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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-11-03 00:21:06 +0100
committerAaron Franke <arnfranke@yahoo.com>2020-11-03 04:46:08 -0500
commit7adb6b91b33e297b4833ef5f82adcf64a15777f4 (patch)
tree8a47d75e5a7ea66f1b5deec162408887090cdd11 /modules/gdnative/include
parent873d4617852cddfd368e3046f718f410eade6a3e (diff)
Remove `Color.contrasted()` as its behavior is barely useful
Returning the most contrasting color isn't a trivial task, as there are often many possible choices. It's usually best left for the user to implement using a script.
Diffstat (limited to 'modules/gdnative/include')
-rw-r--r--modules/gdnative/include/gdnative/color.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h
index e7737bf8e1..e64097ef57 100644
--- a/modules/gdnative/include/gdnative/color.h
+++ b/modules/gdnative/include/gdnative/color.h
@@ -93,8 +93,6 @@ godot_int GDAPI godot_color_to_argb32(const godot_color *p_self);
godot_color GDAPI godot_color_inverted(const godot_color *p_self);
-godot_color GDAPI godot_color_contrasted(const godot_color *p_self);
-
godot_color GDAPI godot_color_lerp(const godot_color *p_self, const godot_color *p_b, const godot_real p_t);
godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over);