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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-10-06 22:26:04 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-10-07 15:59:57 +0200 |
commit | 9499eef4da14bea59e55fe663ce16fa151ef21f7 (patch) | |
tree | 35463d968dc83d79892b0a387fa2654dd9563c90 /modules/gdnative/doc_classes | |
parent | 7801fdfedb1298f46c7031ff92deb9c276eec11c (diff) |
Document the GDNative singleton method prefix being changeable
This also tweaks error messages to remove hardcoded references to
the default `godot_` prefix.
Diffstat (limited to 'modules/gdnative/doc_classes')
-rw-r--r-- | modules/gdnative/doc_classes/GDNativeLibrary.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml index ae9a00543c..aa48ab44f2 100644 --- a/modules/gdnative/doc_classes/GDNativeLibrary.xml +++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml @@ -39,7 +39,7 @@ [b]Note:[/b] If the library defines tool scripts that run inside the editor, [code]reloadable[/code] must be [code]false[/code]. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash. </member> <member name="singleton" type="bool" setter="set_singleton" getter="is_singleton" default="false"> - If [code]true[/code], Godot loads the library at startup rather than the first time a script uses the library, calling [code]gdnative_singleton[/code] after initializing the library. The library remains loaded as long as Godot is running. + If [code]true[/code], Godot loads the library at startup rather than the first time a script uses the library, calling [code]{prefix}gdnative_singleton[/code] after initializing the library (where [code]{prefix}[/code] is the value of [member symbol_prefix]). The library remains loaded as long as Godot is running. [b]Note:[/b] A singleton library cannot be [member reloadable]. </member> <member name="symbol_prefix" type="String" setter="set_symbol_prefix" getter="get_symbol_prefix" default=""godot_""> |