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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-12-08 13:51:06 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-08 13:51:06 +0100 |
commit | 360cfeedacba971b255c68f7e061f2356bdb3135 (patch) | |
tree | 664b7575174d6a90f6f51f20e70eb5fb134d8a33 /modules/gdnative/include/pluginscript | |
parent | 3846a3703a109a0a9ae2aa7ec69c3b6c1db06f7b (diff) | |
parent | c4c18a2c588f081edcfe37a03822093c7b89c398 (diff) |
Merge pull request #44176 from touilleMan/global_class_naming-for-pluginscript
Add PluginScript support for global class naming/icon path
Diffstat (limited to 'modules/gdnative/include/pluginscript')
-rw-r--r-- | modules/gdnative/include/pluginscript/godot_pluginscript.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index e53d075bb2..e4b1fd5eb0 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -72,6 +72,7 @@ typedef struct { godot_string_name name; godot_bool is_tool; godot_string_name base; + godot_string icon_path; // Member lines format: {<string>: <int>} godot_dictionary member_lines; |