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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-12 20:06:30 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-12 20:06:30 +0100 |
commit | 09534e29222fd5e4f1bf7ce7cc910fd589e35d00 (patch) | |
tree | e345721e63df44d4e6593b8b2df03c43dee22434 /modules/gdnative/include | |
parent | cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92 (diff) |
Fix Mono and GDNative builds after changes to ObjectID
Issues caused by cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92.
The Mono change is actually a bugfix (used the int instead of ObjectID
by mistake).
The GDNative change is a temporary revert until a more exhaustive approach
is taken to make 'godot_int' 64-bit, is confirmed wanted by GDNative users.
Diffstat (limited to 'modules/gdnative/include')
-rw-r--r-- | modules/gdnative/include/gdnative/gdnative.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h index 6fd0bdc87f..e19a2ec149 100644 --- a/modules/gdnative/include/gdnative/gdnative.h +++ b/modules/gdnative/include/gdnative/gdnative.h @@ -127,7 +127,7 @@ typedef bool godot_bool; /////// int -typedef int64_t godot_int; +typedef int godot_int; /////// real |