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authorreduz <reduzio@gmail.com>2022-03-10 08:17:38 +0100
committerreduz <reduzio@gmail.com>2022-03-10 12:28:11 +0100
commit6f51eca1e3045571ccc68414a922e8b0229111f0 (patch)
tree8aee693d8f1972009c5788f34fcebfd6c681e9e1 /modules/enet
parent741bbb9d7c95dfd810c113ca935a8f16238b5334 (diff)
Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
Diffstat (limited to 'modules/enet')
-rw-r--r--modules/enet/register_types.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp
index 36a4e6e6e7..ebc5d95348 100644
--- a/modules/enet/register_types.cpp
+++ b/modules/enet/register_types.cpp
@@ -44,7 +44,7 @@ void register_enet_types() {
}
GDREGISTER_CLASS(ENetMultiplayerPeer);
- GDREGISTER_VIRTUAL_CLASS(ENetPacketPeer);
+ GDREGISTER_ABSTRACT_CLASS(ENetPacketPeer);
GDREGISTER_CLASS(ENetConnection);
}