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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-11-10 15:43:50 +0100
committerGitHub <noreply@github.com>2020-11-10 15:43:50 +0100
commit1626cfd9372925df9fb2216e6612481eb3a91886 (patch)
treef13863a32849e737862c97b74d767a2fe24df437 /modules/gamecenter/game_center.h
parent05fe063ea966406f0ab13393f77f76515491c408 (diff)
parent1f2f477e1ee28f9fac8b7fc17bbd6d4707c4e5e8 (diff)
Merge pull request #41230 from naithar/feature/pluggable-ios-modules
[iOS] [4.0] iOS Plugins
Diffstat (limited to 'modules/gamecenter/game_center.h')
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diff --git a/modules/gamecenter/game_center.h b/modules/gamecenter/game_center.h
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+/*************************************************************************/
+/* game_center.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GAME_CENTER_H
+#define GAME_CENTER_H
+
+#include "core/object/class_db.h"
+
+class GameCenter : public Object {
+ GDCLASS(GameCenter, Object);
+
+ static GameCenter *instance;
+ static void _bind_methods();
+
+ List<Variant> pending_events;
+
+ bool authenticated;
+
+ void return_connect_error(const char *p_error_description);
+
+public:
+ Error authenticate();
+ bool is_authenticated();
+
+ Error post_score(Dictionary p_score);
+ Error award_achievement(Dictionary p_params);
+ void reset_achievements();
+ void request_achievements();
+ void request_achievement_descriptions();
+ Error show_game_center(Dictionary p_params);
+ Error request_identity_verification_signature();
+
+ void game_center_closed();
+
+ int get_pending_event_count();
+ Variant pop_pending_event();
+
+ static GameCenter *get_singleton();
+
+ GameCenter();
+ ~GameCenter();
+};
+
+#endif