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authorRémi Verschelde <rverschelde@gmail.com>2018-11-05 08:46:27 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-11-05 08:46:27 +0100
commit5f8af252e87735f7577cc985cbe6ff6f1b3b56f8 (patch)
tree544bfc4b412f3e3f892242c75d1e46f69d59c64b /modules/enet/doc_classes
parent935537c53191e7430a77949eab6b1e50841c19bd (diff)
doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes #23509.
Diffstat (limited to 'modules/enet/doc_classes')
-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index 6d990f6f6f..e057a435ac 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -7,7 +7,7 @@
A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals.
</description>
<tutorials>
- <link>http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link>
<link>http://enet.bespin.org/usergroup0.html</link>
</tutorials>
<demos>