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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-08-17 03:50:12 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-08-20 13:48:05 +0200 |
commit | 661c9ece7cf167fd654a255ed80de0023ba171d9 (patch) | |
tree | 41504fefbce620c58149185332764520e14cbfa6 /modules/gdnative/include/nativescript | |
parent | 1eb1606f34f0696eb5f1694a3fc563125ad914b8 (diff) |
Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
Diffstat (limited to 'modules/gdnative/include/nativescript')
-rw-r--r-- | modules/gdnative/include/nativescript/godot_nativescript.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index f28ba352ab..1c5422d723 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -68,6 +68,7 @@ typedef enum { GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines + GODOT_PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY, GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS, |