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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-09-04 21:51:07 +0200 |
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committer | GitHub <noreply@github.com> | 2017-09-04 21:51:07 +0200 |
commit | e979e50b7d83a90c39c206783b15c1ff3a43fb0d (patch) | |
tree | 45c66640fbf82b4e1226f51cec3da548f8488e51 /modules/gdnative/godot/vector2.h | |
parent | f9d9e9099cd04a112598d65ac67a05eb78139e4a (diff) | |
parent | 54a9c1ee43673803e8992ebdcb9e8fca3c367487 (diff) |
Merge pull request #10921 from karroffel/gdnative-MERGE-EVERYTHING
[GDNative] merge of NativeScript and GDNative, new GDNative singletons
Diffstat (limited to 'modules/gdnative/godot/vector2.h')
-rw-r--r-- | modules/gdnative/godot/vector2.h | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/modules/gdnative/godot/vector2.h b/modules/gdnative/godot/vector2.h deleted file mode 100644 index 98e9700e32..0000000000 --- a/modules/gdnative/godot/vector2.h +++ /dev/null @@ -1,128 +0,0 @@ -/*************************************************************************/ -/* vector2.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_VECTOR2_H -#define GODOT_VECTOR2_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#define GODOT_VECTOR2_SIZE 8 - -#ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_VECTOR2_SIZE]; -} godot_vector2; -#endif - -#include <godot/gdnative.h> - -void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y); - -godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self); - -godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self); - -godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self); - -godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self); - -godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self); - -godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self); - -godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to); - -godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to); - -godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to); - -godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to); - -godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t); - -godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t); - -godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi); - -godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self); - -godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self); - -godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by); - -godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self); - -godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with); - -godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n); - -godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n); - -godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n); - -godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self); - -godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length); - -godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b); - -godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b); - -godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b); - -godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b); - -godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b); - -godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b); - -godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b); - -godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b); - -godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self); - -void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x); - -void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y); - -godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self); - -godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_VECTOR2_H |