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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-10-08 20:50:19 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-10-27 18:08:58 +0200
commit7536d15fe3c5991b79aa54f0db3cf110e882e87a (patch)
tree4552f62d1fa5054828e47132cd785322abcea0cf /modules/enet
parent03e5de37ae3228de26e7b83888c542a9f400b5d9 (diff)
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
MultiplayerPeer changes: - Adds is_server_relay_supported virtual method Informs the upper MultiplayerAPI layer if it can signal peers connected to the server to other clients, and perform packet relaying among them. - Adds get_packet_channel and get_packet_mode virtual methods Allows the MultiplayerAPI to retrieve the channel and transfer modes to use when relaying the last received packet. SceneMultiplayerPeer changes: - Implement peer signaling and packet relaying when the MultiplayerPeer advertise they are supported. ENet, WebRTC, WebSocket changes: - Removed custom code for relaying from WebSocket and ENet, and let it be handled by the upper layer. - Update WebRTC to split create_client, create_server, and create_mesh, with the latter behaving like the old initialize with "server_compatibility = false", and the first two supporting the upper layer relaying protocol.
Diffstat (limited to 'modules/enet')
-rw-r--r--modules/enet/doc_classes/ENetMultiplayerPeer.xml3
-rw-r--r--modules/enet/enet_multiplayer_peer.cpp225
-rw-r--r--modules/enet/enet_multiplayer_peer.h20
3 files changed, 56 insertions, 192 deletions
diff --git a/modules/enet/doc_classes/ENetMultiplayerPeer.xml b/modules/enet/doc_classes/ENetMultiplayerPeer.xml
index 5181ae76ce..f02fc893fd 100644
--- a/modules/enet/doc_classes/ENetMultiplayerPeer.xml
+++ b/modules/enet/doc_classes/ENetMultiplayerPeer.xml
@@ -77,8 +77,5 @@
<member name="host" type="ENetConnection" setter="" getter="get_host">
The underlying [ENetConnection] created after [method create_client] and [method create_server].
</member>
- <member name="server_relay" type="bool" setter="set_server_relay_enabled" getter="is_server_relay_enabled" default="true">
- Enable or disable the server feature that notifies clients of other peers' connection/disconnection, and relays messages between them. When this option is [code]false[/code], clients won't be automatically notified of other peers and won't be able to send them packets through the server.
- </member>
</members>
</class>
diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp
index e7728f4aec..c93db3b972 100644
--- a/modules/enet/enet_multiplayer_peer.cpp
+++ b/modules/enet/enet_multiplayer_peer.cpp
@@ -44,6 +44,22 @@ int ENetMultiplayerPeer::get_packet_peer() const {
return incoming_packets.front()->get().from;
}
+MultiplayerPeer::TransferMode ENetMultiplayerPeer::get_packet_mode() const {
+ ERR_FAIL_COND_V_MSG(!_is_active(), TRANSFER_MODE_RELIABLE, "The multiplayer instance isn't currently active.");
+ ERR_FAIL_COND_V(incoming_packets.size() == 0, TRANSFER_MODE_RELIABLE);
+ return incoming_packets.front()->get().transfer_mode;
+}
+
+int ENetMultiplayerPeer::get_packet_channel() const {
+ ERR_FAIL_COND_V_MSG(!_is_active(), 1, "The multiplayer instance isn't currently active.");
+ ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
+ int ch = incoming_packets.front()->get().channel;
+ if (ch >= SYSCH_MAX) { // First 2 channels are reserved.
+ return ch - SYSCH_MAX + 1;
+ }
+ return 0;
+}
+
Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_max_channels, int p_in_bandwidth, int p_out_bandwidth) {
ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
set_refuse_new_connections(false);
@@ -114,6 +130,22 @@ Error ENetMultiplayerPeer::add_mesh_peer(int p_id, Ref<ENetConnection> p_host) {
return OK;
}
+void ENetMultiplayerPeer::_store_packet(int32_t p_source, ENetConnection::Event &p_event) {
+ Packet packet;
+ packet.packet = p_event.packet;
+ packet.channel = p_event.channel_id;
+ packet.from = p_source;
+ if (p_event.packet->flags & ENET_PACKET_FLAG_RELIABLE) {
+ packet.transfer_mode = TRANSFER_MODE_RELIABLE;
+ } else if (p_event.packet->flags & ENET_PACKET_FLAG_UNSEQUENCED) {
+ packet.transfer_mode = TRANSFER_MODE_UNRELIABLE;
+ } else {
+ packet.transfer_mode = TRANSFER_MODE_UNRELIABLE_ORDERED;
+ }
+ packet.packet->referenceCount++;
+ incoming_packets.push_back(packet);
+}
+
bool ENetMultiplayerPeer::_parse_server_event(ENetConnection::EventType p_type, ENetConnection::Event &p_event) {
switch (p_type) {
case ENetConnection::EVENT_CONNECT: {
@@ -131,9 +163,6 @@ bool ENetMultiplayerPeer::_parse_server_event(ENetConnection::EventType p_type,
peers[id] = p_event.peer;
emit_signal(SNAME("peer_connected"), id);
- if (server_relay) {
- _notify_peers(id, true);
- }
return false;
}
case ENetConnection::EVENT_DISCONNECT: {
@@ -145,50 +174,11 @@ bool ENetMultiplayerPeer::_parse_server_event(ENetConnection::EventType p_type,
emit_signal(SNAME("peer_disconnected"), id);
peers.erase(id);
- if (server_relay) {
- _notify_peers(id, false);
- }
return false;
}
case ENetConnection::EVENT_RECEIVE: {
- if (p_event.channel_id == SYSCH_CONFIG) {
- _destroy_unused(p_event.packet);
- ERR_FAIL_V_MSG(false, "Only server can send config messages");
- } else {
- if (p_event.packet->dataLength < 8) {
- _destroy_unused(p_event.packet);
- ERR_FAIL_V_MSG(false, "Invalid packet size");
- }
-
- uint32_t source = decode_uint32(&p_event.packet->data[0]);
- int target = decode_uint32(&p_event.packet->data[4]);
-
- uint32_t id = p_event.peer->get_meta(SNAME("_net_id"));
- // Someone is cheating and trying to fake the source!
- if (source != id) {
- _destroy_unused(p_event.packet);
- ERR_FAIL_V_MSG(false, "Someone is cheating and trying to fake the source!");
- }
-
- Packet packet;
- packet.packet = p_event.packet;
- packet.channel = p_event.channel_id;
- packet.from = id;
-
- // Even if relaying is disabled, these targets are valid as incoming packets.
- if (target == 1 || target == 0 || target < -1) {
- packet.packet->referenceCount++;
- incoming_packets.push_back(packet);
- }
-
- if (server_relay && target != 1) {
- packet.packet->referenceCount++;
- _relay(source, target, p_event.channel_id, p_event.packet);
- packet.packet->referenceCount--;
- _destroy_unused(p_event.packet);
- }
- // Destroy packet later
- }
+ int32_t source = p_event.peer->get_meta(SNAME("_net_id"));
+ _store_packet(source, p_event);
return false;
}
default:
@@ -215,44 +205,7 @@ bool ENetMultiplayerPeer::_parse_client_event(ENetConnection::EventType p_type,
return true;
}
case ENetConnection::EVENT_RECEIVE: {
- if (p_event.channel_id == SYSCH_CONFIG) {
- // Config message
- if (p_event.packet->dataLength != 8) {
- _destroy_unused(p_event.packet);
- ERR_FAIL_V(false);
- }
-
- int msg = decode_uint32(&p_event.packet->data[0]);
- int id = decode_uint32(&p_event.packet->data[4]);
-
- switch (msg) {
- case SYSMSG_ADD_PEER: {
- peers[id] = Ref<ENetPacketPeer>();
- emit_signal(SNAME("peer_connected"), id);
-
- } break;
- case SYSMSG_REMOVE_PEER: {
- peers.erase(id);
- emit_signal(SNAME("peer_disconnected"), id);
- } break;
- }
- _destroy_unused(p_event.packet);
- } else {
- if (p_event.packet->dataLength < 8) {
- _destroy_unused(p_event.packet);
- ERR_FAIL_V_MSG(false, "Invalid packet size");
- }
-
- uint32_t source = decode_uint32(&p_event.packet->data[0]);
- Packet packet;
- packet.packet = p_event.packet;
- packet.from = source;
- packet.channel = p_event.channel_id;
-
- packet.packet->referenceCount++;
- incoming_packets.push_back(packet);
- // Destroy packet later
- }
+ _store_packet(1, p_event);
return false;
}
default:
@@ -273,18 +226,7 @@ bool ENetMultiplayerPeer::_parse_mesh_event(ENetConnection::EventType p_type, EN
hosts.erase(p_peer_id);
return true;
case ENetConnection::EVENT_RECEIVE: {
- if (p_event.packet->dataLength < 8) {
- _destroy_unused(p_event.packet);
- ERR_FAIL_V_MSG(false, "Invalid packet size");
- }
-
- Packet packet;
- packet.packet = p_event.packet;
- packet.from = p_peer_id;
- packet.channel = p_event.channel_id;
-
- packet.packet->referenceCount++;
- incoming_packets.push_back(packet);
+ _store_packet(p_peer_id, p_event);
return false;
} break;
default:
@@ -376,6 +318,10 @@ bool ENetMultiplayerPeer::is_server() const {
return active_mode == MODE_SERVER;
}
+bool ENetMultiplayerPeer::is_server_relay_supported() const {
+ return active_mode == MODE_SERVER || active_mode == MODE_CLIENT;
+}
+
void ENetMultiplayerPeer::close_connection(uint32_t wait_usec) {
if (!_is_active()) {
return;
@@ -422,8 +368,8 @@ Error ENetMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_si
current_packet = incoming_packets.front()->get();
incoming_packets.pop_front();
- *r_buffer = (const uint8_t *)(&current_packet.packet->data[8]);
- r_buffer_size = current_packet.packet->dataLength - 8;
+ *r_buffer = (const uint8_t *)(current_packet.packet->data);
+ r_buffer_size = current_packet.packet->dataLength;
return OK;
}
@@ -457,15 +403,13 @@ Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size
}
#ifdef DEBUG_ENABLED
- if ((packet_flags & ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT) && p_buffer_size + 8 > ENET_HOST_DEFAULT_MTU) {
- WARN_PRINT_ONCE(vformat("Sending %d bytes unrealiably which is above the MTU (%d), this will result in higher packet loss", p_buffer_size + 8, ENET_HOST_DEFAULT_MTU));
+ if ((packet_flags & ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT) && p_buffer_size > ENET_HOST_DEFAULT_MTU) {
+ WARN_PRINT_ONCE(vformat("Sending %d bytes unrealiably which is above the MTU (%d), this will result in higher packet loss", p_buffer_size, ENET_HOST_DEFAULT_MTU));
}
#endif
- ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size + 8, packet_flags);
- encode_uint32(unique_id, &packet->data[0]); // Source ID
- encode_uint32(target_peer, &packet->data[4]); // Dest ID
- memcpy(&packet->data[8], p_buffer, p_buffer_size);
+ ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size, packet_flags);
+ memcpy(&packet->data[0], p_buffer, p_buffer_size);
if (is_server()) {
if (target_peer == 0) {
@@ -548,16 +492,6 @@ void ENetMultiplayerPeer::set_refuse_new_connections(bool p_enabled) {
MultiplayerPeer::set_refuse_new_connections(p_enabled);
}
-void ENetMultiplayerPeer::set_server_relay_enabled(bool p_enabled) {
- ERR_FAIL_COND_MSG(_is_active(), "Server relaying can't be toggled while the multiplayer instance is active.");
-
- server_relay = p_enabled;
-}
-
-bool ENetMultiplayerPeer::is_server_relay_enabled() const {
- return server_relay;
-}
-
Ref<ENetConnection> ENetMultiplayerPeer::get_host() const {
ERR_FAIL_COND_V(!_is_active(), nullptr);
ERR_FAIL_COND_V(active_mode == MODE_MESH, nullptr);
@@ -577,70 +511,6 @@ void ENetMultiplayerPeer::_destroy_unused(ENetPacket *p_packet) {
}
}
-void ENetMultiplayerPeer::_relay(int p_from, int p_to, enet_uint8 p_channel, ENetPacket *p_packet) {
- if (p_to == 0) {
- // Re-send to everyone but sender :|
- for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
- if (E.key == p_from) {
- continue;
- }
-
- E.value->send(p_channel, p_packet);
- }
- } else if (p_to < 0) {
- // Re-send to everyone but excluded and sender.
- for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
- if (E.key == p_from || E.key == -p_to) { // Do not resend to self, also do not send to excluded
- continue;
- }
-
- E.value->send(p_channel, p_packet);
- }
- } else {
- // To someone else, specifically
- ERR_FAIL_COND(!peers.has(p_to));
- ENetPacket *packet = enet_packet_create(p_packet->data, p_packet->dataLength, p_packet->flags);
- peers[p_to]->send(p_channel, packet);
- }
-}
-
-void ENetMultiplayerPeer::_notify_peers(int p_id, bool p_connected) {
- if (p_connected) {
- ERR_FAIL_COND(!peers.has(p_id));
- // Someone connected, notify all the peers available.
- Ref<ENetPacketPeer> peer = peers[p_id];
- ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
- encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
- encode_uint32(p_id, &packet->data[4]);
- for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
- if (E.key == p_id) {
- continue;
- }
- // Send new peer to existing peer.
- E.value->send(SYSCH_CONFIG, packet);
- // Send existing peer to new peer.
- // This packet will be automatically destroyed by ENet after send.
- ENetPacket *packet2 = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
- encode_uint32(SYSMSG_ADD_PEER, &packet2->data[0]);
- encode_uint32(E.key, &packet2->data[4]);
- peer->send(SYSCH_CONFIG, packet2);
- }
- _destroy_unused(packet);
- } else {
- // Server just received a client disconnect and is in relay mode, notify everyone else.
- ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
- encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
- encode_uint32(p_id, &packet->data[4]);
- for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
- if (E.key == p_id) {
- continue;
- }
- E.value->send(SYSCH_CONFIG, packet);
- }
- _destroy_unused(packet);
- }
-}
-
void ENetMultiplayerPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "max_channels", "in_bandwidth", "out_bandwidth"), &ENetMultiplayerPeer::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0), DEFVAL(0));
ClassDB::bind_method(D_METHOD("create_client", "address", "port", "channel_count", "in_bandwidth", "out_bandwidth", "local_port"), &ENetMultiplayerPeer::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0), DEFVAL(0));
@@ -649,12 +519,9 @@ void ENetMultiplayerPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &ENetMultiplayerPeer::close_connection, DEFVAL(100));
ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &ENetMultiplayerPeer::set_bind_ip);
- ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &ENetMultiplayerPeer::set_server_relay_enabled);
- ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &ENetMultiplayerPeer::is_server_relay_enabled);
ClassDB::bind_method(D_METHOD("get_host"), &ENetMultiplayerPeer::get_host);
ClassDB::bind_method(D_METHOD("get_peer", "id"), &ENetMultiplayerPeer::get_peer);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "host", PROPERTY_HINT_RESOURCE_TYPE, "ENetConnection", PROPERTY_USAGE_NONE), "", "get_host");
}
diff --git a/modules/enet/enet_multiplayer_peer.h b/modules/enet/enet_multiplayer_peer.h
index 3152068d46..85692e8eee 100644
--- a/modules/enet/enet_multiplayer_peer.h
+++ b/modules/enet/enet_multiplayer_peer.h
@@ -47,10 +47,9 @@ private:
};
enum {
- SYSCH_CONFIG = 0,
- SYSCH_RELIABLE = 1,
- SYSCH_UNRELIABLE = 2,
- SYSCH_MAX = 3
+ SYSCH_RELIABLE = 0,
+ SYSCH_UNRELIABLE = 1,
+ SYSCH_MAX = 2
};
enum Mode {
@@ -66,8 +65,6 @@ private:
int target_peer = 0;
- bool server_relay = true;
-
ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
HashMap<int, Ref<ENetConnection>> hosts;
@@ -77,18 +74,18 @@ private:
ENetPacket *packet = nullptr;
int from = 0;
int channel = 0;
+ TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
};
List<Packet> incoming_packets;
Packet current_packet;
+ void _store_packet(int32_t p_source, ENetConnection::Event &p_event);
void _pop_current_packet();
bool _parse_server_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event);
bool _parse_client_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event);
bool _parse_mesh_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event, int p_peer_id);
- void _relay(int p_from, int p_to, enet_uint8 p_channel, ENetPacket *p_packet);
- void _notify_peers(int p_id, bool p_connected);
void _destroy_unused(ENetPacket *p_packet);
_FORCE_INLINE_ bool _is_active() const { return active_mode != MODE_NONE; }
@@ -99,10 +96,15 @@ protected:
public:
virtual void set_target_peer(int p_peer) override;
+
virtual int get_packet_peer() const override;
+ virtual TransferMode get_packet_mode() const override;
+ virtual int get_packet_channel() const override;
virtual void poll() override;
virtual bool is_server() const override;
+ virtual bool is_server_relay_supported() const override;
+
// Overridden so we can instrument the DTLSServer when needed.
virtual void set_refuse_new_connections(bool p_enabled) override;
@@ -125,8 +127,6 @@ public:
void disconnect_peer(int p_peer, bool now = false);
void set_bind_ip(const IPAddress &p_ip);
- void set_server_relay_enabled(bool p_enabled);
- bool is_server_relay_enabled() const;
Ref<ENetConnection> get_host() const;
Ref<ENetPacketPeer> get_peer(int p_id) const;