diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-06-20 00:38:49 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-06-20 00:38:49 +0200 |
commit | 9b7c963d19cc0df53792d33b127f7a7356996030 (patch) | |
tree | eb6e15b1c69ed40cc7e6d1ea38fd7682a1abbc6b /modules/gdnative/include/pluginscript/godot_pluginscript.h | |
parent | de7293b6eb6f45b44b3467fe25e2a0b6f403ebef (diff) | |
parent | d0e78c86d72de1ec5d1c49de5c5ee2fff9589efc (diff) |
Merge pull request #48804 from EricEzaM/scripting-multi-error-support
Added support for scripts reporting multiple errors to ScriptTextEditor
Diffstat (limited to 'modules/gdnative/include/pluginscript/godot_pluginscript.h')
-rw-r--r-- | modules/gdnative/include/pluginscript/godot_pluginscript.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index 34ed4f097d..02ee4066d0 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -132,7 +132,7 @@ typedef struct { godot_bool can_inherit_from_file; godot_string (*get_template_source_code)(godot_pluginscript_language_data *p_data, const godot_string *p_class_name, const godot_string *p_base_class_name); - godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, int *r_line_error, int *r_col_error, godot_string *r_test_error, const godot_string *p_path, godot_packed_string_array *r_functions); + godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, const godot_string *p_path, godot_packed_string_array *r_functions, godot_array *r_errors); // errors = Array of Dictionary with "line", "column", "message" keys int (*find_function)(godot_pluginscript_language_data *p_data, const godot_string *p_function, const godot_string *p_code); // Can be nullptr godot_string (*make_function)(godot_pluginscript_language_data *p_data, const godot_string *p_class, const godot_string *p_name, const godot_packed_string_array *p_args); godot_error (*complete_code)(godot_pluginscript_language_data *p_data, const godot_string *p_code, const godot_string *p_path, godot_object *p_owner, godot_array *r_options, godot_bool *r_force, godot_string *r_call_hint); |