diff options
author | K. S. Ernest (iFire) Lee <fire@users.noreply.github.com> | 2021-08-27 08:51:37 -0700 |
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committer | GitHub <noreply@github.com> | 2021-08-27 08:51:37 -0700 |
commit | 90a35dac489bcbe39de35af661367519b411cb98 (patch) | |
tree | 8b6b4535556be521f9fbbadaebdea04e5316582c /modules/gdnative/include/text/godot_text.h | |
parent | ca4f20529c0b6588464f88fc0b0680a8df0fc77f (diff) | |
parent | 4c3f7d1290311456519ca2416590c7e62465b7f2 (diff) |
Merge pull request #51908 from bruvzg/msdf_fonts2
Make FontData importable resource. Add multi-channel SDF font rendering.
Diffstat (limited to 'modules/gdnative/include/text/godot_text.h')
-rw-r--r-- | modules/gdnative/include/text/godot_text.h | 158 |
1 files changed, 100 insertions, 58 deletions
diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h index 6428f2f149..940cfd11f8 100644 --- a/modules/gdnative/include/text/godot_text.h +++ b/modules/gdnative/include/text/godot_text.h @@ -60,68 +60,109 @@ typedef struct { typedef struct { godot_gdnative_api_version version; + void *(*constructor)(godot_object *); void (*destructor)(void *); + godot_string (*get_name)(const void *); godot_bool (*has_feature)(const void *, godot_int); + + void (*free)(void *, godot_rid *); + bool (*has)(void *, godot_rid *); + bool (*load_support_data)(void *, const godot_string *); godot_string (*get_support_data_filename)(const void *); godot_string (*get_support_data_info)(const void *); bool (*save_support_data)(void *, const godot_string *); + bool (*is_locale_right_to_left)(void *, const godot_string *); - void (*free)(void *, godot_rid *); - bool (*has)(void *, godot_rid *); - godot_rid (*create_font_system)(void *, const godot_string *, int); - godot_rid (*create_font_resource)(void *, const godot_string *, int); - godot_rid (*create_font_memory)(void *, const uint8_t *, size_t, godot_string *, int); - godot_rid (*create_font_bitmap)(void *, float, float, int); - void (*font_bitmap_add_texture)(void *, godot_rid *, const godot_object *); - void (*font_bitmap_add_char)(void *, godot_rid *, char32_t, int, const godot_rect2 *, const godot_vector2 *, float); - void (*font_bitmap_add_kerning_pair)(void *, godot_rid *, char32_t, char32_t, int); - float (*font_get_height)(void *, godot_rid *, int); - float (*font_get_ascent)(void *, godot_rid *, int); - float (*font_get_descent)(void *, godot_rid *, int); - float (*font_get_underline_position)(void *, godot_rid *, int); - float (*font_get_underline_thickness)(void *, godot_rid *, int); - int (*font_get_spacing_space)(void *, godot_rid *); - void (*font_set_spacing_space)(void *, godot_rid *, int); - int (*font_get_spacing_glyph)(void *, godot_rid *); - void (*font_set_spacing_glyph)(void *, godot_rid *, int); + int32_t (*name_to_tag)(const void *, const godot_string *); + godot_string (*tag_to_name)(const void *, int32_t); + + godot_rid (*create_font)(void *); + void (*font_set_data)(void *, godot_rid *, const godot_packed_byte_array *); + void (*font_set_data_ptr)(void *, godot_rid *, const uint8_t *, size_t); void (*font_set_antialiased)(void *, godot_rid *, bool); - bool (*font_get_antialiased)(void *, godot_rid *); - godot_dictionary (*font_get_feature_list)(void *, godot_rid *); - godot_dictionary (*font_get_variation_list)(void *, godot_rid *); - void (*font_set_variation)(void *, godot_rid *, const godot_string *, double); - double (*font_get_variation)(void *, godot_rid *, const godot_string *); - void (*font_set_distance_field_hint)(void *, godot_rid *, bool); - bool (*font_get_distance_field_hint)(void *, godot_rid *); - void (*font_set_hinting)(void *, godot_rid *, godot_int); - godot_int (*font_get_hinting)(void *, godot_rid *); + bool (*font_is_antialiased)(const void *, godot_rid *); + void (*font_set_multichannel_signed_distance_field)(void *, godot_rid *, bool); + bool (*font_is_multichannel_signed_distance_field)(const void *, godot_rid *); + void (*font_set_msdf_pixel_range)(void *, godot_rid *, godot_int); + godot_int (*font_get_msdf_pixel_range)(const void *, godot_rid *); + void (*font_set_msdf_size)(void *, godot_rid *, godot_int); + godot_int (*font_get_msdf_size)(const void *, godot_rid *); + void (*font_set_fixed_size)(void *, godot_rid *, godot_int); + godot_int (*font_get_fixed_size)(const void *, godot_rid *); void (*font_set_force_autohinter)(void *, godot_rid *, bool); - bool (*font_get_force_autohinter)(void *, godot_rid *); - bool (*font_has_char)(void *, godot_rid *, char32_t); - godot_string (*font_get_supported_chars)(void *, godot_rid *); - bool (*font_has_outline)(void *, godot_rid *); - int (*font_get_base_size)(void *, godot_rid *); - bool (*font_is_language_supported)(void *, godot_rid *, const godot_string *); + bool (*font_is_force_autohinter)(const void *, godot_rid *); + void (*font_set_hinting)(void *, godot_rid *, godot_int); + godot_int (*font_get_hinting)(const void *, godot_rid *); + void (*font_set_variation_coordinates)(void *, godot_rid *, const godot_dictionary *); + godot_dictionary (*font_get_variation_coordinates)(const void *, godot_rid *); + void (*font_set_oversampling)(void *, godot_rid *, godot_real_t); + godot_real_t (*font_get_oversampling)(const void *, godot_rid *); + godot_array (*font_get_size_cache_list)(const void *, godot_rid *); + void (*font_clear_size_cache)(void *, godot_rid *); + void (*font_remove_size_cache)(void *, godot_rid *, const godot_vector2i *); + void (*font_set_ascent)(void *, godot_rid *, godot_int, godot_real_t); + godot_real_t (*font_get_ascent)(const void *, godot_rid *, godot_int); + void (*font_set_descent)(void *, godot_rid *, godot_int, godot_real_t); + godot_real_t (*font_get_descent)(const void *, godot_rid *, godot_int); + void (*font_set_underline_position)(void *, godot_rid *, godot_int, godot_real_t); + godot_real_t (*font_get_underline_position)(const void *, godot_rid *, godot_int); + void (*font_set_underline_thickness)(void *, godot_rid *, godot_int, godot_real_t); + godot_real_t (*font_get_underline_thickness)(const void *, godot_rid *, godot_int); + void (*font_set_scale)(void *, godot_rid *, godot_int, godot_real_t); + godot_real_t (*font_get_scale)(const void *, godot_rid *, godot_int); + void (*font_set_spacing)(void *, godot_rid *, godot_int, godot_int, godot_int); + godot_int (*font_get_spacing)(const void *, godot_rid *, godot_int, godot_int); + godot_int (*font_get_texture_count)(const void *, godot_rid *, const godot_vector2i *); + void (*font_clear_textures)(void *, godot_rid *, const godot_vector2i *); + void (*font_remove_texture)(void *, godot_rid *, const godot_vector2i *, godot_int); + void (*font_set_texture_image)(void *, godot_rid *, const godot_vector2i *, godot_int, const godot_object *); + godot_object *(*font_get_texture_image)(const void *, godot_rid *, const godot_vector2i *, godot_int); + void (*font_set_texture_offsets)(void *, godot_rid *, const godot_vector2i *, godot_int, const godot_packed_int32_array *); + godot_packed_int32_array (*font_get_texture_offsets)(const void *, godot_rid *, const godot_vector2i *, godot_int); + godot_array (*font_get_glyph_list)(const void *, godot_rid *, const godot_vector2i *); + void (*font_clear_glyphs)(void *, godot_rid *, const godot_vector2i *); + void (*font_remove_glyph)(void *, godot_rid *, const godot_vector2i *, int32_t); + godot_vector2 (*font_get_glyph_advance)(const void *, godot_rid *, godot_int, int32_t); + void (*font_set_glyph_advance)(void *, godot_rid *, godot_int, int32_t, const godot_vector2 *); + godot_vector2 (*font_get_glyph_offset)(const void *, godot_rid *, const godot_vector2i *, int32_t); + void (*font_set_glyph_offset)(void *, godot_rid *, const godot_vector2i *, int32_t, const godot_vector2 *); + godot_vector2 (*font_get_glyph_size)(const void *, godot_rid *, const godot_vector2i *, int32_t); + void (*font_set_glyph_size)(void *, godot_rid *, const godot_vector2i *, int32_t, const godot_vector2 *); + godot_rect2 (*font_get_glyph_uv_rect)(const void *, godot_rid *, const godot_vector2i *, int32_t); + void (*font_set_glyph_uv_rect)(void *, godot_rid *, const godot_vector2i *, int32_t, const godot_rect2 *); + godot_int (*font_get_glyph_texture_idx)(const void *, godot_rid *, const godot_vector2i *, int32_t); + void (*font_set_glyph_texture_idx)(void *, godot_rid *, const godot_vector2i *, int32_t, godot_int); + bool (*font_get_glyph_contours)(const void *, godot_rid *, godot_int, int32_t, godot_packed_vector3_array *, godot_packed_int32_array *, bool *); + godot_array (*font_get_kerning_list)(const void *, godot_rid *, godot_int); + void (*font_clear_kerning_map)(void *, godot_rid *, godot_int); + void (*font_remove_kerning)(void *, godot_rid *, godot_int, const godot_vector2i *); + void (*font_set_kerning)(void *, godot_rid *, godot_int, const godot_vector2i *, const godot_vector2 *); + godot_vector2 (*font_get_kerning)(const void *, godot_rid *, godot_int, const godot_vector2i *); + int32_t (*font_get_glyph_index)(const void *, godot_rid *, godot_int, char32_t, char32_t); + bool (*font_has_char)(const void *, godot_rid *, char32_t); + godot_string (*font_get_supported_chars)(const void *, godot_rid *); + void (*font_render_range)(void *, godot_rid *, const godot_vector2i *, char32_t, char32_t); + void (*font_render_glyph)(void *, godot_rid *, const godot_vector2i *, int32_t); + void (*font_draw_glyph)(const void *, godot_rid *, godot_rid *, godot_int, const godot_vector2 *, int32_t, const godot_color *); + void (*font_draw_glyph_outline)(const void *, godot_rid *, godot_rid *, godot_int, godot_int, const godot_vector2 *, int32_t, const godot_color *); + bool (*font_is_language_supported)(const void *, godot_rid *, const godot_string *); void (*font_set_language_support_override)(void *, godot_rid *, const godot_string *, bool); - bool (*font_get_language_support_override)(void *, godot_rid *, const godot_string *); + bool (*font_get_language_support_override)(const void *, godot_rid *, const godot_string *); void (*font_remove_language_support_override)(void *, godot_rid *, const godot_string *); - godot_packed_string_array (*font_get_language_support_overrides)(void *, godot_rid *); - bool (*font_is_script_supported)(void *, godot_rid *, const godot_string *); + godot_packed_string_array (*font_get_language_support_overrides)(const void *, godot_rid *); + bool (*font_is_script_supported)(const void *, godot_rid *, const godot_string *); void (*font_set_script_support_override)(void *, godot_rid *, const godot_string *, bool); - bool (*font_get_script_support_override)(void *, godot_rid *, const godot_string *); + bool (*font_get_script_support_override)(const void *, godot_rid *, const godot_string *); void (*font_remove_script_support_override)(void *, godot_rid *, const godot_string *); - godot_packed_string_array (*font_get_script_support_overrides)(void *, godot_rid *); - uint32_t (*font_get_glyph_index)(void *, godot_rid *, char32_t, char32_t); - godot_vector2 (*font_get_glyph_advance)(void *, godot_rid *, uint32_t, int); - godot_vector2 (*font_get_glyph_kerning)(void *, godot_rid *, uint32_t, uint32_t, int); - godot_vector2 (*font_draw_glyph)(void *, godot_rid *, godot_rid *, int, const godot_vector2 *, uint32_t, const godot_color *); - godot_vector2 (*font_draw_glyph_outline)(void *, godot_rid *, godot_rid *, int, int, const godot_vector2 *, uint32_t, const godot_color *); - bool (*font_get_glyph_contours)(void *, godot_rid *, int, uint32_t, godot_packed_vector3_array *, godot_packed_int32_array *, bool *); - float (*font_get_oversampling)(void *); - void (*font_set_oversampling)(void *, float); - godot_packed_string_array (*get_system_fonts)(void *); + godot_packed_string_array (*font_get_script_support_overrides)(const void *, godot_rid *); + godot_dictionary (*font_supported_feature_list)(const void *, godot_rid *); + godot_dictionary (*font_supported_variation_list)(const void *, godot_rid *); + godot_real_t (*font_get_global_oversampling)(const void *); + void (*font_set_global_oversampling)(void *, godot_real_t); + godot_rid (*create_shaped_text)(void *, godot_int, godot_int); void (*shaped_text_clear)(void *, godot_rid *); void (*shaped_text_set_direction)(void *, godot_rid *, godot_int); @@ -138,27 +179,28 @@ typedef struct { bool (*shaped_text_resize_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int); godot_rid (*shaped_text_substr)(void *, godot_rid *, godot_int, godot_int); godot_rid (*shaped_text_get_parent)(void *, godot_rid *); - float (*shaped_text_fit_to_width)(void *, godot_rid *, float, uint8_t); - float (*shaped_text_tab_align)(void *, godot_rid *, godot_packed_float32_array *); + godot_real_t (*shaped_text_fit_to_width)(void *, godot_rid *, godot_real_t, uint8_t); + godot_real_t (*shaped_text_tab_align)(void *, godot_rid *, godot_packed_float32_array *); bool (*shaped_text_shape)(void *, godot_rid *); bool (*shaped_text_update_breaks)(void *, godot_rid *); bool (*shaped_text_update_justification_ops)(void *, godot_rid *); - void (*shaped_text_overrun_trim_to_width)(void *, godot_rid *, float, uint8_t); + void (*shaped_text_overrun_trim_to_width)(void *, godot_rid *, godot_real_t, uint8_t); bool (*shaped_text_is_ready)(void *, godot_rid *); godot_packed_glyph_array (*shaped_text_get_glyphs)(void *, godot_rid *); godot_vector2i (*shaped_text_get_range)(void *, godot_rid *); godot_packed_glyph_array (*shaped_text_sort_logical)(void *, godot_rid *); godot_packed_vector2i_array (*shaped_text_get_line_breaks_adv)(void *, godot_rid *, godot_packed_float32_array *, int, bool, uint8_t); - godot_packed_vector2i_array (*shaped_text_get_line_breaks)(void *, godot_rid *, float, int, uint8_t); + godot_packed_vector2i_array (*shaped_text_get_line_breaks)(void *, godot_rid *, godot_real_t, int, uint8_t); godot_packed_vector2i_array (*shaped_text_get_word_breaks)(void *, godot_rid *, int); godot_array (*shaped_text_get_objects)(void *, godot_rid *); godot_rect2 (*shaped_text_get_object_rect)(void *, godot_rid *, const godot_variant *); godot_vector2 (*shaped_text_get_size)(void *, godot_rid *); - float (*shaped_text_get_ascent)(void *, godot_rid *); - float (*shaped_text_get_descent)(void *, godot_rid *); - float (*shaped_text_get_width)(void *, godot_rid *); - float (*shaped_text_get_underline_position)(void *, godot_rid *); - float (*shaped_text_get_underline_thickness)(void *, godot_rid *); + godot_real_t (*shaped_text_get_ascent)(void *, godot_rid *); + godot_real_t (*shaped_text_get_descent)(void *, godot_rid *); + godot_real_t (*shaped_text_get_width)(void *, godot_rid *); + godot_real_t (*shaped_text_get_underline_position)(void *, godot_rid *); + godot_real_t (*shaped_text_get_underline_thickness)(void *, godot_rid *); + godot_string (*format_number)(void *, const godot_string *, const godot_string *); godot_string (*parse_number)(void *, const godot_string *, const godot_string *); godot_string (*percent_sign)(void *, const godot_string *); @@ -185,8 +227,8 @@ void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags); godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self); void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset); -godot_float GDAPI godot_glyph_get_advance(const godot_glyph *p_self); -void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_float p_advance); +godot_real_t GDAPI godot_glyph_get_advance(const godot_glyph *p_self); +void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real_t p_advance); godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self); void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font); |