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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-04-09 22:08:56 +0200 |
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committer | GitHub <noreply@github.com> | 2017-04-09 22:08:56 +0200 |
commit | 2cca9b0631eccd66f1d3dec02438642619d7ee47 (patch) | |
tree | e4770c5a7991330852d9229e74c5a195ba627185 /modules/gdnative/godot/godot_dictionary.cpp | |
parent | 0198d2e03cfb8506e4a5c0f45efc43a1ac5d8d1a (diff) | |
parent | c7f8b22ba07c27ceb91307a178ee7520677018e1 (diff) |
Merge pull request #8338 from karroffel/dlscript-gdnative-rename
renamed dlscript module to gdnative
Diffstat (limited to 'modules/gdnative/godot/godot_dictionary.cpp')
-rw-r--r-- | modules/gdnative/godot/godot_dictionary.cpp | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/modules/gdnative/godot/godot_dictionary.cpp b/modules/gdnative/godot/godot_dictionary.cpp new file mode 100644 index 0000000000..16d08e58e2 --- /dev/null +++ b/modules/gdnative/godot/godot_dictionary.cpp @@ -0,0 +1,138 @@ +/*************************************************************************/ +/* godot_dictionary.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "godot_dictionary.h" + +#include "core/dictionary.h" + +#include "core/os/memory.h" + +#include "core/io/json.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _dictionary_api_anchor() { +} + +void GDAPI godot_dictionary_new(godot_dictionary *p_dict) { + Dictionary *dict = (Dictionary *)p_dict; + memnew_placement(dict, Dictionary); +} + +void GDAPI godot_dictionary_clear(godot_dictionary *p_dict) { + Dictionary *dict = (Dictionary *)p_dict; + dict->clear(); +} + +godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_dict) { + const Dictionary *dict = (const Dictionary *)p_dict; + return dict->empty(); +} + +void GDAPI godot_dictionary_erase(godot_dictionary *p_dict, const godot_variant *p_key) { + Dictionary *dict = (Dictionary *)p_dict; + Variant *key = (Variant *)p_key; + dict->erase(*key); +} + +godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_dict, const godot_variant *p_key) { + const Dictionary *dict = (const Dictionary *)p_dict; + const Variant *key = (const Variant *)p_key; + return dict->has(*key); +} + +godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_dict, const godot_array *p_keys) { + const Dictionary *dict = (const Dictionary *)p_dict; + const Array *keys = (const Array *)p_keys; + return dict->has_all(*keys); +} + +uint32_t GDAPI godot_dictionary_hash(const godot_dictionary *p_dict) { + const Dictionary *dict = (const Dictionary *)p_dict; + return dict->hash(); +} + +godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_dict) { + godot_array a; + godot_array_new(&a); + const Dictionary *dict = (const Dictionary *)p_dict; + Array *array = (Array *)&a; + *array = dict->keys(); + return a; +} + +godot_int GDAPI godot_dictionary_parse_json(godot_dictionary *p_dict, const godot_string *p_json) { + Dictionary *dict = (Dictionary *)p_dict; + const String *json = (const String *)p_json; + Variant ret; + int err_line; + String err_str; + int err = (int)JSON::parse(*json, ret, err_str, err_line); + *dict = ret; + return err; +} + +godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key) { + Dictionary *dict = (Dictionary *)p_dict; + Variant *key = (Variant *)p_key; + return (godot_variant *)&dict->operator[](*key); +} + +godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_dict) { + const Dictionary *dict = (const Dictionary *)p_dict; + return dict->size(); +} + +godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict) { + const Dictionary *dict = (const Dictionary *)p_dict; + godot_string str; + godot_string_new(&str); + String *s = (String *)&str; + *s = JSON::print(Variant(*dict)); + return str; +} + +godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_dict) { + godot_array a; + godot_array_new(&a); + const Dictionary *dict = (const Dictionary *)p_dict; + Array *array = (Array *)&a; + *array = dict->values(); + return a; +} + +void GDAPI godot_dictionary_destroy(godot_dictionary *p_dict) { + ((Dictionary *)p_dict)->~Dictionary(); +} + +#ifdef __cplusplus +} +#endif |