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author | Ruslan Mustakov <r.mustakov@gmail.com> | 2017-08-18 21:17:35 +0700 |
---|---|---|
committer | Ruslan Mustakov <r.mustakov@gmail.com> | 2017-08-30 18:14:19 +0700 |
commit | 5ccdeccb6ed6b8480a86b0db36f192526cba1274 (patch) | |
tree | eafb890997ee985210b66272957aa22ad00df125 /modules/gdnative/godot | |
parent | 8b9026c05e9982a7bc0c7f52776ad74276b90252 (diff) |
Make GDNative work on Android
The changes include work done to ensure that GDNative apps and Nim
integration specifically can run on Android. The changes have been
tested on our WIP game, which uses godot-nim and depends on several
third-party .so libs, and Platformer demo to ensure nothing got broken.
- .so libraries are exported to lib/ folder in .apk, instead of assets/,
because that's where Android expects them to be and it resolves the
library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching
the current device. So we establish the convention that Android .so
files in the project must be located in the folder corresponding to
the ABI they were compiled for.
- Godot callbacks (event handlers) are now called from the same thread
from which Main::iteration is called. It is also what Godot now
considers to be the main thread, because Main::setup is also called
from there. This makes threading on Android more consistent with
other platforms, making the code that depends on Thread::get_main_id
more portable (GDNative has such code).
- Sizes of GDNative API types have been fixed to work on 32-bit
platforms.
Diffstat (limited to 'modules/gdnative/godot')
-rw-r--r-- | modules/gdnative/godot/array.h | 2 | ||||
-rw-r--r-- | modules/gdnative/godot/dictionary.h | 2 | ||||
-rw-r--r-- | modules/gdnative/godot/gdnative.h | 2 | ||||
-rw-r--r-- | modules/gdnative/godot/node_path.h | 2 | ||||
-rw-r--r-- | modules/gdnative/godot/pool_arrays.h | 14 | ||||
-rw-r--r-- | modules/gdnative/godot/rid.h | 2 | ||||
-rw-r--r-- | modules/gdnative/godot/string.h | 2 | ||||
-rw-r--r-- | modules/gdnative/godot/variant.h | 2 |
8 files changed, 14 insertions, 14 deletions
diff --git a/modules/gdnative/godot/array.h b/modules/gdnative/godot/array.h index 434ce958c9..08f73c8785 100644 --- a/modules/gdnative/godot/array.h +++ b/modules/gdnative/godot/array.h @@ -37,7 +37,7 @@ extern "C" { #include <stdint.h> -#define GODOT_ARRAY_SIZE 8 +#define GODOT_ARRAY_SIZE sizeof(void *) #ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED #define GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED diff --git a/modules/gdnative/godot/dictionary.h b/modules/gdnative/godot/dictionary.h index bbe40f23c3..10d580af08 100644 --- a/modules/gdnative/godot/dictionary.h +++ b/modules/gdnative/godot/dictionary.h @@ -36,7 +36,7 @@ extern "C" { #include <stdint.h> -#define GODOT_DICTIONARY_SIZE 8 +#define GODOT_DICTIONARY_SIZE sizeof(void *) #ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED #define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED diff --git a/modules/gdnative/godot/gdnative.h b/modules/gdnative/godot/gdnative.h index 8b289da1f5..c71a7ae1ef 100644 --- a/modules/gdnative/godot/gdnative.h +++ b/modules/gdnative/godot/gdnative.h @@ -56,7 +56,7 @@ extern "C" { #define GDAPI GDCALLINGCONV #endif #else -#define GDCALLINGCONV __attribute__((sysv_abi)) +#define GDCALLINGCONV __attribute__((sysv_abi, visibility("default"))) #define GDAPI GDCALLINGCONV #endif diff --git a/modules/gdnative/godot/node_path.h b/modules/gdnative/godot/node_path.h index 3e2a99e461..2f71ddd59d 100644 --- a/modules/gdnative/godot/node_path.h +++ b/modules/gdnative/godot/node_path.h @@ -36,7 +36,7 @@ extern "C" { #include <stdint.h> -#define GODOT_NODE_PATH_SIZE 8 +#define GODOT_NODE_PATH_SIZE sizeof(void *) #ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED #define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED diff --git a/modules/gdnative/godot/pool_arrays.h b/modules/gdnative/godot/pool_arrays.h index ecd85ddfe8..1b51dca38c 100644 --- a/modules/gdnative/godot/pool_arrays.h +++ b/modules/gdnative/godot/pool_arrays.h @@ -38,7 +38,7 @@ extern "C" { /////// PoolByteArray -#define GODOT_POOL_BYTE_ARRAY_SIZE 8 +#define GODOT_POOL_BYTE_ARRAY_SIZE sizeof(void *) #ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED #define GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED @@ -49,7 +49,7 @@ typedef struct { /////// PoolIntArray -#define GODOT_POOL_INT_ARRAY_SIZE 8 +#define GODOT_POOL_INT_ARRAY_SIZE sizeof(void *) #ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED #define GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED @@ -60,7 +60,7 @@ typedef struct { /////// PoolRealArray -#define GODOT_POOL_REAL_ARRAY_SIZE 8 +#define GODOT_POOL_REAL_ARRAY_SIZE sizeof(void *) #ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED #define GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED @@ -71,7 +71,7 @@ typedef struct { /////// PoolStringArray -#define GODOT_POOL_STRING_ARRAY_SIZE 8 +#define GODOT_POOL_STRING_ARRAY_SIZE sizeof(void *) #ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED #define GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED @@ -82,7 +82,7 @@ typedef struct { /////// PoolVector2Array -#define GODOT_POOL_VECTOR2_ARRAY_SIZE 8 +#define GODOT_POOL_VECTOR2_ARRAY_SIZE sizeof(void *) #ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED #define GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED @@ -93,7 +93,7 @@ typedef struct { /////// PoolVector3Array -#define GODOT_POOL_VECTOR3_ARRAY_SIZE 8 +#define GODOT_POOL_VECTOR3_ARRAY_SIZE sizeof(void *) #ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED #define GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED @@ -104,7 +104,7 @@ typedef struct { /////// PoolColorArray -#define GODOT_POOL_COLOR_ARRAY_SIZE 8 +#define GODOT_POOL_COLOR_ARRAY_SIZE sizeof(void *) #ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED #define GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED diff --git a/modules/gdnative/godot/rid.h b/modules/gdnative/godot/rid.h index b685157cec..c56ff38735 100644 --- a/modules/gdnative/godot/rid.h +++ b/modules/gdnative/godot/rid.h @@ -36,7 +36,7 @@ extern "C" { #include <stdint.h> -#define GODOT_RID_SIZE 8 +#define GODOT_RID_SIZE sizeof(void *) #ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED #define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED diff --git a/modules/gdnative/godot/string.h b/modules/gdnative/godot/string.h index f41626faa1..d691744453 100644 --- a/modules/gdnative/godot/string.h +++ b/modules/gdnative/godot/string.h @@ -37,7 +37,7 @@ extern "C" { #include <stdint.h> #include <wchar.h> -#define GODOT_STRING_SIZE 8 +#define GODOT_STRING_SIZE sizeof(void *) #ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED #define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED diff --git a/modules/gdnative/godot/variant.h b/modules/gdnative/godot/variant.h index fda24db8d4..849ba8bda6 100644 --- a/modules/gdnative/godot/variant.h +++ b/modules/gdnative/godot/variant.h @@ -36,7 +36,7 @@ extern "C" { #include <stdint.h> -#define GODOT_VARIANT_SIZE 24 +#define GODOT_VARIANT_SIZE (16 + sizeof(void *)) #ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED #define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED |