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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /modules/enet
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'modules/enet')
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp446
-rw-r--r--modules/enet/networked_multiplayer_enet.h31
-rw-r--r--modules/enet/register_types.cpp7
3 files changed, 231 insertions, 253 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index af555b7eb6..2dfb0b4a6a 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -26,98 +26,96 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "os/os.h"
-#include "io/marshalls.h"
#include "networked_multiplayer_enet.h"
+#include "io/marshalls.h"
+#include "os/os.h"
void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) {
- transfer_mode=p_mode;
+ transfer_mode = p_mode;
}
-void NetworkedMultiplayerENet::set_target_peer(int p_peer){
+void NetworkedMultiplayerENet::set_target_peer(int p_peer) {
- target_peer=p_peer;
+ target_peer = p_peer;
}
-int NetworkedMultiplayerENet::get_packet_peer() const{
+int NetworkedMultiplayerENet::get_packet_peer() const {
- ERR_FAIL_COND_V(!active,1);
- ERR_FAIL_COND_V(incoming_packets.size()==0,1);
+ ERR_FAIL_COND_V(!active, 1);
+ ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
return incoming_packets.front()->get().from;
-
}
-Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth){
+Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) {
- ERR_FAIL_COND_V(active,ERR_ALREADY_IN_USE);
+ ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
ENetAddress address;
address.host = bind_ip;
address.port = p_port;
- host = enet_host_create (& address /* the address to bind the server host to */,
- p_max_clients /* allow up to 32 clients and/or outgoing connections */,
- SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
- p_in_bandwidth /* assume any amount of incoming bandwidth */,
- p_out_bandwidth /* assume any amount of outgoing bandwidth */);
+ host = enet_host_create(&address /* the address to bind the server host to */,
+ p_max_clients /* allow up to 32 clients and/or outgoing connections */,
+ SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
+ p_in_bandwidth /* assume any amount of incoming bandwidth */,
+ p_out_bandwidth /* assume any amount of outgoing bandwidth */);
- ERR_FAIL_COND_V(!host,ERR_CANT_CREATE);
+ ERR_FAIL_COND_V(!host, ERR_CANT_CREATE);
_setup_compressor();
- active=true;
- server=true;
- refuse_connections=false;
- unique_id=1;
- connection_status=CONNECTION_CONNECTED;
+ active = true;
+ server = true;
+ refuse_connections = false;
+ unique_id = 1;
+ connection_status = CONNECTION_CONNECTED;
return OK;
}
-Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip, int p_port, int p_in_bandwidth, int p_out_bandwidth){
+Error NetworkedMultiplayerENet::create_client(const IP_Address &p_ip, int p_port, int p_in_bandwidth, int p_out_bandwidth) {
- ERR_FAIL_COND_V(active,ERR_ALREADY_IN_USE);
+ ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(!p_ip.is_ipv4(), ERR_INVALID_PARAMETER);
- host = enet_host_create (NULL /* create a client host */,
- 1 /* only allow 1 outgoing connection */,
- SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
- p_in_bandwidth /* 56K modem with 56 Kbps downstream bandwidth */,
- p_out_bandwidth /* 56K modem with 14 Kbps upstream bandwidth */);
-
- ERR_FAIL_COND_V(!host,ERR_CANT_CREATE);
+ host = enet_host_create(NULL /* create a client host */,
+ 1 /* only allow 1 outgoing connection */,
+ SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
+ p_in_bandwidth /* 56K modem with 56 Kbps downstream bandwidth */,
+ p_out_bandwidth /* 56K modem with 14 Kbps upstream bandwidth */);
+ ERR_FAIL_COND_V(!host, ERR_CANT_CREATE);
_setup_compressor();
ENetAddress address;
- address.host=*((uint32_t *)p_ip.get_ipv4());
- address.port=p_port;
+ address.host = *((uint32_t *)p_ip.get_ipv4());
+ address.port = p_port;
//enet_address_set_host (& address, "localhost");
//address.port = p_port;
- unique_id=_gen_unique_id();
+ unique_id = _gen_unique_id();
/* Initiate the connection, allocating the enough channels */
- ENetPeer *peer = enet_host_connect (host, & address, SYSCH_MAX, unique_id);
+ ENetPeer *peer = enet_host_connect(host, &address, SYSCH_MAX, unique_id);
if (peer == NULL) {
enet_host_destroy(host);
- ERR_FAIL_COND_V(!peer,ERR_CANT_CREATE);
+ ERR_FAIL_COND_V(!peer, ERR_CANT_CREATE);
}
//technically safe to ignore the peer or anything else.
- connection_status=CONNECTION_CONNECTING;
- active=true;
- server=false;
- refuse_connections=false;
+ connection_status = CONNECTION_CONNECTING;
+ active = true;
+ server = false;
+ refuse_connections = false;
return OK;
}
-void NetworkedMultiplayerENet::poll(){
+void NetworkedMultiplayerENet::poll() {
ERR_FAIL_COND(!active);
@@ -130,17 +128,16 @@ void NetworkedMultiplayerENet::poll(){
if (!host || !active) //might have been disconnected while emitting a notification
return;
- int ret = enet_host_service (host, & event, 1);
+ int ret = enet_host_service(host, &event, 1);
- if (ret<0) {
+ if (ret < 0) {
//error, do something?
break;
- } else if (ret==0) {
+ } else if (ret == 0) {
break;
}
- switch (event.type)
- {
+ switch (event.type) {
case ENET_EVENT_TYPE_CONNECT: {
/* Store any relevant client information here. */
@@ -150,39 +147,39 @@ void NetworkedMultiplayerENet::poll(){
}
IP_Address ip;
- ip.set_ipv4((uint8_t *)&(event.peer -> address.host));
+ ip.set_ipv4((uint8_t *)&(event.peer->address.host));
- int *new_id = memnew( int );
+ int *new_id = memnew(int);
*new_id = event.data;
- if (*new_id==0) { //data zero is sent by server (enet won't let you configure this). Server is always 1
- *new_id=1;
+ if (*new_id == 0) { //data zero is sent by server (enet won't let you configure this). Server is always 1
+ *new_id = 1;
}
- event.peer->data=new_id;
+ event.peer->data = new_id;
- peer_map[*new_id]=event.peer;
+ peer_map[*new_id] = event.peer;
- connection_status=CONNECTION_CONNECTED; //if connecting, this means it connected t something!
+ connection_status = CONNECTION_CONNECTED; //if connecting, this means it connected t something!
- emit_signal("peer_connected",*new_id);
+ emit_signal("peer_connected", *new_id);
if (server) {
//someone connected, let it know of all the peers available
- for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
+ for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
- if (E->key()==*new_id)
+ if (E->key() == *new_id)
continue;
//send existing peers to new peer
- ENetPacket * packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
- encode_uint32(SYSMSG_ADD_PEER,&packet->data[0]);
- encode_uint32(E->key(),&packet->data[4]);
- enet_peer_send(event.peer,SYSCH_CONFIG,packet);
+ ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
+ encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
+ encode_uint32(E->key(), &packet->data[4]);
+ enet_peer_send(event.peer, SYSCH_CONFIG, packet);
//send the new peer to existing peers
- packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
- encode_uint32(SYSMSG_ADD_PEER,&packet->data[0]);
- encode_uint32(*new_id,&packet->data[4]);
- enet_peer_send(E->get(),SYSCH_CONFIG,packet);
+ packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
+ encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
+ encode_uint32(*new_id, &packet->data[4]);
+ enet_peer_send(E->get(), SYSCH_CONFIG, packet);
}
} else {
@@ -194,9 +191,7 @@ void NetworkedMultiplayerENet::poll(){
/* Reset the peer's client information. */
- int *id = (int*)event.peer -> data;
-
-
+ int *id = (int *)event.peer->data;
if (!id) {
if (!server) {
@@ -206,15 +201,15 @@ void NetworkedMultiplayerENet::poll(){
if (server) {
//someone disconnected, let it know to everyone else
- for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
+ for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
- if (E->key()==*id)
+ if (E->key() == *id)
continue;
//send the new peer to existing peers
- ENetPacket* packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
- encode_uint32(SYSMSG_REMOVE_PEER,&packet->data[0]);
- encode_uint32(*id,&packet->data[4]);
- enet_peer_send(E->get(),SYSCH_CONFIG,packet);
+ ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
+ encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
+ encode_uint32(*id, &packet->data[4]);
+ enet_peer_send(E->get(), SYSCH_CONFIG, packet);
}
} else if (!server) {
emit_signal("server_disconnected");
@@ -222,91 +217,87 @@ void NetworkedMultiplayerENet::poll(){
return;
}
- emit_signal("peer_disconnected",*id);
+ emit_signal("peer_disconnected", *id);
peer_map.erase(*id);
- memdelete( id );
-
+ memdelete(id);
}
-
} break;
case ENET_EVENT_TYPE_RECEIVE: {
-
- if (event.channelID==SYSCH_CONFIG) {
+ if (event.channelID == SYSCH_CONFIG) {
//some config message
- ERR_CONTINUE( event.packet->dataLength < 8);
+ ERR_CONTINUE(event.packet->dataLength < 8);
// Only server can send config messages
- ERR_CONTINUE( server );
+ ERR_CONTINUE(server);
int msg = decode_uint32(&event.packet->data[0]);
int id = decode_uint32(&event.packet->data[4]);
- switch(msg) {
+ switch (msg) {
case SYSMSG_ADD_PEER: {
- peer_map[id]=NULL;
- emit_signal("peer_connected",id);
+ peer_map[id] = NULL;
+ emit_signal("peer_connected", id);
} break;
case SYSMSG_REMOVE_PEER: {
peer_map.erase(id);
- emit_signal("peer_disconnected",id);
+ emit_signal("peer_disconnected", id);
} break;
}
enet_packet_destroy(event.packet);
- } else if (event.channelID < SYSCH_MAX){
+ } else if (event.channelID < SYSCH_MAX) {
Packet packet;
packet.packet = event.packet;
- uint32_t *id = (uint32_t*)event.peer->data;
-
- ERR_CONTINUE(event.packet->dataLength<12)
+ uint32_t *id = (uint32_t *)event.peer->data;
+ ERR_CONTINUE(event.packet->dataLength < 12)
uint32_t source = decode_uint32(&event.packet->data[0]);
int target = decode_uint32(&event.packet->data[4]);
uint32_t flags = decode_uint32(&event.packet->data[8]);
- packet.from=source;
+ packet.from = source;
if (server) {
// Someone is cheating and trying to fake the source!
- ERR_CONTINUE(source!=*id);
+ ERR_CONTINUE(source != *id);
- packet.from=*id;
+ packet.from = *id;
- if (target==0) {
+ if (target == 0) {
//re-send the everyone but sender :|
incoming_packets.push_back(packet);
//and make copies for sending
- for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
+ for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
- if (uint32_t(E->key())==source) //do not resend to self
+ if (uint32_t(E->key()) == source) //do not resend to self
continue;
- ENetPacket* packet2 = enet_packet_create (packet.packet->data,packet.packet->dataLength,flags);
+ ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags);
- enet_peer_send(E->get(),event.channelID,packet2);
+ enet_peer_send(E->get(), event.channelID, packet2);
}
- } else if (target<0) {
+ } else if (target < 0) {
//to all but one
//and make copies for sending
- for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
+ for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
- if (uint32_t(E->key())==source || E->key()==-target) //do not resend to self, also do not send to excluded
+ if (uint32_t(E->key()) == source || E->key() == -target) //do not resend to self, also do not send to excluded
continue;
- ENetPacket* packet2 = enet_packet_create (packet.packet->data,packet.packet->dataLength,flags);
+ ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags);
- enet_peer_send(E->get(),event.channelID,packet2);
+ enet_peer_send(E->get(), event.channelID, packet2);
}
if (-target != 1) {
@@ -317,27 +308,25 @@ void NetworkedMultiplayerENet::poll(){
enet_packet_destroy(packet.packet);
}
- } else if (target==1) {
+ } else if (target == 1) {
//to myself and only myself
incoming_packets.push_back(packet);
} else {
//to someone else, specifically
ERR_CONTINUE(!peer_map.has(target));
- enet_peer_send(peer_map[target],event.channelID,packet.packet);
+ enet_peer_send(peer_map[target], event.channelID, packet.packet);
}
} else {
incoming_packets.push_back(packet);
}
-
//destroy packet later..
} else {
ERR_CONTINUE(true);
}
-
- }break;
+ } break;
case ENET_EVENT_TYPE_NONE: {
//do nothing
} break;
@@ -346,7 +335,7 @@ void NetworkedMultiplayerENet::poll(){
}
bool NetworkedMultiplayerENet::is_server() const {
- ERR_FAIL_COND_V(!active,false);
+ ERR_FAIL_COND_V(!active, false);
return server;
}
@@ -358,115 +347,112 @@ void NetworkedMultiplayerENet::close_connection() {
_pop_current_packet();
- bool peers_disconnected=false;
- for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
+ bool peers_disconnected = false;
+ for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
if (E->get()) {
- enet_peer_disconnect_now(E->get(),unique_id);
- peers_disconnected=true;
+ enet_peer_disconnect_now(E->get(), unique_id);
+ peers_disconnected = true;
}
}
if (peers_disconnected) {
enet_host_flush(host);
OS::get_singleton()->delay_usec(100); //wait 100ms for disconnection packets to send
-
}
enet_host_destroy(host);
- active=false;
+ active = false;
incoming_packets.clear();
- unique_id=1; //server is 1
- connection_status=CONNECTION_DISCONNECTED;
+ unique_id = 1; //server is 1
+ connection_status = CONNECTION_DISCONNECTED;
}
int NetworkedMultiplayerENet::get_available_packet_count() const {
return incoming_packets.size();
}
-Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer,int &r_buffer_size) const{
+Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buffer_size) const {
- ERR_FAIL_COND_V(incoming_packets.size()==0,ERR_UNAVAILABLE);
+ ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE);
_pop_current_packet();
current_packet = incoming_packets.front()->get();
incoming_packets.pop_front();
- *r_buffer=(const uint8_t*)(&current_packet.packet->data[12]);
- r_buffer_size=current_packet.packet->dataLength-12;
+ *r_buffer = (const uint8_t *)(&current_packet.packet->data[12]);
+ r_buffer_size = current_packet.packet->dataLength - 12;
return OK;
}
-Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer,int p_buffer_size){
+Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
- ERR_FAIL_COND_V(!active,ERR_UNCONFIGURED);
- ERR_FAIL_COND_V(connection_status!=CONNECTION_CONNECTED,ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(!active, ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED);
- int packet_flags=0;
- int channel=SYSCH_RELIABLE;
+ int packet_flags = 0;
+ int channel = SYSCH_RELIABLE;
- switch(transfer_mode) {
+ switch (transfer_mode) {
case TRANSFER_MODE_UNRELIABLE: {
- packet_flags=ENET_PACKET_FLAG_UNSEQUENCED;
- channel=SYSCH_UNRELIABLE;
+ packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
+ channel = SYSCH_UNRELIABLE;
} break;
case TRANSFER_MODE_UNRELIABLE_ORDERED: {
- packet_flags=0;
- channel=SYSCH_UNRELIABLE;
+ packet_flags = 0;
+ channel = SYSCH_UNRELIABLE;
} break;
case TRANSFER_MODE_RELIABLE: {
- packet_flags=ENET_PACKET_FLAG_RELIABLE;
- channel=SYSCH_RELIABLE;
+ packet_flags = ENET_PACKET_FLAG_RELIABLE;
+ channel = SYSCH_RELIABLE;
} break;
}
- Map<int,ENetPeer*>::Element *E=NULL;
+ Map<int, ENetPeer *>::Element *E = NULL;
- if (target_peer!=0) {
+ if (target_peer != 0) {
E = peer_map.find(ABS(target_peer));
if (!E) {
- ERR_EXPLAIN("Invalid Target Peer: "+itos(target_peer));
+ ERR_EXPLAIN("Invalid Target Peer: " + itos(target_peer));
ERR_FAIL_V(ERR_INVALID_PARAMETER);
}
}
- ENetPacket * packet = enet_packet_create (NULL,p_buffer_size+12,packet_flags);
- encode_uint32(unique_id,&packet->data[0]); //source ID
- encode_uint32(target_peer,&packet->data[4]); //dest ID
- encode_uint32(packet_flags,&packet->data[8]); //dest ID
- copymem(&packet->data[12],p_buffer,p_buffer_size);
+ ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 12, packet_flags);
+ encode_uint32(unique_id, &packet->data[0]); //source ID
+ encode_uint32(target_peer, &packet->data[4]); //dest ID
+ encode_uint32(packet_flags, &packet->data[8]); //dest ID
+ copymem(&packet->data[12], p_buffer, p_buffer_size);
if (server) {
- if (target_peer==0) {
- enet_host_broadcast(host,channel,packet);
- } else if (target_peer<0) {
+ if (target_peer == 0) {
+ enet_host_broadcast(host, channel, packet);
+ } else if (target_peer < 0) {
//send to all but one
//and make copies for sending
- int exclude=-target_peer;
+ int exclude = -target_peer;
- for (Map<int,ENetPeer*>::Element *F=peer_map.front();F;F=F->next()) {
+ for (Map<int, ENetPeer *>::Element *F = peer_map.front(); F; F = F->next()) {
- if (F->key()==exclude) // exclude packet
+ if (F->key() == exclude) // exclude packet
continue;
- ENetPacket* packet2 = enet_packet_create (packet->data,packet->dataLength,packet_flags);
+ ENetPacket *packet2 = enet_packet_create(packet->data, packet->dataLength, packet_flags);
- enet_peer_send(F->get(),channel,packet2);
+ enet_peer_send(F->get(), channel, packet2);
}
enet_packet_destroy(packet); //original packet no longer needed
} else {
- enet_peer_send (E->get(), channel, packet);
-
+ enet_peer_send(E->get(), channel, packet);
}
} else {
- ERR_FAIL_COND_V(!peer_map.has(1),ERR_BUG);
- enet_peer_send (peer_map[1], channel, packet); //send to server for broadcast..
-
+ ERR_FAIL_COND_V(!peer_map.has(1), ERR_BUG);
+ enet_peer_send(peer_map[1], channel, packet); //send to server for broadcast..
}
enet_host_flush(host);
@@ -476,17 +462,16 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer,int p_buffer_
int NetworkedMultiplayerENet::get_max_packet_size() const {
- return 1<<24; //anything is good
+ return 1 << 24; //anything is good
}
void NetworkedMultiplayerENet::_pop_current_packet() const {
if (current_packet.packet) {
enet_packet_destroy(current_packet.packet);
- current_packet.packet=NULL;
- current_packet.from=0;
+ current_packet.packet = NULL;
+ current_packet.from = 0;
}
-
}
NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connection_status() const {
@@ -498,24 +483,24 @@ uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
uint32_t hash = 0;
- while (hash==0 || hash==1) {
+ while (hash == 0 || hash == 1) {
hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_ticks_usec() );
+ (uint32_t)OS::get_singleton()->get_ticks_usec());
hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_unix_time(), hash );
+ (uint32_t)OS::get_singleton()->get_unix_time(), hash);
hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_data_dir().hash64(), hash );
+ (uint32_t)OS::get_singleton()->get_data_dir().hash64(), hash);
/*
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_unique_ID().hash64(), hash );
*/
hash = hash_djb2_one_32(
- (uint32_t)((uint64_t)this), hash ); //rely on aslr heap
+ (uint32_t)((uint64_t)this), hash); //rely on aslr heap
hash = hash_djb2_one_32(
- (uint32_t)((uint64_t)&hash), hash ); //rely on aslr stack
+ (uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
- hash=hash&0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
+ hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
}
return hash;
@@ -523,13 +508,13 @@ uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
int NetworkedMultiplayerENet::get_unique_id() const {
- ERR_FAIL_COND_V(!active,0);
+ ERR_FAIL_COND_V(!active, 0);
return unique_id;
}
void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
- refuse_connections=p_enable;
+ refuse_connections = p_enable;
}
bool NetworkedMultiplayerENet::is_refusing_new_connections() const {
@@ -539,79 +524,78 @@ bool NetworkedMultiplayerENet::is_refusing_new_connections() const {
void NetworkedMultiplayerENet::set_compression_mode(CompressionMode p_mode) {
- compression_mode=p_mode;
+ compression_mode = p_mode;
}
-NetworkedMultiplayerENet::CompressionMode NetworkedMultiplayerENet::get_compression_mode() const{
+NetworkedMultiplayerENet::CompressionMode NetworkedMultiplayerENet::get_compression_mode() const {
return compression_mode;
}
-size_t NetworkedMultiplayerENet::enet_compress(void * context, const ENetBuffer * inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 * outData, size_t outLimit) {
+size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
- NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet*)(context);
+ NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
- if (size_t(enet->src_compressor_mem.size())<inLimit) {
- enet->src_compressor_mem.resize( inLimit );
+ if (size_t(enet->src_compressor_mem.size()) < inLimit) {
+ enet->src_compressor_mem.resize(inLimit);
}
int total = inLimit;
- int ofs=0;
- while(total) {
- for(size_t i=0;i<inBufferCount;i++) {
- int to_copy = MIN(total,int(inBuffers[i].dataLength));
- copymem(&enet->src_compressor_mem[ofs],inBuffers[i].data,to_copy);
- ofs+=to_copy;
- total-=to_copy;
+ int ofs = 0;
+ while (total) {
+ for (size_t i = 0; i < inBufferCount; i++) {
+ int to_copy = MIN(total, int(inBuffers[i].dataLength));
+ copymem(&enet->src_compressor_mem[ofs], inBuffers[i].data, to_copy);
+ ofs += to_copy;
+ total -= to_copy;
}
}
Compression::Mode mode;
- switch(enet->compression_mode) {
+ switch (enet->compression_mode) {
case COMPRESS_FASTLZ: {
- mode=Compression::MODE_FASTLZ;
+ mode = Compression::MODE_FASTLZ;
} break;
case COMPRESS_ZLIB: {
- mode=Compression::MODE_DEFLATE;
+ mode = Compression::MODE_DEFLATE;
} break;
default: { ERR_FAIL_V(0); }
}
- int req_size = Compression::get_max_compressed_buffer_size(ofs,mode);
- if (enet->dst_compressor_mem.size()<req_size) {
+ int req_size = Compression::get_max_compressed_buffer_size(ofs, mode);
+ if (enet->dst_compressor_mem.size() < req_size) {
enet->dst_compressor_mem.resize(req_size);
}
- int ret=Compression::compress(enet->dst_compressor_mem.ptr(),enet->src_compressor_mem.ptr(),ofs,mode);
+ int ret = Compression::compress(enet->dst_compressor_mem.ptr(), enet->src_compressor_mem.ptr(), ofs, mode);
- if (ret<0)
+ if (ret < 0)
return 0;
-
- if (ret>int(outLimit))
+ if (ret > int(outLimit))
return 0; //do not bother
- copymem(outData,enet->dst_compressor_mem.ptr(),ret);
+ copymem(outData, enet->dst_compressor_mem.ptr(), ret);
return ret;
}
-size_t NetworkedMultiplayerENet::enet_decompress (void * context, const enet_uint8 * inData, size_t inLimit, enet_uint8 * outData, size_t outLimit){
+size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
- NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet*)(context);
+ NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
int ret = -1;
- switch(enet->compression_mode) {
+ switch (enet->compression_mode) {
case COMPRESS_FASTLZ: {
- ret=Compression::decompress(outData,outLimit,inData,inLimit,Compression::MODE_FASTLZ);
+ ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_FASTLZ);
} break;
case COMPRESS_ZLIB: {
- ret=Compression::decompress(outData,outLimit,inData,inLimit,Compression::MODE_DEFLATE);
+ ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_DEFLATE);
} break;
default: {}
}
- if (ret<0) {
+ if (ret < 0) {
return 0;
} else {
return ret;
@@ -620,11 +604,11 @@ size_t NetworkedMultiplayerENet::enet_decompress (void * context, const enet_uin
void NetworkedMultiplayerENet::_setup_compressor() {
- switch(compression_mode) {
+ switch (compression_mode) {
case COMPRESS_NONE: {
- enet_host_compress(host,NULL);
+ enet_host_compress(host, NULL);
} break;
case COMPRESS_RANGE_CODER: {
enet_host_compress_with_range_coder(host);
@@ -632,60 +616,58 @@ void NetworkedMultiplayerENet::_setup_compressor() {
case COMPRESS_FASTLZ:
case COMPRESS_ZLIB: {
- enet_host_compress(host,&enet_compressor);
+ enet_host_compress(host, &enet_compressor);
} break;
}
}
-void NetworkedMultiplayerENet::enet_compressor_destroy(void * context){
+void NetworkedMultiplayerENet::enet_compressor_destroy(void *context) {
//do none
}
-
void NetworkedMultiplayerENet::_bind_methods() {
- ClassDB::bind_method(D_METHOD("create_server","port","max_clients","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(0),DEFVAL(0));
- ClassDB::bind_method(D_METHOD("create_client","ip","port","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(0),DEFVAL(0));
- ClassDB::bind_method(D_METHOD("close_connection"),&NetworkedMultiplayerENet::close_connection);
- ClassDB::bind_method(D_METHOD("set_compression_mode","mode"),&NetworkedMultiplayerENet::set_compression_mode);
- ClassDB::bind_method(D_METHOD("get_compression_mode"),&NetworkedMultiplayerENet::get_compression_mode);
- ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"),&NetworkedMultiplayerENet::set_bind_ip);
-
- BIND_CONSTANT( COMPRESS_NONE );
- BIND_CONSTANT( COMPRESS_RANGE_CODER );
- BIND_CONSTANT( COMPRESS_FASTLZ );
- BIND_CONSTANT( COMPRESS_ZLIB );
+ ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("create_client", "ip", "port", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("close_connection"), &NetworkedMultiplayerENet::close_connection);
+ ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
+ ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
+ ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip);
+
+ BIND_CONSTANT(COMPRESS_NONE);
+ BIND_CONSTANT(COMPRESS_RANGE_CODER);
+ BIND_CONSTANT(COMPRESS_FASTLZ);
+ BIND_CONSTANT(COMPRESS_ZLIB);
}
-
-NetworkedMultiplayerENet::NetworkedMultiplayerENet(){
-
- active=false;
- server=false;
- refuse_connections=false;
- unique_id=0;
- target_peer=0;
- current_packet.packet=NULL;
- transfer_mode=TRANSFER_MODE_RELIABLE;
- connection_status=CONNECTION_DISCONNECTED;
- compression_mode=COMPRESS_NONE;
- enet_compressor.context=this;
- enet_compressor.compress=enet_compress;
- enet_compressor.decompress=enet_decompress;
- enet_compressor.destroy=enet_compressor_destroy;
-
- bind_ip=ENET_HOST_ANY;
+NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
+
+ active = false;
+ server = false;
+ refuse_connections = false;
+ unique_id = 0;
+ target_peer = 0;
+ current_packet.packet = NULL;
+ transfer_mode = TRANSFER_MODE_RELIABLE;
+ connection_status = CONNECTION_DISCONNECTED;
+ compression_mode = COMPRESS_NONE;
+ enet_compressor.context = this;
+ enet_compressor.compress = enet_compress;
+ enet_compressor.decompress = enet_decompress;
+ enet_compressor.destroy = enet_compressor_destroy;
+
+ bind_ip = ENET_HOST_ANY;
}
-NetworkedMultiplayerENet::~NetworkedMultiplayerENet(){
+NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
close_connection();
}
// sets IP for ENet to bind when using create_server
// if no IP is set, then ENet bind to ENET_HOST_ANY
-void NetworkedMultiplayerENet::set_bind_ip(const IP_Address& p_ip){
+void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) {
ERR_FAIL_COND(!p_ip.is_ipv4());
- bind_ip=*(uint32_t *)p_ip.get_ipv4();
+ bind_ip = *(uint32_t *)p_ip.get_ipv4();
}
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
index dcf8c2429b..4e95adec10 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/networked_multiplayer_enet.h
@@ -29,13 +29,13 @@
#ifndef NETWORKED_MULTIPLAYER_ENET_H
#define NETWORKED_MULTIPLAYER_ENET_H
-#include "io/networked_multiplayer_peer.h"
#include "enet/enet.h"
#include "io/compression.h"
+#include "io/networked_multiplayer_peer.h"
class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
- GDCLASS(NetworkedMultiplayerENet,NetworkedMultiplayerPeer)
+ GDCLASS(NetworkedMultiplayerENet, NetworkedMultiplayerPeer)
public:
enum CompressionMode {
COMPRESS_NONE,
@@ -43,9 +43,8 @@ public:
COMPRESS_FASTLZ,
COMPRESS_ZLIB
};
-private:
-
+private:
enum {
SYSMSG_ADD_PEER,
SYSMSG_REMOVE_PEER
@@ -74,7 +73,7 @@ private:
ConnectionStatus connection_status;
- Map<int,ENetPeer*> peer_map;
+ Map<int, ENetPeer *> peer_map;
struct Packet {
@@ -95,25 +94,24 @@ private:
Vector<uint8_t> dst_compressor_mem;
ENetCompressor enet_compressor;
- static size_t enet_compress(void * context, const ENetBuffer * inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 * outData, size_t outLimit);
- static size_t enet_decompress (void * context, const enet_uint8 * inData, size_t inLimit, enet_uint8 * outData, size_t outLimit);
- static void enet_compressor_destroy(void * context);
+ static size_t enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit);
+ static size_t enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit);
+ static void enet_compressor_destroy(void *context);
void _setup_compressor();
enet_uint32 bind_ip;
+
protected:
static void _bind_methods();
-public:
+public:
virtual void set_transfer_mode(TransferMode p_mode);
virtual void set_target_peer(int p_peer);
-
virtual int get_packet_peer() const;
-
- Error create_server(int p_port, int p_max_peers=32, int p_in_bandwidth=0, int p_out_bandwidth=0);
- Error create_client(const IP_Address& p_ip, int p_port, int p_in_bandwidth=0, int p_out_bandwidth=0);
+ Error create_server(int p_port, int p_max_peers = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
+ Error create_client(const IP_Address &p_ip, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
void close_connection();
@@ -122,8 +120,8 @@ public:
virtual bool is_server() const;
virtual int get_available_packet_count() const;
- virtual Error get_packet(const uint8_t **r_buffer,int &r_buffer_size) const; ///< buffer is GONE after next get_packet
- virtual Error put_packet(const uint8_t *p_buffer,int p_buffer_size);
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) const; ///< buffer is GONE after next get_packet
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
virtual int get_max_packet_size() const;
@@ -140,10 +138,9 @@ public:
NetworkedMultiplayerENet();
~NetworkedMultiplayerENet();
- void set_bind_ip(const IP_Address& p_ip);
+ void set_bind_ip(const IP_Address &p_ip);
};
VARIANT_ENUM_CAST(NetworkedMultiplayerENet::CompressionMode);
-
#endif // NETWORKED_MULTIPLAYER_ENET_H
diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp
index 2b4dd35d33..0dea038520 100644
--- a/modules/enet/register_types.cpp
+++ b/modules/enet/register_types.cpp
@@ -30,14 +30,14 @@
#include "error_macros.h"
#include "networked_multiplayer_enet.h"
-static bool enet_ok=false;
+static bool enet_ok = false;
void register_enet_types() {
- if (enet_initialize() !=0 ) {
+ if (enet_initialize() != 0) {
ERR_PRINT("ENet initialization failure");
} else {
- enet_ok=true;
+ enet_ok = true;
}
ClassDB::register_class<NetworkedMultiplayerENet>();
@@ -47,5 +47,4 @@ void unregister_enet_types() {
if (enet_ok)
enet_deinitialize();
-
}