diff options
author | Gordon MacPherson <gordon@gordonite.tech> | 2021-01-03 20:29:38 +0000 |
---|---|---|
committer | Gordon MacPherson <gordon@gordonite.tech> | 2021-01-05 21:58:58 +0000 |
commit | 74a72cf85eb52f92436ea2e1bf1f74b6fc4ef912 (patch) | |
tree | 1263d2bbf15e2e7fba75dd22788492f33a949110 /modules/fbx/data | |
parent | cdfcf68af96fa3b9c0e78445e042bc60dff365f7 (diff) |
Preliminary Blender FBX support [4.0]
limitations:
- always has to use generated normal's.
- some animations won't be compatible (yet)
Co-authored-by: RĂ©mi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'modules/fbx/data')
-rw-r--r-- | modules/fbx/data/fbx_mesh_data.cpp | 28 | ||||
-rw-r--r-- | modules/fbx/data/import_state.h | 1 |
2 files changed, 8 insertions, 21 deletions
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp index d84a7ab17c..963a815896 100644 --- a/modules/fbx/data/fbx_mesh_data.cpp +++ b/modules/fbx/data/fbx_mesh_data.cpp @@ -135,26 +135,6 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s &collect_all, HashMap<int, Vector3>()); - // List<int> keys; - // normals.get_key_list(&keys); - // - // const std::vector<Assimp::FBX::MeshGeometry::Edge>& edges = mesh_geometry->get_edge_map(); - // for (int index = 0; index < keys.size(); index++) { - // const int key = keys[index]; - // const int v1 = edges[key].vertex_0; - // const int v2 = edges[key].vertex_1; - // const Vector3& n1 = normals.get(v1); - // const Vector3& n2 = normals.get(v2); - // print_verbose("[" + itos(v1) + "] n1: " + n1 + "\n[" + itos(v2) + "] n2: " + n2); - // //print_verbose("[" + itos(key) + "] n1: " + n1 + ", n2: " + n2) ; - // //print_verbose("vindex: " + itos(edges[key].vertex_0) + ", vindex2: " + itos(edges[key].vertex_1)); - // //Vector3 ver1 = vertices[edges[key].vertex_0]; - // //Vector3 ver2 = vertices[edges[key].vertex_1]; - // /*real_t angle1 = Math::rad2deg(n1.angle_to(n2)); - // real_t angle2 = Math::rad2deg(n2.angle_to(n1)); - // print_verbose("angle of normals: " + rtos(angle1) + " angle 2" + rtos(angle2));*/ - // } - HashMap<int, Vector2> uvs_0; HashMap<int, HashMap<int, Vector2>> uvs_0_raw = extract_per_vertex_data( vertices.size(), @@ -371,6 +351,9 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s normals_ptr[vertex]); } + if (state.is_blender_fbx) { + morph_st->generate_normals(); + } morph_st->generate_tangents(); surface->morphs.push_back(morph_st->commit_to_arrays()); } @@ -393,6 +376,9 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s for (const SurfaceId *surface_id = surfaces.next(nullptr); surface_id != nullptr; surface_id = surfaces.next(surface_id)) { SurfaceData *surface = surfaces.getptr(*surface_id); + if (state.is_blender_fbx) { + surface->surface_tool->generate_normals(); + } // you can't generate them without a valid uv map. if (uvs_0_raw.size() > 0) { surface->surface_tool->generate_tangents(); @@ -785,7 +771,7 @@ void FBXMeshData::add_vertex( const Vector3 &p_morph_normal) { ERR_FAIL_INDEX_MSG(p_vertex, (Vertex)p_vertices_position.size(), "FBX file is corrupted, the position of the vertex can't be retrieved."); - if (p_normals.has(p_vertex)) { + if (p_normals.has(p_vertex) && !state.is_blender_fbx) { p_surface_tool->set_normal(p_normals[p_vertex] + p_morph_normal); } diff --git a/modules/fbx/data/import_state.h b/modules/fbx/data/import_state.h index 1d664a5212..83bc43faff 100644 --- a/modules/fbx/data/import_state.h +++ b/modules/fbx/data/import_state.h @@ -64,6 +64,7 @@ struct FBXSkeleton; struct ImportState { bool enable_material_import = true; bool enable_animation_import = true; + bool is_blender_fbx = false; Map<StringName, Ref<Texture>> cached_image_searches; Map<uint64_t, Ref<Material>> cached_materials; |