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author | Aaron Franke <arnfranke@yahoo.com> | 2020-10-17 01:08:21 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2021-06-03 07:30:01 -0400 |
commit | de3f6699a5192153e9882a62b58b9ca6cd82ee2d (patch) | |
tree | 7cee99845cc6bf2db8a48f7776efb046c7990a67 /modules/fbx/README.md | |
parent | b80494e6331bdfbfd3c754aa225fa2a5105fb917 (diff) |
Rename Transform to Transform3D in core
Diffstat (limited to 'modules/fbx/README.md')
-rw-r--r-- | modules/fbx/README.md | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/modules/fbx/README.md b/modules/fbx/README.md index 69a50d4bea..8eca4bd3c9 100644 --- a/modules/fbx/README.md +++ b/modules/fbx/README.md @@ -79,23 +79,23 @@ enum RotOrder { // references: ComputePivotTransform / run the calculation // This is the local pivot transform for the node, not the global transforms Transform ComputePivotTransform( - Transform chain[TransformationComp_MAXIMUM], - Transform &geometric_transform) { + Transform3D chain[TransformationComp_MAXIMUM], + Transform3D &geometric_transform) { // Maya pivots - Transform T = chain[TransformationComp_Translation]; - Transform Roff = chain[TransformationComp_RotationOffset]; - Transform Rp = chain[TransformationComp_RotationPivot]; - Transform Rpre = chain[TransformationComp_PreRotation]; - Transform R = chain[TransformationComp_Rotation]; - Transform Rpost = chain[TransformationComp_PostRotation]; - Transform Soff = chain[TransformationComp_ScalingOffset]; - Transform Sp = chain[TransformationComp_ScalingPivot]; - Transform S = chain[TransformationComp_Scaling]; + Transform3D T = chain[TransformationComp_Translation]; + Transform3D Roff = chain[TransformationComp_RotationOffset]; + Transform3D Rp = chain[TransformationComp_RotationPivot]; + Transform3D Rpre = chain[TransformationComp_PreRotation]; + Transform3D R = chain[TransformationComp_Rotation]; + Transform3D Rpost = chain[TransformationComp_PostRotation]; + Transform3D Soff = chain[TransformationComp_ScalingOffset]; + Transform3D Sp = chain[TransformationComp_ScalingPivot]; + Transform3D S = chain[TransformationComp_Scaling]; // 3DS Max Pivots - Transform OT = chain[TransformationComp_GeometricTranslation]; - Transform OR = chain[TransformationComp_GeometricRotation]; - Transform OS = chain[TransformationComp_GeometricScaling]; + Transform3D OT = chain[TransformationComp_GeometricTranslation]; + Transform3D OR = chain[TransformationComp_GeometricRotation]; + Transform3D OS = chain[TransformationComp_GeometricScaling]; // Calculate 3DS max pivot transform - use geometric space (e.g doesn't effect children nodes only the current node) geometric_transform = OT * OR * OS; |