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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-09-24 15:44:09 +0200
committerGitHub <noreply@github.com>2019-09-24 15:44:09 +0200
commit9a327998f448ddaaa43881ac7bc03ac658538672 (patch)
tree8f3fa5689e57479f4414af96209b0694443b9a90 /modules/enet/doc_classes/NetworkedMultiplayerENet.xml
parent2f52d73c21fb9e532dd8b71e9b18f31cd7996277 (diff)
parenta7ac8ec8764aa745605a01fdb50882a60e8c69ba (diff)
Merge pull request #32305 from akien-mga/doc-fixup-self-closing-tag
doc: Fix parsing of self-closing XML tags
Diffstat (limited to 'modules/enet/doc_classes/NetworkedMultiplayerENet.xml')
-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index 665208a584..4c10588aa6 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -115,11 +115,11 @@
<member name="compression_mode" type="int" setter="set_compression_mode" getter="get_compression_mode" enum="NetworkedMultiplayerENet.CompressionMode" default="0">
The compression method used for network packets. These have different tradeoffs of compression speed versus bandwidth, you may need to test which one works best for your use case if you use compression at all.
</member>
- <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false"/>
+ <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" />
<member name="transfer_channel" type="int" setter="set_transfer_channel" getter="get_transfer_channel" default="-1">
Set the default channel to be used to transfer data. By default, this value is [code]-1[/code] which means that ENet will only use 2 channels, one for reliable and one for unreliable packets. Channel [code]0[/code] is reserved, and cannot be used. Setting this member to any value between [code]0[/code] and [member channel_count] (excluded) will force ENet to use that channel for sending data.
</member>
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2"/>
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" />
</members>
<constants>
<constant name="COMPRESS_NONE" value="0" enum="CompressionMode">