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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-04-09 22:08:56 +0200
committerGitHub <noreply@github.com>2017-04-09 22:08:56 +0200
commit2cca9b0631eccd66f1d3dec02438642619d7ee47 (patch)
treee4770c5a7991330852d9229e74c5a195ba627185 /modules/gdnative/godot/godot_node_path.cpp
parent0198d2e03cfb8506e4a5c0f45efc43a1ac5d8d1a (diff)
parentc7f8b22ba07c27ceb91307a178ee7520677018e1 (diff)
Merge pull request #8338 from karroffel/dlscript-gdnative-rename
renamed dlscript module to gdnative
Diffstat (limited to 'modules/gdnative/godot/godot_node_path.cpp')
-rw-r--r--modules/gdnative/godot/godot_node_path.cpp120
1 files changed, 120 insertions, 0 deletions
diff --git a/modules/gdnative/godot/godot_node_path.cpp b/modules/gdnative/godot/godot_node_path.cpp
new file mode 100644
index 0000000000..a2c9e11699
--- /dev/null
+++ b/modules/gdnative/godot/godot_node_path.cpp
@@ -0,0 +1,120 @@
+/*************************************************************************/
+/* godot_node_path.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "godot_node_path.h"
+
+#include "path_db.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _node_path_api_anchor() {
+}
+
+#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
+
+// @Bug ?
+// Do I need to memnew_placement when returning strings?
+
+void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from) {
+ NodePath *np = (NodePath *)p_np;
+ String *from = (String *)p_from;
+ memnew_placement_custom(np, NodePath, NodePath(*from));
+}
+
+void GDAPI godot_node_path_copy(godot_node_path *p_np, const godot_node_path *p_from) {
+ NodePath *np = (NodePath *)p_np;
+ NodePath *from = (NodePath *)p_from;
+ *np = *from;
+}
+
+godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx) {
+ const NodePath *np = (const NodePath *)p_np;
+ godot_string str;
+ String *s = (String *)&str;
+ memnew_placement(s, String);
+ *s = np->get_name(p_idx);
+ return str;
+}
+
+godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np) {
+ const NodePath *np = (const NodePath *)p_np;
+ return np->get_name_count();
+}
+
+godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np) {
+ const NodePath *np = (const NodePath *)p_np;
+ godot_string str;
+ String *s = (String *)&str;
+ memnew_placement(s, String);
+ *s = np->get_property();
+ return str;
+}
+
+godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx) {
+ const NodePath *np = (const NodePath *)p_np;
+ godot_string str;
+ String *s = (String *)&str;
+ memnew_placement(s, String);
+ *s = np->get_subname(p_idx);
+ return str;
+}
+
+godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np) {
+ const NodePath *np = (const NodePath *)p_np;
+ return np->get_subname_count();
+}
+
+godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np) {
+ const NodePath *np = (const NodePath *)p_np;
+ return np->is_absolute();
+}
+
+godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np) {
+ const NodePath *np = (const NodePath *)p_np;
+ return np->is_empty();
+}
+
+godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np) {
+ const NodePath *np = (const NodePath *)p_np;
+ godot_string str;
+ String *s = (String *)&str;
+ memnew_placement(s, String);
+ *s = *np;
+ return str;
+}
+
+void GDAPI godot_node_path_destroy(godot_node_path *p_np) {
+ ((NodePath *)p_np)->~NodePath();
+}
+
+#ifdef __cplusplus
+}
+#endif