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authorKarroffel <therzog@mail.de>2017-08-02 02:46:45 +0200
committerKarroffel <therzog@mail.de>2017-08-02 03:50:33 +0200
commit880048377de06c7e34cbfadd68bad2eb3ca17b3d (patch)
tree18d43448cb6ac749b64502d345039a85ded8696c /modules/gdnative/godot/string.h
parent3a3915b72628dc12e4b79157861ec2ea910c1f31 (diff)
[GDNative] better header include paths
The old include paths caused some problems on some compilers, for example including "string.h" was ambiguous.
Diffstat (limited to 'modules/gdnative/godot/string.h')
-rw-r--r--modules/gdnative/godot/string.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdnative/godot/string.h b/modules/gdnative/godot/string.h
index d4d6d6c1d0..9013326454 100644
--- a/modules/gdnative/godot/string.h
+++ b/modules/gdnative/godot/string.h
@@ -46,7 +46,7 @@ typedef struct {
} godot_string;
#endif
-#include "gdnative.h"
+#include <godot/gdnative.h>
void GDAPI godot_string_new(godot_string *r_dest);
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);