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author | Ferenc Arn <tagcup@yahoo.com> | 2017-06-08 20:43:56 -0500 |
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committer | Ferenc Arn <tagcup@yahoo.com> | 2017-06-08 23:48:14 -0500 |
commit | f177c1534757973063f244450df063def879d7db (patch) | |
tree | f92cf1c822d71acfe5e56ea42b80018abe0e0117 /modules/enet/networked_multiplayer_enet.h | |
parent | 01ed55987c4c044191e50ecc94c277b97962ffc7 (diff) |
Add zstd compression support.
zstd has much better compression speed and ratio, and better decompression speed than currently available methods.
Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
Diffstat (limited to 'modules/enet/networked_multiplayer_enet.h')
-rw-r--r-- | modules/enet/networked_multiplayer_enet.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h index c20c1af68e..8b971adf55 100644 --- a/modules/enet/networked_multiplayer_enet.h +++ b/modules/enet/networked_multiplayer_enet.h @@ -43,7 +43,8 @@ public: COMPRESS_NONE, COMPRESS_RANGE_CODER, COMPRESS_FASTLZ, - COMPRESS_ZLIB + COMPRESS_ZLIB, + COMPRESS_ZSTD }; private: |