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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-11 18:28:16 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-11 18:28:16 -0700 |
commit | 29e67101db061aed5e2536e6613c863a83c42b71 (patch) | |
tree | 565fd91f1d3d527fb4ceaa7c34df88f6a53309a6 /modules/fbx/fbx_parser/FBXModel.cpp | |
parent | 01851defb5e43803bbcd6d8221a25ebbdd963119 (diff) |
Fix pinned vertices in SoftBody editor gizmo
The wrong vertices could be highlighted/selected due to generating a
debug triangle mesh to gather points, which can modify the order of
vertices.
Diffstat (limited to 'modules/fbx/fbx_parser/FBXModel.cpp')
0 files changed, 0 insertions, 0 deletions