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authorRémi Verschelde <rverschelde@gmail.com>2018-09-11 18:13:45 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-09-12 09:52:22 +0200
commit277b24dfb7acdb42589b931252bbe7be81c7536e (patch)
tree248dc6dfca0e27c3b03533b45753a16d186d2811 /modules/enet/networked_multiplayer_enet.cpp
parentcc71012266f880dcf3b37e40d5f90d9ce8b7a432 (diff)
Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
Diffstat (limited to 'modules/enet/networked_multiplayer_enet.cpp')
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 25b7f2472d..d99b28d178 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "networked_multiplayer_enet.h"
-#include "io/ip.h"
-#include "io/marshalls.h"
-#include "os/os.h"
+#include "core/io/ip.h"
+#include "core/io/marshalls.h"
+#include "core/os/os.h"
void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) {