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authorJuan Linietsky <reduzio@gmail.com>2023-01-25 12:17:11 +0100
committerJuan Linietsky <reduzio@gmail.com>2023-01-30 15:53:23 +0100
commit28f51ba547722d1283882ec5dee9bcab070bc33e (patch)
tree81a2ef0bc8aa468876bf5edb65df16e2fcc9f4ee /modules/etcpak
parent17a85973559fae0cd2c33d13c4b53f16cf7419ba (diff)
Refactor high quality texture import
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
Diffstat (limited to 'modules/etcpak')
-rw-r--r--modules/etcpak/image_compress_etcpak.cpp16
-rw-r--r--modules/etcpak/image_compress_etcpak.h8
2 files changed, 11 insertions, 13 deletions
diff --git a/modules/etcpak/image_compress_etcpak.cpp b/modules/etcpak/image_compress_etcpak.cpp
index a6aeec54cc..16a59d3880 100644
--- a/modules/etcpak/image_compress_etcpak.cpp
+++ b/modules/etcpak/image_compress_etcpak.cpp
@@ -74,25 +74,23 @@ EtcpakType _determine_dxt_type(Image::UsedChannels p_channels) {
}
}
-void _compress_etc1(Image *r_img, float p_lossy_quality) {
- _compress_etcpak(EtcpakType::ETCPAK_TYPE_ETC1, r_img, p_lossy_quality);
+void _compress_etc1(Image *r_img) {
+ _compress_etcpak(EtcpakType::ETCPAK_TYPE_ETC1, r_img);
}
-void _compress_etc2(Image *r_img, float p_lossy_quality, Image::UsedChannels p_channels) {
+void _compress_etc2(Image *r_img, Image::UsedChannels p_channels) {
EtcpakType type = _determine_etc_type(p_channels);
- _compress_etcpak(type, r_img, p_lossy_quality);
+ _compress_etcpak(type, r_img);
}
-void _compress_bc(Image *r_img, float p_lossy_quality, Image::UsedChannels p_channels) {
+void _compress_bc(Image *r_img, Image::UsedChannels p_channels) {
EtcpakType type = _determine_dxt_type(p_channels);
- _compress_etcpak(type, r_img, p_lossy_quality);
+ _compress_etcpak(type, r_img);
}
-void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_quality) {
+void _compress_etcpak(EtcpakType p_compresstype, Image *r_img) {
uint64_t start_time = OS::get_singleton()->get_ticks_msec();
- // TODO: See how to handle lossy quality.
-
Image::Format img_format = r_img->get_format();
if (img_format >= Image::FORMAT_DXT1) {
return; // Do not compress, already compressed.
diff --git a/modules/etcpak/image_compress_etcpak.h b/modules/etcpak/image_compress_etcpak.h
index 8cb17b1c8a..ff267631a6 100644
--- a/modules/etcpak/image_compress_etcpak.h
+++ b/modules/etcpak/image_compress_etcpak.h
@@ -43,10 +43,10 @@ enum class EtcpakType {
ETCPAK_TYPE_DXT5_RA_AS_RG,
};
-void _compress_etc1(Image *r_img, float p_lossy_quality);
-void _compress_etc2(Image *r_img, float p_lossy_quality, Image::UsedChannels p_channels);
-void _compress_bc(Image *r_img, float p_lossy_quality, Image::UsedChannels p_channels);
+void _compress_etc1(Image *r_img);
+void _compress_etc2(Image *r_img, Image::UsedChannels p_channels);
+void _compress_bc(Image *r_img, Image::UsedChannels p_channels);
-void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_quality);
+void _compress_etcpak(EtcpakType p_compresstype, Image *r_img);
#endif // IMAGE_COMPRESS_ETCPAK_H