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authorHubert Jarosz <marqin.pl@gmail.com>2016-08-27 13:41:34 +0200
committerHubert Jarosz <marqin.pl@gmail.com>2016-08-27 13:41:34 +0200
commit8a4e636df673aad0e0f9a6c927270bf1d4c80a1b (patch)
tree21d416d34b1c82e5f368da09fd8482d1276e064a /modules/enet/networked_multiplayer_enet.cpp
parentd015d93b8f94f55b26f874781ac7fd0a53e68227 (diff)
add NetworkedMultiplayerENet::set_bind_ip
which allows ENet to bind on custom IP.
Diffstat (limited to 'modules/enet/networked_multiplayer_enet.cpp')
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 5ddbb83534..18a4347edf 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -26,7 +26,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
ERR_FAIL_COND_V(active,ERR_ALREADY_IN_USE);
ENetAddress address;
- address.host = ENET_HOST_ANY;
+ address.host = bind_ip;
address.port = p_port;
@@ -610,12 +610,12 @@ void NetworkedMultiplayerENet::_bind_methods() {
ObjectTypeDB::bind_method(_MD("close_connection"),&NetworkedMultiplayerENet::close_connection);
ObjectTypeDB::bind_method(_MD("set_compression_mode","mode"),&NetworkedMultiplayerENet::set_compression_mode);
ObjectTypeDB::bind_method(_MD("get_compression_mode"),&NetworkedMultiplayerENet::get_compression_mode);
+ ObjectTypeDB::bind_method(_MD("set_bind_ip", "ip"),&NetworkedMultiplayerENet::set_bind_ip);
BIND_CONSTANT( COMPRESS_NONE );
BIND_CONSTANT( COMPRESS_RANGE_CODER );
BIND_CONSTANT( COMPRESS_FASTLZ );
BIND_CONSTANT( COMPRESS_ZLIB );
-
}
@@ -635,9 +635,16 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet(){
enet_compressor.decompress=enet_decompress;
enet_compressor.destroy=enet_compressor_destroy;
+ bind_ip=ENET_HOST_ANY;
}
NetworkedMultiplayerENet::~NetworkedMultiplayerENet(){
close_connection();
}
+
+// sets IP for ENet to bind when using create_server
+// if no IP is set, then ENet bind to ENET_HOST_ANY
+void NetworkedMultiplayerENet::set_bind_ip(const IP_Address& p_ip){
+ bind_ip=p_ip.host;
+}