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authorBastiaanOlij <mux213@gmail.com>2017-08-21 00:17:24 +1000
committerBastiaan Olij <mux213@gmail.com>2019-06-15 21:30:32 +1000
commit02ea99129e8f3882914431374c60a7d80c5146e1 (patch)
tree6e41adaa70a2d5a3441ba6c1d455d9b63ea8c1de /modules/gdnative/include/arvr/godot_arvr.h
parent0a3c21d999559617cc9cdfe261d631e6d1267374 (diff)
Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
Diffstat (limited to 'modules/gdnative/include/arvr/godot_arvr.h')
-rw-r--r--modules/gdnative/include/arvr/godot_arvr.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gdnative/include/arvr/godot_arvr.h b/modules/gdnative/include/arvr/godot_arvr.h
index 657090fa70..d465bbde54 100644
--- a/modules/gdnative/include/arvr/godot_arvr.h
+++ b/modules/gdnative/include/arvr/godot_arvr.h
@@ -64,6 +64,7 @@ typedef struct {
// only in 1.1 onwards
godot_int (*get_external_texture_for_eye)(void *, godot_int);
void (*notification)(void *, godot_int);
+ godot_int (*get_camera_feed_id)(void *);
} godot_arvr_interface_gdnative;
void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface);