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authorRémi Verschelde <rverschelde@gmail.com>2021-07-29 11:19:18 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-07-29 11:47:53 +0200
commit948dcb63ca4f31f12d936761cdc177a730a196fc (patch)
tree02ee21388bc13a44a9ca817ccc47155263d42da1 /modules/fbx/editor_scene_importer_fbx.h
parent4cfa9bc0f1ef1d584705f36d70ee7f4d37a02b8c (diff)
Allow overriding `VERSION_STATUS` with `GODOT_VERSION_STATUS` in env
`VERSION_STATUS` is part of what constitutes the reference version for a given Godot build, and is part of the version check for compatible export templates. For dev snapshots (alpha, beta, RCs), we usually set the `VERSION_STATUS` to a specific build number (e.g. `beta2`), but this change doesn't end up committed to the Git repository as we don't want to keep changing `version.py` for testing builds. So this new environment override will be what can be used in official builds and by users making custom builds for specific snapshots.
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