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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-08-06 02:00:56 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-08-06 02:00:56 +0200
commita816d74fdf30b9f8b00369ccf597998a99663bb5 (patch)
tree47f149ca604b48be64639b15d2827c0bd82d3fdd /modules/enet
parented3dcd7d9dd26ae7b4a05101d946002f405da4ee (diff)
[Net] Fix ENetMultiplayerPeer status during connection.
While the client emitting "peer_connect" for the server, the status was still set to CONNECTION_CONNECTING, causing bugs in the upper layer.
Diffstat (limited to 'modules/enet')
-rw-r--r--modules/enet/enet_multiplayer_peer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp
index aa0e09bcde..38ca38385c 100644
--- a/modules/enet/enet_multiplayer_peer.cpp
+++ b/modules/enet/enet_multiplayer_peer.cpp
@@ -242,8 +242,8 @@ bool ENetMultiplayerPeer::_poll_client() {
}
switch (ret) {
case ENetConnection::EVENT_CONNECT: {
- emit_signal(SNAME("peer_connected"), 1);
connection_status = CONNECTION_CONNECTED;
+ emit_signal(SNAME("peer_connected"), 1);
emit_signal(SNAME("connection_succeeded"));
return false;
}