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authorJuan Linietsky <reduzio@gmail.com>2016-08-19 16:48:08 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-08-19 16:48:41 -0300
commit1add52b55e038a4fa789c64f3919f7fcab808e91 (patch)
treedd7878449dd1d2301684a5e5aa34b8466744b168 /modules/enet
parent56fa741b7a729bd5a00cff17e4382af547de92ad (diff)
Brand new networked multiplayer
Diffstat (limited to 'modules/enet')
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp382
-rw-r--r--modules/enet/networked_multiplayer_enet.h33
-rw-r--r--modules/enet/protocol.c1
3 files changed, 340 insertions, 76 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index aebdfe03a5..e9a3a46e75 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -1,48 +1,38 @@
#include "networked_multiplayer_enet.h"
+#include "os/os.h"
+#include "io/marshalls.h"
void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) {
transfer_mode=p_mode;
}
-void NetworkedMultiplayerENet::set_target_peer(const StringName &p_peer){
+void NetworkedMultiplayerENet::set_target_peer(int p_peer){
target_peer=p_peer;
}
-void NetworkedMultiplayerENet::set_channel(int p_channel){
-
- send_channel=p_channel;
-}
+int NetworkedMultiplayerENet::get_packet_peer() const{
-StringName NetworkedMultiplayerENet::get_packet_peer() const{
-
- ERR_FAIL_COND_V(!active,StringName());
- ERR_FAIL_COND_V(incoming_packets.size()==0,StringName());
+ ERR_FAIL_COND_V(!active,1);
+ ERR_FAIL_COND_V(incoming_packets.size()==0,1);
return incoming_packets.front()->get().from;
}
-int NetworkedMultiplayerENet::get_packet_channel() const{
-
- ERR_FAIL_COND_V(!active,0);
- ERR_FAIL_COND_V(incoming_packets.size()==0,0);
- return incoming_packets.front()->get().from_channel;
-}
-
-Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_max_channels, int p_in_bandwidth, int p_out_bandwidth){
+Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth){
ERR_FAIL_COND_V(active,ERR_ALREADY_IN_USE);
ENetAddress address;
address.host = ENET_HOST_ANY;
- /* Bind the server to port 1234. */
- address.port = 1234;
+
+ address.port = p_port;
host = enet_host_create (& address /* the address to bind the server host to */,
p_max_clients /* allow up to 32 clients and/or outgoing connections */,
- p_max_channels /* allow up to 2 channels to be used, 0 and 1 */,
+ 2 /* allow up to 2 channels to be used, 0 and 1 */,
p_in_bandwidth /* assume any amount of incoming bandwidth */,
p_out_bandwidth /* assume any amount of outgoing bandwidth */);
@@ -50,16 +40,18 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
active=true;
server=true;
+ refuse_connections=false;
+ unique_id=1;
connection_status=CONNECTION_CONNECTED;
return OK;
}
-Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip,int p_port, int p_max_channels, int p_in_bandwidth, int p_out_bandwidth){
+Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip, int p_port, int p_in_bandwidth, int p_out_bandwidth){
ERR_FAIL_COND_V(active,ERR_ALREADY_IN_USE);
host = enet_host_create (NULL /* create a client host */,
1 /* only allow 1 outgoing connection */,
- p_max_channels /* allow up 2 channels to be used, 0 and 1 */,
+ 2 /* allow up 2 channels to be used, 0 and 1 */,
p_in_bandwidth /* 56K modem with 56 Kbps downstream bandwidth */,
p_out_bandwidth /* 56K modem with 14 Kbps upstream bandwidth */);
@@ -70,8 +62,13 @@ Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip,int p_port,
address.host=p_ip.host;
address.port=p_port;
+ //enet_address_set_host (& address, "localhost");
+ //address.port = p_port;
+
+ unique_id=_gen_unique_id();
+
/* Initiate the connection, allocating the two channels 0 and 1. */
- ENetPeer *peer = enet_host_connect (host, & address, p_max_channels, 0);
+ ENetPeer *peer = enet_host_connect (host, & address, 2, unique_id);
if (peer == NULL) {
enet_host_destroy(host);
@@ -83,6 +80,7 @@ Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip,int p_port,
connection_status=CONNECTION_CONNECTING;
active=true;
server=false;
+ refuse_connections=false;
return OK;
}
@@ -95,18 +93,41 @@ void NetworkedMultiplayerENet::poll(){
ENetEvent event;
/* Wait up to 1000 milliseconds for an event. */
- while (enet_host_service (host, & event, 1000) > 0)
- {
+ while (true) {
+
+ if (!host || !active) //might have been disconnected while emitting a notification
+ return;
+
+ int ret = enet_host_service (host, & event, 1);
+
+ if (ret<0) {
+ //error, do something?
+ break;
+ } else if (ret==0) {
+ break;
+ }
+
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT: {
/* Store any relevant client information here. */
+ if (server && refuse_connections) {
+ enet_peer_reset(event.peer);
+ break;
+ }
+
IP_Address ip;
ip.host=event.peer -> address.host;
- StringName *new_id = memnew( StringName );
- *new_id = String(ip) +":"+ itos(event.peer -> address.port);
+ int *new_id = memnew( int );
+ *new_id = event.data;
+
+ if (*new_id==0) { //data zero is sent by server (enet won't let you configure this). Server is always 1
+ *new_id=1;
+ }
+
+ event.peer->data=new_id;
peer_map[*new_id]=event.peer;
@@ -114,29 +135,170 @@ void NetworkedMultiplayerENet::poll(){
emit_signal("peer_connected",*new_id);
+ if (server) {
+ //someone connected, let it know of all the peers available
+ for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
+
+ if (E->key()==*new_id)
+ continue;
+ //send existing peers to new peer
+ ENetPacket * packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
+ encode_uint32(SYSMSG_ADD_PEER,&packet->data[0]);
+ encode_uint32(E->key(),&packet->data[4]);
+ enet_peer_send(event.peer,1,packet);
+ //send the new peer to existing peers
+ packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
+ encode_uint32(SYSMSG_ADD_PEER,&packet->data[0]);
+ encode_uint32(*new_id,&packet->data[4]);
+ enet_peer_send(E->get(),1,packet);
+ }
+ } else {
+
+ emit_signal("connection_succeeded");
+ }
+
} break;
case ENET_EVENT_TYPE_DISCONNECT: {
/* Reset the peer's client information. */
- StringName *id = (StringName*)event.peer -> data;
+ int *id = (int*)event.peer -> data;
+
+
+
+ if (!id) {
+ if (!server) {
+ emit_signal("connection_failed");
+ }
+ } else {
+
+ if (server) {
+ //someone disconnected, let it know to everyone else
+ for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
+
+ if (E->key()==*id)
+ continue;
+ //send the new peer to existing peers
+ ENetPacket* packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
+ encode_uint32(SYSMSG_REMOVE_PEER,&packet->data[0]);
+ encode_uint32(*id,&packet->data[4]);
+ enet_peer_send(E->get(),1,packet);
+ }
+ } else if (!server) {
+ emit_signal("server_disconnected");
+ close_connection();
+ return;
+ }
+
+ emit_signal("peer_disconnected",*id);
+ peer_map.erase(*id);
+ memdelete( id );
+
+ }
- emit_signal("peer_disconnected",*id);
- peer_map.erase(*id);
- memdelete( id );
} break;
case ENET_EVENT_TYPE_RECEIVE: {
- Packet packet;
- packet.packet = event.packet;
- StringName *id = (StringName*)event.peer -> data;
- packet.from_channel=event.channelID;
- packet.from=*id;
+ if (event.channelID==1) {
+ //some config message
+ ERR_CONTINUE( event.packet->dataLength < 8);
+
+ int msg = decode_uint32(&event.packet->data[0]);
+ int id = decode_uint32(&event.packet->data[4]);
+
+ switch(msg) {
+ case SYSMSG_ADD_PEER: {
+
+ peer_map[id]=NULL;
+ emit_signal("peer_connected",id);
+
+ } break;
+ case SYSMSG_REMOVE_PEER: {
+
+ peer_map.erase(id);
+ emit_signal("peer_disconnected",id);
+ } break;
+ }
+
+ enet_packet_destroy(event.packet);
+ } else if (event.channelID==0){
+
+ Packet packet;
+ packet.packet = event.packet;
+
+ int *id = (int*)event.peer -> data;
+
+ ERR_CONTINUE(event.packet->dataLength<12)
+
+
+ uint32_t source = decode_uint32(&event.packet->data[0]);
+ int target = decode_uint32(&event.packet->data[4]);
+ uint32_t flags = decode_uint32(&event.packet->data[8]);
+
+ packet.from=source;
+
+ if (server) {
+
+ packet.from=*id;
+
+ if (target==0) {
+ //re-send the everyone but sender :|
+
+ incoming_packets.push_back(packet);
+ //and make copies for sending
+ for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
+
+ if (uint32_t(E->key())==source) //do not resend to self
+ continue;
+
+ ENetPacket* packet2 = enet_packet_create (packet.packet->data,packet.packet->dataLength,flags);
+
+ enet_peer_send(E->get(),0,packet2);
+ }
+
+ } else if (target<0) {
+ //to all but one
+
+ //and make copies for sending
+ for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
+
+ if (uint32_t(E->key())==source || E->key()==-target) //do not resend to self, also do not send to excluded
+ continue;
+
+ ENetPacket* packet2 = enet_packet_create (packet.packet->data,packet.packet->dataLength,flags);
+
+ enet_peer_send(E->get(),0,packet2);
+ }
+
+ if (-target != 1) {
+ //server is not excluded
+ incoming_packets.push_back(packet);
+ } else {
+ //server is excluded, erase packet
+ enet_packet_destroy(packet.packet);
+ }
+
+ } else if (target==1) {
+ //to myself and only myself
+ incoming_packets.push_back(packet);
+ } else {
+ //to someone else, specifically
+ ERR_CONTINUE(!peer_map.has(source));
+ enet_peer_send(peer_map[source],0,packet.packet);
+ }
+ } else {
+
+ incoming_packets.push_back(packet);
+ }
+
+
+ //destroy packet later..
+ } else {
+ ERR_CONTINUE(true);
+ }
- incoming_packets.push_back(packet);
- //destroy packet later..
}break;
case ENET_EVENT_TYPE_NONE: {
@@ -154,14 +316,29 @@ bool NetworkedMultiplayerENet::is_server() const {
void NetworkedMultiplayerENet::close_connection() {
- ERR_FAIL_COND(!active);
+ if (!active)
+ return;
_pop_current_packet();
+ bool peers_disconnected=false;
+ for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
+ if (E->get()) {
+ enet_peer_disconnect_now(E->get(),unique_id);
+ peers_disconnected=true;
+ }
+ }
+
+ if (peers_disconnected) {
+ enet_host_flush(host);
+ OS::get_singleton()->delay_usec(100); //wait 100ms for disconnection packets to send
+
+ }
+
enet_host_destroy(host);
active=false;
incoming_packets.clear();
-
+ unique_id=1; //server is 1
connection_status=CONNECTION_DISCONNECTED;
}
@@ -178,26 +355,18 @@ Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer,int &r_buffe
current_packet = incoming_packets.front()->get();
incoming_packets.pop_front();
- r_buffer=(const uint8_t**)&current_packet.packet->data;
+ *r_buffer=(const uint8_t*)(&current_packet.packet->data[12]);
r_buffer_size=current_packet.packet->dataLength;
return OK;
}
Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer,int p_buffer_size){
- ERR_FAIL_COND_V(incoming_packets.size()==0,ERR_UNAVAILABLE);
-
- Map<StringName,ENetPeer*>::Element *E=NULL;
-
- if (target_peer!=StringName()) {
- peer_map.find(target_peer);
- if (!E) {
- ERR_EXPLAIN("Invalid Target Peer: "+String(target_peer));
- ERR_FAIL_V(ERR_INVALID_PARAMETER);
- }
- }
+ ERR_FAIL_COND_V(!active,ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(connection_status!=CONNECTION_CONNECTED,ERR_UNCONFIGURED);
int packet_flags=0;
+
switch(transfer_mode) {
case TRANSFER_MODE_UNRELIABLE: {
packet_flags=ENET_PACKET_FLAG_UNSEQUENCED;
@@ -210,13 +379,53 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer,int p_buffer_
} break;
}
- /* Create a reliable packet of size 7 containing "packet\0" */
- ENetPacket * packet = enet_packet_create (p_buffer,p_buffer_size,packet_flags);
+ Map<int,ENetPeer*>::Element *E=NULL;
+
+ if (target_peer!=0) {
+
+ E = peer_map.find(ABS(target_peer));
+ if (!E) {
+ ERR_EXPLAIN("Invalid Target Peer: "+itos(target_peer));
+ ERR_FAIL_V(ERR_INVALID_PARAMETER);
+ }
+ }
+
+ ENetPacket * packet = enet_packet_create (NULL,p_buffer_size+12,packet_flags);
+ encode_uint32(unique_id,&packet->data[0]); //source ID
+ encode_uint32(target_peer,&packet->data[4]); //dest ID
+ encode_uint32(packet_flags,&packet->data[8]); //dest ID
+ copymem(&packet->data[12],p_buffer,p_buffer_size);
+
+ if (server) {
+
+ if (target_peer==0) {
+ enet_host_broadcast(host,0,packet);
+ } else if (target_peer<0) {
+ //send to all but one
+ //and make copies for sending
+
+ int exclude=-target_peer;
+
+ for (Map<int,ENetPeer*>::Element *F=peer_map.front();F;F=F->next()) {
+
+ if (F->key()==exclude) // exclude packet
+ continue;
- if (target_peer==StringName()) {
- enet_host_broadcast(host,send_channel,packet);
+ ENetPacket* packet2 = enet_packet_create (packet->data,packet->dataLength,packet_flags);
+
+ enet_peer_send(F->get(),0,packet2);
+ }
+
+ enet_packet_destroy(packet); //original packet no longer needed
+ } else {
+ enet_peer_send (E->get(), 0, packet);
+
+ }
} else {
- enet_peer_send (E->get(), send_channel, packet);
+
+ ERR_FAIL_COND_V(!peer_map.has(1),ERR_BUG);
+ enet_peer_send (peer_map[1], 0, packet); //send to server for broadcast..
+
}
enet_host_flush(host);
@@ -234,7 +443,7 @@ void NetworkedMultiplayerENet::_pop_current_packet() const {
if (current_packet.packet) {
enet_packet_destroy(current_packet.packet);
current_packet.packet=NULL;
- current_packet.from=StringName();
+ current_packet.from=0;
}
}
@@ -244,11 +453,54 @@ NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connect
return connection_status;
}
+uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
+
+ uint32_t hash = 0;
+
+ while (hash==0 || hash==1) {
+
+ hash = hash_djb2_one_32(
+ (uint32_t)OS::get_singleton()->get_ticks_usec() );
+ hash = hash_djb2_one_32(
+ (uint32_t)OS::get_singleton()->get_unix_time(), hash );
+ hash = hash_djb2_one_32(
+ (uint32_t)OS::get_singleton()->get_data_dir().hash64(), hash );
+ //hash = hash_djb2_one_32(
+ // (uint32_t)OS::get_singleton()->get_unique_ID().hash64(), hash );
+ hash = hash_djb2_one_32(
+ (uint32_t)((uint64_t)this), hash ); //rely on aslr heap
+ hash = hash_djb2_one_32(
+ (uint32_t)((uint64_t)&hash), hash ); //rely on aslr stack
+
+ hash=hash&0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
+ }
+
+ return hash;
+}
+
+int NetworkedMultiplayerENet::get_unique_id() const {
+
+ ERR_FAIL_COND_V(!active,0);
+ return unique_id;
+}
+
+void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
+
+ refuse_connections=p_enable;
+}
+
+bool NetworkedMultiplayerENet::is_refusing_new_connections() const {
+
+ return refuse_connections;
+}
+
+
void NetworkedMultiplayerENet::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("create_server","port","max_clients","max_channels","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(1),DEFVAL(0),DEFVAL(0));
- ObjectTypeDB::bind_method(_MD("create_client","ip","port","max_channels","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(1),DEFVAL(0),DEFVAL(0));
- ObjectTypeDB::bind_method(_MD("disconnect"),&NetworkedMultiplayerENet::disconnect);
+ ObjectTypeDB::bind_method(_MD("create_server","port","max_clients","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(0),DEFVAL(0));
+ ObjectTypeDB::bind_method(_MD("create_client","ip","port","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(0),DEFVAL(0));
+ ObjectTypeDB::bind_method(_MD("close_connection"),&NetworkedMultiplayerENet::close_connection);
+
}
@@ -257,7 +509,9 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet(){
active=false;
server=false;
- send_channel=0;
+ refuse_connections=false;
+ unique_id=0;
+ target_peer=0;
current_packet.packet=NULL;
transfer_mode=TRANSFER_MODE_ORDERED;
connection_status=CONNECTION_DISCONNECTED;
@@ -265,7 +519,5 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet(){
NetworkedMultiplayerENet::~NetworkedMultiplayerENet(){
- if (active) {
- close_connection();
- }
+ close_connection();
}
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
index ec6b084d66..235686d143 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/networked_multiplayer_enet.h
@@ -8,32 +8,40 @@ class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
OBJ_TYPE(NetworkedMultiplayerENet,NetworkedMultiplayerPeer)
+ enum {
+ SYSMSG_ADD_PEER,
+ SYSMSG_REMOVE_PEER
+ };
+
bool active;
bool server;
- int send_channel;
- StringName target_peer;
+ uint32_t unique_id;
+
+ int target_peer;
TransferMode transfer_mode;
ENetEvent event;
ENetPeer *peer;
ENetHost *host;
+ bool refuse_connections;
+
ConnectionStatus connection_status;
- Map<StringName,ENetPeer*> peer_map;
+ Map<int,ENetPeer*> peer_map;
struct Packet {
ENetPacket *packet;
- int from_channel;
- StringName from;
+ int from;
};
mutable List<Packet> incoming_packets;
mutable Packet current_packet;
+ uint32_t _gen_unique_id() const;
void _pop_current_packet() const;
protected:
@@ -41,16 +49,14 @@ protected:
public:
virtual void set_transfer_mode(TransferMode p_mode);
- virtual void set_target_peer(const StringName& p_peer);
- virtual void set_channel(int p_channel);
+ virtual void set_target_peer(int p_peer);
- virtual StringName get_packet_peer() const;
- virtual int get_packet_channel() const;
+ virtual int get_packet_peer() const;
- Error create_server(int p_port, int p_max_clients=32, int p_max_channels=1, int p_in_bandwidth=0, int p_out_bandwidth=0);
- Error create_client(const IP_Address& p_ip,int p_port, int p_max_channels=1, int p_in_bandwidth=0, int p_out_bandwidth=0);
+ Error create_server(int p_port, int p_max_peers=32, int p_in_bandwidth=0, int p_out_bandwidth=0);
+ Error create_client(const IP_Address& p_ip, int p_port, int p_in_bandwidth=0, int p_out_bandwidth=0);
void close_connection();
@@ -66,6 +72,11 @@ public:
virtual ConnectionStatus get_connection_status() const;
+ virtual void set_refuse_new_connections(bool p_enable);
+ virtual bool is_refusing_new_connections() const;
+
+ virtual int get_unique_id() const;
+
NetworkedMultiplayerENet();
~NetworkedMultiplayerENet();
};
diff --git a/modules/enet/protocol.c b/modules/enet/protocol.c
index 29d648732d..5225147942 100644
--- a/modules/enet/protocol.c
+++ b/modules/enet/protocol.c
@@ -9,6 +9,7 @@
#include "enet/time.h"
#include "enet/enet.h"
+
static size_t commandSizes [ENET_PROTOCOL_COMMAND_COUNT] =
{
0,