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authorKarroffel <therzog@mail.de>2017-09-03 12:40:41 +0200
committerKarroffel <therzog@mail.de>2017-09-03 15:28:43 +0200
commit7878329e6fc828dc7ca0a8300ebdbaa0674a769c (patch)
treed999d27bc21468571be421d307caae562a3201a6 /modules/gdnative/godot
parent6a08f8288ee53456820817fea70598fa846cea3e (diff)
merged gdnative and nativescript module
Diffstat (limited to 'modules/gdnative/godot')
-rw-r--r--modules/gdnative/godot/array.cpp309
-rw-r--r--modules/gdnative/godot/array.h122
-rw-r--r--modules/gdnative/godot/basis.cpp254
-rw-r--r--modules/gdnative/godot/basis.h115
-rw-r--r--modules/gdnative/godot/color.cpp182
-rw-r--r--modules/gdnative/godot/color.h96
-rw-r--r--modules/gdnative/godot/dictionary.cpp155
-rw-r--r--modules/gdnative/godot/dictionary.h89
-rw-r--r--modules/gdnative/godot/gdnative.cpp190
-rw-r--r--modules/gdnative/godot/gdnative.h303
-rw-r--r--modules/gdnative/godot/icon.png.import23
-rw-r--r--modules/gdnative/godot/node_path.cpp116
-rw-r--r--modules/gdnative/godot/node_path.h77
-rw-r--r--modules/gdnative/godot/plane.cpp178
-rw-r--r--modules/gdnative/godot/plane.h93
-rw-r--r--modules/gdnative/godot/pool_arrays.cpp633
-rw-r--r--modules/gdnative/godot/pool_arrays.h316
-rw-r--r--modules/gdnative/godot/quat.cpp219
-rw-r--r--modules/gdnative/godot/quat.h104
-rw-r--r--modules/gdnative/godot/rect2.cpp157
-rw-r--r--modules/gdnative/godot/rect2.h86
-rw-r--r--modules/gdnative/godot/rect3.cpp219
-rw-r--r--modules/gdnative/godot/rect3.h108
-rw-r--r--modules/gdnative/godot/rid.cpp75
-rw-r--r--modules/gdnative/godot/rid.h64
-rw-r--r--modules/gdnative/godot/string.cpp1267
-rw-r--r--modules/gdnative/godot/string.h228
-rw-r--r--modules/gdnative/godot/transform.cpp223
-rw-r--r--modules/gdnative/godot/transform.h100
-rw-r--r--modules/gdnative/godot/transform2d.cpp210
-rw-r--r--modules/gdnative/godot/transform2d.h99
-rw-r--r--modules/gdnative/godot/variant.cpp481
-rw-r--r--modules/gdnative/godot/variant.h201
-rw-r--r--modules/gdnative/godot/vector2.cpp297
-rw-r--r--modules/gdnative/godot/vector2.h128
-rw-r--r--modules/gdnative/godot/vector3.cpp304
-rw-r--r--modules/gdnative/godot/vector3.h135
37 files changed, 0 insertions, 7956 deletions
diff --git a/modules/gdnative/godot/array.cpp b/modules/gdnative/godot/array.cpp
deleted file mode 100644
index c3fde0e954..0000000000
--- a/modules/gdnative/godot/array.cpp
+++ /dev/null
@@ -1,309 +0,0 @@
-/*************************************************************************/
-/* array.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/array.h>
-
-#include "core/array.h"
-#include "core/os/memory.h"
-
-#include "core/color.h"
-#include "core/dvector.h"
-
-#include "core/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _array_api_anchor() {
-}
-
-void GDAPI godot_array_new(godot_array *r_dest) {
- Array *dest = (Array *)r_dest;
- memnew_placement(dest, Array);
-}
-
-void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) {
- Array *dest = (Array *)r_dest;
- const Array *src = (const Array *)p_src;
- memnew_placement(dest, Array(*src));
-}
-
-void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca) {
- Array *dest = (Array *)r_dest;
- PoolVector<Color> *pca = (PoolVector<Color> *)p_pca;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a) {
- Array *dest = (Array *)r_dest;
- PoolVector<Vector3> *pca = (PoolVector<Vector3> *)p_pv3a;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a) {
- Array *dest = (Array *)r_dest;
- PoolVector<Vector2> *pca = (PoolVector<Vector2> *)p_pv2a;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa) {
- Array *dest = (Array *)r_dest;
- PoolVector<String> *pca = (PoolVector<String> *)p_psa;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra) {
- Array *dest = (Array *)r_dest;
- PoolVector<godot_real> *pca = (PoolVector<godot_real> *)p_pra;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia) {
- Array *dest = (Array *)r_dest;
- PoolVector<godot_int> *pca = (PoolVector<godot_int> *)p_pia;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba) {
- Array *dest = (Array *)r_dest;
- PoolVector<uint8_t> *pca = (PoolVector<uint8_t> *)p_pba;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- Variant *val = (Variant *)p_value;
- self->operator[](p_idx) = *val;
-}
-
-godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx) {
- godot_variant raw_dest;
- Variant *dest = (Variant *)&raw_dest;
- const Array *self = (const Array *)p_self;
- memnew_placement(dest, Variant(self->operator[](p_idx)));
- return raw_dest;
-}
-
-godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx) {
- Array *self = (Array *)p_self;
- return (godot_variant *)&self->operator[](p_idx);
-}
-
-void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- Variant *val = (Variant *)p_value;
- self->append(*val);
-}
-
-void GDAPI godot_array_clear(godot_array *p_self) {
- Array *self = (Array *)p_self;
- self->clear();
-}
-
-godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- return self->count(*val);
-}
-
-godot_bool GDAPI godot_array_empty(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- return self->empty();
-}
-
-void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->erase(*val);
-}
-
-godot_variant GDAPI godot_array_front(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->front();
- return v;
-}
-
-godot_variant GDAPI godot_array_back(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->back();
- return v;
-}
-
-godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_what;
- return self->find(*val, p_from);
-}
-
-godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_what;
- return self->find_last(*val);
-}
-
-godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- return self->has(*val);
-}
-
-godot_int GDAPI godot_array_hash(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- return self->hash();
-}
-
-void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->insert(p_pos, *val);
-}
-
-void GDAPI godot_array_invert(godot_array *p_self) {
- Array *self = (Array *)p_self;
- self->invert();
-}
-
-godot_variant GDAPI godot_array_pop_back(godot_array *p_self) {
- Array *self = (Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->pop_back();
- return v;
-}
-
-godot_variant GDAPI godot_array_pop_front(godot_array *p_self) {
- Array *self = (Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->pop_front();
- return v;
-}
-
-void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->push_back(*val);
-}
-
-void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->push_front(*val);
-}
-
-void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx) {
- Array *self = (Array *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size) {
- Array *self = (Array *)p_self;
- self->resize(p_size);
-}
-
-godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_what;
- return self->rfind(*val, p_from);
-}
-
-godot_int GDAPI godot_array_size(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- return self->size();
-}
-
-void GDAPI godot_array_sort(godot_array *p_self) {
- Array *self = (Array *)p_self;
- self->sort();
-}
-
-void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func) {
- Array *self = (Array *)p_self;
- const String *func = (const String *)p_func;
- self->sort_custom((Object *)p_obj, *func);
-}
-
-void GDAPI godot_array_destroy(godot_array *p_self) {
- ((Array *)p_self)->~Array();
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/array.h b/modules/gdnative/godot/array.h
deleted file mode 100644
index 08f73c8785..0000000000
--- a/modules/gdnative/godot/array.h
+++ /dev/null
@@ -1,122 +0,0 @@
-/*************************************************************************/
-/* array.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_ARRAY_H
-#define GODOT_ARRAY_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_ARRAY_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_ARRAY_SIZE];
-} godot_array;
-#endif
-
-#include <godot/pool_arrays.h>
-#include <godot/variant.h>
-
-#include <godot/gdnative.h>
-
-void GDAPI godot_array_new(godot_array *r_dest);
-void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
-void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca);
-void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a);
-void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a);
-void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa);
-void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra);
-void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia);
-void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba);
-
-void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value);
-
-godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx);
-
-godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value);
-
-void GDAPI godot_array_clear(godot_array *p_self);
-
-godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value);
-
-godot_bool GDAPI godot_array_empty(const godot_array *p_self);
-
-void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value);
-
-godot_variant GDAPI godot_array_front(const godot_array *p_self);
-
-godot_variant GDAPI godot_array_back(const godot_array *p_self);
-
-godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
-
-godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what);
-
-godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value);
-
-godot_int GDAPI godot_array_hash(const godot_array *p_self);
-
-void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value);
-
-void GDAPI godot_array_invert(godot_array *p_self);
-
-godot_variant GDAPI godot_array_pop_back(godot_array *p_self);
-
-godot_variant GDAPI godot_array_pop_front(godot_array *p_self);
-
-void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value);
-
-void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value);
-
-void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size);
-
-godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
-
-godot_int GDAPI godot_array_size(const godot_array *p_self);
-
-void GDAPI godot_array_sort(godot_array *p_self);
-
-void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func);
-
-void GDAPI godot_array_destroy(godot_array *p_self);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_ARRAY_H
diff --git a/modules/gdnative/godot/basis.cpp b/modules/gdnative/godot/basis.cpp
deleted file mode 100644
index 1d7aa18a70..0000000000
--- a/modules/gdnative/godot/basis.cpp
+++ /dev/null
@@ -1,254 +0,0 @@
-/*************************************************************************/
-/* basis.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/basis.h>
-
-#include "core/math/matrix3.h"
-#include "core/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _basis_api_anchor() {}
-
-void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) {
- const Vector3 *x_axis = (const Vector3 *)p_x_axis;
- const Vector3 *y_axis = (const Vector3 *)p_y_axis;
- const Vector3 *z_axis = (const Vector3 *)p_z_axis;
- Basis *dest = (Basis *)r_dest;
- *dest = Basis(*x_axis, *y_axis, *z_axis);
-}
-
-void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) {
- const Vector3 *axis = (const Vector3 *)p_axis;
- Basis *dest = (Basis *)r_dest;
- *dest = Basis(*axis, p_phi);
-}
-
-void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) {
- const Vector3 *euler = (const Vector3 *)p_euler;
- Basis *dest = (Basis *)r_dest;
- *dest = Basis(*euler);
-}
-
-godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) {
- godot_string ret;
- const Basis *self = (const Basis *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) {
- godot_basis dest;
- const Basis *self = (const Basis *)p_self;
- *((Basis *)&dest) = self->inverse();
- return dest;
-}
-
-godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) {
- godot_basis dest;
- const Basis *self = (const Basis *)p_self;
- *((Basis *)&dest) = self->transposed();
- return dest;
-}
-
-godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) {
- godot_basis dest;
- const Basis *self = (const Basis *)p_self;
- *((Basis *)&dest) = self->orthonormalized();
- return dest;
-}
-
-godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) {
- const Basis *self = (const Basis *)p_self;
- return self->determinant();
-}
-
-godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
- godot_basis dest;
- const Basis *self = (const Basis *)p_self;
- const Vector3 *axis = (const Vector3 *)p_axis;
- *((Basis *)&dest) = self->rotated(*axis, p_phi);
- return dest;
-}
-
-godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale) {
- godot_basis dest;
- const Basis *self = (const Basis *)p_self;
- const Vector3 *scale = (const Vector3 *)p_scale;
- *((Basis *)&dest) = self->scaled(*scale);
- return dest;
-}
-
-godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) {
- godot_vector3 dest;
- const Basis *self = (const Basis *)p_self;
- *((Vector3 *)&dest) = self->get_scale();
- return dest;
-}
-
-godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) {
- godot_vector3 dest;
- const Basis *self = (const Basis *)p_self;
- *((Vector3 *)&dest) = self->get_euler();
- return dest;
-}
-
-godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with) {
- const Basis *self = (const Basis *)p_self;
- const Vector3 *with = (const Vector3 *)p_with;
- return self->tdotx(*with);
-}
-
-godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with) {
- const Basis *self = (const Basis *)p_self;
- const Vector3 *with = (const Vector3 *)p_with;
- return self->tdoty(*with);
-}
-
-godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with) {
- const Basis *self = (const Basis *)p_self;
- const Vector3 *with = (const Vector3 *)p_with;
- return self->tdotz(*with);
-}
-
-godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v) {
- godot_vector3 dest;
- const Basis *self = (const Basis *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- *((Vector3 *)&dest) = self->xform(*v);
- return dest;
-}
-
-godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v) {
- godot_vector3 dest;
- const Basis *self = (const Basis *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- *((Vector3 *)&dest) = self->xform_inv(*v);
- return dest;
-}
-
-godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) {
- const Basis *self = (const Basis *)p_self;
- return self->get_orthogonal_index();
-}
-
-void GDAPI godot_basis_new(godot_basis *r_dest) {
- Basis *dest = (Basis *)r_dest;
- *dest = Basis();
-}
-
-void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) {
- Basis *dest = (Basis *)r_dest;
- const Quat *euler = (const Quat *)p_euler;
- *dest = Basis(*euler);
-}
-
-// p_elements is a pointer to an array of 3 (!!) vector3
-void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements) {
- const Basis *self = (const Basis *)p_self;
- Vector3 *elements = (Vector3 *)p_elements;
- elements[0] = self->elements[0];
- elements[1] = self->elements[1];
- elements[2] = self->elements[2];
-}
-
-godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Basis *self = (const Basis *)p_self;
- *d = self->get_axis(p_axis);
- return dest;
-}
-
-void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) {
- Basis *self = (Basis *)p_self;
- const Vector3 *value = (const Vector3 *)p_value;
- self->set_axis(p_axis, *value);
-}
-
-godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Basis *self = (const Basis *)p_self;
- *d = self->get_row(p_row);
- return dest;
-}
-
-void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) {
- Basis *self = (Basis *)p_self;
- const Vector3 *value = (const Vector3 *)p_value;
- self->set_row(p_row, *value);
-}
-
-godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b) {
- const Basis *self = (const Basis *)p_self;
- const Basis *b = (const Basis *)p_b;
- return *self == *b;
-}
-
-godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b) {
- godot_basis raw_dest;
- Basis *dest = (Basis *)&raw_dest;
- const Basis *self = (const Basis *)p_self;
- const Basis *b = (const Basis *)p_b;
- *dest = *self + *b;
- return raw_dest;
-}
-
-godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b) {
- godot_basis raw_dest;
- Basis *dest = (Basis *)&raw_dest;
- const Basis *self = (const Basis *)p_self;
- const Basis *b = (const Basis *)p_b;
- *dest = *self - *b;
- return raw_dest;
-}
-
-godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b) {
- godot_basis raw_dest;
- Basis *dest = (Basis *)&raw_dest;
- const Basis *self = (const Basis *)p_self;
- const Basis *b = (const Basis *)p_b;
- *dest = *self * *b;
- return raw_dest;
-}
-
-godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b) {
- godot_basis raw_dest;
- Basis *dest = (Basis *)&raw_dest;
- const Basis *self = (const Basis *)p_self;
- *dest = *self * p_b;
- return raw_dest;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/basis.h b/modules/gdnative/godot/basis.h
deleted file mode 100644
index f36d2199de..0000000000
--- a/modules/gdnative/godot/basis.h
+++ /dev/null
@@ -1,115 +0,0 @@
-/*************************************************************************/
-/* basis.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_BASIS_H
-#define GODOT_BASIS_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_BASIS_SIZE 36
-
-#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_BASIS_SIZE];
-} godot_basis;
-#endif
-
-#include <godot/gdnative.h>
-#include <godot/quat.h>
-#include <godot/vector3.h>
-
-void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
-void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);
-void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler);
-
-godot_string GDAPI godot_basis_as_string(const godot_basis *p_self);
-
-godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self);
-
-godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self);
-
-godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self);
-
-godot_real GDAPI godot_basis_determinant(const godot_basis *p_self);
-
-godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
-
-godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale);
-
-godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self);
-
-godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self);
-
-godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with);
-
-godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with);
-
-godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with);
-
-godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v);
-
-godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v);
-
-godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self);
-
-void GDAPI godot_basis_new(godot_basis *r_dest);
-
-void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler);
-
-// p_elements is a pointer to an array of 3 (!!) vector3
-void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements);
-
-godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis);
-
-void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value);
-
-godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row);
-
-void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value);
-
-godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b);
-
-godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b);
-
-godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b);
-
-godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b);
-
-godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_BASIS_H
diff --git a/modules/gdnative/godot/color.cpp b/modules/gdnative/godot/color.cpp
deleted file mode 100644
index 3677fdc265..0000000000
--- a/modules/gdnative/godot/color.cpp
+++ /dev/null
@@ -1,182 +0,0 @@
-/*************************************************************************/
-/* color.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/color.h>
-
-#include "core/color.h"
-#include "core/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _color_api_anchor() {}
-
-void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) {
-
- Color *dest = (Color *)r_dest;
- *dest = Color(p_r, p_g, p_b, p_a);
-}
-
-void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) {
-
- Color *dest = (Color *)r_dest;
- *dest = Color(p_r, p_g, p_b);
-}
-
-godot_real godot_color_get_r(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->r;
-}
-
-void godot_color_set_r(godot_color *p_self, const godot_real val) {
- Color *self = (Color *)p_self;
- self->r = val;
-}
-
-godot_real godot_color_get_g(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->g;
-}
-
-void godot_color_set_g(godot_color *p_self, const godot_real val) {
- Color *self = (Color *)p_self;
- self->g = val;
-}
-
-godot_real godot_color_get_b(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->b;
-}
-
-void godot_color_set_b(godot_color *p_self, const godot_real val) {
- Color *self = (Color *)p_self;
- self->b = val;
-}
-
-godot_real godot_color_get_a(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->a;
-}
-
-void godot_color_set_a(godot_color *p_self, const godot_real val) {
- Color *self = (Color *)p_self;
- self->a = val;
-}
-
-godot_real godot_color_get_h(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->get_h();
-}
-
-godot_real godot_color_get_s(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->get_s();
-}
-
-godot_real godot_color_get_v(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->get_v();
-}
-
-godot_string GDAPI godot_color_as_string(const godot_color *p_self) {
- godot_string ret;
- const Color *self = (const Color *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_int GDAPI godot_color_to_32(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->to_32();
-}
-
-godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->to_ARGB32();
-}
-
-godot_real GDAPI godot_color_gray(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->gray();
-}
-
-godot_color GDAPI godot_color_inverted(const godot_color *p_self) {
- godot_color dest;
- const Color *self = (const Color *)p_self;
- *((Color *)&dest) = self->inverted();
- return dest;
-}
-
-godot_color GDAPI godot_color_contrasted(const godot_color *p_self) {
- godot_color dest;
- const Color *self = (const Color *)p_self;
- *((Color *)&dest) = self->contrasted();
- return dest;
-}
-
-godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) {
- godot_color dest;
- const Color *self = (const Color *)p_self;
- const Color *b = (const Color *)p_b;
- *((Color *)&dest) = self->linear_interpolate(*b, p_t);
- return dest;
-}
-
-godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over) {
- godot_color dest;
- const Color *self = (const Color *)p_self;
- const Color *over = (const Color *)p_over;
- *((Color *)&dest) = self->blend(*over);
- return dest;
-}
-
-godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha) {
- godot_string dest;
- const Color *self = (const Color *)p_self;
-
- memnew_placement(&dest, String(self->to_html(p_with_alpha)));
- return dest;
-}
-
-godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b) {
- const Color *self = (const Color *)p_self;
- const Color *b = (const Color *)p_b;
- return *self == *b;
-}
-
-godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b) {
- const Color *self = (const Color *)p_self;
- const Color *b = (const Color *)p_b;
- return *self < *b;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/color.h b/modules/gdnative/godot/color.h
deleted file mode 100644
index 5d550e40b3..0000000000
--- a/modules/gdnative/godot/color.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/*************************************************************************/
-/* color.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_COLOR_H
-#define GODOT_COLOR_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_COLOR_SIZE 16
-
-#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_COLOR_SIZE];
-} godot_color;
-#endif
-
-#include <godot/gdnative.h>
-#include <godot/string.h>
-
-void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
-void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
-
-godot_real godot_color_get_r(const godot_color *p_self);
-void godot_color_set_r(godot_color *p_self, const godot_real r);
-
-godot_real godot_color_get_g(const godot_color *p_self);
-void godot_color_set_g(godot_color *p_self, const godot_real g);
-
-godot_real godot_color_get_b(const godot_color *p_self);
-void godot_color_set_b(godot_color *p_self, const godot_real b);
-
-godot_real godot_color_get_a(const godot_color *p_self);
-void godot_color_set_a(godot_color *p_self, const godot_real a);
-
-godot_real godot_color_get_h(const godot_color *p_self);
-godot_real godot_color_get_s(const godot_color *p_self);
-godot_real godot_color_get_v(const godot_color *p_self);
-
-godot_string GDAPI godot_color_as_string(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_32(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self);
-
-godot_real GDAPI godot_color_gray(const godot_color *p_self);
-
-godot_color GDAPI godot_color_inverted(const godot_color *p_self);
-
-godot_color GDAPI godot_color_contrasted(const godot_color *p_self);
-
-godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t);
-
-godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over);
-
-godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha);
-
-godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b);
-
-godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_COLOR_H
diff --git a/modules/gdnative/godot/dictionary.cpp b/modules/gdnative/godot/dictionary.cpp
deleted file mode 100644
index 2996cc78a3..0000000000
--- a/modules/gdnative/godot/dictionary.cpp
+++ /dev/null
@@ -1,155 +0,0 @@
-/*************************************************************************/
-/* dictionary.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/dictionary.h>
-
-#include "core/variant.h"
-// core/variant.h before to avoid compile errors with MSVC
-#include "core/dictionary.h"
-#include "core/io/json.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _dictionary_api_anchor() {}
-
-void GDAPI godot_dictionary_new(godot_dictionary *r_dest) {
- Dictionary *dest = (Dictionary *)r_dest;
- memnew_placement(dest, Dictionary);
-}
-
-void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) {
- Dictionary *dest = (Dictionary *)r_dest;
- const Dictionary *src = (const Dictionary *)p_src;
- memnew_placement(dest, Dictionary(*src));
-}
-
-void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
- Dictionary *self = (Dictionary *)p_self;
- self->~Dictionary();
-}
-
-godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) {
- const Dictionary *self = (const Dictionary *)p_self;
- return self->size();
-}
-
-godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self) {
- const Dictionary *self = (const Dictionary *)p_self;
- return self->empty();
-}
-
-void GDAPI godot_dictionary_clear(godot_dictionary *p_self) {
- Dictionary *self = (Dictionary *)p_self;
- self->clear();
-}
-
-godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key) {
- const Dictionary *self = (const Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- return self->has(*key);
-}
-
-godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys) {
- const Dictionary *self = (const Dictionary *)p_self;
- const Array *keys = (const Array *)p_keys;
- return self->has_all(*keys);
-}
-
-void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key) {
- Dictionary *self = (Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- self->erase(*key);
-}
-
-godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self) {
- const Dictionary *self = (const Dictionary *)p_self;
- return self->hash();
-}
-
-godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self) {
- godot_array dest;
- const Dictionary *self = (const Dictionary *)p_self;
- memnew_placement(&dest, Array(self->keys()));
- return dest;
-}
-
-godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) {
- godot_array dest;
- const Dictionary *self = (const Dictionary *)p_self;
- memnew_placement(&dest, Array(self->values()));
- return dest;
-}
-
-godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key) {
- godot_variant raw_dest;
- Variant *dest = (Variant *)&raw_dest;
- const Dictionary *self = (const Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- memnew_placement(dest, Variant(self->operator[](*key)));
- return raw_dest;
-}
-
-void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value) {
- Dictionary *self = (Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- const Variant *value = (const Variant *)p_value;
- self->operator[](*key) = *value;
-}
-
-godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key) {
- Dictionary *self = (Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- return (godot_variant *)&self->operator[](*key);
-}
-
-godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key) {
- Dictionary *self = (Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- return (godot_variant *)self->next(key);
-}
-
-godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b) {
- const Dictionary *self = (const Dictionary *)p_self;
- const Dictionary *b = (const Dictionary *)p_b;
- return *self == *b;
-}
-
-godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self) {
- godot_string raw_dest;
- String *dest = (String *)&raw_dest;
- const Dictionary *self = (const Dictionary *)p_self;
- memnew_placement(dest, String(JSON::print(Variant(*self))));
- return raw_dest;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/dictionary.h b/modules/gdnative/godot/dictionary.h
deleted file mode 100644
index 10d580af08..0000000000
--- a/modules/gdnative/godot/dictionary.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/*************************************************************************/
-/* dictionary.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_DICTIONARY_H
-#define GODOT_DICTIONARY_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_DICTIONARY_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_DICTIONARY_SIZE];
-} godot_dictionary;
-#endif
-
-#include <godot/array.h>
-#include <godot/gdnative.h>
-#include <godot/variant.h>
-
-void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
-void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
-void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
-
-godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self);
-
-godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self);
-
-void GDAPI godot_dictionary_clear(godot_dictionary *p_self);
-
-godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key);
-
-godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys);
-
-void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key);
-
-godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self);
-
-godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self);
-
-godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self);
-
-godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key);
-void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value);
-
-godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key);
-
-godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key);
-
-godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b);
-
-godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_DICTIONARY_H
diff --git a/modules/gdnative/godot/gdnative.cpp b/modules/gdnative/godot/gdnative.cpp
deleted file mode 100644
index 7cd52da34d..0000000000
--- a/modules/gdnative/godot/gdnative.cpp
+++ /dev/null
@@ -1,190 +0,0 @@
-/*************************************************************************/
-/* gdnative.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/gdnative.h>
-
-#include "class_db.h"
-#include "error_macros.h"
-#include "gdnative.h"
-#include "global_constants.h"
-#include "os/os.h"
-#include "project_settings.h"
-#include "variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-extern "C" void _string_api_anchor();
-extern "C" void _vector2_api_anchor();
-extern "C" void _rect2_api_anchor();
-extern "C" void _vector3_api_anchor();
-extern "C" void _transform2d_api_anchor();
-extern "C" void _plane_api_anchor();
-extern "C" void _quat_api_anchor();
-extern "C" void _basis_api_anchor();
-extern "C" void _rect3_api_anchor();
-extern "C" void _transform_api_anchor();
-extern "C" void _color_api_anchor();
-extern "C" void _node_path_api_anchor();
-extern "C" void _rid_api_anchor();
-extern "C" void _dictionary_api_anchor();
-extern "C" void _array_api_anchor();
-extern "C" void _pool_arrays_api_anchor();
-extern "C" void _variant_api_anchor();
-
-void _api_anchor() {
-
- _string_api_anchor();
- _vector2_api_anchor();
- _rect2_api_anchor();
- _vector3_api_anchor();
- _transform2d_api_anchor();
- _plane_api_anchor();
- _quat_api_anchor();
- _rect3_api_anchor();
- _basis_api_anchor();
- _transform_api_anchor();
- _color_api_anchor();
- _node_path_api_anchor();
- _rid_api_anchor();
- _dictionary_api_anchor();
- _array_api_anchor();
- _pool_arrays_api_anchor();
- _variant_api_anchor();
-}
-
-void GDAPI godot_object_destroy(godot_object *p_o) {
- memdelete((Object *)p_o);
-}
-
-// Singleton API
-
-godot_object GDAPI *godot_global_get_singleton(char *p_name) {
- return (godot_object *)ProjectSettings::get_singleton()->get_singleton_object(String(p_name));
-} // result shouldn't be freed
-
-void GDAPI *godot_get_stack_bottom() {
- return OS::get_singleton()->get_stack_bottom();
-}
-
-// MethodBind API
-
-godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname) {
-
- MethodBind *mb = ClassDB::get_method(StringName(p_classname), StringName(p_methodname));
- // MethodBind *mb = ClassDB::get_method("Node", "get_name");
- return (godot_method_bind *)mb;
-}
-
-void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) {
-
- MethodBind *mb = (MethodBind *)p_method_bind;
- Object *o = (Object *)p_instance;
- mb->ptrcall(o, p_args, p_ret);
-}
-
-godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error) {
- MethodBind *mb = (MethodBind *)p_method_bind;
- Object *o = (Object *)p_instance;
- const Variant **args = (const Variant **)p_args;
-
- godot_variant ret;
- godot_variant_new_nil(&ret);
-
- Variant *ret_val = (Variant *)&ret;
-
- Variant::CallError r_error;
- *ret_val = mb->call(o, args, p_arg_count, r_error);
-
- if (p_call_error) {
- p_call_error->error = (godot_variant_call_error_error)r_error.error;
- p_call_error->argument = r_error.argument;
- p_call_error->expected = (godot_variant_type)r_error.expected;
- }
-
- return ret;
-}
-
-// @Todo
-/*
-void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind)
-{
-
-}
-*/
-
-godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname) {
- ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname));
- if (class_info)
- return (godot_class_constructor)class_info->creation_func;
- return NULL;
-}
-
-godot_dictionary GDAPI godot_get_global_constants() {
- godot_dictionary constants;
- godot_dictionary_new(&constants);
- Dictionary *p_constants = (Dictionary *)&constants;
- const int constants_count = GlobalConstants::get_global_constant_count();
- for (int i = 0; i < constants_count; ++i) {
- const char *name = GlobalConstants::get_global_constant_name(i);
- int value = GlobalConstants::get_global_constant_value(i);
- (*p_constants)[name] = value;
- }
- return constants;
-}
-
-// System functions
-void GDAPI *godot_alloc(int p_bytes) {
- return memalloc(p_bytes);
-}
-
-void GDAPI *godot_realloc(void *p_ptr, int p_bytes) {
- return memrealloc(p_ptr, p_bytes);
-}
-
-void GDAPI godot_free(void *p_ptr) {
- memfree(p_ptr);
-}
-
-void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line) {
- _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_ERROR);
-}
-
-void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line) {
- _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_WARNING);
-}
-
-void GDAPI godot_print(const godot_string *p_message) {
- print_line(*(String *)p_message);
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/gdnative.h b/modules/gdnative/godot/gdnative.h
deleted file mode 100644
index c71a7ae1ef..0000000000
--- a/modules/gdnative/godot/gdnative.h
+++ /dev/null
@@ -1,303 +0,0 @@
-/*************************************************************************/
-/* gdnative.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_GDNATIVE_H
-#define GODOT_GDNATIVE_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifdef GDAPI_BUILT_IN
-#define GDAPI_EXPORT
-#endif
-
-#ifdef _WIN32
-#if defined(GDAPI_EXPORT)
-#define GDCALLINGCONV
-#define GDAPI __declspec(dllexport) GDCALLINGCONV
-#else
-#define GDCALLINGCONV
-#define GDAPI __declspec(dllimport) GDCALLINGCONV
-#endif
-#elif defined(__APPLE__)
-#include "TargetConditionals.h"
-#if TARGET_OS_IPHONE
-#define GDCALLINGCONV
-#define GDAPI
-#elif TARGET_OS_MAC
-#define GDCALLINGCONV __attribute__((sysv_abi))
-#define GDAPI GDCALLINGCONV
-#endif
-#else
-#define GDCALLINGCONV __attribute__((sysv_abi, visibility("default")))
-#define GDAPI GDCALLINGCONV
-#endif
-
-// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
-#ifdef _WIN32
-#define GDN_EXPORT __declspec(dllexport)
-#else
-#define GDN_EXPORT
-#endif
-
-#include <stdbool.h>
-#include <stdint.h>
-
-#define GODOT_API_VERSION 1
-
-////// Error
-
-typedef enum {
- GODOT_OK,
- GODOT_FAILED, ///< Generic fail error
- GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
- GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
- GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
- GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
- GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory
- GODOT_ERR_FILE_NOT_FOUND,
- GODOT_ERR_FILE_BAD_DRIVE,
- GODOT_ERR_FILE_BAD_PATH,
- GODOT_ERR_FILE_NO_PERMISSION, // (10)
- GODOT_ERR_FILE_ALREADY_IN_USE,
- GODOT_ERR_FILE_CANT_OPEN,
- GODOT_ERR_FILE_CANT_WRITE,
- GODOT_ERR_FILE_CANT_READ,
- GODOT_ERR_FILE_UNRECOGNIZED, // (15)
- GODOT_ERR_FILE_CORRUPT,
- GODOT_ERR_FILE_MISSING_DEPENDENCIES,
- GODOT_ERR_FILE_EOF,
- GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file
- GODOT_ERR_CANT_CREATE, // (20)
- GODOT_ERR_QUERY_FAILED,
- GODOT_ERR_ALREADY_IN_USE,
- GODOT_ERR_LOCKED, ///< resource is locked
- GODOT_ERR_TIMEOUT,
- GODOT_ERR_CANT_CONNECT, // (25)
- GODOT_ERR_CANT_RESOLVE,
- GODOT_ERR_CONNECTION_ERROR,
- GODOT_ERR_CANT_AQUIRE_RESOURCE,
- GODOT_ERR_CANT_FORK,
- GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30)
- GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
- GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists
- GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
- GODOT_ERR_DATABASE_CANT_READ, ///< database is full
- GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35)
- GODOT_ERR_COMPILATION_FAILED,
- GODOT_ERR_METHOD_NOT_FOUND,
- GODOT_ERR_LINK_FAILED,
- GODOT_ERR_SCRIPT_FAILED,
- GODOT_ERR_CYCLIC_LINK, // (40)
- GODOT_ERR_INVALID_DECLARATION,
- GODOT_ERR_DUPLICATE_SYMBOL,
- GODOT_ERR_PARSE_ERROR,
- GODOT_ERR_BUSY,
- GODOT_ERR_SKIP, // (45)
- GODOT_ERR_HELP, ///< user requested help!!
- GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
- GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
- GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
- GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
-} godot_error;
-
-////// bool
-
-typedef bool godot_bool;
-
-#define GODOT_TRUE 1
-#define GODOT_FALSE 0
-
-/////// int
-
-typedef int godot_int;
-
-/////// real
-
-typedef float godot_real;
-
-/////// Object (forward declared)
-typedef void godot_object;
-
-/////// Brute force forward declarations for the rest
-/*
-typedef struct godot_variant godot_variant;
-typedef struct godot_string godot_string;
-typedef struct godot_vector2 godot_vector2;
-typedef struct godot_rect2 godot_rect2;
-typedef struct godot_vector3 godot_vector3;
-typedef struct godot_transform2d godot_transform2d;
-typedef struct godot_plane godot_plane;
-typedef struct godot_quat godot_quat;
-typedef struct godot_rect3 godot_rect3;
-typedef struct godot_basis godot_basis;
-typedef struct godot_transform godot_transform;
-typedef struct godot_color godot_color;
-typedef struct godot_node_path godot_node_path;
-typedef struct godot_rid godot_rid;
-typedef struct godot_dictionary godot_dictionary;
-typedef struct godot_array godot_array;
-typedef struct godot_pool_byte_array godot_pool_byte_array;
-typedef struct godot_pool_int_array godot_pool_int_array;
-typedef struct godot_pool_real_array godot_pool_real_array;
-typedef struct godot_pool_string_array godot_pool_string_array;
-typedef struct godot_pool_vector2_array godot_pool_vector2_array;
-typedef struct godot_pool_vector3_array godot_pool_vector3_array;
-typedef struct godot_pool_color_array godot_pool_color_array;
-*/
-/////// String
-
-#include <godot/string.h>
-
-////// Vector2
-
-#include <godot/vector2.h>
-
-////// Rect2
-
-#include <godot/rect2.h>
-
-////// Vector3
-
-#include <godot/vector3.h>
-
-////// Transform2D
-
-#include <godot/transform2d.h>
-
-/////// Plane
-
-#include <godot/plane.h>
-
-/////// Quat
-
-#include <godot/quat.h>
-
-/////// Rect3
-
-#include <godot/rect3.h>
-
-/////// Basis
-
-#include <godot/basis.h>
-
-/////// Transform
-
-#include <godot/transform.h>
-
-/////// Color
-
-#include <godot/color.h>
-
-/////// NodePath
-
-#include <godot/node_path.h>
-
-/////// RID
-
-#include <godot/rid.h>
-
-/////// Dictionary
-
-#include <godot/dictionary.h>
-
-/////// Array
-
-#include <godot/array.h>
-
-// single API file for Pool*Array
-#include <godot/pool_arrays.h>
-
-void GDAPI godot_object_destroy(godot_object *p_o);
-
-////// Variant
-
-#include <godot/variant.h>
-
-////// Singleton API
-
-godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
-
-////// OS API
-
-void GDAPI *godot_get_stack_bottom(); // returns stack bottom of the main thread
-
-////// MethodBind API
-
-typedef struct {
- uint8_t _dont_touch_that[1]; // TODO
-} godot_method_bind;
-
-godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
-void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
-godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
-////// Script API
-
-typedef struct {
- godot_bool in_editor;
- uint64_t core_api_hash;
- uint64_t editor_api_hash;
- uint64_t no_api_hash;
- godot_object *gd_native_library; // pointer to GDNativeLibrary that is being initialized
-} godot_gdnative_init_options;
-
-typedef struct {
- godot_bool in_editor;
-} godot_gdnative_terminate_options;
-
-// Calling convention?
-typedef godot_object *(*godot_class_constructor)();
-
-godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname);
-
-godot_dictionary GDAPI godot_get_global_constants();
-
-////// GDNative procedure types
-typedef void (*godot_gdnative_init_fn)(godot_gdnative_init_options *);
-typedef void (*godot_gdnative_terminate_fn)(godot_gdnative_terminate_options *);
-typedef godot_variant (*godot_gdnative_procedure_fn)(void *, godot_array *);
-
-////// System Functions
-
-//using these will help Godot track how much memory is in use in debug mode
-void GDAPI *godot_alloc(int p_bytes);
-void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
-void GDAPI godot_free(void *p_ptr);
-
-//print using Godot's error handler list
-void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
-void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
-void GDAPI godot_print(const godot_string *p_message);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_C_H
diff --git a/modules/gdnative/godot/icon.png.import b/modules/gdnative/godot/icon.png.import
deleted file mode 100644
index 27920124f9..0000000000
--- a/modules/gdnative/godot/icon.png.import
+++ /dev/null
@@ -1,23 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture"
-path="res://.import/icon.png-aa47d037a37fb38b3b7e7828e4eec407.stex"
-
-[params]
-
-compress/mode=0
-compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
-process/fix_alpha_border=true
-process/premult_alpha=false
-process/HDR_as_SRGB=false
-stream=false
-size_limit=0
-detect_3d=true
diff --git a/modules/gdnative/godot/node_path.cpp b/modules/gdnative/godot/node_path.cpp
deleted file mode 100644
index 2309588a81..0000000000
--- a/modules/gdnative/godot/node_path.cpp
+++ /dev/null
@@ -1,116 +0,0 @@
-/*************************************************************************/
-/* node_path.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/node_path.h>
-
-#include "core/node_path.h"
-#include "core/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _node_path_api_anchor() {}
-
-void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) {
- NodePath *dest = (NodePath *)r_dest;
- const String *from = (const String *)p_from;
- memnew_placement(dest, NodePath(*from));
-}
-
-void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) {
- NodePath *dest = (NodePath *)r_dest;
- const NodePath *src = (const NodePath *)p_src;
- memnew_placement(dest, NodePath(*src));
-}
-
-void GDAPI godot_node_path_destroy(godot_node_path *p_self) {
- NodePath *self = (NodePath *)p_self;
- self->~NodePath();
-}
-
-godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self) {
- godot_string ret;
- const NodePath *self = (const NodePath *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self) {
- const NodePath *self = (const NodePath *)p_self;
- return self->is_absolute();
-}
-
-godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self) {
- const NodePath *self = (const NodePath *)p_self;
- return self->get_name_count();
-}
-
-godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx) {
- godot_string dest;
- const NodePath *self = (const NodePath *)p_self;
-
- memnew_placement(&dest, String(self->get_name(p_idx)));
- return dest;
-}
-
-godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) {
- const NodePath *self = (const NodePath *)p_self;
- return self->get_subname_count();
-}
-
-godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx) {
- godot_string dest;
- const NodePath *self = (const NodePath *)p_self;
-
- memnew_placement(&dest, String(self->get_subname(p_idx)));
- return dest;
-}
-
-godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self) {
- godot_string dest;
- const NodePath *self = (const NodePath *)p_self;
- memnew_placement(&dest, String(self->get_property()));
- return dest;
-}
-
-godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self) {
- const NodePath *self = (const NodePath *)p_self;
- return self->is_empty();
-}
-
-godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b) {
- const NodePath *self = (const NodePath *)p_self;
- const NodePath *b = (const NodePath *)p_b;
- return *self == *b;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/node_path.h b/modules/gdnative/godot/node_path.h
deleted file mode 100644
index 2f71ddd59d..0000000000
--- a/modules/gdnative/godot/node_path.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/*************************************************************************/
-/* node_path.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_NODE_PATH_H
-#define GODOT_NODE_PATH_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_NODE_PATH_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_NODE_PATH_SIZE];
-} godot_node_path;
-#endif
-
-#include <godot/gdnative.h>
-#include <godot/string.h>
-
-void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
-void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
-void GDAPI godot_node_path_destroy(godot_node_path *p_self);
-
-godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self);
-
-godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self);
-
-godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self);
-
-godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self);
-
-godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx);
-
-godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self);
-
-godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self);
-
-godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_NODE_PATH_H
diff --git a/modules/gdnative/godot/plane.cpp b/modules/gdnative/godot/plane.cpp
deleted file mode 100644
index f3d4b6971e..0000000000
--- a/modules/gdnative/godot/plane.cpp
+++ /dev/null
@@ -1,178 +0,0 @@
-/*************************************************************************/
-/* plane.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/plane.h>
-
-#include "core/math/plane.h"
-#include "core/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _plane_api_anchor() {}
-
-void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) {
-
- Plane *dest = (Plane *)r_dest;
- *dest = Plane(p_a, p_b, p_c, p_d);
-}
-
-void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) {
- const Vector3 *v1 = (const Vector3 *)p_v1;
- const Vector3 *v2 = (const Vector3 *)p_v2;
- const Vector3 *v3 = (const Vector3 *)p_v3;
- Plane *dest = (Plane *)r_dest;
- *dest = Plane(*v1, *v2, *v3);
-}
-
-void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) {
- const Vector3 *normal = (const Vector3 *)p_normal;
- Plane *dest = (Plane *)r_dest;
- *dest = Plane(*normal, p_d);
-}
-
-godot_string GDAPI godot_plane_as_string(const godot_plane *p_self) {
- godot_string ret;
- const Plane *self = (const Plane *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self) {
- godot_plane dest;
- const Plane *self = (const Plane *)p_self;
- *((Plane *)&dest) = self->normalized();
- return dest;
-}
-
-godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self) {
- godot_vector3 dest;
- const Plane *self = (const Plane *)p_self;
- *((Vector3 *)&dest) = self->center();
- return dest;
-}
-
-godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self) {
- godot_vector3 dest;
- const Plane *self = (const Plane *)p_self;
- *((Vector3 *)&dest) = self->get_any_point();
- return dest;
-}
-
-godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point) {
- const Plane *self = (const Plane *)p_self;
- const Vector3 *point = (const Vector3 *)p_point;
- return self->is_point_over(*point);
-}
-
-godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point) {
- const Plane *self = (const Plane *)p_self;
- const Vector3 *point = (const Vector3 *)p_point;
- return self->distance_to(*point);
-}
-
-godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) {
- const Plane *self = (const Plane *)p_self;
- const Vector3 *point = (const Vector3 *)p_point;
- return self->has_point(*point, p_epsilon);
-}
-
-godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point) {
- godot_vector3 dest;
- const Plane *self = (const Plane *)p_self;
- const Vector3 *point = (const Vector3 *)p_point;
- *((Vector3 *)&dest) = self->project(*point);
- return dest;
-}
-
-godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) {
- const Plane *self = (const Plane *)p_self;
- const Plane *b = (const Plane *)p_b;
- const Plane *c = (const Plane *)p_c;
- Vector3 *dest = (Vector3 *)r_dest;
- return self->intersect_3(*b, *c, dest);
-}
-
-godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) {
- const Plane *self = (const Plane *)p_self;
- const Vector3 *from = (const Vector3 *)p_from;
- const Vector3 *dir = (const Vector3 *)p_dir;
- Vector3 *dest = (Vector3 *)r_dest;
- return self->intersects_ray(*from, *dir, dest);
-}
-
-godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) {
- const Plane *self = (const Plane *)p_self;
- const Vector3 *begin = (const Vector3 *)p_begin;
- const Vector3 *end = (const Vector3 *)p_end;
- Vector3 *dest = (Vector3 *)r_dest;
- return self->intersects_segment(*begin, *end, dest);
-}
-
-godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self) {
- godot_plane raw_dest;
- Plane *dest = (Plane *)&raw_dest;
- const Plane *self = (const Plane *)p_self;
- *dest = -(*self);
- return raw_dest;
-}
-
-godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b) {
- const Plane *self = (const Plane *)p_self;
- const Plane *b = (const Plane *)p_b;
- return *self == *b;
-}
-
-void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal) {
- Plane *self = (Plane *)p_self;
- const Vector3 *normal = (const Vector3 *)p_normal;
- self->set_normal(*normal);
-}
-
-godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) {
- const Plane *self = (const Plane *)p_self;
- const Vector3 normal = self->get_normal();
- godot_vector3 *v3 = (godot_vector3 *)&normal;
- return *v3;
-}
-
-godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) {
- const Plane *self = (const Plane *)p_self;
- return self->d;
-}
-
-void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) {
- Plane *self = (Plane *)p_self;
- self->d = p_d;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/plane.h b/modules/gdnative/godot/plane.h
deleted file mode 100644
index 27548c8b0c..0000000000
--- a/modules/gdnative/godot/plane.h
+++ /dev/null
@@ -1,93 +0,0 @@
-/*************************************************************************/
-/* plane.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_PLANE_H
-#define GODOT_PLANE_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_PLANE_SIZE 16
-
-#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_PLANE_SIZE];
-} godot_plane;
-#endif
-
-#include <godot/gdnative.h>
-#include <godot/vector3.h>
-
-void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
-void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
-void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);
-
-godot_string GDAPI godot_plane_as_string(const godot_plane *p_self);
-
-godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self);
-
-godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self);
-
-godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self);
-
-godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point);
-
-godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point);
-
-godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon);
-
-godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point);
-
-godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c);
-
-godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir);
-
-godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end);
-
-godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self);
-
-godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b);
-
-void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal);
-
-godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self);
-
-godot_real GDAPI godot_plane_get_d(const godot_plane *p_self);
-
-void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_PLANE_H
diff --git a/modules/gdnative/godot/pool_arrays.cpp b/modules/gdnative/godot/pool_arrays.cpp
deleted file mode 100644
index 49bf851051..0000000000
--- a/modules/gdnative/godot/pool_arrays.cpp
+++ /dev/null
@@ -1,633 +0,0 @@
-/*************************************************************************/
-/* pool_arrays.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/pool_arrays.h>
-
-#include "array.h"
-#include "core/variant.h"
-#include "dvector.h"
-
-#include "core/color.h"
-#include "core/math/math_2d.h"
-#include "core/math/vector3.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _pool_arrays_api_anchor() {
-}
-
-#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
-
-// byte
-
-void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest) {
- PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest;
- memnew_placement(dest, PoolVector<uint8_t>);
-}
-
-void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src) {
- PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest;
- const PoolVector<uint8_t> *src = (const PoolVector<uint8_t> *)p_src;
- memnew_placement(dest, PoolVector<uint8_t>(*src));
-}
-
-void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a) {
- PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, PoolVector<uint8_t>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data) {
- PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
- self->append(p_data);
-}
-
-void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array) {
- PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
- PoolVector<uint8_t> *array = (PoolVector<uint8_t> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) {
- PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
- return (godot_error)self->insert(p_idx, p_data);
-}
-
-void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self) {
- PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data) {
- PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx) {
- PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size) {
- PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) {
- PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
- self->set(p_idx, p_data);
-}
-
-uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx) {
- const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self;
- return self->get(p_idx);
-}
-
-godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self) {
- const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self;
- return self->size();
-}
-
-void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self) {
- ((PoolVector<uint8_t> *)p_self)->~PoolVector();
-}
-
-// int
-
-void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest) {
- PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest;
- memnew_placement(dest, PoolVector<godot_int>);
-}
-
-void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src) {
- PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest;
- const PoolVector<godot_int> *src = (const PoolVector<godot_int> *)p_src;
- memnew_placement(dest, PoolVector<godot_int>(*src));
-}
-
-void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a) {
- PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, PoolVector<godot_int>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data) {
- PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
- self->append(p_data);
-}
-
-void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array) {
- PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
- PoolVector<godot_int> *array = (PoolVector<godot_int> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) {
- PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
- return (godot_error)self->insert(p_idx, p_data);
-}
-
-void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self) {
- PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data) {
- PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx) {
- PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size) {
- PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) {
- PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
- self->set(p_idx, p_data);
-}
-
-godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx) {
- const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self;
- return self->get(p_idx);
-}
-
-godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self) {
- const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self;
- return self->size();
-}
-
-void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self) {
- ((PoolVector<godot_int> *)p_self)->~PoolVector();
-}
-
-// real
-
-void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest) {
- PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest;
- memnew_placement(dest, PoolVector<godot_real>);
-}
-
-void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src) {
- PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest;
- const PoolVector<godot_real> *src = (const PoolVector<godot_real> *)p_src;
- memnew_placement(dest, PoolVector<godot_real>(*src));
-}
-
-void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a) {
- PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, PoolVector<godot_real>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data) {
- PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
- self->append(p_data);
-}
-
-void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array) {
- PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
- PoolVector<godot_real> *array = (PoolVector<godot_real> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) {
- PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
- return (godot_error)self->insert(p_idx, p_data);
-}
-
-void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self) {
- PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data) {
- PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx) {
- PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size) {
- PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) {
- PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
- self->set(p_idx, p_data);
-}
-
-godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx) {
- const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self;
- return self->get(p_idx);
-}
-
-godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self) {
- const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self;
- return self->size();
-}
-
-void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self) {
- ((PoolVector<godot_real> *)p_self)->~PoolVector();
-}
-
-// string
-
-void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest) {
- PoolVector<String> *dest = (PoolVector<String> *)r_dest;
- memnew_placement(dest, PoolVector<String>);
-}
-
-void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src) {
- PoolVector<String> *dest = (PoolVector<String> *)r_dest;
- const PoolVector<String> *src = (const PoolVector<String> *)p_src;
- memnew_placement(dest, PoolVector<String>(*src));
-}
-
-void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a) {
- PoolVector<String> *dest = (PoolVector<String> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, PoolVector<String>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data) {
- PoolVector<String> *self = (PoolVector<String> *)p_self;
- String &s = *(String *)p_data;
- self->append(s);
-}
-
-void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array) {
- PoolVector<String> *self = (PoolVector<String> *)p_self;
- PoolVector<String> *array = (PoolVector<String> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) {
- PoolVector<String> *self = (PoolVector<String> *)p_self;
- String &s = *(String *)p_data;
- return (godot_error)self->insert(p_idx, s);
-}
-
-void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self) {
- PoolVector<String> *self = (PoolVector<String> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data) {
- PoolVector<String> *self = (PoolVector<String> *)p_self;
- String &s = *(String *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx) {
- PoolVector<String> *self = (PoolVector<String> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size) {
- PoolVector<String> *self = (PoolVector<String> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) {
- PoolVector<String> *self = (PoolVector<String> *)p_self;
- String &s = *(String *)p_data;
- self->set(p_idx, s);
-}
-
-godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx) {
- const PoolVector<String> *self = (const PoolVector<String> *)p_self;
- godot_string str;
- String *s = (String *)&str;
- memnew_placement(s, String);
- *s = self->get(p_idx);
- return str;
-}
-
-godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self) {
- const PoolVector<String> *self = (const PoolVector<String> *)p_self;
- return self->size();
-}
-
-void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self) {
- ((PoolVector<String> *)p_self)->~PoolVector();
-}
-
-// vector2
-
-void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest) {
- PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest;
- memnew_placement(dest, PoolVector<Vector2>);
-}
-
-void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src) {
- PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest;
- const PoolVector<Vector2> *src = (const PoolVector<Vector2> *)p_src;
- memnew_placement(dest, PoolVector<Vector2>(*src));
-}
-
-void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a) {
- PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, PoolVector<Vector2>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) {
- PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
- Vector2 &s = *(Vector2 *)p_data;
- self->append(s);
-}
-
-void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array) {
- PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
- PoolVector<Vector2> *array = (PoolVector<Vector2> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) {
- PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
- Vector2 &s = *(Vector2 *)p_data;
- return (godot_error)self->insert(p_idx, s);
-}
-
-void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self) {
- PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) {
- PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
- Vector2 &s = *(Vector2 *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx) {
- PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size) {
- PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) {
- PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
- Vector2 &s = *(Vector2 *)p_data;
- self->set(p_idx, s);
-}
-
-godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx) {
- const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self;
- godot_vector2 v;
- Vector2 *s = (Vector2 *)&v;
- *s = self->get(p_idx);
- return v;
-}
-
-godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self) {
- const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self;
- return self->size();
-}
-
-void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self) {
- ((PoolVector<Vector2> *)p_self)->~PoolVector();
-}
-
-// vector3
-
-void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest) {
- PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest;
- memnew_placement(dest, PoolVector<Vector3>);
-}
-
-void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src) {
- PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest;
- const PoolVector<Vector3> *src = (const PoolVector<Vector3> *)p_src;
- memnew_placement(dest, PoolVector<Vector3>(*src));
-}
-
-void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a) {
- PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, PoolVector<Vector3>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) {
- PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
- Vector3 &s = *(Vector3 *)p_data;
- self->append(s);
-}
-
-void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array) {
- PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
- PoolVector<Vector3> *array = (PoolVector<Vector3> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) {
- PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
- Vector3 &s = *(Vector3 *)p_data;
- return (godot_error)self->insert(p_idx, s);
-}
-
-void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self) {
- PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) {
- PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
- Vector3 &s = *(Vector3 *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx) {
- PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size) {
- PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) {
- PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
- Vector3 &s = *(Vector3 *)p_data;
- self->set(p_idx, s);
-}
-
-godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx) {
- const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self;
- godot_vector3 v;
- Vector3 *s = (Vector3 *)&v;
- *s = self->get(p_idx);
- return v;
-}
-
-godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self) {
- const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self;
- return self->size();
-}
-
-void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self) {
- ((PoolVector<Vector3> *)p_self)->~PoolVector();
-}
-
-// color
-
-void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest) {
- PoolVector<Color> *dest = (PoolVector<Color> *)r_dest;
- memnew_placement(dest, PoolVector<Color>);
-}
-
-void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src) {
- PoolVector<Color> *dest = (PoolVector<Color> *)r_dest;
- const PoolVector<Color> *src = (const PoolVector<Color> *)p_src;
- memnew_placement(dest, PoolVector<Color>(*src));
-}
-
-void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a) {
- PoolVector<Color> *dest = (PoolVector<Color> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, PoolVector<Color>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data) {
- PoolVector<Color> *self = (PoolVector<Color> *)p_self;
- Color &s = *(Color *)p_data;
- self->append(s);
-}
-
-void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array) {
- PoolVector<Color> *self = (PoolVector<Color> *)p_self;
- PoolVector<Color> *array = (PoolVector<Color> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) {
- PoolVector<Color> *self = (PoolVector<Color> *)p_self;
- Color &s = *(Color *)p_data;
- return (godot_error)self->insert(p_idx, s);
-}
-
-void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self) {
- PoolVector<Color> *self = (PoolVector<Color> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data) {
- PoolVector<Color> *self = (PoolVector<Color> *)p_self;
- Color &s = *(Color *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx) {
- PoolVector<Color> *self = (PoolVector<Color> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size) {
- PoolVector<Color> *self = (PoolVector<Color> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) {
- PoolVector<Color> *self = (PoolVector<Color> *)p_self;
- Color &s = *(Color *)p_data;
- self->set(p_idx, s);
-}
-
-godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx) {
- const PoolVector<Color> *self = (const PoolVector<Color> *)p_self;
- godot_color v;
- Color *s = (Color *)&v;
- *s = self->get(p_idx);
- return v;
-}
-
-godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self) {
- const PoolVector<Color> *self = (const PoolVector<Color> *)p_self;
- return self->size();
-}
-
-void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self) {
- ((PoolVector<Color> *)p_self)->~PoolVector();
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/pool_arrays.h b/modules/gdnative/godot/pool_arrays.h
deleted file mode 100644
index 1b51dca38c..0000000000
--- a/modules/gdnative/godot/pool_arrays.h
+++ /dev/null
@@ -1,316 +0,0 @@
-/*************************************************************************/
-/* pool_arrays.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_POOL_ARRAYS_H
-#define GODOT_POOL_ARRAYS_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-/////// PoolByteArray
-
-#define GODOT_POOL_BYTE_ARRAY_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_POOL_BYTE_ARRAY_SIZE];
-} godot_pool_byte_array;
-#endif
-
-/////// PoolIntArray
-
-#define GODOT_POOL_INT_ARRAY_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_POOL_INT_ARRAY_SIZE];
-} godot_pool_int_array;
-#endif
-
-/////// PoolRealArray
-
-#define GODOT_POOL_REAL_ARRAY_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_POOL_REAL_ARRAY_SIZE];
-} godot_pool_real_array;
-#endif
-
-/////// PoolStringArray
-
-#define GODOT_POOL_STRING_ARRAY_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_POOL_STRING_ARRAY_SIZE];
-} godot_pool_string_array;
-#endif
-
-/////// PoolVector2Array
-
-#define GODOT_POOL_VECTOR2_ARRAY_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_POOL_VECTOR2_ARRAY_SIZE];
-} godot_pool_vector2_array;
-#endif
-
-/////// PoolVector3Array
-
-#define GODOT_POOL_VECTOR3_ARRAY_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_POOL_VECTOR3_ARRAY_SIZE];
-} godot_pool_vector3_array;
-#endif
-
-/////// PoolColorArray
-
-#define GODOT_POOL_COLOR_ARRAY_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_POOL_COLOR_ARRAY_SIZE];
-} godot_pool_color_array;
-#endif
-
-#include <godot/array.h>
-#include <godot/color.h>
-#include <godot/vector2.h>
-#include <godot/vector3.h>
-
-#include <godot/gdnative.h>
-
-// byte
-
-void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest);
-void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src);
-void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a);
-
-void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data);
-
-void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array);
-
-godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
-
-void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self);
-
-void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data);
-
-void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size);
-
-void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
-uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self);
-
-void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self);
-
-// int
-
-void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest);
-void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src);
-void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a);
-
-void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data);
-
-void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array);
-
-godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
-
-void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self);
-
-void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data);
-
-void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size);
-
-void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
-godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self);
-
-void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self);
-
-// real
-
-void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest);
-void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src);
-void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a);
-
-void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data);
-
-void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array);
-
-godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
-
-void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self);
-
-void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data);
-
-void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size);
-
-void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
-godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self);
-
-void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self);
-
-// string
-
-void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest);
-void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src);
-void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a);
-
-void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data);
-
-void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array);
-
-godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
-
-void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self);
-
-void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data);
-
-void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size);
-
-void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
-godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self);
-
-void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self);
-
-// vector2
-
-void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest);
-void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src);
-void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a);
-
-void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
-
-void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array);
-
-godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
-
-void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self);
-
-void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
-
-void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size);
-
-void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
-godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self);
-
-void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self);
-
-// vector3
-
-void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest);
-void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src);
-void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a);
-
-void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
-
-void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array);
-
-godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
-
-void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self);
-
-void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
-
-void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size);
-
-void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
-godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self);
-
-void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self);
-
-// color
-
-void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest);
-void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src);
-void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a);
-
-void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data);
-
-void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array);
-
-godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
-
-void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self);
-
-void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data);
-
-void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size);
-
-void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
-godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self);
-
-void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_POOL_ARRAYS_H
diff --git a/modules/gdnative/godot/quat.cpp b/modules/gdnative/godot/quat.cpp
deleted file mode 100644
index e6bea78b60..0000000000
--- a/modules/gdnative/godot/quat.cpp
+++ /dev/null
@@ -1,219 +0,0 @@
-/*************************************************************************/
-/* quat.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/quat.h>
-
-#include "core/math/quat.h"
-#include "core/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _quat_api_anchor() {}
-
-void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) {
-
- Quat *dest = (Quat *)r_dest;
- *dest = Quat(p_x, p_y, p_z, p_w);
-}
-
-void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) {
- const Vector3 *axis = (const Vector3 *)p_axis;
- Quat *dest = (Quat *)r_dest;
- *dest = Quat(*axis, p_angle);
-}
-
-godot_real GDAPI godot_quat_get_x(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->x;
-}
-
-void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val) {
- Quat *self = (Quat *)p_self;
- self->x = val;
-}
-
-godot_real GDAPI godot_quat_get_y(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->y;
-}
-
-void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val) {
- Quat *self = (Quat *)p_self;
- self->y = val;
-}
-
-godot_real GDAPI godot_quat_get_z(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->z;
-}
-
-void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val) {
- Quat *self = (Quat *)p_self;
- self->z = val;
-}
-
-godot_real GDAPI godot_quat_get_w(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->w;
-}
-
-void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val) {
- Quat *self = (Quat *)p_self;
- self->w = val;
-}
-
-godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) {
- godot_string ret;
- const Quat *self = (const Quat *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_real GDAPI godot_quat_length(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->length();
-}
-
-godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->length_squared();
-}
-
-godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) {
- godot_quat dest;
- const Quat *self = (const Quat *)p_self;
- *((Quat *)&dest) = self->normalized();
- return dest;
-}
-
-godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->is_normalized();
-}
-
-godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) {
- godot_quat dest;
- const Quat *self = (const Quat *)p_self;
- *((Quat *)&dest) = self->inverse();
- return dest;
-}
-
-godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b) {
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- return self->dot(*b);
-}
-
-godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v) {
- godot_vector3 dest;
- const Quat *self = (const Quat *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- *((Vector3 *)&dest) = self->xform(*v);
- return dest;
-}
-
-godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
- godot_quat dest;
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- *((Quat *)&dest) = self->slerp(*b, p_t);
- return dest;
-}
-
-godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
- godot_quat dest;
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- *((Quat *)&dest) = self->slerpni(*b, p_t);
- return dest;
-}
-
-godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) {
- godot_quat dest;
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- const Quat *pre_a = (const Quat *)p_pre_a;
- const Quat *post_b = (const Quat *)p_post_b;
- *((Quat *)&dest) = self->cubic_slerp(*b, *pre_a, *post_b, p_t);
- return dest;
-}
-
-godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b) {
- godot_quat raw_dest;
- Quat *dest = (Quat *)&raw_dest;
- const Quat *self = (const Quat *)p_self;
- *dest = *self * p_b;
- return raw_dest;
-}
-
-godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b) {
- godot_quat raw_dest;
- Quat *dest = (Quat *)&raw_dest;
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- *dest = *self + *b;
- return raw_dest;
-}
-
-godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b) {
- godot_quat raw_dest;
- Quat *dest = (Quat *)&raw_dest;
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- *dest = *self - *b;
- return raw_dest;
-}
-
-godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b) {
- godot_quat raw_dest;
- Quat *dest = (Quat *)&raw_dest;
- const Quat *self = (const Quat *)p_self;
- *dest = *self / p_b;
- return raw_dest;
-}
-
-godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b) {
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- return *self == *b;
-}
-
-godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self) {
- godot_quat raw_dest;
- Quat *dest = (Quat *)&raw_dest;
- const Quat *self = (const Quat *)p_self;
- *dest = -(*self);
- return raw_dest;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/quat.h b/modules/gdnative/godot/quat.h
deleted file mode 100644
index 9a3238a337..0000000000
--- a/modules/gdnative/godot/quat.h
+++ /dev/null
@@ -1,104 +0,0 @@
-/*************************************************************************/
-/* quat.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_QUAT_H
-#define GODOT_QUAT_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_QUAT_SIZE 16
-
-#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_QUAT_SIZE];
-} godot_quat;
-#endif
-
-#include <godot/gdnative.h>
-#include <godot/vector3.h>
-
-void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
-void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
-
-godot_real GDAPI godot_quat_get_x(const godot_quat *p_self);
-void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val);
-
-godot_real GDAPI godot_quat_get_y(const godot_quat *p_self);
-void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val);
-
-godot_real GDAPI godot_quat_get_z(const godot_quat *p_self);
-void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val);
-
-godot_real GDAPI godot_quat_get_w(const godot_quat *p_self);
-void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val);
-
-godot_string GDAPI godot_quat_as_string(const godot_quat *p_self);
-
-godot_real GDAPI godot_quat_length(const godot_quat *p_self);
-
-godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self);
-
-godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self);
-
-godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self);
-
-godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self);
-
-godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b);
-
-godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v);
-
-godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
-
-godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
-
-godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t);
-
-godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b);
-
-godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b);
-
-godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b);
-
-godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b);
-
-godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b);
-
-godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_QUAT_H
diff --git a/modules/gdnative/godot/rect2.cpp b/modules/gdnative/godot/rect2.cpp
deleted file mode 100644
index 98e7855dc9..0000000000
--- a/modules/gdnative/godot/rect2.cpp
+++ /dev/null
@@ -1,157 +0,0 @@
-/*************************************************************************/
-/* rect2.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/rect2.h>
-
-#include "core/math/math_2d.h"
-#include "core/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _rect2_api_anchor() {}
-
-void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
- const Vector2 *position = (const Vector2 *)p_pos;
- const Vector2 *size = (const Vector2 *)p_size;
- Rect2 *dest = (Rect2 *)r_dest;
- *dest = Rect2(*position, *size);
-}
-
-void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) {
-
- Rect2 *dest = (Rect2 *)r_dest;
- *dest = Rect2(p_x, p_y, p_width, p_height);
-}
-
-godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) {
- godot_string ret;
- const Rect2 *self = (const Rect2 *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) {
- const Rect2 *self = (const Rect2 *)p_self;
- return self->get_area();
-}
-
-godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- return self->intersects(*b);
-}
-
-godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- return self->encloses(*b);
-}
-
-godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) {
- const Rect2 *self = (const Rect2 *)p_self;
- return self->has_no_area();
-}
-
-godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- *((Rect2 *)&dest) = self->clip(*b);
- return dest;
-}
-
-godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- *((Rect2 *)&dest) = self->merge(*b);
- return dest;
-}
-
-godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) {
- const Rect2 *self = (const Rect2 *)p_self;
- const Vector2 *point = (const Vector2 *)p_point;
- return self->has_point(*point);
-}
-
-godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
-
- *((Rect2 *)&dest) = self->grow(p_by);
- return dest;
-}
-
-godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- *((Rect2 *)&dest) = self->expand(*to);
- return dest;
-}
-
-godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- return *self == *b;
-}
-
-godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) {
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Rect2 *self = (const Rect2 *)p_self;
- *d = self->get_position();
- return dest;
-}
-
-godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) {
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Rect2 *self = (const Rect2 *)p_self;
- *d = self->get_size();
- return dest;
-}
-
-void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) {
- Rect2 *self = (Rect2 *)p_self;
- const Vector2 *position = (const Vector2 *)p_pos;
- self->set_position(*position);
-}
-
-void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) {
- Rect2 *self = (Rect2 *)p_self;
- const Vector2 *size = (const Vector2 *)p_size;
- self->set_size(*size);
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/rect2.h b/modules/gdnative/godot/rect2.h
deleted file mode 100644
index 8ceeddf1b4..0000000000
--- a/modules/gdnative/godot/rect2.h
+++ /dev/null
@@ -1,86 +0,0 @@
-/*************************************************************************/
-/* rect2.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_RECT2_H
-#define GODOT_RECT2_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
-typedef struct godot_rect2 {
- uint8_t _dont_touch_that[16];
-} godot_rect2;
-#endif
-
-#include <godot/gdnative.h>
-#include <godot/vector2.h>
-
-void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
-void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
-
-godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self);
-
-godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self);
-
-godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self);
-
-godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point);
-
-godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by);
-
-godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to);
-
-godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self);
-
-godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self);
-
-void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos);
-
-void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_RECT2_H
diff --git a/modules/gdnative/godot/rect3.cpp b/modules/gdnative/godot/rect3.cpp
deleted file mode 100644
index 88952ab49c..0000000000
--- a/modules/gdnative/godot/rect3.cpp
+++ /dev/null
@@ -1,219 +0,0 @@
-/*************************************************************************/
-/* rect3.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/rect3.h>
-
-#include "core/math/rect3.h"
-#include "core/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _rect3_api_anchor() {}
-
-void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
- const Vector3 *pos = (const Vector3 *)p_pos;
- const Vector3 *size = (const Vector3 *)p_size;
- Rect3 *dest = (Rect3 *)r_dest;
- *dest = Rect3(*pos, *size);
-}
-
-godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self) {
- godot_vector3 raw_ret;
- const Rect3 *self = (const Rect3 *)p_self;
- Vector3 *ret = (Vector3 *)&raw_ret;
- *ret = self->position;
- return raw_ret;
-}
-
-void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v) {
- Rect3 *self = (Rect3 *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- self->position = *v;
-}
-
-godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self) {
- godot_vector3 raw_ret;
- const Rect3 *self = (const Rect3 *)p_self;
- Vector3 *ret = (Vector3 *)&raw_ret;
- *ret = self->size;
- return raw_ret;
-}
-
-void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v) {
- Rect3 *self = (Rect3 *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- self->size = *v;
-}
-
-godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self) {
- godot_string ret;
- const Rect3 *self = (const Rect3 *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_area();
-}
-
-godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->has_no_area();
-}
-
-godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->has_no_surface();
-}
-
-godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- return self->intersects(*with);
-}
-
-godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- return self->encloses(*with);
-}
-
-godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- *((Rect3 *)&dest) = self->merge(*with);
- return dest;
-}
-
-godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- *((Rect3 *)&dest) = self->intersection(*with);
- return dest;
-}
-
-godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Plane *plane = (const Plane *)p_plane;
- return self->intersects_plane(*plane);
-}
-
-godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *from = (const Vector3 *)p_from;
- const Vector3 *to = (const Vector3 *)p_to;
- return self->intersects_segment(*from, *to);
-}
-
-godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *point = (const Vector3 *)p_point;
- return self->has_point(*point);
-}
-
-godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *dir = (const Vector3 *)p_dir;
- *((Vector3 *)&dest) = self->get_support(*dir);
- return dest;
-}
-
-godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- *((Vector3 *)&dest) = self->get_longest_axis();
- return dest;
-}
-
-godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_longest_axis_index();
-}
-
-godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_longest_axis_size();
-}
-
-godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- *((Vector3 *)&dest) = self->get_shortest_axis();
- return dest;
-}
-
-godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_shortest_axis_index();
-}
-
-godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_shortest_axis_size();
-}
-
-godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *to_point = (const Vector3 *)p_to_point;
- *((Rect3 *)&dest) = self->expand(*to_point);
- return dest;
-}
-
-godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
-
- *((Rect3 *)&dest) = self->grow(p_by);
- return dest;
-}
-
-godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
-
- *((Vector3 *)&dest) = self->get_endpoint(p_idx);
- return dest;
-}
-
-godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *b = (const Rect3 *)p_b;
- return *self == *b;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/rect3.h b/modules/gdnative/godot/rect3.h
deleted file mode 100644
index ca96aadd5c..0000000000
--- a/modules/gdnative/godot/rect3.h
+++ /dev/null
@@ -1,108 +0,0 @@
-/*************************************************************************/
-/* rect3.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_RECT3_H
-#define GODOT_RECT3_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_RECT3_SIZE 24
-
-#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_RECT3_SIZE];
-} godot_rect3;
-#endif
-
-#include <godot/gdnative.h>
-#include <godot/plane.h>
-#include <godot/vector3.h>
-
-void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
-
-godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self);
-void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v);
-
-godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self);
-void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v);
-
-godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self);
-
-godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self);
-
-godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self);
-
-godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self);
-
-godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with);
-
-godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with);
-
-godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with);
-
-godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with);
-
-godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane);
-
-godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
-
-godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point);
-
-godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir);
-
-godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self);
-
-godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self);
-
-godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self);
-
-godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self);
-
-godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self);
-
-godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self);
-
-godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point);
-
-godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by);
-
-godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx);
-
-godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_RECT3_H
diff --git a/modules/gdnative/godot/rid.cpp b/modules/gdnative/godot/rid.cpp
deleted file mode 100644
index 51c8aaa1b3..0000000000
--- a/modules/gdnative/godot/rid.cpp
+++ /dev/null
@@ -1,75 +0,0 @@
-/*************************************************************************/
-/* rid.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/rid.h>
-
-#include "core/resource.h"
-#include "core/rid.h"
-#include "core/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _rid_api_anchor() {}
-
-void GDAPI godot_rid_new(godot_rid *r_dest) {
- RID *dest = (RID *)r_dest;
- memnew_placement(dest, RID);
-}
-
-godot_int GDAPI godot_rid_get_id(const godot_rid *p_self) {
- const RID *self = (const RID *)p_self;
- return self->get_id();
-}
-
-void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from) {
- const Resource *res_from = Object::cast_to<Resource>((Object *)p_from);
- godot_rid_new(r_dest);
- if (res_from) {
- RID *dest = (RID *)r_dest;
- *dest = RID(res_from->get_rid());
- }
-}
-
-godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b) {
- const RID *self = (const RID *)p_self;
- const RID *b = (const RID *)p_b;
- return *self == *b;
-}
-
-godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b) {
- const RID *self = (const RID *)p_self;
- const RID *b = (const RID *)p_b;
- return *self < *b;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/rid.h b/modules/gdnative/godot/rid.h
deleted file mode 100644
index c56ff38735..0000000000
--- a/modules/gdnative/godot/rid.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*************************************************************************/
-/* rid.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_RID_H
-#define GODOT_RID_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_RID_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_RID_SIZE];
-} godot_rid;
-#endif
-
-#include <godot/gdnative.h>
-
-void GDAPI godot_rid_new(godot_rid *r_dest);
-
-godot_int GDAPI godot_rid_get_id(const godot_rid *p_self);
-
-void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from);
-
-godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b);
-
-godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_RID_H
diff --git a/modules/gdnative/godot/string.cpp b/modules/gdnative/godot/string.cpp
deleted file mode 100644
index 1282cf95e5..0000000000
--- a/modules/gdnative/godot/string.cpp
+++ /dev/null
@@ -1,1267 +0,0 @@
-/*************************************************************************/
-/* string.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/string.h>
-
-#include "core/variant.h"
-#include "string_db.h"
-#include "ustring.h"
-
-#include <string.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _string_api_anchor() {
-}
-
-void GDAPI godot_string_new(godot_string *r_dest) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String);
-}
-
-void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src) {
- String *dest = (String *)r_dest;
- const String *src = (const String *)p_src;
- memnew_placement(dest, String(*src));
-}
-
-void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String(String::utf8(p_contents, p_size)));
-}
-
-void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String(p_contents, p_size));
-}
-
-void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int *p_size) {
- String *self = (String *)p_self;
- if (p_size != NULL) {
- *p_size = self->utf8().length();
- }
- if (p_dest != NULL) {
- memcpy(p_dest, self->utf8().get_data(), *p_size);
- }
-}
-
-wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) {
- String *self = (String *)p_self;
- return &(self->operator[](p_idx));
-}
-
-const char GDAPI *godot_string_c_str(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- return self->utf8().get_data();
-}
-
-const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- return self->c_str();
-}
-
-godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b) {
- const String *self = (const String *)p_self;
- const String *b = (const String *)p_b;
- return *self == *b;
-}
-
-godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b) {
- const String *self = (const String *)p_self;
- const String *b = (const String *)p_b;
- return *self < *b;
-}
-
-godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b) {
- godot_string ret;
- const String *self = (const String *)p_self;
- const String *b = (const String *)p_b;
- memnew_placement(&ret, String(*self + *b));
- return ret;
-}
-
-void GDAPI godot_string_destroy(godot_string *p_self) {
- String *self = (String *)p_self;
- self->~String();
-}
-
-/* Standard size stuff */
-
-godot_int GDAPI godot_string_length(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->length();
-}
-
-/* Helpers */
-
-godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string) {
- const String *self = (const String *)p_self;
- const String *string = (const String *)p_string;
-
- return self->begins_with(*string);
-}
-
-godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array) {
- const String *self = (const String *)p_self;
-
- return self->begins_with(p_char_array);
-}
-
-godot_array GDAPI godot_string_bigrams(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- Vector<String> return_value = self->bigrams();
-
- godot_array result;
- memnew_placement(&result, Array);
- Array *proxy = (Array *)&result;
- proxy->resize(return_value.size());
- for (int i = 0; i < return_value.size(); i++) {
- (*proxy)[i] = return_value[i];
- }
-
- return result;
-};
-
-godot_string GDAPI godot_string_chr(wchar_t p_character) {
- godot_string result;
- memnew_placement(&result, String(String::chr(p_character)));
-
- return result;
-}
-
-godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string) {
- const String *self = (const String *)p_self;
- const String *string = (const String *)p_string;
-
- return self->ends_with(*string);
-}
-
-godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what) {
- const String *self = (const String *)p_self;
- String *what = (String *)&p_what;
-
- return self->find(*what);
-}
-
-godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from) {
- const String *self = (const String *)p_self;
- String *what = (String *)&p_what;
-
- return self->find(*what, p_from);
-}
-
-godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys) {
- const String *self = (const String *)p_self;
-
- Vector<String> keys;
- Array *keys_proxy = (Array *)p_keys;
- keys.resize(keys_proxy->size());
- for (int i = 0; i < keys_proxy->size(); i++) {
- keys[i] = (*keys_proxy)[i];
- }
-
- return self->findmk(keys);
-}
-
-godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_array *p_keys, godot_int p_from) {
- const String *self = (const String *)p_self;
-
- Vector<String> keys;
- Array *keys_proxy = (Array *)p_keys;
- keys.resize(keys_proxy->size());
- for (int i = 0; i < keys_proxy->size(); i++) {
- keys[i] = (*keys_proxy)[i];
- }
-
- return self->findmk(keys, p_from);
-}
-
-godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key) {
- const String *self = (const String *)p_self;
-
- Vector<String> keys;
- Array *keys_proxy = (Array *)p_keys;
- keys.resize(keys_proxy->size());
- for (int i = 0; i < keys_proxy->size(); i++) {
- keys[i] = (*keys_proxy)[i];
- }
-
- return self->findmk(keys, p_from, r_key);
-}
-
-godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what) {
- const String *self = (const String *)p_self;
- String *what = (String *)&p_what;
-
- return self->findn(*what);
-}
-
-godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from) {
- const String *self = (const String *)p_self;
- String *what = (String *)&p_what;
-
- return self->findn(*what, p_from);
-}
-
-godot_int GDAPI godot_string_find_last(const godot_string *p_self, godot_string p_what) {
- const String *self = (const String *)p_self;
- String *what = (String *)&p_what;
-
- return self->find_last(*what);
-}
-
-godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values) {
- const String *self = (const String *)p_self;
- const Variant *values = (const Variant *)p_values;
- godot_string result;
- memnew_placement(&result, String(self->format(*values)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder) {
- const String *self = (const String *)p_self;
- const Variant *values = (const Variant *)p_values;
- String placeholder = String(p_placeholder);
- godot_string result;
- memnew_placement(&result, String(self->format(*values, placeholder)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len) {
- godot_string result;
- memnew_placement(&result, String(String::hex_encode_buffer(p_buffer, p_len)));
-
- return result;
-}
-
-godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->hex_to_int();
-}
-
-godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->hex_to_int(true);
-}
-
-godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, godot_string p_string) {
- const String *self = (const String *)p_self;
- String *content = (String *)&p_string;
- godot_string result;
- memnew_placement(&result, String(self->insert(p_at_pos, *content)));
-
- return result;
-}
-
-godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_numeric();
-}
-
-godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string) {
- const String *self = (const String *)p_self;
- const String *string = (const String *)p_string;
-
- return self->is_subsequence_of(*string);
-}
-
-godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string) {
- const String *self = (const String *)p_self;
- const String *string = (const String *)p_string;
-
- return self->is_subsequence_ofi(*string);
-}
-
-godot_string GDAPI godot_string_lpad(const godot_string *p_self, godot_int p_min_length) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->lpad(p_min_length)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_lpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) {
- const String *self = (const String *)p_self;
- const String *character = (const String *)p_character;
- godot_string result;
- memnew_placement(&result, String(self->lpad(p_min_length, *character)));
-
- return result;
-}
-
-godot_bool GDAPI godot_string_match(const godot_string *p_self, const godot_string *p_wildcard) {
- const String *self = (const String *)p_self;
- const String *wildcard = (const String *)p_wildcard;
-
- return self->match(*wildcard);
-}
-
-godot_bool GDAPI godot_string_matchn(const godot_string *p_self, const godot_string *p_wildcard) {
- const String *self = (const String *)p_self;
- const String *wildcard = (const String *)p_wildcard;
-
- return self->matchn(*wildcard);
-}
-
-godot_string GDAPI godot_string_md5(const uint8_t *p_md5) {
- godot_string result;
- memnew_placement(&result, String(String::md5(p_md5)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_num(double p_num) {
- godot_string result;
- memnew_placement(&result, String(String::num(p_num)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_num_int64(int64_t p_num, godot_int p_base) {
- godot_string result;
- memnew_placement(&result, String(String::num_int64(p_num, p_base)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_num_int64_capitalized(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex) {
- godot_string result;
- memnew_placement(&result, String(String::num_int64(p_num, p_base, true)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_num_real(double p_num) {
- godot_string result;
- memnew_placement(&result, String(String::num_real(p_num)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_num_scientific(double p_num) {
- godot_string result;
- memnew_placement(&result, String(String::num_scientific(p_num)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals) {
- godot_string result;
- memnew_placement(&result, String(String::num(p_num, p_decimals)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->pad_decimals(p_digits)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->pad_zeros(p_digits)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_string p_with) {
- const String *self = (const String *)p_self;
- String *key = (String *)&p_key;
- String *with = (String *)&p_with;
- godot_string result;
- memnew_placement(&result, String(self->replace(*key, *with)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_string p_with) {
- const String *self = (const String *)p_self;
- String *key = (String *)&p_key;
- String *with = (String *)&p_with;
- godot_string result;
- memnew_placement(&result, String(self->replacen(*key, *with)));
-
- return result;
-}
-
-godot_int GDAPI godot_string_rfind(const godot_string *p_self, godot_string p_what) {
- const String *self = (const String *)p_self;
- String *what = (String *)&p_what;
-
- return self->rfind(*what);
-}
-
-godot_int GDAPI godot_string_rfindn(const godot_string *p_self, godot_string p_what) {
- const String *self = (const String *)p_self;
- String *what = (String *)&p_what;
-
- return self->rfindn(*what);
-}
-
-godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, godot_string p_what, godot_int p_from) {
- const String *self = (const String *)p_self;
- String *what = (String *)&p_what;
-
- return self->rfind(*what, p_from);
-}
-
-godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, godot_string p_what, godot_int p_from) {
- const String *self = (const String *)p_self;
- String *what = (String *)&p_what;
-
- return self->rfindn(*what, p_from);
-}
-
-godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot_string p_with) {
- const String *self = (const String *)p_self;
- String *key = (String *)&p_key;
- String *with = (String *)&p_with;
- godot_string result;
- memnew_placement(&result, String(self->replace_first(*key, *with)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->rpad(p_min_length)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) {
- const String *self = (const String *)p_self;
- const String *character = (const String *)p_character;
- godot_string result;
- memnew_placement(&result, String(self->rpad(p_min_length, *character)));
-
- return result;
-}
-
-godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string) {
- const String *self = (const String *)p_self;
- const String *string = (const String *)p_string;
-
- return self->similarity(*string);
-}
-
-godot_string GDAPI godot_string_sprintf(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error) {
- const String *self = (const String *)p_self;
- const Array *values = (const Array *)p_values;
-
- godot_string result;
- String return_value = self->sprintf(*values, p_error);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_from, godot_int p_chars) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->substr(p_from, p_chars)));
-
- return result;
-}
-
-double GDAPI godot_string_to_double(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->to_double();
-}
-
-godot_real GDAPI godot_string_to_float(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->to_float();
-}
-
-godot_int GDAPI godot_string_to_int(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->to_int();
-}
-
-godot_string GDAPI godot_string_capitalize(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->capitalize()));
-
- return result;
-};
-
-godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->camelcase_to_underscore(false)));
-
- return result;
-};
-
-godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->camelcase_to_underscore()));
-
- return result;
-};
-
-double GDAPI godot_string_char_to_double(const char *p_what) {
- return String::to_double(p_what);
-};
-
-godot_int GDAPI godot_string_char_to_int(const char *p_what) {
- return String::to_int(p_what);
-};
-
-int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str) {
- return String::to_int(p_str);
-};
-
-godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len) {
- return String::to_int(p_what, p_len);
-};
-
-int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_len) {
- return String::to_int(p_str, p_len);
-};
-
-int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->hex_to_int64(false);
-};
-
-int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->hex_to_int64();
-};
-
-int64_t GDAPI godot_string_to_int64(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->to_int64();
-};
-
-double GDAPI godot_string_unicode_char_to_double(const wchar_t *p_str, const wchar_t **r_end) {
- return String::to_double(p_str, r_end);
-}
-
-godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice) {
- const String *self = (const String *)p_self;
- String *splitter = (String *)&p_splitter;
- godot_string result;
- memnew_placement(&result, String(self->get_slice(*splitter, p_slice)));
-
- return result;
-};
-
-godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->get_slicec(p_splitter, p_slice)));
-
- return result;
-};
-
-godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
- godot_array result;
- memnew_placement(&result, Array);
- Array *proxy = (Array *)&result;
- Vector<String> return_value = self->split(*splitter, false);
-
- proxy->resize(return_value.size());
- for (int i = 0; i < return_value.size(); i++) {
- (*proxy)[i] = return_value[i];
- }
-
- return result;
-};
-
-godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
- godot_array result;
- memnew_placement(&result, Array);
- Array *proxy = (Array *)&result;
- Vector<String> return_value = self->split(*splitter);
-
- proxy->resize(return_value.size());
- for (int i = 0; i < return_value.size(); i++) {
- (*proxy)[i] = return_value[i];
- }
-
- return result;
-};
-
-godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
- godot_array result;
- memnew_placement(&result, Array);
- Array *proxy = (Array *)&result;
- Vector<float> return_value = self->split_floats(*splitter, false);
-
- proxy->resize(return_value.size());
- for (int i = 0; i < return_value.size(); i++) {
- (*proxy)[i] = return_value[i];
- }
-
- return result;
-};
-
-godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
- godot_array result;
- memnew_placement(&result, Array);
- Array *proxy = (Array *)&result;
- Vector<float> return_value = self->split_floats(*splitter);
-
- proxy->resize(return_value.size());
- for (int i = 0; i < return_value.size(); i++) {
- (*proxy)[i] = return_value[i];
- }
-
- return result;
-};
-
-godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_array *p_splitters) {
- const String *self = (const String *)p_self;
-
- Vector<String> splitters;
- Array *splitter_proxy = (Array *)p_splitters;
- splitters.resize(splitter_proxy->size());
- for (int i = 0; i < splitter_proxy->size(); i++) {
- splitters[i] = (*splitter_proxy)[i];
- }
-
- godot_array result;
- memnew_placement(&result, Array);
- Array *proxy = (Array *)&result;
- Vector<float> return_value = self->split_floats_mk(splitters, false);
-
- proxy->resize(return_value.size());
- for (int i = 0; i < return_value.size(); i++) {
- (*proxy)[i] = return_value[i];
- }
-
- return result;
-};
-
-godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters) {
- const String *self = (const String *)p_self;
-
- Vector<String> splitters;
- Array *splitter_proxy = (Array *)p_splitters;
- splitters.resize(splitter_proxy->size());
- for (int i = 0; i < splitter_proxy->size(); i++) {
- splitters[i] = (*splitter_proxy)[i];
- }
-
- godot_array result;
- memnew_placement(&result, Array);
- Array *proxy = (Array *)&result;
- Vector<float> return_value = self->split_floats_mk(splitters);
-
- proxy->resize(return_value.size());
- for (int i = 0; i < return_value.size(); i++) {
- (*proxy)[i] = return_value[i];
- }
-
- return result;
-};
-
-godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
- godot_array result;
- memnew_placement(&result, Array);
- Array *proxy = (Array *)&result;
- Vector<int> return_value = self->split_ints(*splitter, false);
-
- proxy->resize(return_value.size());
- for (int i = 0; i < return_value.size(); i++) {
- (*proxy)[i] = return_value[i];
- }
-
- return result;
-};
-
-godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
- godot_array result;
- memnew_placement(&result, Array);
- Array *proxy = (Array *)&result;
- Vector<int> return_value = self->split_ints(*splitter);
-
- proxy->resize(return_value.size());
- for (int i = 0; i < return_value.size(); i++) {
- (*proxy)[i] = return_value[i];
- }
-
- return result;
-};
-
-godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_array *p_splitters) {
- const String *self = (const String *)p_self;
-
- Vector<String> splitters;
- Array *splitter_proxy = (Array *)p_splitters;
- splitters.resize(splitter_proxy->size());
- for (int i = 0; i < splitter_proxy->size(); i++) {
- splitters[i] = (*splitter_proxy)[i];
- }
-
- godot_array result;
- memnew_placement(&result, Array);
- Array *proxy = (Array *)&result;
- Vector<int> return_value = self->split_ints_mk(splitters, false);
-
- proxy->resize(return_value.size());
- for (int i = 0; i < return_value.size(); i++) {
- (*proxy)[i] = return_value[i];
- }
-
- return result;
-};
-
-godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters) {
- const String *self = (const String *)p_self;
-
- Vector<String> splitters;
- Array *splitter_proxy = (Array *)p_splitters;
- splitters.resize(splitter_proxy->size());
- for (int i = 0; i < splitter_proxy->size(); i++) {
- splitters[i] = (*splitter_proxy)[i];
- }
-
- godot_array result;
- memnew_placement(&result, Array);
- Array *proxy = (Array *)&result;
- Vector<int> return_value = self->split_ints_mk(splitters);
-
- proxy->resize(return_value.size());
- for (int i = 0; i < return_value.size(); i++) {
- (*proxy)[i] = return_value[i];
- }
-
- return result;
-};
-
-godot_array GDAPI godot_string_split_spaces(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_array result;
- memnew_placement(&result, Array);
- Array *proxy = (Array *)&result;
- Vector<String> return_value = self->split_spaces();
-
- proxy->resize(return_value.size());
- for (int i = 0; i < return_value.size(); i++) {
- (*proxy)[i] = return_value[i];
- }
-
- return result;
-};
-
-godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter) {
- const String *self = (const String *)p_self;
- String *splitter = (String *)&p_splitter;
-
- return self->get_slice_count(*splitter);
-};
-
-wchar_t GDAPI godot_string_char_lowercase(wchar_t p_char) {
- return String::char_lowercase(p_char);
-};
-
-wchar_t GDAPI godot_string_char_uppercase(wchar_t p_char) {
- return String::char_uppercase(p_char);
-};
-
-godot_string GDAPI godot_string_to_lower(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->to_lower()));
-
- return result;
-};
-
-godot_string GDAPI godot_string_to_upper(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->to_upper()));
-
- return result;
-};
-
-godot_string GDAPI godot_string_get_basename(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->get_basename()));
-
- return result;
-};
-
-godot_string GDAPI godot_string_get_extension(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->get_extension()));
-
- return result;
-};
-
-godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->left(p_pos)));
-
- return result;
-};
-
-wchar_t GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx) {
- const String *self = (const String *)p_self;
-
- return self->ord_at(p_idx);
-};
-
-godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file) {
- const String *self = (const String *)p_self;
- const String *file = (const String *)p_file;
- godot_string result;
- memnew_placement(&result, String(self->plus_file(*file)));
-
- return result;
-};
-
-godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->right(p_pos)));
-
- return result;
-};
-
-godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->strip_edges(p_left, p_right)));
-
- return result;
-};
-
-godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->strip_escapes()));
-
- return result;
-};
-
-void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars) {
- String *self = (String *)p_self;
-
- return self->erase(p_pos, p_chars);
-};
-
-void GDAPI godot_string_ascii(godot_string *p_self, char *result) {
- String *self = (String *)p_self;
- Vector<char> return_value = self->ascii();
-
- for (int i = 0; i < return_value.size(); i++) {
- result[i] = return_value[i];
- }
-}
-
-void GDAPI godot_string_ascii_extended(godot_string *p_self, char *result) {
- String *self = (String *)p_self;
- Vector<char> return_value = self->ascii(true);
-
- for (int i = 0; i < return_value.size(); i++) {
- result[i] = return_value[i];
- }
-}
-
-void GDAPI godot_string_utf8(godot_string *p_self, char *result) {
- String *self = (String *)p_self;
- Vector<char> return_value = self->utf8();
-
- for (int i = 0; i < return_value.size(); i++) {
- result[i] = return_value[i];
- }
-}
-
-godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8) {
- String *self = (String *)p_self;
-
- return self->parse_utf8(p_utf8);
-};
-
-godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len) {
- String *self = (String *)p_self;
-
- return self->parse_utf8(p_utf8, p_len);
-};
-
-godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8) {
- godot_string result;
- memnew_placement(&result, String(String::utf8(p_utf8)));
-
- return result;
-};
-
-godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot_int p_len) {
- godot_string result;
- memnew_placement(&result, String(String::utf8(p_utf8, p_len)));
-
- return result;
-};
-
-uint32_t GDAPI godot_string_hash(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->hash();
-};
-
-uint64_t GDAPI godot_string_hash64(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->hash64();
-};
-
-uint32_t GDAPI godot_string_hash_chars(const char *p_cstr) {
- return String::hash(p_cstr);
-};
-
-uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len) {
- return String::hash(p_cstr, p_len);
-};
-
-uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str) {
- return String::hash(p_str);
-};
-
-uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len) {
- return String::hash(p_str, p_len);
-};
-
-godot_pool_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- Vector<uint8_t> tmp_result = self->md5_buffer();
-
- godot_pool_byte_array result;
- memnew_placement(&result, PoolByteArray);
- PoolByteArray *proxy = (PoolByteArray *)&result;
- PoolByteArray::Write proxy_writer = proxy->write();
- proxy->resize(tmp_result.size());
-
- for (int i = 0; i < tmp_result.size(); i++) {
- proxy_writer[i] = tmp_result[i];
- }
-
- return result;
-};
-
-godot_string GDAPI godot_string_md5_text(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->md5_text()));
-
- return result;
-};
-
-godot_pool_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- Vector<uint8_t> tmp_result = self->sha256_buffer();
-
- godot_pool_byte_array result;
- memnew_placement(&result, PoolByteArray);
- PoolByteArray *proxy = (PoolByteArray *)&result;
- PoolByteArray::Write proxy_writer = proxy->write();
- proxy->resize(tmp_result.size());
-
- for (int i = 0; i < tmp_result.size(); i++) {
- proxy_writer[i] = tmp_result[i];
- }
-
- return result;
-};
-
-godot_string GDAPI godot_string_sha256_text(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->sha256_text()));
-
- return result;
-};
-
-godot_bool godot_string_empty(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->empty();
-};
-
-// path functions
-godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->get_base_dir();
- memnew_placement(&result, String(return_value));
-
- return result;
-};
-
-godot_string GDAPI godot_string_get_file(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->get_file();
- memnew_placement(&result, String(return_value));
-
- return result;
-};
-
-godot_string GDAPI godot_string_humanize_size(size_t p_size) {
- godot_string result;
- String return_value = String::humanize_size(p_size);
- memnew_placement(&result, String(return_value));
-
- return result;
-};
-
-godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_abs_path();
-};
-
-godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_rel_path();
-};
-
-godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_resource_file();
-};
-
-godot_string GDAPI godot_string_path_to(const godot_string *p_self, const godot_string *p_path) {
- const String *self = (const String *)p_self;
- String *path = (String *)p_path;
- godot_string result;
- String return_value = self->path_to(*path);
- memnew_placement(&result, String(return_value));
-
- return result;
-};
-
-godot_string GDAPI godot_string_path_to_file(const godot_string *p_self, const godot_string *p_path) {
- const String *self = (const String *)p_self;
- String *path = (String *)p_path;
- godot_string result;
- String return_value = self->path_to_file(*path);
- memnew_placement(&result, String(return_value));
-
- return result;
-};
-
-godot_string GDAPI godot_string_simplify_path(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->simplify_path();
- memnew_placement(&result, String(return_value));
-
- return result;
-};
-
-godot_string GDAPI godot_string_c_escape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->c_escape();
- memnew_placement(&result, String(return_value));
-
- return result;
-};
-
-godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->c_escape_multiline();
- memnew_placement(&result, String(return_value));
-
- return result;
-};
-
-godot_string GDAPI godot_string_c_unescape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->c_unescape();
- memnew_placement(&result, String(return_value));
-
- return result;
-};
-
-godot_string GDAPI godot_string_http_escape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->http_escape();
- memnew_placement(&result, String(return_value));
-
- return result;
-};
-
-godot_string GDAPI godot_string_http_unescape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->http_unescape();
- memnew_placement(&result, String(return_value));
-
- return result;
-};
-
-godot_string GDAPI godot_string_json_escape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->json_escape();
- memnew_placement(&result, String(return_value));
-
- return result;
-};
-
-godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->word_wrap(p_chars_per_line);
- memnew_placement(&result, String(return_value));
-
- return result;
-};
-
-godot_string GDAPI godot_string_xml_escape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->xml_escape();
- memnew_placement(&result, String(return_value));
-
- return result;
-};
-
-godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->xml_escape(true);
- memnew_placement(&result, String(return_value));
-
- return result;
-};
-
-godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->xml_unescape();
- memnew_placement(&result, String(return_value));
-
- return result;
-};
-
-godot_string GDAPI godot_string_percent_decode(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->percent_decode();
- memnew_placement(&result, String(return_value));
-
- return result;
-};
-
-godot_string GDAPI godot_string_percent_encode(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->percent_encode();
- memnew_placement(&result, String(return_value));
-
- return result;
-};
-
-godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_float();
-};
-
-godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_hex_number(p_with_prefix);
-};
-
-godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_html_color();
-};
-
-godot_bool GDAPI godot_string_is_valid_identifier(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_identifier();
-};
-
-godot_bool GDAPI godot_string_is_valid_integer(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_integer();
-};
-
-godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_ip_address();
-};
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/string.h b/modules/gdnative/godot/string.h
deleted file mode 100644
index 128448e64e..0000000000
--- a/modules/gdnative/godot/string.h
+++ /dev/null
@@ -1,228 +0,0 @@
-/*************************************************************************/
-/* string.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_STRING_H
-#define GODOT_STRING_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-#include <wchar.h>
-
-#define GODOT_STRING_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_STRING_SIZE];
-} godot_string;
-#endif
-
-#include <godot/gdnative.h>
-#include <godot/variant.h>
-
-void GDAPI godot_string_new(godot_string *r_dest);
-void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
-void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size);
-void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
-
-void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int *p_size);
-
-wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx);
-const char GDAPI *godot_string_c_str(const godot_string *p_self);
-const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self);
-
-godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b);
-godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b);
-godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b);
-
-/* Standard size stuff */
-
-godot_int GDAPI godot_string_length(const godot_string *p_self);
-
-/* Helpers */
-
-godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string);
-godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array);
-godot_array GDAPI godot_string_bigrams(const godot_string *p_self);
-godot_string GDAPI godot_string_chr(wchar_t p_character);
-godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string);
-godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what);
-godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
-godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys);
-godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_array *p_keys, godot_int p_from);
-godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key);
-godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what);
-godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
-godot_int GDAPI godot_string_find_last(const godot_string *p_self, godot_string p_what);
-godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values);
-godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder);
-godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len);
-godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self);
-godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self);
-godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, godot_string p_string);
-godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string);
-godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string);
-godot_string GDAPI godot_string_lpad(const godot_string *p_self, godot_int p_min_length);
-godot_string GDAPI godot_string_lpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
-godot_bool GDAPI godot_string_match(const godot_string *p_self, const godot_string *p_wildcard);
-godot_bool GDAPI godot_string_matchn(const godot_string *p_self, const godot_string *p_wildcard);
-godot_string GDAPI godot_string_md5(const uint8_t *p_md5);
-godot_string GDAPI godot_string_num(double p_num);
-godot_string GDAPI godot_string_num_int64(int64_t p_num, godot_int p_base);
-godot_string GDAPI godot_string_num_int64_capitalized(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex);
-godot_string GDAPI godot_string_num_real(double p_num);
-godot_string GDAPI godot_string_num_scientific(double p_num);
-godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals);
-godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits);
-godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits);
-godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot_string p_with);
-godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_string p_with);
-godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_string p_with);
-godot_int GDAPI godot_string_rfind(const godot_string *p_self, godot_string p_what);
-godot_int GDAPI godot_string_rfindn(const godot_string *p_self, godot_string p_what);
-godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
-godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
-godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length);
-godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
-godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string);
-godot_string GDAPI godot_string_sprintf(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error);
-godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_from, godot_int p_chars);
-double GDAPI godot_string_to_double(const godot_string *p_self);
-godot_real GDAPI godot_string_to_float(const godot_string *p_self);
-godot_int GDAPI godot_string_to_int(const godot_string *p_self);
-
-godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self);
-godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self);
-godot_string GDAPI godot_string_capitalize(const godot_string *p_self);
-double GDAPI godot_string_char_to_double(const char *p_what);
-godot_int GDAPI godot_string_char_to_int(const char *p_what);
-int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str);
-godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len);
-int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_len);
-int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self);
-int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self);
-int64_t GDAPI godot_string_to_int64(const godot_string *p_self);
-double GDAPI godot_string_unicode_char_to_double(const wchar_t *p_str, const wchar_t **r_end);
-
-godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter);
-godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice);
-godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice);
-
-godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter);
-godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter);
-godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter);
-godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_self, const godot_string *p_splitter);
-godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_array *p_splitters);
-godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters);
-godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter);
-godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_self, const godot_string *p_splitter);
-godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_array *p_splitters);
-godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters);
-godot_array GDAPI godot_string_split_spaces(const godot_string *p_self);
-
-wchar_t GDAPI godot_string_char_lowercase(wchar_t p_char);
-wchar_t GDAPI godot_string_char_uppercase(wchar_t p_char);
-godot_string GDAPI godot_string_to_lower(const godot_string *p_self);
-godot_string GDAPI godot_string_to_upper(const godot_string *p_self);
-
-godot_string GDAPI godot_string_get_basename(const godot_string *p_self);
-godot_string GDAPI godot_string_get_extension(const godot_string *p_self);
-godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos);
-wchar_t GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx);
-godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file);
-godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos);
-godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right);
-godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self);
-
-void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars);
-
-void GDAPI godot_string_ascii(godot_string *p_self, char *result);
-void GDAPI godot_string_ascii_extended(godot_string *p_self, char *result);
-void GDAPI godot_string_utf8(godot_string *p_self, char *result);
-godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8);
-godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len);
-godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8);
-godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot_int p_len);
-
-uint32_t GDAPI godot_string_hash(const godot_string *p_self);
-uint64_t GDAPI godot_string_hash64(const godot_string *p_self);
-uint32_t GDAPI godot_string_hash_chars(const char *p_cstr);
-uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len);
-uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str);
-uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len);
-godot_pool_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self);
-godot_string GDAPI godot_string_md5_text(const godot_string *p_self);
-godot_pool_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self);
-godot_string GDAPI godot_string_sha256_text(const godot_string *p_self);
-
-godot_bool godot_string_empty(const godot_string *p_self);
-
-// path functions
-godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self);
-godot_string GDAPI godot_string_get_file(const godot_string *p_self);
-godot_string GDAPI godot_string_humanize_size(size_t p_size);
-godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self);
-godot_string GDAPI godot_string_path_to(const godot_string *p_self, const godot_string *p_path);
-godot_string GDAPI godot_string_path_to_file(const godot_string *p_self, const godot_string *p_path);
-godot_string GDAPI godot_string_simplify_path(const godot_string *p_self);
-
-godot_string GDAPI godot_string_c_escape(const godot_string *p_self);
-godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self);
-godot_string GDAPI godot_string_c_unescape(const godot_string *p_self);
-godot_string GDAPI godot_string_http_escape(const godot_string *p_self);
-godot_string GDAPI godot_string_http_unescape(const godot_string *p_self);
-godot_string GDAPI godot_string_json_escape(const godot_string *p_self);
-godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line);
-godot_string GDAPI godot_string_xml_escape(const godot_string *p_self);
-godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self);
-godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self);
-
-godot_string GDAPI godot_string_percent_decode(const godot_string *p_self);
-godot_string GDAPI godot_string_percent_encode(const godot_string *p_self);
-
-godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix);
-godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_valid_identifier(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_valid_integer(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self);
-
-void GDAPI godot_string_destroy(godot_string *p_self);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_STRING_H
diff --git a/modules/gdnative/godot/transform.cpp b/modules/gdnative/godot/transform.cpp
deleted file mode 100644
index a965067b77..0000000000
--- a/modules/gdnative/godot/transform.cpp
+++ /dev/null
@@ -1,223 +0,0 @@
-/*************************************************************************/
-/* transform.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/transform.h>
-
-#include "core/math/transform.h"
-#include "core/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _transform_api_anchor() {}
-
-void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) {
- const Vector3 *x_axis = (const Vector3 *)p_x_axis;
- const Vector3 *y_axis = (const Vector3 *)p_y_axis;
- const Vector3 *z_axis = (const Vector3 *)p_z_axis;
- const Vector3 *origin = (const Vector3 *)p_origin;
- Transform *dest = (Transform *)r_dest;
- dest->basis.set_axis(0, *x_axis);
- dest->basis.set_axis(1, *y_axis);
- dest->basis.set_axis(2, *z_axis);
- dest->origin = *origin;
-}
-
-void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin) {
- const Basis *basis = (const Basis *)p_basis;
- const Vector3 *origin = (const Vector3 *)p_origin;
- Transform *dest = (Transform *)r_dest;
- *dest = Transform(*basis, *origin);
-}
-
-godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self) {
- godot_basis dest;
- const Transform *self = (const Transform *)p_self;
- *((Basis *)&dest) = self->basis;
- return dest;
-}
-
-void GDAPI godot_transform_set_basis(godot_transform *p_self, godot_basis *p_v) {
- Transform *self = (Transform *)p_self;
- const Basis *v = (const Basis *)p_v;
- self->basis = *v;
-}
-
-godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self) {
- godot_vector3 dest;
- const Transform *self = (const Transform *)p_self;
- *((Vector3 *)&dest) = self->origin;
- return dest;
-}
-
-void GDAPI godot_transform_set_origin(godot_transform *p_self, godot_vector3 *p_v) {
- Transform *self = (Transform *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- self->origin = *v;
-}
-
-godot_string GDAPI godot_transform_as_string(const godot_transform *p_self) {
- godot_string ret;
- const Transform *self = (const Transform *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- *((Transform *)&dest) = self->inverse();
- return dest;
-}
-
-godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- *((Transform *)&dest) = self->affine_inverse();
- return dest;
-}
-
-godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- *((Transform *)&dest) = self->orthonormalized();
- return dest;
-}
-
-godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *axis = (const Vector3 *)p_axis;
- *((Transform *)&dest) = self->rotated(*axis, p_phi);
- return dest;
-}
-
-godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *scale = (const Vector3 *)p_scale;
- *((Transform *)&dest) = self->scaled(*scale);
- return dest;
-}
-
-godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *ofs = (const Vector3 *)p_ofs;
- *((Transform *)&dest) = self->translated(*ofs);
- return dest;
-}
-
-godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *target = (const Vector3 *)p_target;
- const Vector3 *up = (const Vector3 *)p_up;
- *((Transform *)&dest) = self->looking_at(*target, *up);
- return dest;
-}
-
-godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v) {
- godot_plane raw_dest;
- Plane *dest = (Plane *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Plane *v = (const Plane *)p_v;
- *dest = self->xform(*v);
- return raw_dest;
-}
-
-godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v) {
- godot_plane raw_dest;
- Plane *dest = (Plane *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Plane *v = (const Plane *)p_v;
- *dest = self->xform_inv(*v);
- return raw_dest;
-}
-
-void GDAPI godot_transform_new_identity(godot_transform *r_dest) {
- Transform *dest = (Transform *)r_dest;
- *dest = Transform();
-}
-
-godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b) {
- const Transform *self = (const Transform *)p_self;
- const Transform *b = (const Transform *)p_b;
- return *self == *b;
-}
-
-godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b) {
- godot_transform raw_dest;
- Transform *dest = (Transform *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Transform *b = (const Transform *)p_b;
- *dest = *self * *b;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- *dest = self->xform(*v);
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- *dest = self->xform_inv(*v);
- return raw_dest;
-}
-
-godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
- godot_rect3 raw_dest;
- Rect3 *dest = (Rect3 *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Rect3 *v = (const Rect3 *)p_v;
- *dest = self->xform(*v);
- return raw_dest;
-}
-
-godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
- godot_rect3 raw_dest;
- Rect3 *dest = (Rect3 *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Rect3 *v = (const Rect3 *)p_v;
- *dest = self->xform_inv(*v);
- return raw_dest;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/transform.h b/modules/gdnative/godot/transform.h
deleted file mode 100644
index 60788e3d57..0000000000
--- a/modules/gdnative/godot/transform.h
+++ /dev/null
@@ -1,100 +0,0 @@
-/*************************************************************************/
-/* transform.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_TRANSFORM_H
-#define GODOT_TRANSFORM_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_TRANSFORM_SIZE 48
-
-#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_TRANSFORM_SIZE];
-} godot_transform;
-#endif
-
-#include <godot/basis.h>
-#include <godot/gdnative.h>
-#include <godot/variant.h>
-#include <godot/vector3.h>
-
-void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
-void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
-
-godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self);
-void GDAPI godot_transform_set_basis(godot_transform *p_self, godot_basis *p_v);
-
-godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self);
-void GDAPI godot_transform_set_origin(godot_transform *p_self, godot_vector3 *p_v);
-
-godot_string GDAPI godot_transform_as_string(const godot_transform *p_self);
-
-godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self);
-
-godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self);
-
-godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self);
-
-godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
-
-godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale);
-
-godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs);
-
-godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up);
-
-godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v);
-
-godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v);
-
-void GDAPI godot_transform_new_identity(godot_transform *r_dest);
-
-godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b);
-
-godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b);
-
-godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
-
-godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
-
-godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
-
-godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_TRANSFORM_H
diff --git a/modules/gdnative/godot/transform2d.cpp b/modules/gdnative/godot/transform2d.cpp
deleted file mode 100644
index 9fc44ecdfa..0000000000
--- a/modules/gdnative/godot/transform2d.cpp
+++ /dev/null
@@ -1,210 +0,0 @@
-/*************************************************************************/
-/* transform2d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/transform2d.h>
-
-#include "core/math/math_2d.h"
-#include "core/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _transform2d_api_anchor() {}
-
-void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) {
- const Vector2 *pos = (const Vector2 *)p_pos;
- Transform2D *dest = (Transform2D *)r_dest;
- *dest = Transform2D(p_rot, *pos);
-}
-
-void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) {
- const Vector2 *x_axis = (const Vector2 *)p_x_axis;
- const Vector2 *y_axis = (const Vector2 *)p_y_axis;
- const Vector2 *origin = (const Vector2 *)p_origin;
- Transform2D *dest = (Transform2D *)r_dest;
- *dest = Transform2D(x_axis->x, x_axis->y, y_axis->x, y_axis->y, origin->x, origin->y);
-}
-
-godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self) {
- godot_string ret;
- const Transform2D *self = (const Transform2D *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
- *((Transform2D *)&dest) = self->inverse();
- return dest;
-}
-
-godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
- *((Transform2D *)&dest) = self->affine_inverse();
- return dest;
-}
-
-godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self) {
- const Transform2D *self = (const Transform2D *)p_self;
- return self->get_rotation();
-}
-
-godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self) {
- godot_vector2 dest;
- const Transform2D *self = (const Transform2D *)p_self;
- *((Vector2 *)&dest) = self->get_origin();
- return dest;
-}
-
-godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self) {
- godot_vector2 dest;
- const Transform2D *self = (const Transform2D *)p_self;
- *((Vector2 *)&dest) = self->get_scale();
- return dest;
-}
-
-godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
- *((Transform2D *)&dest) = self->orthonormalized();
- return dest;
-}
-
-godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
-
- *((Transform2D *)&dest) = self->rotated(p_phi);
- return dest;
-}
-
-godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Vector2 *scale = (const Vector2 *)p_scale;
- *((Transform2D *)&dest) = self->scaled(*scale);
- return dest;
-}
-
-godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Vector2 *offset = (const Vector2 *)p_offset;
- *((Transform2D *)&dest) = self->translated(*offset);
- return dest;
-}
-
-godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Vector2 *v = (const Vector2 *)p_v;
- *dest = self->xform(*v);
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Vector2 *v = (const Vector2 *)p_v;
- *dest = self->xform_inv(*v);
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Vector2 *v = (const Vector2 *)p_v;
- *dest = self->basis_xform(*v);
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Vector2 *v = (const Vector2 *)p_v;
- *dest = self->basis_xform_inv(*v);
- return raw_dest;
-}
-
-godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Transform2D *m = (const Transform2D *)p_m;
- *((Transform2D *)&dest) = self->interpolate_with(*m, p_c);
- return dest;
-}
-
-godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b) {
- const Transform2D *self = (const Transform2D *)p_self;
- const Transform2D *b = (const Transform2D *)p_b;
- return *self == *b;
-}
-
-godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b) {
- godot_transform2d raw_dest;
- Transform2D *dest = (Transform2D *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Transform2D *b = (const Transform2D *)p_b;
- *dest = *self * *b;
- return raw_dest;
-}
-
-void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest) {
- Transform2D *dest = (Transform2D *)r_dest;
- *dest = Transform2D();
-}
-
-godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
- godot_rect2 raw_dest;
- Rect2 *dest = (Rect2 *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Rect2 *v = (const Rect2 *)p_v;
- *dest = self->xform(*v);
- return raw_dest;
-}
-
-godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
- godot_rect2 raw_dest;
- Rect2 *dest = (Rect2 *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Rect2 *v = (const Rect2 *)p_v;
- *dest = self->xform_inv(*v);
- return raw_dest;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/transform2d.h b/modules/gdnative/godot/transform2d.h
deleted file mode 100644
index c0f5725eed..0000000000
--- a/modules/gdnative/godot/transform2d.h
+++ /dev/null
@@ -1,99 +0,0 @@
-/*************************************************************************/
-/* transform2d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_TRANSFORM2D_H
-#define GODOT_TRANSFORM2D_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_TRANSFORM2D_SIZE 24
-
-#ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_TRANSFORM2D_SIZE];
-} godot_transform2d;
-#endif
-
-#include <godot/gdnative.h>
-#include <godot/variant.h>
-#include <godot/vector2.h>
-
-void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
-void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
-
-godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self);
-
-godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self);
-
-godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self);
-
-godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self);
-
-godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self);
-
-godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self);
-
-godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self);
-
-godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi);
-
-godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale);
-
-godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset);
-
-godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
-
-godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
-
-godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
-
-godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
-
-godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c);
-
-godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b);
-
-godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b);
-
-void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest);
-
-godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
-
-godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_TRANSFORM2D_H
diff --git a/modules/gdnative/godot/variant.cpp b/modules/gdnative/godot/variant.cpp
deleted file mode 100644
index 582544b3a0..0000000000
--- a/modules/gdnative/godot/variant.cpp
+++ /dev/null
@@ -1,481 +0,0 @@
-/*************************************************************************/
-/* variant.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/variant.h>
-
-#include "core/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _variant_api_anchor() {}
-
-#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
-
-// Constructors
-
-godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return (godot_variant_type)self->get_type();
-}
-
-void GDAPI godot_variant_new_copy(godot_variant *p_dest, const godot_variant *p_src) {
- Variant *dest = (Variant *)p_dest;
- Variant *src = (Variant *)p_src;
- memnew_placement(dest, Variant(*src));
-}
-
-void GDAPI godot_variant_new_nil(godot_variant *r_dest) {
- Variant *dest = (Variant *)r_dest;
- memnew_placement(dest, Variant);
-}
-
-void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) {
- Variant *dest = (Variant *)r_dest;
- memnew_placement_custom(dest, Variant, Variant(p_b));
-}
-
-void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i) {
- Variant *dest = (Variant *)r_dest;
- memnew_placement_custom(dest, Variant, Variant(p_i));
-}
-
-void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i) {
- Variant *dest = (Variant *)r_dest;
- memnew_placement_custom(dest, Variant, Variant(p_i));
-}
-
-void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r) {
- Variant *dest = (Variant *)r_dest;
- memnew_placement_custom(dest, Variant, Variant(p_r));
-}
-
-void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) {
- Variant *dest = (Variant *)r_dest;
- String *s = (String *)p_s;
- memnew_placement_custom(dest, Variant, Variant(*s));
-}
-
-void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) {
- Variant *dest = (Variant *)r_dest;
- Vector2 *v2 = (Vector2 *)p_v2;
- memnew_placement_custom(dest, Variant, Variant(*v2));
-}
-
-void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) {
- Variant *dest = (Variant *)r_dest;
- Rect2 *rect2 = (Rect2 *)p_rect2;
- memnew_placement_custom(dest, Variant, Variant(*rect2));
-}
-
-void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) {
- Variant *dest = (Variant *)r_dest;
- Vector3 *v3 = (Vector3 *)p_v3;
- memnew_placement_custom(dest, Variant, Variant(*v3));
-}
-
-void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) {
- Variant *dest = (Variant *)r_dest;
- Transform2D *t2d = (Transform2D *)p_t2d;
- memnew_placement_custom(dest, Variant, Variant(*t2d));
-}
-
-void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) {
- Variant *dest = (Variant *)r_dest;
- Plane *plane = (Plane *)p_plane;
- memnew_placement_custom(dest, Variant, Variant(*plane));
-}
-
-void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat) {
- Variant *dest = (Variant *)r_dest;
- Quat *quat = (Quat *)p_quat;
- memnew_placement_custom(dest, Variant, Variant(*quat));
-}
-
-void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3) {
- Variant *dest = (Variant *)r_dest;
- Rect3 *rect3 = (Rect3 *)p_rect3;
- memnew_placement_custom(dest, Variant, Variant(*rect3));
-}
-
-void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) {
- Variant *dest = (Variant *)r_dest;
- Basis *basis = (Basis *)p_basis;
- memnew_placement_custom(dest, Variant, Variant(*basis));
-}
-
-void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) {
- Variant *dest = (Variant *)r_dest;
- Transform *trans = (Transform *)p_trans;
- memnew_placement_custom(dest, Variant, Variant(*trans));
-}
-
-void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) {
- Variant *dest = (Variant *)r_dest;
- Color *color = (Color *)p_color;
- memnew_placement_custom(dest, Variant, Variant(*color));
-}
-
-void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) {
- Variant *dest = (Variant *)r_dest;
- NodePath *np = (NodePath *)p_np;
- memnew_placement_custom(dest, Variant, Variant(*np));
-}
-
-void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) {
- Variant *dest = (Variant *)r_dest;
- RID *rid = (RID *)p_rid;
- memnew_placement_custom(dest, Variant, Variant(*rid));
-}
-
-void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) {
- Variant *dest = (Variant *)r_dest;
- Object *obj = (Object *)p_obj;
- memnew_placement_custom(dest, Variant, Variant(obj));
-}
-
-void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) {
- Variant *dest = (Variant *)r_dest;
- Dictionary *dict = (Dictionary *)p_dict;
- memnew_placement_custom(dest, Variant, Variant(*dict));
-}
-
-void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) {
- Variant *dest = (Variant *)r_dest;
- Array *arr = (Array *)p_arr;
- memnew_placement_custom(dest, Variant, Variant(*arr));
-}
-
-void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba) {
- Variant *dest = (Variant *)r_dest;
- PoolByteArray *pba = (PoolByteArray *)p_pba;
- memnew_placement_custom(dest, Variant, Variant(*pba));
-}
-
-void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia) {
- Variant *dest = (Variant *)r_dest;
- PoolIntArray *pia = (PoolIntArray *)p_pia;
- memnew_placement_custom(dest, Variant, Variant(*pia));
-}
-
-void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra) {
- Variant *dest = (Variant *)r_dest;
- PoolRealArray *pra = (PoolRealArray *)p_pra;
- memnew_placement_custom(dest, Variant, Variant(*pra));
-}
-
-void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa) {
- Variant *dest = (Variant *)r_dest;
- PoolStringArray *psa = (PoolStringArray *)p_psa;
- memnew_placement_custom(dest, Variant, Variant(*psa));
-}
-
-void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a) {
- Variant *dest = (Variant *)r_dest;
- PoolVector2Array *pv2a = (PoolVector2Array *)p_pv2a;
- memnew_placement_custom(dest, Variant, Variant(*pv2a));
-}
-
-void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a) {
- Variant *dest = (Variant *)r_dest;
- PoolVector3Array *pv3a = (PoolVector3Array *)p_pv3a;
- memnew_placement_custom(dest, Variant, Variant(*pv3a));
-}
-
-void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca) {
- Variant *dest = (Variant *)r_dest;
- PoolColorArray *pca = (PoolColorArray *)p_pca;
- memnew_placement_custom(dest, Variant, Variant(*pca));
-}
-
-godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return self->operator bool();
-}
-
-uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return self->operator uint64_t();
-}
-
-int64_t GDAPI godot_variant_as_int(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return self->operator int64_t();
-}
-
-double GDAPI godot_variant_as_real(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return self->operator double();
-}
-
-godot_string GDAPI godot_variant_as_string(const godot_variant *p_self) {
- godot_string raw_dest;
- const Variant *self = (const Variant *)p_self;
- String *dest = (String *)&raw_dest;
- memnew_placement(dest, String(self->operator String())); // operator = is overloaded by String
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self) {
- godot_vector2 raw_dest;
- const Variant *self = (const Variant *)p_self;
- Vector2 *dest = (Vector2 *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self) {
- godot_rect2 raw_dest;
- const Variant *self = (const Variant *)p_self;
- Rect2 *dest = (Rect2 *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self) {
- godot_vector3 raw_dest;
- const Variant *self = (const Variant *)p_self;
- Vector3 *dest = (Vector3 *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self) {
- godot_transform2d raw_dest;
- const Variant *self = (const Variant *)p_self;
- Transform2D *dest = (Transform2D *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self) {
- godot_plane raw_dest;
- const Variant *self = (const Variant *)p_self;
- Plane *dest = (Plane *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) {
- godot_quat raw_dest;
- const Variant *self = (const Variant *)p_self;
- Quat *dest = (Quat *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self) {
- godot_rect3 raw_dest;
- const Variant *self = (const Variant *)p_self;
- Rect3 *dest = (Rect3 *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) {
- godot_basis raw_dest;
- const Variant *self = (const Variant *)p_self;
- Basis *dest = (Basis *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self) {
- godot_transform raw_dest;
- const Variant *self = (const Variant *)p_self;
- Transform *dest = (Transform *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_color GDAPI godot_variant_as_color(const godot_variant *p_self) {
- godot_color raw_dest;
- const Variant *self = (const Variant *)p_self;
- Color *dest = (Color *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self) {
- godot_node_path raw_dest;
- const Variant *self = (const Variant *)p_self;
- NodePath *dest = (NodePath *)&raw_dest;
- memnew_placement(dest, NodePath(self->operator NodePath())); // operator = is overloaded by NodePath
- return raw_dest;
-}
-
-godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self) {
- godot_rid raw_dest;
- const Variant *self = (const Variant *)p_self;
- RID *dest = (RID *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- Object *dest;
- dest = *self;
- return (godot_object *)dest;
-}
-
-godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self) {
- godot_dictionary raw_dest;
- const Variant *self = (const Variant *)p_self;
- Dictionary *dest = (Dictionary *)&raw_dest;
- memnew_placement(dest, Dictionary(self->operator Dictionary())); // operator = is overloaded by Dictionary
- return raw_dest;
-}
-
-godot_array GDAPI godot_variant_as_array(const godot_variant *p_self) {
- godot_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- Array *dest = (Array *)&raw_dest;
- memnew_placement(dest, Array(self->operator Array())); // operator = is overloaded by Array
- return raw_dest;
-}
-
-godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self) {
- godot_pool_byte_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PoolByteArray *dest = (PoolByteArray *)&raw_dest;
- memnew_placement(dest, PoolByteArray(self->operator PoolByteArray())); // operator = is overloaded by PoolByteArray
- *dest = *self;
- return raw_dest;
-}
-
-godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self) {
- godot_pool_int_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PoolIntArray *dest = (PoolIntArray *)&raw_dest;
- memnew_placement(dest, PoolIntArray(self->operator PoolIntArray())); // operator = is overloaded by PoolIntArray
- *dest = *self;
- return raw_dest;
-}
-
-godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self) {
- godot_pool_real_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PoolRealArray *dest = (PoolRealArray *)&raw_dest;
- memnew_placement(dest, PoolRealArray(self->operator PoolRealArray())); // operator = is overloaded by PoolRealArray
- *dest = *self;
- return raw_dest;
-}
-
-godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self) {
- godot_pool_string_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PoolStringArray *dest = (PoolStringArray *)&raw_dest;
- memnew_placement(dest, PoolStringArray(self->operator PoolStringArray())); // operator = is overloaded by PoolStringArray
- *dest = *self;
- return raw_dest;
-}
-
-godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self) {
- godot_pool_vector2_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PoolVector2Array *dest = (PoolVector2Array *)&raw_dest;
- memnew_placement(dest, PoolVector2Array(self->operator PoolVector2Array())); // operator = is overloaded by PoolVector2Array
- *dest = *self;
- return raw_dest;
-}
-
-godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self) {
- godot_pool_vector3_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PoolVector3Array *dest = (PoolVector3Array *)&raw_dest;
- memnew_placement(dest, PoolVector3Array(self->operator PoolVector3Array())); // operator = is overloaded by PoolVector3Array
- *dest = *self;
- return raw_dest;
-}
-
-godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self) {
- godot_pool_color_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PoolColorArray *dest = (PoolColorArray *)&raw_dest;
- memnew_placement(dest, PoolColorArray(self->operator PoolColorArray())); // operator = is overloaded by PoolColorArray
- *dest = *self;
- return raw_dest;
-}
-
-godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error) {
- Variant *self = (Variant *)p_self;
- String *method = (String *)p_method;
- const Variant **args = (const Variant **)p_args;
- godot_variant raw_dest;
- Variant *dest = (Variant *)&raw_dest;
- Variant::CallError error;
- memnew_placement_custom(dest, Variant, Variant(self->call(*method, args, p_argcount, error)));
- if (r_error) {
- r_error->error = (godot_variant_call_error_error)error.error;
- r_error->argument = error.argument;
- r_error->expected = (godot_variant_type)error.expected;
- }
- return raw_dest;
-}
-
-godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method) {
- const Variant *self = (const Variant *)p_self;
- const String *method = (const String *)p_method;
- return self->has_method(*method);
-}
-
-godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other) {
- const Variant *self = (const Variant *)p_self;
- const Variant *other = (const Variant *)p_other;
- return self->operator==(*other);
-}
-
-godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other) {
- const Variant *self = (const Variant *)p_self;
- const Variant *other = (const Variant *)p_other;
- return self->operator<(*other);
-}
-
-godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other) {
- const Variant *self = (const Variant *)p_self;
- const Variant *other = (const Variant *)p_other;
- return self->hash_compare(*other);
-}
-
-godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid) {
- const Variant *self = (const Variant *)p_self;
- bool &valid = *r_valid;
- return self->booleanize(valid);
-}
-
-void GDAPI godot_variant_destroy(godot_variant *p_self) {
- Variant *self = (Variant *)p_self;
- self->~Variant();
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/variant.h b/modules/gdnative/godot/variant.h
deleted file mode 100644
index 849ba8bda6..0000000000
--- a/modules/gdnative/godot/variant.h
+++ /dev/null
@@ -1,201 +0,0 @@
-/*************************************************************************/
-/* variant.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_VARIANT_H
-#define GODOT_VARIANT_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_VARIANT_SIZE (16 + sizeof(void *))
-
-#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_VARIANT_SIZE];
-} godot_variant;
-#endif
-
-typedef enum godot_variant_type {
- GODOT_VARIANT_TYPE_NIL,
-
- // atomic types
- GODOT_VARIANT_TYPE_BOOL,
- GODOT_VARIANT_TYPE_INT,
- GODOT_VARIANT_TYPE_REAL,
- GODOT_VARIANT_TYPE_STRING,
-
- // math types
-
- GODOT_VARIANT_TYPE_VECTOR2, // 5
- GODOT_VARIANT_TYPE_RECT2,
- GODOT_VARIANT_TYPE_VECTOR3,
- GODOT_VARIANT_TYPE_TRANSFORM2D,
- GODOT_VARIANT_TYPE_PLANE,
- GODOT_VARIANT_TYPE_QUAT, // 10
- GODOT_VARIANT_TYPE_RECT3,
- GODOT_VARIANT_TYPE_BASIS,
- GODOT_VARIANT_TYPE_TRANSFORM,
-
- // misc types
- GODOT_VARIANT_TYPE_COLOR,
- GODOT_VARIANT_TYPE_NODE_PATH, // 15
- GODOT_VARIANT_TYPE_RID,
- GODOT_VARIANT_TYPE_OBJECT,
- GODOT_VARIANT_TYPE_DICTIONARY,
- GODOT_VARIANT_TYPE_ARRAY, // 20
-
- // arrays
- GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY,
- GODOT_VARIANT_TYPE_POOL_INT_ARRAY,
- GODOT_VARIANT_TYPE_POOL_REAL_ARRAY,
- GODOT_VARIANT_TYPE_POOL_STRING_ARRAY,
- GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, // 25
- GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY,
- GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY,
-} godot_variant_type;
-
-typedef enum godot_variant_call_error_error {
- GODOT_CALL_ERROR_CALL_OK,
- GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD,
- GODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENT,
- GODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTS,
- GODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTS,
- GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL,
-} godot_variant_call_error_error;
-
-typedef struct godot_variant_call_error {
- godot_variant_call_error_error error;
- int argument;
- godot_variant_type expected;
-} godot_variant_call_error;
-
-#include <godot/array.h>
-#include <godot/basis.h>
-#include <godot/color.h>
-#include <godot/dictionary.h>
-#include <godot/node_path.h>
-#include <godot/plane.h>
-#include <godot/pool_arrays.h>
-#include <godot/quat.h>
-#include <godot/rect2.h>
-#include <godot/rect3.h>
-#include <godot/rid.h>
-#include <godot/string.h>
-#include <godot/transform.h>
-#include <godot/transform2d.h>
-#include <godot/variant.h>
-#include <godot/vector2.h>
-#include <godot/vector3.h>
-
-#include <godot/gdnative.h>
-
-godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
-
-void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_src);
-
-void GDAPI godot_variant_new_nil(godot_variant *r_dest);
-
-void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b);
-void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i);
-void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i);
-void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r);
-void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s);
-void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2);
-void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2);
-void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3);
-void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
-void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
-void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
-void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3);
-void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
-void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
-void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
-void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np);
-void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid);
-void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj);
-void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict);
-void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr);
-void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba);
-void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia);
-void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra);
-void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa);
-void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a);
-void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a);
-void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca);
-
-godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self);
-uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self);
-int64_t GDAPI godot_variant_as_int(const godot_variant *p_self);
-double GDAPI godot_variant_as_real(const godot_variant *p_self);
-godot_string GDAPI godot_variant_as_string(const godot_variant *p_self);
-godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self);
-godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self);
-godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
-godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
-godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
-godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
-godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self);
-godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
-godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
-godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
-godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self);
-godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self);
-godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self);
-godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self);
-godot_array GDAPI godot_variant_as_array(const godot_variant *p_self);
-godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self);
-godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self);
-godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self);
-godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self);
-godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self);
-godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self);
-godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self);
-
-godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error);
-
-godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method);
-
-godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other);
-godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other);
-
-godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other);
-
-godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid);
-
-void GDAPI godot_variant_destroy(godot_variant *p_self);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/modules/gdnative/godot/vector2.cpp b/modules/gdnative/godot/vector2.cpp
deleted file mode 100644
index 78ed5f06a9..0000000000
--- a/modules/gdnative/godot/vector2.cpp
+++ /dev/null
@@ -1,297 +0,0 @@
-/*************************************************************************/
-/* vector2.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/vector2.h>
-
-#include "core/math/math_2d.h"
-#include "core/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _vector2_api_anchor() {}
-
-void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) {
-
- Vector2 *dest = (Vector2 *)r_dest;
- *dest = Vector2(p_x, p_y);
-}
-
-godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) {
- godot_string ret;
- const Vector2 *self = (const Vector2 *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *((Vector2 *)&dest) = self->normalized();
- return dest;
-}
-
-godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->length();
-}
-
-godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->angle();
-}
-
-godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->length_squared();
-}
-
-godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->is_normalized();
-}
-
-godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- return self->distance_to(*to);
-}
-
-godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- return self->distance_squared_to(*to);
-}
-
-godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- return self->angle_to(*to);
-}
-
-godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- return self->angle_to_point(*to);
-}
-
-godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- *((Vector2 *)&dest) = self->linear_interpolate(*b, p_t);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- const Vector2 *pre_a = (const Vector2 *)p_pre_a;
- const Vector2 *post_b = (const Vector2 *)p_post_b;
- *((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
-
- *((Vector2 *)&dest) = self->rotated(p_phi);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *((Vector2 *)&dest) = self->tangent();
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *((Vector2 *)&dest) = self->floor();
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *by = (const Vector2 *)p_by;
- *((Vector2 *)&dest) = self->snapped(*by);
- return dest;
-}
-
-godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->aspect();
-}
-
-godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *with = (const Vector2 *)p_with;
- return self->dot(*with);
-}
-
-godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *n = (const Vector2 *)p_n;
- *((Vector2 *)&dest) = self->slide(*n);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *n = (const Vector2 *)p_n;
- *((Vector2 *)&dest) = self->bounce(*n);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *n = (const Vector2 *)p_n;
- *((Vector2 *)&dest) = self->reflect(*n);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *((Vector2 *)&dest) = self->abs();
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
-
- *((Vector2 *)&dest) = self->clamped(p_length);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- *dest = *self + *b;
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- *dest = *self - *b;
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- *dest = *self * *b;
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *dest = *self * p_b;
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- *dest = *self / *b;
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *dest = *self / p_b;
- return raw_dest;
-}
-
-godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- return *self == *b;
-}
-
-godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- return *self < *b;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *dest = -(*self);
- return raw_dest;
-}
-
-void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x) {
- Vector2 *self = (Vector2 *)p_self;
- self->x = p_x;
-}
-
-void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y) {
- Vector2 *self = (Vector2 *)p_self;
- self->y = p_y;
-}
-
-godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->x;
-}
-
-godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->y;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/vector2.h b/modules/gdnative/godot/vector2.h
deleted file mode 100644
index 98e9700e32..0000000000
--- a/modules/gdnative/godot/vector2.h
+++ /dev/null
@@ -1,128 +0,0 @@
-/*************************************************************************/
-/* vector2.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_VECTOR2_H
-#define GODOT_VECTOR2_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_VECTOR2_SIZE 8
-
-#ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_VECTOR2_SIZE];
-} godot_vector2;
-#endif
-
-#include <godot/gdnative.h>
-
-void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
-
-godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self);
-
-godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
-
-godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
-
-godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
-
-godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to);
-
-godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t);
-
-godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
-
-godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi);
-
-godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by);
-
-godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with);
-
-godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n);
-
-godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n);
-
-godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n);
-
-godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length);
-
-godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b);
-
-godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self);
-
-void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x);
-
-void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y);
-
-godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_VECTOR2_H
diff --git a/modules/gdnative/godot/vector3.cpp b/modules/gdnative/godot/vector3.cpp
deleted file mode 100644
index 5faeac2864..0000000000
--- a/modules/gdnative/godot/vector3.cpp
+++ /dev/null
@@ -1,304 +0,0 @@
-/*************************************************************************/
-/* vector3.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/vector3.h>
-
-#include "core/variant.h"
-#include "core/vector.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _vector3_api_anchor() {}
-
-void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) {
-
- Vector3 *dest = (Vector3 *)r_dest;
- *dest = Vector3(p_x, p_y, p_z);
-}
-
-godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) {
- godot_string ret;
- const Vector3 *self = (const Vector3 *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self) {
- const Vector3 *self = (const Vector3 *)p_self;
- return self->min_axis();
-}
-
-godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self) {
- const Vector3 *self = (const Vector3 *)p_self;
- return self->max_axis();
-}
-
-godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self) {
- const Vector3 *self = (const Vector3 *)p_self;
- return self->length();
-}
-
-godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self) {
- const Vector3 *self = (const Vector3 *)p_self;
- return self->length_squared();
-}
-
-godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self) {
- const Vector3 *self = (const Vector3 *)p_self;
- return self->is_normalized();
-}
-
-godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Vector3 *)&dest) = self->normalized();
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Vector3 *)&dest) = self->inverse();
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *snap_axis = (const Vector3 *)p_by;
-
- *((Vector3 *)&dest) = self->snapped(*snap_axis);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *axis = (const Vector3 *)p_axis;
- *((Vector3 *)&dest) = self->rotated(*axis, p_phi);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *((Vector3 *)&dest) = self->linear_interpolate(*b, p_t);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- const Vector3 *pre_a = (const Vector3 *)p_pre_a;
- const Vector3 *post_b = (const Vector3 *)p_post_b;
- *((Vector3 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
- return dest;
-}
-
-godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- return self->dot(*b);
-}
-
-godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *((Vector3 *)&dest) = self->cross(*b);
- return dest;
-}
-
-godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- godot_basis dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *((Basis *)&dest) = self->outer(*b);
- return dest;
-}
-
-godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self) {
- godot_basis dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Basis *)&dest) = self->to_diagonal_matrix();
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Vector3 *)&dest) = self->abs();
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Vector3 *)&dest) = self->floor();
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Vector3 *)&dest) = self->ceil();
- return dest;
-}
-
-godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- return self->distance_to(*b);
-}
-
-godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- return self->distance_squared_to(*b);
-}
-
-godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to) {
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *to = (const Vector3 *)p_to;
- return self->angle_to(*to);
-}
-
-godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *n = (const Vector3 *)p_n;
- *((Vector3 *)&dest) = self->slide(*n);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *n = (const Vector3 *)p_n;
- *((Vector3 *)&dest) = self->bounce(*n);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *n = (const Vector3 *)p_n;
- *((Vector3 *)&dest) = self->reflect(*n);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- Vector3 *self = (Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *dest = *self + *b;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- Vector3 *self = (Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *dest = *self - *b;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- Vector3 *self = (Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *dest = *self * *b;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- Vector3 *self = (Vector3 *)p_self;
- *dest = *self * p_b;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- Vector3 *self = (Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *dest = *self / *b;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- Vector3 *self = (Vector3 *)p_self;
- *dest = *self / p_b;
- return raw_dest;
-}
-
-godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- Vector3 *self = (Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- return *self == *b;
-}
-
-godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- Vector3 *self = (Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- return *self < *b;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *dest = -(*self);
- return raw_dest;
-}
-
-void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val) {
- Vector3 *self = (Vector3 *)p_self;
- self->set_axis(p_axis, p_val);
-}
-
-godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis) {
- const Vector3 *self = (const Vector3 *)p_self;
- return self->get_axis(p_axis);
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/vector3.h b/modules/gdnative/godot/vector3.h
deleted file mode 100644
index b76ca11a9c..0000000000
--- a/modules/gdnative/godot/vector3.h
+++ /dev/null
@@ -1,135 +0,0 @@
-/*************************************************************************/
-/* vector3.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_VECTOR3_H
-#define GODOT_VECTOR3_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_VECTOR3_SIZE 12
-
-#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_VECTOR3_SIZE];
-} godot_vector3;
-#endif
-
-#include <godot/basis.h>
-#include <godot/gdnative.h>
-
-typedef enum {
- GODOT_VECTOR3_AXIS_X,
- GODOT_VECTOR3_AXIS_Y,
- GODOT_VECTOR3_AXIS_Z,
-} godot_vector3_axis;
-
-void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z);
-
-godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self);
-
-godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self);
-
-godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self);
-
-godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self);
-
-godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self);
-
-godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by);
-
-godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
-
-godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t);
-
-godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t);
-
-godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self);
-
-godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to);
-
-godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n);
-
-godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n);
-
-godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n);
-
-godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b);
-
-godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self);
-
-void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val);
-
-godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_VECTOR3_H