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authorKarroffel <therzog@mail.de>2017-08-02 02:46:45 +0200
committerKarroffel <therzog@mail.de>2017-08-02 03:50:33 +0200
commit880048377de06c7e34cbfadd68bad2eb3ca17b3d (patch)
tree18d43448cb6ac749b64502d345039a85ded8696c /modules/gdnative/godot/vector2.h
parent3a3915b72628dc12e4b79157861ec2ea910c1f31 (diff)
[GDNative] better header include paths
The old include paths caused some problems on some compilers, for example including "string.h" was ambiguous.
Diffstat (limited to 'modules/gdnative/godot/vector2.h')
-rw-r--r--modules/gdnative/godot/vector2.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdnative/godot/vector2.h b/modules/gdnative/godot/vector2.h
index 9934ddadbb..9db238b4fd 100644
--- a/modules/gdnative/godot/vector2.h
+++ b/modules/gdnative/godot/vector2.h
@@ -45,7 +45,7 @@ typedef struct {
} godot_vector2;
#endif
-#include "gdnative.h"
+#include <godot/gdnative.h>
void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);