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authorRémi Verschelde <rverschelde@gmail.com>2019-07-26 18:58:25 +0200
committerGitHub <noreply@github.com>2019-07-26 18:58:25 +0200
commit140e7e5edf33adaf12c8a1f4050256f3fe54b4ce (patch)
tree07a82900ccbd1df8dad6c38bba86ce594440833c /modules/gdnative/include
parent39579d2a6d1a59edfd49d054804f173f0d25d900 (diff)
parentbf237f651c09f4670baa84610ec41e2a36b1a6a4 (diff)
Merge pull request #30788 from Chaosus/direction_to_gdnative
Added Vector2/3.direction_to methods to GDNative
Diffstat (limited to 'modules/gdnative/include')
-rw-r--r--modules/gdnative/include/gdnative/vector2.h2
-rw-r--r--modules/gdnative/include/gdnative/vector3.h2
2 files changed, 4 insertions, 0 deletions
diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h
index 7a5ae6afa9..15a6c80887 100644
--- a/modules/gdnative/include/gdnative/vector2.h
+++ b/modules/gdnative/include/gdnative/vector2.h
@@ -71,6 +71,8 @@ godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self);
godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self);
+godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h
index 70ec6422ac..ee7d029028 100644
--- a/modules/gdnative/include/gdnative/vector3.h
+++ b/modules/gdnative/include/gdnative/vector3.h
@@ -106,6 +106,8 @@ godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self);
godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self);
+godot_vector3 GDAPI godot_vector3_direction_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b);