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authorfhuya <fhuyakou@gmail.com>2019-05-30 12:50:36 -0700
committerfhuya <fhuyakou@gmail.com>2019-05-30 16:35:50 -0700
commit2c3536810a497165e063bd56f842c21cf38f22a5 (patch)
treeed4764bf467f4472aaee683f0e5b6058e96ce592 /modules/gdnative/include
parenta2cf1c3d049d0ca4de9d939550d1fb21c4d54297 (diff)
Setup Godot to support the Oculus Mobile SDK.
Diffstat (limited to 'modules/gdnative/include')
-rw-r--r--modules/gdnative/include/android/godot_android.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/gdnative/include/android/godot_android.h b/modules/gdnative/include/android/godot_android.h
index 32e86838be..7063e1d2c5 100644
--- a/modules/gdnative/include/android/godot_android.h
+++ b/modules/gdnative/include/android/godot_android.h
@@ -46,6 +46,8 @@ extern "C" {
JNIEnv *GDAPI godot_android_get_env();
jobject GDAPI godot_android_get_activity();
+jobject GDAPI godot_android_get_surface();
+bool GDAPI godot_android_is_activity_resumed();
#ifdef __cplusplus
}