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authorKarroffel <therzog@mail.de>2017-08-02 02:46:45 +0200
committerKarroffel <therzog@mail.de>2017-08-02 03:50:33 +0200
commit880048377de06c7e34cbfadd68bad2eb3ca17b3d (patch)
tree18d43448cb6ac749b64502d345039a85ded8696c /modules/gdnative/godot/basis.h
parent3a3915b72628dc12e4b79157861ec2ea910c1f31 (diff)
[GDNative] better header include paths
The old include paths caused some problems on some compilers, for example including "string.h" was ambiguous.
Diffstat (limited to 'modules/gdnative/godot/basis.h')
-rw-r--r--modules/gdnative/godot/basis.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/gdnative/godot/basis.h b/modules/gdnative/godot/basis.h
index 79b2b45fdd..e96b8b730d 100644
--- a/modules/gdnative/godot/basis.h
+++ b/modules/gdnative/godot/basis.h
@@ -45,9 +45,9 @@ typedef struct {
} godot_basis;
#endif
-#include "gdnative.h"
-#include "quat.h"
-#include "vector3.h"
+#include <godot/gdnative.h>
+#include <godot/quat.h>
+#include <godot/vector3.h>
void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);