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authorKarroffel <therzog@mail.de>2017-07-14 01:44:14 +0200
committerKarroffel <therzog@mail.de>2017-07-24 04:23:37 +0200
commit534d62d2f4ea1ff4be11b50bc79684b5780e4615 (patch)
tree0d299c22cbffc2a353c126372a44f067914b71d0 /modules/gdnative/gdnative.h
parent85aa0adeef6ab89e98105fdaa49f441e5763d970 (diff)
[GDNative] new GDNative API
This adds GDNative as a separate class type. It can be used to interface with native libraries by using "native calls", which can be registered by modules (and in future other GDNative libraries?). It also reworks the currently called "GDNativeScript" into a "NativeScript" that just makes use of the new GDNative instead of it being the component that implements that functionality.
Diffstat (limited to 'modules/gdnative/gdnative.h')
-rw-r--r--modules/gdnative/gdnative.h396
1 files changed, 63 insertions, 333 deletions
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index 650f999192..dd845cab7a 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -34,382 +34,112 @@
#include "io/resource_saver.h"
#include "os/thread_safe.h"
#include "resource.h"
-#include "scene/main/node.h"
-#include "script_language.h"
-#include "self_list.h"
-#include "godot.h"
+#include "godot/gdnative.h"
-struct GDNativeScriptData;
-class GDNativeLibrary;
-
-struct NativeLibrary {
- StringName path;
- void *handle;
-
- GDNativeLibrary *dllib;
-
- Map<StringName, GDNativeScriptData *> scripts;
-
- static Error initialize(NativeLibrary *&p_native_lib, const StringName p_path);
- static Error terminate(NativeLibrary *&p_native_lib);
-};
-
-struct GDNativeScriptData {
- /* typedef void* (InstanceFunc)(godot_object* instance);
- typedef void (DestroyFunc)(godot_object* instance,void* userdata);
- typedef godot_variant (MethodFunc)(godot_object *instance, void *userdata, void *method_data, int arg_count,godot_variant **args);
- typedef void (MethodDataFreeFunc)(void *method_data);
- typedef void (SetterFunc)(godot_object* instance,void* userdata,godot_variant value);
- typedef godot_variant (GetterFunc)(godot_object* instance,void* userdata);*/
-
- struct Method {
- godot_instance_method method;
- MethodInfo info;
- int rpc_mode;
-
- Method() {
- }
- Method(godot_instance_method p_method, MethodInfo p_info, int p_rpc_mode) {
- method = p_method;
- info = p_info;
- rpc_mode = p_rpc_mode;
- }
- };
- struct Property {
- godot_property_set_func setter;
- godot_property_get_func getter;
- PropertyInfo info;
- Variant default_value;
- int rset_mode;
-
- Property() {
- }
- Property(godot_property_set_func p_setter, godot_property_get_func p_getter) {
- setter = p_setter;
- getter = p_getter;
- }
- Property(godot_property_set_func p_setter, godot_property_get_func p_getter, PropertyInfo p_info, Variant p_default_value, int p_rset_mode) {
- setter = p_setter;
- getter = p_getter;
- info = p_info;
- default_value = p_default_value;
- rset_mode = p_rset_mode;
- }
- };
-
- struct Signal {
- MethodInfo signal;
- };
-
- Map<StringName, Method> methods;
- Map<StringName, Property> properties;
- Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
- StringName base;
- StringName base_native_type;
- GDNativeScriptData *base_data;
- godot_instance_create_func create_func;
- godot_instance_destroy_func destroy_func;
-
- bool is_tool;
-
- GDNativeScriptData() {
- base = StringName();
- base_data = NULL;
- is_tool = false;
- }
- GDNativeScriptData(StringName p_base, godot_instance_create_func p_instance, godot_instance_destroy_func p_free) {
- base = p_base;
- base_data = NULL;
- create_func = p_instance;
- destroy_func = p_free;
- is_tool = false;
- }
-};
-
-class GDNativeScript : public Script {
- GDCLASS(GDNativeScript, Script);
-
- Ref<GDNativeLibrary> library;
- StringName script_name;
- StringName base_native_type;
- Set<Object *> instances;
- GDNativeScriptData *script_data;
-
-#ifdef TOOLS_ENABLED
- Set<PlaceHolderScriptInstance *> placeholders;
- void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
- virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
-#endif
-
- friend class GDNativeInstance;
- friend class GDNativeScriptLanguage;
- friend class GDNativeReloadNode;
- friend class GDNativeLibrary;
-
-protected:
- static void _bind_methods();
-
-public:
- virtual bool can_instance() const;
-
- virtual Ref<Script> get_base_script() const; //for script inheritance
-
- virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
- virtual ScriptInstance *instance_create(Object *p_this);
- virtual bool instance_has(const Object *p_this) const;
-
- virtual bool has_source_code() const;
- virtual String get_source_code() const;
- virtual void set_source_code(const String &p_code) {}
- virtual Error reload(bool p_keep_state = false);
-
- virtual bool has_method(const StringName &p_method) const;
- virtual MethodInfo get_method_info(const StringName &p_method) const;
-
- virtual bool is_tool() const;
-
- virtual String get_node_type() const;
+class GDNativeLibrary : public Resource {
+ GDCLASS(GDNativeLibrary, Resource)
- virtual ScriptLanguage *get_language() const;
+ enum Platform {
+ X11_32BIT,
+ X11_64BIT,
+ WINDOWS_32BIT,
+ WINDOWS_64BIT,
+ // NOTE(karroffel): I heard OSX 32 bit is dead, so 64 only
+ OSX,
- virtual bool has_script_signal(const StringName &p_signal) const;
- virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
+ // TODO(karroffel): all different android versions and archs
+ ANDROID,
- virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
+ // TODO(karroffe): all different iOS versions and archs
+ IOS,
- virtual void update_exports() {} //editor tool
- virtual void get_script_method_list(List<MethodInfo> *p_list) const;
- virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
+ // TODO(karroffel): figure out how to deal with web stuff at all...
+ WASM,
- Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+ // TODO(karroffel): does UWP have different libs??
+ // UWP,
- Ref<GDNativeLibrary> get_library() const;
- void set_library(Ref<GDNativeLibrary> p_library);
+ NUM_PLATFORMS
- StringName get_script_name() const;
- void set_script_name(StringName p_script_name);
+ };
- GDNativeScript();
- ~GDNativeScript();
-};
+ static String platform_names[NUM_PLATFORMS];
+ static String platform_lib_ext[NUM_PLATFORMS];
-class GDNativeLibrary : public Resource {
- _THREAD_SAFE_CLASS_
+ // TODO(karroffel): make this actually do something lol.
+ static Platform current_platform;
- GDCLASS(GDNativeLibrary, Resource);
- OBJ_SAVE_TYPE(GDNativeLibrary);
-
- Map<StringName, String> platform_files;
- NativeLibrary *native_library;
- static GDNativeLibrary *currently_initialized_library;
+ String library_paths[NUM_PLATFORMS];
protected:
- friend class GDNativeScript;
- friend struct NativeLibrary;
- friend class GDNativeReloadNode;
-
- GDNativeScriptData *get_script_data(const StringName p_name);
-
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
public:
- Error _initialize();
- Error _terminate();
-
- static GDNativeLibrary *get_currently_initialized_library();
-
- void _register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func);
- void _register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func);
- void _register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info);
- void _register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter);
- void _register_script_signal(const StringName p_name, const godot_signal *p_signal);
-
- void set_platform_file(StringName p_platform, String p_file);
- String get_platform_file(StringName p_platform) const;
-
GDNativeLibrary();
~GDNativeLibrary();
-};
-
-class GDNativeInstance : public ScriptInstance {
- friend class GDNativeScript;
- Object *owner;
- Ref<GDNativeScript> script;
- void *userdata;
-
- void _ml_call_reversed(GDNativeScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount);
-
-public:
- _FORCE_INLINE_ Object *get_owner() { return owner; }
-
- _FORCE_INLINE_ void *get_userdata() { return userdata; }
-
- virtual bool set(const StringName &p_name, const Variant &p_value);
- virtual bool get(const StringName &p_name, Variant &r_ret) const;
- virtual void get_property_list(List<PropertyInfo> *p_properties) const;
- virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
-
- virtual void get_method_list(List<MethodInfo> *p_list) const;
- virtual bool has_method(const StringName &p_method) const;
- virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
- virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
- virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
-
- Variant debug_get_member_by_index(int p_idx) const { return Variant(); }
-
- virtual void notification(int p_notification);
-
- virtual Ref<Script> get_script() const;
-
- virtual ScriptLanguage *get_language();
-
- void set_path(const String &p_path);
-
- void reload_members();
+ static void _bind_methods();
- virtual RPCMode get_rpc_mode(const StringName &p_method) const;
- virtual RPCMode get_rset_mode(const StringName &p_variable) const;
+ void set_library_path(StringName p_platform, String p_path);
+ String get_library_path(StringName p_platform) const;
- GDNativeInstance();
- ~GDNativeInstance();
+ String get_active_library_path() const;
};
-class GDNativeReloadNode;
+typedef godot_variant (*native_call_cb)(void *, godot_string *, godot_array *);
+typedef void (*native_raw_call_cb)(void *, godot_string *, void *, int, void **, void *);
-class GDNativeScriptLanguage : public ScriptLanguage {
- friend class GDNativeScript;
- friend class GDNativeInstance;
- friend class GDNativeReloadNode;
- friend class GDNativeLibrary;
+struct GDNativeCallRegistry {
+ static GDNativeCallRegistry *singleton;
- static GDNativeScriptLanguage *singleton;
+ inline GDNativeCallRegistry *get_singleton() {
+ return singleton;
+ }
- Variant *_global_array; // @Unused necessary?
- Vector<Variant> global_array; // @Unused necessary?
- Map<StringName, int> globals; // @Unused necessary?
+ inline GDNativeCallRegistry()
+ : native_calls(),
+ native_raw_calls() {}
- // @Unused necessary?
- void _add_global(const StringName &p_name, const Variant &p_value);
+ Map<StringName, native_call_cb> native_calls;
+ Map<StringName, native_raw_call_cb> native_raw_calls;
- Mutex *lock;
+ void register_native_call_type(StringName p_call_type, native_call_cb p_callback);
+ void register_native_raw_call_type(StringName p_raw_call_type, native_raw_call_cb p_callback);
- Set<GDNativeScript *> script_list;
+ Vector<StringName> get_native_call_types();
+ Vector<StringName> get_native_raw_call_types();
+};
- bool profiling;
- uint64_t script_frame_time;
+class GDNative : public Reference {
+ GDCLASS(GDNative, Reference)
- struct {
+ Ref<GDNativeLibrary> library;
+ bool initialized;
- StringName _notification;
+ // TODO(karroffel): different platforms? WASM????
+ void *native_handle;
- } strings;
+ void _compile_dummy_for_api();
public:
- Map<StringName, NativeLibrary *> initialized_libraries;
-
- _FORCE_INLINE_ static GDNativeScriptLanguage *get_singleton() { return singleton; }
-
- virtual String get_name() const;
-
- /* LANGUAGE FUNCTIONS */
- virtual void init();
- virtual String get_type() const;
- virtual String get_extension() const;
- virtual Error execute_file(const String &p_path);
- virtual void finish();
-
- /* EDITOR FUNCTIONS */
-
- virtual void get_reserved_words(List<String> *p_words) const {};
- virtual void get_comment_delimiters(List<String> *p_delimiters) const {};
- virtual void get_string_delimiters(List<String> *p_delimiters) const {};
- virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
- virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
- virtual Script *create_script() const;
- virtual bool has_named_classes() const;
- virtual int find_function(const String &p_function, const String &p_code) const;
- virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
- virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
- virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }
-
- virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; }
+ GDNative();
+ ~GDNative();
- virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {};
- virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
-
- /* MULTITHREAD FUNCTIONS */
-
- //some VMs need to be notified of thread creation/exiting to allocate a stack
- virtual void thread_enter() {}
- virtual void thread_exit() {}
-
- /* DEBUGGER FUNCTIONS */
-
- virtual String debug_get_error() const;
- virtual int debug_get_stack_level_count() const;
- virtual int debug_get_stack_level_line(int p_level) const;
- virtual String debug_get_stack_level_function(int p_level) const;
- virtual String debug_get_stack_level_source(int p_level) const;
- virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1){};
- virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
- virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
- virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
-
- virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
-
- virtual void reload_all_scripts();
- virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
- /* LOADER FUNCTIONS */
-
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual void get_public_functions(List<MethodInfo> *p_functions) const;
- virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
-
- /* PROFILLER FUNCTIONS */
-
- virtual void profiling_start();
- virtual void profiling_stop();
-
- virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
- virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
-
- virtual void frame();
-
- static String get_init_symbol_name();
- static String get_terminate_symbol_name();
-
- /* HACKER FUNCTIONS */
- void _compile_dummy_for_the_api();
+ static void _bind_methods();
- GDNativeScriptLanguage();
- ~GDNativeScriptLanguage();
-};
+ void set_library(Ref<GDNativeLibrary> p_library);
+ Ref<GDNativeLibrary> get_library();
-class GDNativeReloadNode : public Node {
- GDCLASS(GDNativeReloadNode, Node)
-public:
- static void _bind_methods();
- void _notification(int p_what);
-};
+ bool is_initialized();
-class ResourceFormatLoaderGDNativeScript : public ResourceFormatLoader {
-public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-};
+ bool initialize();
+ bool terminate();
-class ResourceFormatSaverGDNativeScript : public ResourceFormatSaver {
- virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
- virtual bool recognize(const RES &p_resource) const;
- virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
+ Variant call_native(StringName p_call_type, StringName p_procedure_name, Array p_arguments = Array());
+ void call_native_raw(StringName p_raw_call_type, StringName p_procedure_name, void *data, int num_args, void **args, void *r_return);
};
#endif // GDNATIVE_H