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authorGeorge Marques <george@gmarqu.es>2020-12-04 09:25:14 -0300
committerGeorge Marques <george@gmarqu.es>2020-12-04 09:47:26 -0300
commit02f60812ed93a570dbf7324856471393db36bb43 (patch)
treeb622e99f60c5263153ed9c0d76af53a1869efc00 /modules/gdnative/include
parentea7dd1be36abc528f39e7c42725267d01774983b (diff)
Rename TYPE_REAL to TYPE_FLOAT
To be consistent with the naming everywhere else.
Diffstat (limited to 'modules/gdnative/include')
-rw-r--r--modules/gdnative/include/gdnative/variant.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index 0a611b76e9..2e803d602b 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -52,7 +52,7 @@ typedef enum godot_variant_type {
// atomic types
GODOT_VARIANT_TYPE_BOOL,
GODOT_VARIANT_TYPE_INT,
- GODOT_VARIANT_TYPE_REAL,
+ GODOT_VARIANT_TYPE_FLOAT,
GODOT_VARIANT_TYPE_STRING,
// math types