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authorEric M <itsjusteza@gmail.com>2021-05-18 13:09:19 +1000
committerEric M <itsjusteza@gmail.com>2021-06-19 22:20:30 +1000
commitd0e78c86d72de1ec5d1c49de5c5ee2fff9589efc (patch)
tree4cf90a7ab74252dae0eccb64e025910b348f92c1 /modules/gdnative/include/pluginscript
parent0a6a71973e50e31fef7b91658ab713ae5db5033f (diff)
Added support for scripts reporting multiple errors to ScriptTextEditor
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
Diffstat (limited to 'modules/gdnative/include/pluginscript')
-rw-r--r--modules/gdnative/include/pluginscript/godot_pluginscript.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
index 34ed4f097d..02ee4066d0 100644
--- a/modules/gdnative/include/pluginscript/godot_pluginscript.h
+++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h
@@ -132,7 +132,7 @@ typedef struct {
godot_bool can_inherit_from_file;
godot_string (*get_template_source_code)(godot_pluginscript_language_data *p_data, const godot_string *p_class_name, const godot_string *p_base_class_name);
- godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, int *r_line_error, int *r_col_error, godot_string *r_test_error, const godot_string *p_path, godot_packed_string_array *r_functions);
+ godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, const godot_string *p_path, godot_packed_string_array *r_functions, godot_array *r_errors); // errors = Array of Dictionary with "line", "column", "message" keys
int (*find_function)(godot_pluginscript_language_data *p_data, const godot_string *p_function, const godot_string *p_code); // Can be nullptr
godot_string (*make_function)(godot_pluginscript_language_data *p_data, const godot_string *p_class, const godot_string *p_name, const godot_packed_string_array *p_args);
godot_error (*complete_code)(godot_pluginscript_language_data *p_data, const godot_string *p_code, const godot_string *p_path, godot_object *p_owner, godot_array *r_options, godot_bool *r_force, godot_string *r_call_hint);