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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-11-05 08:46:27 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-11-05 08:46:27 +0100 |
commit | 5f8af252e87735f7577cc985cbe6ff6f1b3b56f8 (patch) | |
tree | 544bfc4b412f3e3f892242c75d1e46f69d59c64b /modules/enet/doc_classes | |
parent | 935537c53191e7430a77949eab6b1e50841c19bd (diff) |
doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes #23509.
Diffstat (limited to 'modules/enet/doc_classes')
-rw-r--r-- | modules/enet/doc_classes/NetworkedMultiplayerENet.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index 6d990f6f6f..e057a435ac 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -7,7 +7,7 @@ A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> <link>http://enet.bespin.org/usergroup0.html</link> </tutorials> <demos> |