1221c69d8a973f687904c78bc115eb12 /modules/gdnative/include
parent0b910cd8b7b4ef661a2b52dd8c5962363e6c5150 (diff)
GDNative: Define special char types in string.h
Those are standard types in C++ but not in C. This also removes the wchar header which is not needed anymore and use stddef.h instead (which is needed for size_t).
Diffstat (limited to 'modules/gdnative/include')
-rw-r--r--modules/gdnative/include/gdnative/string.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index 0582d95f63..6043351e84 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -35,8 +35,13 @@
extern "C" {
#endif
+#include <stddef.h>
#include <stdint.h>
-#include <wchar.h>
+
+#ifndef __cplusplus
+typedef uint32_t char32_t;
+typedef uint16_t char16_t;
+#endif
typedef char32_t godot_char_type;