diff options
author | Gordon MacPherson <gordon@gordonite.tech> | 2020-12-22 22:29:48 +0000 |
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committer | Gordon MacPherson <gordon@gordonite.tech> | 2020-12-23 00:45:03 +0000 |
commit | 6607fc7da90d1e17f6bb952b8325d02bc593cccc (patch) | |
tree | 837d17d309b01304e3c5ee9e641c38e9645bb120 /modules/fbx/SCsub | |
parent | a003ff0cf2a729edf3e08922ca5341ab8acd05c9 (diff) |
Port FBX module from commit 68013d23932688e57b489600f4517dd280edc464
Ports FBX module from 3.2 branch to 4.0
This is the only time the plugin will be updated from 3.2 and marks the final time we do this, from now on we will backport FBX to 3.2 with fixes.
Changelog:
- fixed crash importing files with buggy format (because of bad newlines in ASCII data, this is yet to be fixed fully)
- fixed const correctness with C++/C version change
- rewrote material handling to be simpler and better
- ports from 3.2 to 4.0 the fbx importer
Diffstat (limited to 'modules/fbx/SCsub')
-rw-r--r-- | modules/fbx/SCsub | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/modules/fbx/SCsub b/modules/fbx/SCsub new file mode 100644 index 0000000000..84220a66fa --- /dev/null +++ b/modules/fbx/SCsub @@ -0,0 +1,15 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_fbx = env_modules.Clone() + +# Make includes relative to the folder path specified here so our includes are clean +env_fbx.Prepend(CPPPATH=["#modules/fbx/"]) + +# Godot's own source files +env_fbx.add_source_files(env.modules_sources, "tools/*.cpp") +env_fbx.add_source_files(env.modules_sources, "data/*.cpp") +env_fbx.add_source_files(env.modules_sources, "fbx_parser/*.cpp") +env_fbx.add_source_files(env.modules_sources, "*.cpp") |