diff options
author | Karroffel <therzog@mail.de> | 2017-08-02 02:46:45 +0200 |
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committer | Karroffel <therzog@mail.de> | 2017-08-02 03:50:33 +0200 |
commit | 880048377de06c7e34cbfadd68bad2eb3ca17b3d (patch) | |
tree | 18d43448cb6ac749b64502d345039a85ded8696c /modules/gdnative/godot/vector2.h | |
parent | 3a3915b72628dc12e4b79157861ec2ea910c1f31 (diff) |
[GDNative] better header include paths
The old include paths caused some problems on some compilers, for
example including "string.h" was ambiguous.
Diffstat (limited to 'modules/gdnative/godot/vector2.h')
-rw-r--r-- | modules/gdnative/godot/vector2.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdnative/godot/vector2.h b/modules/gdnative/godot/vector2.h index 9934ddadbb..9db238b4fd 100644 --- a/modules/gdnative/godot/vector2.h +++ b/modules/gdnative/godot/vector2.h @@ -45,7 +45,7 @@ typedef struct { } godot_vector2; #endif -#include "gdnative.h" +#include <godot/gdnative.h> void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y); |